Tuesday, April 30, 2013

XYZ Game Review & Walkthrough Guide

XYZ
XYZ Logo

Play Online: XYZ
Developer: Ataxkt
Genre: Puzzle

Game Review
Ludum Dare 48 #26 is going with the theme of minimalism and has ended yesterday with over 3000 submissions. Just don't be surprised if you continue seeing game developers busy uploading their work on major game sites like Kongregate & Newgrounds. XYZ is one of those being uploaded and caught my attention.

The gameplay itself is pretty self-explanatory; You are given a 3D figure and an outline. Basically, it's all about manipulating the 3D shape into fit the outline by messing around the buttons. It kind of reminds me of simian.interface to some extend. Really minimal, yet challenging. I stumbled into success during the earlier shapes, but once they got more complex I was forced to take it slower and try to understand them. It kind of worked... As my brain was subconsciously figuring them out!

To me, XYZ is a sweet game based on perspective and geometry featuring minimalism. The design is incredibly slick and the ambient music fitted perfectly. It gave me a feeling of a finished product in a whole, doesn't look like a game made in 48 hours. I do believe the game has the potential to turn into a mobile app. Definitely will work well with the accelerometer as control. Brilliant game. :)

XYZ Guide
Walkthrough to XYZ
Level 1
Puzzle #1: Down
Puzzle #2: Left
Puzzle #3: Left > Up
Puzzle #4: Up > Up
Puzzle #5: Up > Left
Puzzle #6: Left

Level 2
Puzzle #1: Right
Puzzle #2: Right
Puzzle #3: Left > Down
Puzzle #4: Down > Down
Puzzle #5: Down > Left
Puzzle #6: Left

Level 3
Puzzle #1: Right
Puzzle #2: Right > Right
Puzzle #3: Right
Puzzle #4: Down
Puzzle #5: Down > Down
Puzzle #6: Left > Down > Down

Level 4
Puzzle #1: Left > Left
Puzzle #2: Left > Left
Puzzle #3: Left
Puzzle #4: Up > Right
Puzzle #5: Left > Left
Puzzle #6: Down

Level 5
Puzzle #1: Left
Puzzle #2: Left
Puzzle #3: Left > Left > Up
Puzzle #4: Left
Puzzle #5: Down
Puzzle #6: Right

Level 6
Puzzle #1: Right
Puzzle #2: Down > Left > Left
Puzzle #3: Down > Down
Puzzle #4: Right > Right
Puzzle #5: Right

Level 7
Puzzle #1: Down > Down
Puzzle #2: Left
Puzzle #3: Left > Up
Puzzle #4: Down > Down
Puzzle #5: Up > Left
Puzzle #6: Up > Left Down

Level 8
Puzzle #1: Left
Puzzle #2: Up
Puzzle #3: Left > Up > Right
Puzzle #4: Left > Up
Puzzle #5: Left > Up > Right
Puzzle #6: Down > Right

Level 9
Puzzle #1: Left > Left
Puzzle #2: Left
Puzzle #3: Left > Up
Puzzle #4: Down
Puzzle #5: Left
Puzzle #6: Up

Level 10
Puzzle #1: Left
Puzzle #2: Left > Up
Puzzle #3: Down
Puzzle #4: Down > Left
Puzzle #5: Down > Left
Puzzle #6: Up

Sunday, April 28, 2013

Wonder Rocket Game Review & Walkthrough Guide

Wonder Rocket
Wonder Rocket Logo

Play Online: Wonder Rocket
Developer: JJWallace
Genre: Launch, Upgrades

Game Review
Quick! It's Sunday, weekends are soon over. A brand new week is ahead of you. How about playing a rocket themed vertical distance flash game called Wonder Rocket?

Basically, Wonder Rocket is a very typical rocket distance game. You launch your rocket ship, collect some money until you ran out of fuel. Later, unlock upgrades and launch your rocket into space again. The upgrade system in Wonder Rocket is well designed but overpowered; I've completed the flight with slightly more half the upgrades. The thing that makes this game shine the most is the obstacles. As you move vertically upwards into space, things get weirder. You find blue floating orbs and orange bouncy cheese around in your way. It's certainly creative but too many of these are kinda annoying.

In my opinion, almost all the standard elements are here, and implemented well. The only notable omission is the auto restart when the rocket collects fuel after the engines have gone out. Many times, I managed to pick up two fuel tanks on the way down after having an emptied tank. All in all, I would be a whole lot happier if I could control it with my mouse. Easier to handle as the current setting required too much precision to pick up the goodies.

Wonder Rocket Guide
List of Upgrades in Wonder Rocket
Hull - The main body of your aircraft, responsible for strength and rigidity.
Engine - A better engine can give you more lift off power.
Fuel Tank - A larger fuel tank can store more fuel.
Boosters - Upgrade your boosters to get more nitro boosts.
Wings - Helps with directional steering and maneuverability.
Earnings - Money multipliers.
Pickup - Increase the amount of fuel/health you pick up.
Armor - Increase your armor plating.
Weight+Aero - Nano paint and surface material reduce wind drag.

Recommended Build for Wonder Rocket
1. Earnings
2. Engine
3. Fuel Tank
4. Hull
5. Boosters
6. Wings
7. Weight+Aero
8. Pickup
9. Armor
10. Repeat!

Pro-Tip: If you want to do a quick run, ignore all other upgrades first and max Earnings.

Wednesday, April 24, 2013

No-one Has To Die Game Review & Walkthrough Guide

No-one Has To Die
No one has to die Logo

Play Online: No-one Has To Die
Developer: Stuart Madafiglio
Genre: Adventure, Story

Game Review
I can safely say No-one Has To Die is one of the deepest games I've ever played so far, yet it's so simple! Reviewing this flash game is fairly challenging to accomplish as I don't want to spoil the wonderful story line especially for those new players.

A fire has broken out in Fenix Corporation. The security team is dead, and there are people trapped on the top floor. A girl named Christina, another guy named Steve, a mysterious man named Troy and the company's CEO Lionel. You play as a "stranger" who logs into a chat room to direct the survivors as they make their way to the ground floor. On each floor, you'll be presented with a grid floor plan of people, security door, water pumps to help put out the fire, switches to control the water pumps and fire that spreads every turn. People standing on squares filled with water or fire will die.

The whole game of No-one Has to Die is operated based on choices. Unfortunately, not everyone can make it out alive. Everything is planned and calculated by the TEMPEST computer on each floor; One casualty unavoidable, only two can live. Most levels will require the sacrifice of one or more people to continue. At the end of the game depending on your choices, you will only have one survivor and an ending. However, multiple endings incorporated into this game. By repeating the game and saving different people, new aspects of the plot will be revealed to help understand all the timelines and story.

I must say No-one Has To Die is a pretty awesome one. The gameplay is fairly easy but it is not the main focus of the game so I'm not going to hold it against it. The main highlight is the plot and the music. Both had me intrigued, seriously absorbing. I always love it when alternate paths somehow link together. It is definitely worth finding all the endings! All in all, marvelous execution and the presentation of it as a puzzle game was neat!

No-one Has To Die Guide

No-one Has To Die Screenshot
No one has to die Screenshot

Solutions to No One Has to Die
Follow the figure in the screenshot.
Original Timeline
1.1 Save Steve
Turn 1: Lock Steve's door, Lionel moves up and switches water on.
Turn 2: Switch off. Troy dies.
Turn 3: Advance.

1.1.1 Save Steve
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Flip switch.

1.1.1.1 Save Steve
Turn 1: Move Steve right. Lock his door.
Turn 2: Advance.
Turn 3: Advance. Christina dies.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Steve End

1.1.1.2 Save Christina
Turn 1: Move Steve up.
Turn 2: Move Steve up. Flip switch.
Turn 3: Flip switch.
Turn 4: Advance.
Christina End

1.1.2 Save Lionel
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Steve dies. Advance.
Turn 7: Advance.
Dead end. Advance until death.

1.2 Save Troy
Turn 1: Lock Troy's door, Lionel moves up and switches water on.
Turn 2: Switch off. Steve dies.
Turn 3: Advance.

1.2.1 Save Christina
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance. Troy dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Dead end. Advance until death.

1.2.2 Save Troy
Turn 1: Lock Troy's door. Flip switch.
Turn 2: Advance. Christina dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.

1.2.2.2 Save Lionel
Turn 1: Lock Lionel's door. Flip switch.
Turn 2: Flip switch.
Turn 3: Troy dies.
Turn 4: Advance.
Lionel End

1.2.2.1 Save Troy
Turn 1: Lock Troy's door.
Advance until complete.
Troy End

Alternative Timeline
2.1 Save All
Turn 1: Lionel moves up. Lock both doors. Flip switch.
Turn 2: Flip switch.

2.1.1 Save All
turn 1: Lock all doors.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Advance.

2.1.1.1 Save All
Turn 1: Move Steve right. Lock Steve, Troy, and Lionel's doors. Flip switch.
Turn 2: Flip switch.
Turn 3: Advance.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.

Saturday, April 20, 2013

Magnetized Game Review

Magnetized
Magnetized Logo

Play Online: Magnetized
Developer: Rocky Hong
Genre: Puzzle

Game Review
Strangely enough, I find this flash game very addictive. Levels after levels, I simply couldn't help it but to continue and finish the entire game. There seems to be a mysterious force attracting me to it, what is it?... Magnetism, Yes! I guess I am Magnetized. ^^

The goal in Magnetized is awfully simple. You are controlling a flying pixel and you need to use the power of magnetism to complete a track or course. At various spots, you will find these active magnetizers. When you click them, they attract the pixel causing it to swing. The key is to control the timing to properly swing the flying pixel through the various courses to safety. It reminds me a lot of racing games, where timing, position and precision are all important in doing well, and where mistakes in one corner can carry on to the next.

With 60 levels, I got to say Magnetized does a great job in scaling its difficulty. I find the gameplay solid and challenging but most of all rewarding. Sadly, the fun can be destroyed quickly when the carefulness exceeds the rewards. Like I have mentioned, the game is very unforgiving. Having very few chances to correct mistakes, one has to be extremely careful with each click. And I love how the death counter stacks up as you keep dying. Somehow a constant reminder of its unforgiving nature.

Magnetized is one of the most ingenious games I've played in months. Some may love it, others may find the controls frustrating and the leveling increased too quickly. Great fun and good arcade feel, try it now!

Wednesday, April 17, 2013

ButtonX20 Game Review & Walkthrough Guide

ButtonX20
ButtonX20 Button X20 Logo

Play Online: ButtonX20
Developer: NinjaDoodle
Genre: Platform, Puzzle

Game Review
Cute, cute, cute! ButtonX20 is an interesting puzzle and platform flash game in pixel style. Playing as a yellow ninja, use the arrow to guide him through all 20 puzzle rooms. Deactivate the laser and get the key by pressing a big red button. Sound easy, right?

I have seen the concept before. The whole idea was similar to "This Is The Only Level" with repeating the same level over and over but with different ways to complete it. Simply put, all levels with the same map, objective and game mechanics changes slightly between each level. There are only so many variations that can be done in this kind of setup. A couple of them felt familiar, but there were some really creative ones as well such as level 19. It was really nicely executed, that's what I felt.

Very engaging little puzzle solver. Although I agree the controls aren't perfect, I was able to finish the entire game, so it's really not that hard to adjust to the controls. Overall, I find this flash game a nice distraction from a busy day at the desk. For those having problems, the level's title is the hint of that level. A little thinking and observation is all you need to solve them. :)

ButtonX20 Guide
Solution to ButtonX20
Level 1
- Use the arrow keys and jump on top of the button.
- Once the laser is de-activated, collect the key and the exit through the door.

Level 2
- Jump on the button until it goes all the way down.

Level 3
- Stand and wait on top of the button to weigh it down.

Level 4
- The current button is faulty, so push it out of the screen to the left and once you get a new one jump on it.

Level 5
- Jump just before the button appears in order to land on top.

Level 6
- Jump on the button until the laser fades out.

Level 7
- Jump on the buttons in the order they flash.

Level 8:
- Jump on the slightly darker block on the floor to fall down.
- When the spikes retract, push the block along and headbutt the button on the ceiling.
- Being careful to avoid the spikes by resting on the block, push it all the way to the right and make your way up.
- Walk left through the corridor and fall down the middle to collect the key.

Level 9
- Click on the button using your mouse.

Level 10
- Push the button to the left wall, then jump onto the platform above it, to make it fall onto the button.

Level 11
- Jump from higher ground to make the room shake and to make the button drop to the ground. (This will take 3 goes)

Level 12
- Walking left shows you where the button is, but you can’t press it.
- You have to walk right and fall down, then quickly jump left and up over the platforms before they disappear.

Level 13
- After pressing the button, you will need to head butt the laser guns on each side to help break them.

Level 14
- Jump onto the button from the low platform.
- This will make you bounce higher to make it to the higher platform.
- Jump onto the button from the high platform and reach for the key.

Level 15
- Jump on the button, then walk half way between it and the left wall.
- Jump up to reveal a hidden platform.
- Jump up again, then far right and up again, revealing 3 more platforms as you go.

Level 16
- Jump up to the right and push the disjointed block.
- When you’re in the next room, jump on every second block as they will disappear and you need to leave yourself a way to get back.

Level 17
- The hint is in the level name.
- Press the button and don’t worry that the laser doesn’t disappear, as it’s only an illusion.

Level 18
- Jump on the button, then use the mouse to drag the key to the Yellow Ninja.

Level 19
- Jump on the button to make the laser flash.
- Make your way to one of the highest platforms and with the right timing, jump through the gap, pausing the game (with P) as soon as you touch the key.
- The laser won’t pause and you will need to un-pause (with P), at the right time to drop through the gap again.

Level 20
- Jump on the button and make your way the the top-right platform.
- Above the right laser gun is a secret passage you need to walk through.
- Once you’re in the next room, jump on the pillars making sure you leave yourself a way to come back. (They move down each time you touch them)

Sunday, April 14, 2013

The King's League: Odyssey Game Review & Walkthrough Guide

The King's League: Odyssey
The King League Odyssey Logo

Play Online: The King's League: Odyssey
Developer: Kurechii Studio
Genre: Strategy, Simulation

Game Review
An attempted assassination of the King has led to the death of Whitney; one of the Kurestal Knights from the previous tournament. Sacrificing his life in order to protect the king. A new league is announced, in search of a worthy person to take up the role as a Kurestal Knight.

The King's League: Odyssey is a follow up to our simulation strategy game from 2011, The King's League. For anyone who has played the original, you will find the gameplay familiar and straightforward. You'll still need to recruit and train heroes from across the land, capturing territories and completing quests to fund yourselves. Same as before, your ultimate goal is to work your way upwards from the humble Hamlet Tourney till the King’s League.

This time round, The King’s League: Odyssey offers an upgraded league experience. Firstly, the improvements in the visuals and interface. Units are given a shiny new look and everything else especially the interface is well organized and neat. And now, managing and recruiting heroes are much easier and overall nicer experience for players. Training now require training points, not food or gold anymore; I would say is a better system for those of us who are trying for a speedrun. Next, there are more options now for questing and upgrading. This created a lot more possibilities and outcomes for the game.

In my opinion, I would say The King's League: Odyssey now focuses more on character building instead of waiting for the clock to tick down. Even if so, the game has one of the best soundtracks I've ever heard. The creator of the game definitely picked good music for this one. I thoroughly enjoyed this game, not even a second wasted! I hope there are plans for a third league in the future. ^^

The King's League: Odyssey Guide
List of Stats in The King's League: Odyssey
Strength - Increases physical damage.
Stamina - Increases hit points.
Intelligence - Increases magical damage. Magicians and knights have increased magical defense.
Agility - Increase physical defense and knockback resistance. Archers gain bonus increased damage.

Basic Training
Gym (3 TP, 6 Days) - Add Strength
Read (3 TP, 6 Days) - Add Intelligence
Dance (3 TP, 6 Days) - Add Aglity
Swim (3 TP, 6 Days) - Add Stamina
Travel (4 TP, 9 Days) - Add stats randomly

Advanced Training
Swordplay (5 TP, 12 Days) - Add Strength and Agility
Equestrian(5 TP, 12 Days) - Add Stamina and Agility
Debate (5 TP, 12 Days) - Add Intelligence and Agility
Chess (5 TP, 12 Days) - Add Intelligence
Wrestle (5 TP, 12 Days) - Add Strength and Stamina
Hunting (8 TP, 15 Days) - Add stats randomly

List of Units in The King's League: Odyssey
Knight's Path
Knight -> Templar -> Paladin
Knight -> Crusader -> Hero

Warrior's Path
Warrior -> Lancer -> Gladiator
Warrior -> Spearman -> Berserker

Magician's Path
Magician -> Wizard -> Sage
Magician -> Cleric -> Bishop

Archer's Path
Archer -> Ranger -> Sniper
Archer -> Hunter -> Sentinel

Rogue's Path
Rogue -> Assassin

List of Upgrade Units in The King's League: Odyssey
Hall of Guardians
Jobs: Knight, Templar, Paladin, Crusader, Hero
Rank 1
Steady Sword - Slightly increases attack power.
Steady Stance - Slightly increases defense.
Rank 2
Swift Steps - Slightly increases movement speed.
Determined Will - Slightly increases maximum health.
Rank 3
Brave Heart - Reduces damage done by physical attacks.
Guarded Mind - Reduces damage done by magical attacks.
Rank 4
Steadfast Duty - Reduces the rate of being knocked back.
Knightly Spirit - Increases more health points.
Rank 5
Valorous Strike - Knocks back enemies even more.
Shining Armor - Reduces some damage done by physical and magical attacks.
Recommended Build: Steady Sword, Swift Steps, Brave Heart, Knightly Spirit, Shining Armor

Bastion of Courage
Jobs: Warrior, Lancer, Spearman, Gladiator, Berserker
Rank 1
Robust Stabs - Slightly increases the attacks power.
Sharpened Blade - Slightly increases the chances to deal critical attacks.
Rank 2
Chain Mail - Slightly increases the defense.
Shield of Honour - Slightly increases maximum health points.
Rank 3
Headstrong - Reduces the rate of being knocked back.
Sure Strides - Slightly increases movement speed.
Rank 4
Focused Thrusts - Increases more chances to deal critical attacks.
Precise Incision - Greatly increases damage done through critical attacks.
Rank 5
Chivalrous Will - Reduces some damage done by physical and magical attacks.
Vigilant Spirit - Increases more maximum health points.
Recommended Build: Robust Stabs, Shield of Honour, Sure Strides, Precise Incision, Chivalrous Will

Arcane Sanctum
Jobs: Magician, Wizard, Sage, Cleric, Bishop, Enchantress, Kurestal Maiden
Rank 1
Mystic Chants - Slightly increases the power of the magical attacks.
Speedy Spells - Casting time is reduced.
Rank 2
Meditated Offense - Slightly increases the chances to deal critical attacks.
Farsight - Slightly increases casting range.
Rank 3
Divination Focus - Increases more chances to deal critical attacks.
Impairment Charm - Greatly increases the damage done by critical attacks.
Rank 4
Spirits Within - Further reduces casting time.
Mist of Vision - Further increases casting range.
Rank 5
Omnipotence - Increase more magical attack power.
Enchanted Conjures - Boosts the damage done by critical attacks.
Recommended Build: Speedy Spells, Farsight, Impairment Charm, Spirits Within, Omnipotence

Sentry Spire
Jobs: Archer, Ranger, Hunter, Sniper, Sentinel
Rank 1
Precise Projectile - Slightly increases attack power.
Long Aim - Archers shoot further.
Rank 2
Keen Eye - Slightly increases the chances to deal critical attacks.
Strafe Shots - Increases attack speed.
Rank 3
Sharpshooter - Greatly increases the damage done by critical attacks.
Piercing Projectiles - Increases more attack power.
Rank 4
Arrow Shower - Increases more attack speed.
Swift Sight - Archers shoot even further.
Rank 5
Bolt of Might - Increases chances to shoot an arrow with a boosted knockback force.
Dual Shot - Archer have a slight chance of performing a Double Attack.
Recommended Build: Long Aim, Strafe Shots, Piercing Projectiles, Arrow Shower, Dual Shot

Den of Chaos
Jobs: Rouge, Thief, Assassin
Rank 1
Cunning Advances - Slightly increases attack power.
Sneaky Attacks - Slightly increases the chance to deal critical attacks.
Rank 2
Gusty Offense - Greatly increases the damage done by critical attacks.
Zealous Will - Greatly increases attack power.
Rank 3
Well Prepared - Slightly increases maximum health points.
Shadow Maneuvers - Increases dodge rate.
Rank 4
Accurate Aims - Raise the chances for attacks to pierce through enemy defenses.
Surprise Surge - Attacks have a higher knockback force.
Rank 5
Leery - Increases the chance to reduce most damage taken by attacks.
Silent Skirmish - Greatly increases the chances to deal critical attacks.
Recommended Build: Sneaky Attacks, Gusty Offense, Shadow Maneuvers, Accurate Aims, Silent Skirmish

List of Upgrade Facilities in The King's League: Odyssey
Administration Office
Far Reach - Recruits can be hired from the Forest and Mountain.
Grand Recruitment - Recruits can be hired from the Forest and Mountain.
Prime Tributes - Conquered territories provide 20% more income.
Crystaville - Conquered territories provide double the amount of crystals.

Training Facilities
Train Hard - Increases maximum training points by 2.
Workout - Increases maximum training points by 5.
Buff Up - Unlocks Advanced Training.
Muscle Mania - Doubles the effectiveness of trainings.

Battle Headquarters
Upperclass - Unlocks Class Upgrades.
Lavish Returns - Siege loot is increased by 20%.
Rapid Fire - Costs and days spent on sieges are slightly reduced.
Breakthrough - Unlocks Final Class Advancements.

Quest Union
Glorify - Unlocks Quests from Blades of Glory.
Karma - Quests give more rewards.
Shady Deals - Unlocks Quests from Shadow Crops.
Favourable - Quests give double the amount of reputation points.

Recommend Build for Upgrade Facilities
1. Training Facilities
2. Battle Headquarters
3. Administration Office
4. Quest Union
5. Repeat!

Unlocking Unique Characters
Quinsforth the Lancer: Support the lancers in the polearms tournament.
Tybolt the Spearman: Support the spearmen in the polearms tournament.
Adela the Enchantress: Beat the capital league without losing a single match. Look for her in the mountains.
Corthello the Cleric: Get defeated an X (around 4-5) number of times in a row. You'll get a event to look for him in the village.
Iruine the Ranger: The event triggers somewhere in the second year. Recruit him in the forest.
Greg the Hunter: Beat all the Kongregate exclusive quests, then recruit him in the forest.
Christable the Thief: Gather and save a lot of gold, at least 80k and above. Recruit her in the city.

Build 2 Berserkers, 2 Snipers and Assassin
This is my victorious build. To be honest, Berserker role is mainly about tanking damage and do some early damage as soon as they charge forward. On the other hand, Assassin will dodge his way through to slain any weak enemies in his way with its critical attacks. Snipers are the ones staying at the back, doing tons of damage especially with its Dual Shot!

Build 2 Bishops and 3 Assassins
This setup is another one of my favourite! Bishops' healing are so overpowering, it makes your assassins almost invincible. These untouchable fellows will just slice and dice through enemies in their path. Critical, critical and more critical! Totally worth give this build a try.

Build 5 Unique Characters; Berserker, Sniper, Cleric, Hero, and Assassin
Berserkers are extremely aggressive attackers, they can deal and absorb damage well. Sniper occasionally take units out in one shot. Clerics do what they do best, healing. Lots of healing! Hero and Assassin defend well against ranged units, they do superb damage and clean up any weak opponent fast. Generally, the most ideal build! :)

Tuesday, April 9, 2013

A Small Talk At The Back Of Beyond Game Review & Walkthrough Guide

A Small Talk At The Back Of Beyond
A Small Talk At The Back Of Beyond Logo

Play Online: A Small Talk At The Back Of Beyond
Developer: Scriptwelder
Genre: Adventure, Puzzle

Game Review
Oh awesome! A new and interesting flash game called A Small Talk At The Back Of Beyond. By ScriptWelder, it's a short experimental text-based puzzle and adventure game that you are trying to get information from a source not too eager to give anything away. Basically, you communicate by inputting questions and statements to get responses.

The game begins with your character awaking disorientedly, unsure of where you are but in an unsettling claustrophobic room. You notice a screen ringing in your ears and telling you a story and questions, but you aren't sure if you can trust it. Your observations will be key to coaxing the answers of your situation out and say whatever you want to the AI. Apparently, a nuclear war has all but wiped out Earth, and you’re one of only a few survivors, kept alive by a government-created shelter. Or perhaps, a lie or I'm wrong?

While the official Beta is over, ScriptWelder will still add user submitted parser suggestions into the game. Unfortunately, A Small Talk At The Back Of Beyond still has a long way to go... I encountered far too many instances of potentially interesting pseudo-conversation halted by "I don’t understand" or "Can you try rephrasing that?". I would also wish the AI could respond better because I wanted to talk more and ask "Why it was afraid?". I feel like the AI might not have been a computer really, but maybe a consciousness within the system. Within 5 minutes, the flash game gave me more feelings than half the movies I've ever watched. ^^

Overall, A Small Talk At The Back Of Beyond is a short but an intelligent little game. It comes with tens or hundreds twist packed in very quickly, which makes the pacing seem a little rushed but all come together in a very satisfying way. I definitely hope for a sequel or something else. I'm really impressed!

A Small Talk At The Back Of Beyond Guide
Solutions to A Small Talk At The Back Of Beyond 
General
1. Hello
2. No
3. What is AGS?
4. Why do I need Artifical Gravity System?
5. What is ESC POD?
At this point, the computer should admit its secret. Choose and type in your ending below.

Ending #1
1. What can I do?
2. I will leave
3. Yes.

Ending #2
What can I do?
I will stay
Yes.

Things to Try
1. Answer "Yes" when the computer asks if you know where you are. Then, when he asks you where you think you are, answer "In Space" or "In a shelter".
2. Agreeing to play chess, view the computer's pictures, or listen to his story will lead to a game over. Once you know why, it becomes quite chilling.
3. What government?
4. Why was I chosen?
5. Agree to play chess, then select the info option of the chess program.
6. Open Vent
7. Open Window
8. Turn on the Light. Turn on the Light.
9. Can I go?
10.Is there anyone else still alive?
11. Can I turn you off?
12. Where is the shelter?
13. Who are you?
14. What is the time?
15. What year is it?
16. How long have I been here?
17. Kill me.
18. What is the auxiliary generators system?
19. What do you want?
20. Try repeatedly swearing at the computer.
21. Why should I stay with you?
22. Can you come with me?
23. Why did you lie to me?
24. Can you fix the ship?
25. Do you want to play chess?
26. Are you lonely?
27. I love you.
28. I hate you.

Friday, April 5, 2013

Mad Burger Game Review & Walkthrough Guide

Mad Burger
Mad Burger Logo

Play Online: Mad Burger
Developer: Black Square
Genre: Upgrades, Launch

Game Review
I love food especially burgers and I would like to enjoy it during a vacation in the fresh air. How awesome right? No more drooling and imagining! Pick up your phone to order then start playing Mad Burger now. :)

Mad Burger is a launcher upgrade flash games and somehow it just feels like Burrito Bison. I guess they took a lot from Burrito Bison and followed their style, but for good reason too it's still cute and neat. At its core Mad Burger's gameplay isn't too different from what you'd expect. Your goal is by tossing a burger very far, so far that it reaches to our final customer all the way at the end. For any launcher games, an upgrade system is a must have. Mad Burger has its own too, you can upgrade your burger to go further and faster. Remember to buy bonus items, they are amazing especially TUBE OF WASABI!

During the flight, not only did your hamburger land on the ground hard, it was also frozen, set on fire several times, slammed downwards by a flying anvil, carried on a kite, used as a projectile to smack people in the face and sent into low orbit. I think the chef should have the obligation to let his customer know how the burger is being delivered. I managed to complete the game by accident, and it just gives me "Game Over". I mean, I would love to get all the upgrades and not just an ending that makes me unable to do anything, but quit the game.

In comparison to the tons of launcher upgrade flash games out there it ranks fairly high but, more can be done. Proper ending is needed and I suggest the developer to find ways to improve the replayability; Achievement system can be considered. To end off the review, I think Mad Burger is taking 'fast food' to a whole new level.

Mad Burger Guide
List of Upgrades in Mad Burger
Upgrades
Tasty Magnet - Increase the radius of collecting objects.
Power of Kick - Adds strength to the chef for a strike.
Lucky Beer - Get great acceleration for a flight.
Soft Jump - Lose less the speed after hitting the land.
Sauces Flurry - Increase the acceleration by dint of the sauce.

Bonus
Bottle of Mustard - Burger does not lose speed.
Bottle of Ketchup - Increase the acceleration of ketchup.
Tube of Wasabi - Tremendous acceleration!
Drunken Shot - Increase the number of ammo.
Flying Snake - Increase the chance of catching a kite.

Stuffing
Add Stuffing - Increase the maximum speed.

Recommended Build for Mad Burger
1. Tasty Magnet
2. Soft Jump
3. Sauces Flurry
4. Power of Kick
5. Lucky Beer
6. Tube of Wasabi
7. Bottle of Ketchup
8. Flying Snake
9. Drunken Shot
10. Add Stuffing
11. Bottle of Mustard
12. Repeat! :)

Pro-tip: Keep your boost low to the ground, so you knock over hordes of dudes while gaining lots of money! $25 dollars every time you do it. If you are really looking for a cheat, simply press space bar at the shop and you'll get $100,000. I believe it's a bug.