Sunday, September 16, 2012

Clickplay Quickfire 2 Game Review & Walkthrough Guide

Clickplay Quickfire 2
Clickplay Quickfire 2 Logo

Play Online: Clickplay Quickfire 2
Developer: NinjaDoodle
Genre: Action, Puzzle

Game Review
Rumour has it that the 'play' button is on the run again. It's true! This time round with another set of puzzles for you guys to solve! It is a silly puzzle game that hides the 'play' button in the strangest of places, and it's up to you to find it. But as silly as they may be they are quick, fun to play and some are quite cleverly designed which involve puzzles. Challenge yourself by using your mouse to interact with objects on the screen now!

Mostly relying on logic, speed, and outside of the box thinking, ranging from embarrassingly simple to downright infuriating. I remember the stage where you have to pick the color not the word. I stuck at that level for quite some time until all my points are gone. I messed up quite badly and still can't clear it within first try because my unconscious side of my mind keep picking the word.

I love those 20 puzzles comes together to form a pretty awesome game that is extremely addicting. I suggest trying this game now and give it your best shot! Remember you are against time for points; Every second is a point lost! Instantaneous responses are required for the highest total.

Clickplay Quickfire 2 Guide
Solution to Clickplay Quickfire 2
Level 1 - Cow Quartet
- Click all four cows - whichever cow you click last will poop out the play button.

Level 2 - Two Differences
- Find and click the two differences between the left and right picture.
- Difference 1: The right alien has a tongue in its mouth.
- Difference 2: There is a star inside the dome of the left alien's UFO.

Level 3 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 4 - Quickfire Challenge: Pick the Color Not the Word!
- A bouncing word will appear on the screen, and you must ignore what the word says and pick - - the color the actual letters are.
- Hit the A button (or the A key on your keyboard) to select an answer and the B button (or - press the B key) to enter your selection.
- The word "Red" is the color blue.
- The word "Green" is the color pink.
- The word "Blue" is the color red.
- The word "Yellow" is the color orange.
- The word "Pink" is the color green.
- The word "Orange" is the color yellow.

Level 5 - Code Cracker 1
- Find the correct combination for the buttons on the right by first counting the number of dots in the pyramid on the elevator, and then correctly guessing how many dots the next row would have.
- The first row has 1 dot, the second row has 3 dots, the third row has 5 dots.
- Since every row increases by 2, the fourth row should have 7 dots.
- Enter the numbers from top to bottom 1-3-5-7 to open the door.

Level 6 - Spikey Landing
- Click the hedgehog to move it under the tree.
- Click the apple to drop it onto the hedgehog's back.
- Click the hedgehog to move him off the screen, then he'll return with the play button.

Level 7 - Memorize!
- While the timer counts down, study the color and pattern of three monsters' eyes to memorize what they look like.
- After the timer runs out, find and click those same three monsters hidden in the group.
- The correct solution may be different each game.

Level 8 - I Scream...
- Find the correct flavor for each ice cream by using their names as a clue.
- Vance is white Vanilla, Chip is brown Chocolate, Linsey is green Lime, and Stan is pink Strawberry.

Level 9 - Quickfire Challenge: RPS Champion
- Select the hand representing rock, paper, or scissors to either win or lose each round.
- Use the A button (or the A key on the keyboard) to select a hand, then click the B button (or use the B key) to enter your selection.
- Rock beats scissors, scissors beats paper, and paper beats rock.
- When the instructions at the top say "Beat", then select the hand that would defeat the other player.
- But when the instructions say "Beats?", select the hand that would lose to the other player.

Level 10 - Code Cracker 2
- Find the correct combination for the buttons on the right by solving the pattern on the elevator door.
- With only the odd numbers shown, you can determine that they are organized like the numbers on a keypad, like so:

1-2-3
4-5-6
7-8-9
- Press the buttons to enter the even numbers from top to bottom 2-4-6-8.

Level 11 - Peeping Tom
- Open both sides of the curtain, turn both of the latches, then click the window to open it.
- Click the cat and then click the play button when it flies into the air.

Level 12 - Rotting Tomatoes
- Find and click the 3 spoiled tomatoes that have flies buzzing around them.
- The position of each rotten tomato is randomly selected each game.

Level 13 - Thirteen Ninjas
- Find the 13 ninjas hiding around the scene.
- Click the number 5 on the road sign to stop the car, open the car door to find a Ninja #1.
- Click the two large trees on the left side of the house to find Ninja #2 and Ninja #3.
- Click the two bushes on the left trees to find Ninja #4 and Ninja #5.
- Open the front door and three windows on the house to find Ninjas #6, #7, #8, and #9.
- Pick up the rock on the sidewalk and use it to open the fourth window to find Ninja #10.
- Click the large tree and the middle tree on the right side of the house to find Ninja #11 and Ninja #12.
- Lift the roof of the house to find Ninja #13.

Level 14 - Quickfire Challenge: How Square Are You?
- Select the two shapes that will combine to make a square.
- Press the A button (or the A key on the keyboard) to select a shapes, then click the B button (or use the B key) to enter your selection.
- In the first stage, select the red shape at the upper left and the green shape at the upper right.
- In the second stage, select the blue shape at the lower right and the yellow shape at the lower left.
- In the third stage, select the red shape at the upper left and the blue shape at the lower right.
- In the fourth stage, select the yellow shape at the lower left and the green shape at the upper right.
- In the fifth stage, select the green shape at the upper right and the yellow shape at the lower right.
- In the sixth stage, select the red shape at the upper left and the yellow shape at the lower left.

Level 15 - Code Cracker 3
- Find the correct combination for the buttons on the right by using the clues on the elevator doors.
- Like in the last code cracker level, the numbers are organized like the buttons on a keypad with a group of letters beside each number from 2-9.
- If you look closely at the carpet below the door, you can see the word "PLAY".
- Press the buttons from top to bottom to enter in the numbers that spell the word "PLAY" 7-5-2-9.

Level 16 - Party Mix-up
- Pour the drinks into the correct glasses so that the label at the bottom matches the color of the drink in the cup.
- Start by first pouring a drink into the empty glass on the right.

Level 17 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- Oval - OV + Cap + One = Al Capone

Level 18 - Flip N' Flop!
- Arrange the tiles to make the shape of a play button.
- Click a tile on the square to highlight it, then use the arrows on the left and right sides of the board to flip the tile vertically or horizontally.

Level 19 - Quickfire Challenge: Spanimal
- Choose the correct letters to spell out the name of the animal shown in each stage.
- Press the A button (or the A key on the keyboard) to select a letter, then click the B button (or use the B key) to enter your selection.
- Stage 1: FISH
- Stage 2: BEAR
- Stage 3: FROG
- Stage 4: CRAB
- Stage 5: LION
- Stage 6: DUCK

Level 20 - Code Cracker 4
- Press the buttons on the right to enter the combination by solving the equations written over the elevator doors.
- Some equations are false, while others are true - only select the incorrect solutions to find the combination.
- 1 + 1 = 2; True.
- 1 + 1 = 1; False.
- 1 x 1 = 0; False.
- 1 x 1 = 2; False
- 1 - 1 = 1; False.
- 1 - 1 = 0; True.
- Press the buttons to enter in all the wrong answers from top to bottom: 1-0-2-1.

Clickplay Quickfire 2 Bonus Reward
Reward: Bonus Game
Password: MOOOO

Clickplay Quickfire 1 Bonus Guide

Solution to Clickplay Quickfire 2 Bonus
Level 1 - 3 Differences
- Spot the three differences between the left and right picture.
- The skull on the left bandana has an extra tooth.
- The ends of the knot on the right bandana are spaced further apart.
- The left bulb has a third point in its beard.

Level 2 - Memorize!
- While the timer counts down, study the features of the teeth, skin, and eyes of the three boys to memorize what they look like.
- After the timer runs out, find and click those same three boys hidden in the group.
- The correct solution may be different each game.

Level 3 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 4 - Vampire Bats
- Find and click the three vampire bats with the pointy teeth.
- The position of each vampire bat is randomly selected each game.

Level 5 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- CHIN + UP + S = Chin UPS

Level 6 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 7 - 4 Differences
- Spot the four differences between the left and right picture.
- The cloud above the sun in the right picture is upside-down.
- The left cloud has a shadow at the top of its teeth.
- The rainbow in the left picture has different colors.
- In the right picture, the middle rain drop in the top row has its light and dark sides flipped.

Level 8 - Memorize!
- While the timer counts down, study the three aliens' belts, antennae, and mouths to memorize what they look like.
- After the timer runs out, find and click those same three aliens hidden in the group.
- The correct solution may be different each game.

Level 9 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 10 - Odd Flashers
- Find and click the three UFOs with lights that flash from right to left instead of from left to right.
- Their positions may be different each game.

Level 11 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- Hot + Waiter - i = Hot Water

Level 12 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 13 - Five Differences
- Spot the five differences between the left and right picture.
- The right plate has a chip in it.
- The left title says "spoon" instead of "swoon"
- The right tablecloth has an extra purple square at the upper left side.
- The sparkle on the handle of the left fork is smaller.
- The left tablecloth has a blue square near the bottom of the plate rather than a brown square.

Level 14 - Memorize!
- While the timer counts down, study the three ninjas' scars, weapons, and eyebrows to memorize what they look like.
- After the timer runs out, find and click those same three ninjas hidden in the group.
- The correct solution may be different each game.

Level 15 - Organize!
-Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 16 - Odd Flippers
- Find and click the three bears that are flipping counter-clockwise rather than clockwise.
- Their positions may be different each game.

Level 17 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- Scar + Y + Man + S + Lion - L = Scary Mansion

Level 18 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

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