Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

Thursday, April 30, 2015

Fatal Fighters Game Review & Walkthrough Guide

Fatal Fighters
Fatal Fighters Logo

Play Online: Fatal Fighters
Developer: Deqaf Studio
Genre: Puzzle, Strategy

Game Review
Deqaf Studios latest flash game is called Fatal Fighters! It serves up as a belend of match-3 puzzle and turn-based fighting game. Simple, yet solid! You choose from seven heroes each with unique special abilities, then face your opponent across a board with different coloured stones. Clicking a stone causes it and any other adjacent matching stones to be added to the percentage chance of the corresponding coloured skill. You have four moves to match your stones, then you can try to use the skills your character has available. The chance of success is tied to how many matching coloured tiles you accrued during your turn. Unused abilities will roll their percentage over to the next round, so don't feel like you have to risk a ten percent chance of success.

You will fight back and forth like this, whittling away at each other's defenses and hit points. Winning and you'll move on to your next foe. Outwit and out-battle your foes in the most dangerous, mortal combat. Only the the strongest the luckiest will survive this fatal tournament! If you collect enough achievements, you can unlock a totally different character. In my opinion the gameplay is really fun, although so far it hasn't been very challenging. I still enjoy it a lot!

I've noticed a lot of games coming up in the recent year with the concept of matching gemstones but Fatal Fighters took to a new levels with the option to keep your collected gemstones for the next round. This added a new level of strategy and I was really impressed! Keep up to good work! Very creative. Other games like this tend to be overly complicated, trying to do too much, but this only took a few minutes to understand. The sprite work is really nice and the music is cool.

Fatal Fighters Guide
List of Fighters in Fatal Fighters
Keitaro
Active Attack: 26
Active Armor: 11
Ability #1: Damage 10 - 22.
Ability #2: Destroys 10 points of armor.

Misty
Active Attack: 21
Active Armor: 16
Ability #1: Damage 16. Remove 100% of enemy's attack.
Ability #2: Enemy can't attack next round

Mythril
Active Attack: 25
Active Armor: 12
Ability #1: Damage 16. Remove 100% of enemy's armor.
Ability #2: Heal 11 HP.

Potent
Active Attack: 19
Active Armor: 18
Ability #1: Deals damage equal to your armor.
Ability #2: Increase chance of attack to 100%.

Hammer
Active Attack: 20
Active Defense: 17
Ability #1: Damage 11. Remove 50% enemy's armor.
Ability #2: Gain two additional moves next round.

Muzzle
Active Attack: 24
Active Armor: 13
Ability #1: Damage 8. Heal 8.
Ability #2: Remove one move from enemy next round.

Cutter
Active Attack: 23
Active Defense: 14
Ability #1: Damage 16. Bypass enemy's armor.
Ability #2: Randomly reduce enemy's skill points by a total of 150%.

Tokimac
Active Attack: 18
Active Armor: 19
Ability #1: Damage 7. Enemy can't use armor in next step.
Ability #2: Double your current attack.

Fatal Fighters Walkthrough
Keitaro
When playing Keitaro, you should try to end the match as quick as possible because he can be taken down within rounds. He is one of the best full attacking fighter however has no defending skills. He can do a raw damage of 48 damage per round which is the highest among all the fighters, and weakest fighter giving 11 armor His first ability is damage enemy 10-22 damage randomly and the second ability is destroy enemy's armor. Try go for attack and ability stones first then armor. His second ability is very good skill, but use only when the enemy has casted armor onto himself. Or else you are still wasting this ability potential. Good player will take good advantage of this skill.

Misty
Misty has quite a number of disables. His first ability deal 16 damage and remove 100% of enemy's attack. Second skill is disable enemy from attacking for one round. Both skills are very powerful. If you pull this combination correctly, you can almost disable your enemy from attacking you for almost 2 rounds, then you slowly charge up your combos again and repeat. This ability combo is good but take note that is if the fighter has ability that can do damage or reduce your skill points, you will need to stack armor first. Once you stack enough armor, you can slowly perform this overpower disable again and again.

Mythril
Mythril is not the best but is an average fighter in my opinion. He has pretty decent stats of 24 attack and 13 armor. His ability is kinda strong as removes enemy's armor by 100% and deal 16 damage when casted. Simply stack matching stones for the first ability and your attack to full 100%, then cast ability first and attack. It can hurt quite a bit especially those fighters with high armor such as potent. When you are low on health, cast your second ability to heal 11 HP. The heal is not a lot but it can sustain you on the match longer when the combos is right.

Potent
Some may debate this as the worst fighter, but i think this fighter is quite impressive and my favorite to be honest. His damage is only 19 and armor 18, second lowest damage but second highest armor. His abilities has synergy to its active attack and armor. His first ability deals damage to your armor, meaning the more armor you stack the stronger this ability is going to hurt. Normally, there are rounds where enemies don't attack, use this window to stack your armor. Then his second ability is increase chance of attack to 100%! This is equal to a free attack without fail. If you already successfully performed an attack earlier on, you can use this ability then attack enemy again. He can attack a total of 3 times in one turn! The damage is good but a little hard to use when your stones are not really good.

Hammer
Hammer is the only fighter which has the ability to gain two additional moves next round. This two moves is very beneficial if you aren't very good at matching stones. The two moves can significantly increase your chances of performing the skills later on. The stats of this fighter is above average, attack 20 armor 17. The first ability is the similar to Mythril's first ability but weaker; dealing 11 damage and reduce 50% armor only. Still, it is good to have!

Muzzle
Muzzle is kind of weak for his ability in my opinion. His first ability damage 8 to enemy and heal 8 to himself. This is very weak compared to the rest that do more damage or has better ability. Then his second ability remove one move from enemy next round, which means instead of 4 enemies now only have 3 moves to play with. I don't really love this skill as you have no control over what enemies is doing. Sometimes the enemies still can match the stones and combos you well enough to defeat you. I have the hardest time killing enemy using my attack and first ability.

Cutter
Cutter is a not bad if you want to unlock him. He has pretty standard stats 23 attack damage and 14 armor. The first ability bypass enemy armor and do 16 damage. Very good when enemies is stacking armor and the damage is decent. The second ability is randomly reduce enemy's skills points by a total of 150%. This is one awesome ability to have but there is one drawback... Enemies do not always have 150% skill points to let you reduce. Most of the time, I only get to reduce 40-60%. It is very hard to be in that situation where you get to reduce all 150%, this is one of the trouble i face using this fighter.

Tokimac
Tokimac is the last fighter in the Fatal Fighters. His stats is really low on the scale; 18 damage and 19 armor. The only fighter with better armor than attack. His abilities are pretty decent. The first one deal 7 damage and enemy cannot use armor in the next turn. This is one good ability to have to stop any fighter from gaining armor. Then the second ability is double your current attack; Double of 18 is 36! You will deal 36 raw damage to enemy. Not a bad ability to have but it is best to have your attack chances to at 100% before using this ability. Or you will rage if it fails to attack.

Thursday, March 19, 2015

Don't Escape 2: The Outbreak Walkthrough Guide

Don't Escape 2: The Outbreak
Don't Escape 2 The Outbreak Logo

Play Online: Don't Escape 2: The Outbreak
Developer: Scriptwelder
Genre: Puzzle, Adventure

Don't Escape 2: The Outbreak Guide
Don't Escape 2: The Outbreak Walkthrough
The Base
1. Travel to the far left of the base to grab the shovel.
2. Exit the house and grab both the house keys and the wire from the dumpster.
3. Head into the alley beside the house in order to grab the bullet wedged into the wall and the wire cutters stuck into the ground.
4. Exit the base by exiting through the broken fence into the woods. In order to be most efficient with time spending, start by heading to the bottom-right location (-10 minutes).

The Church
1. Grab the axe stuck in the stump on the bottom right.
2. Take the bullet lying on the ground. The little bastard can be found on the ground left of the third fence post from the church. Because it is barely noticeable, it is best to use the description that appears on the bottom-left of the screen to properly locate it.
3. With no other use for the church, now exit and head to the top-right location (-10 minutes).

The Gas Station
1. Take the bullet and the bullet and empty fuel canister from the front of the gas station.
2. Enter the gas station, and loot the cash register and the medical kit for a coin and painkillers.
3. From the shelf, take some batteries and a water bottle.
4. Enter the backroom of the gas station using the axe from the church.
5. Take the room's bullet and rubber hose.
6. Exit the gas station and walk over to the top-left location (-10 minutes).

The Shop
1. Insert your coin from the gas station into the shopping cart. Now you can carry heavy items!
2. Using the shopping cart, grab the reel of metal by the fence.
3. Talk to Jeremy, the blonde man on the right side of the screen. He will provide you information about his lost glasses. You can trust him about his repayment.
4. Enter the shop, take both the bottle of alcohol and the battery-less camera form the store's shelves.
5. Notice the hole in the shop with the growling noises? Upon clicking on it, you'll find a trapped zombie and Jeremy's glasses. You have a bullet saved for him.
6. Power the camera using the batteries from the gas station. Then, take a picture of the child's drawing outside the shop. There is a man who may want this...
6. Now exit the shop to head over to the last unidentified location, the crash site (-10 minutes).

The Crash Site
1. Grab the 9mm handheld gun form the ground near the police car for our zombie buddies.
2. Attach the rubber hose from the gas station onto the police car's fuel tank and collect it using the empty fuel cannister. Now its full!
3. Do not bother with the sticks from the bush, they will only hinder you. Now, make the return to the shop (-10 minutes).

The Shop Revisited
1. Head into the shop to your trapped zombie friend and load your gun with your four bullets.
2. Deal him quick justice (+5 zombies) and grab Jeremy's glasses.
3. Head outside the shop and hand Jeremy his glasses. Now you have his willing support (+1 friend).
4. Make the final visit to the church (-20 mins).

The Church Revisited
1. Using the trolley from the shop, fill it up with the bag of cement and the pile of bricks. Now you can barricade your base's windows!
2. Head inside the church, to find a lonely, depressed man on the left. Remedy this with your photo from the shops. Now Father Bernard has joined your ranks (+1 friend).
3. Now with all support and supplies collected, time has come to defend your base. Head "home" (-10 mins).

The Base Revisited
1. Before starting any preparations, enslave our old accomplice Bill using the painkillers you grabbed from the shop. Do not hand him anything else for now.
2. Head out to the gate, and repair it by joining it up with the reel of metal from the shops. With help from your three friends, it should take 1 hour and 45 minutes (-1 hour and 45 minutes). Now you have your first line of defense (-15 zombies)!
3. Improve this by powering the generator with the fuel canister you collected from the police car at the crash site. Then, turn on and connect the generator to the fence with the pair of wires from the dumpster to electrify the fence (-5 zombies)!
4. Heading out to the front yard of the house, dig a pit trap with the shovel from the base for the zombies. With the help of your three friends, it will take 1 hour and 30 minutes (-1 hour and 30 mins). Now you have your second line of defense (-15 zombies)!
5. Head inside the house, and lock the door with the keys from the dumpster. Now you have your primary third line of defense (-10 zombies)!
6. Head into the room with Bill and add both the bottle of water from the gas station and the bag of cement from the church into the sand bucket.
7. Mix this to create mortar, and use the bricks form the church on the window, using it and the mortar to barricade it. With the help your your three friends, it will take 45 minutes (-45 minutes). Now you have your secondary third line defense built (-10 zombies). Now you have created all of the defenses, which in all will fend off 55 zombies in all!
8. Fulfil Bill's wish to have the bottle of alcohol, which will leave in intoxicated and unconscious. Now, slaughter him with the axe from the church (otherwise, he will prove his disloyalty during the attack). He was a zombie after all.
9. Head over to the far left of the base, where the locked hatch it located. Put the metal cutter from the base's alleyway to use, removing the stubborn padlock (can also be shot away, but will attract 5 more zombies).
10. Climb inside the hatch, with only Father Bernard, Jeremy, a shovel, a wire cutter, a full fuel canister, an axe, a shopping cart, a gun with three bullets, a pair of wires, and a key.
11. Shut the hatch, and start the attack, having 2 hours and 40 minutes left on the clock, by clicking on the clock in the inventory.

The Attack
The attack should end perfectly, with nobody harmed, and no zombies within the base. If the base were to be breached though, the hatch would fend off 5 zombies, the axe 1 zombie, and 1 zombie per bullet. All three of you will escape unharmed and the game will end.

Don't Escape 2: The Outbreak Walkthrough

Thursday, February 19, 2015

Hacker's Escape Game Review & Walkthrough Guide

Hacker's Escape
Hacker's Escape Logo

Play Online: Hacker's Escape
Developer: Pine Studio
Genre: Adventure, Puzzle

Game Review
Hacker's Escape is, as the title would imply, is an point and click escape game made by Pine Studio. I really enjoyed it. One of the better escape games. There are codes hidden around the room, but you'll find a lot of electronic equipment you'll need to put to good use if you ever want to find your way out. It took me trials and errors to figure out how to get a fingerprint to switch on a computer with a broken screen, which required a bit of logical thinking. I was also a little worried, because everyone complained about the math, but the hexadecimal is actually not too difficult if you just look at the example on the paper and follow that exact same pattern. This one make you think, and everything makes sense. Then, the last puzzle equation was surprisingly simple yet a little daunting at first. Once I figured out how it moved and using the objects I enjoyed it and finished without any help. No random clicks to find abstract objects in this one, you actually have to find objects that must be used together in a realistic way. And the text gives you some idea of what needs to be done with various things. Overall, I will say it is pretty challenging for those who seldom play this type of escape games. Smooth graphics and progression! A must try, it's free for iOS and Android, download the game if you are using a smart phone now.

Hacker's Escape Guide
Solutions to Hacker's Escape
- Use Force on Lens.
- Click on the Trash Can.
- Get Can.
- Get VR Headset.
- Examine the Grey Hat and note the number: 6
- Get Letter.
- Read Letter.
- Get Ink Cartridge.
- Turn Left.
- Get Cable.
- Move the Pillow.
- Get USB.
- Examine the Poster in the middle: 0xB..
- Exmaine the Poster on the right: 0x..D
- Examine the White Hat and note the number: 7
- Click on the Drawer.
- Use Force on Drawer.
- Get Key.
- Exit.
- Turn Left.
- Examine the Black Hat and note the number: 2
- use Key on Padlock.
- Get Mouse.
- Get Powder.
- Turn Left.
- Examine the Poster: 0x.A.
- Click on the Worktable.
- Get Camera.
- Get Paper.
- Exit.
- Get the Crumpled Paper.
- Read Book Fragment.
- Use Power Cord on Power Plug.
- Click on the Computer Case.
- Get Knife.
- Turn Right.
- Use USB on Laptop.
- Click on the Laptop.
- Examine Letter and notice all the letters that are upside down.
- Enter "ETER" to access the Laptop.
- Click on HolidayTrip.jpg.
- Click on "Enhance Option".
- Note the code "1827" and the wintery background with trees.
- Exit.
- Click on Printer.
- Get Magnifier.
- Use Ink Cartridge on Printer.
- Use Paper on Slot for Paper.
- Combine Powder with Can.
- Combine Camera with Can with Fingerpint.
- Use Camera with Fingerprint Photo on Cable.
- Get Paper.
- Combine Knife with Paper with Fingerprint.
- Exit.
- Turn Left.
- Click on Worktable.
- Use Fingerprint on Fingerprint Scanner.
- Use Mouse on Mousepad.
- Exit.
- Use Force on Magnifier.
- Combine VR Headset without Lenses with Lenses.
- Use VR Headset on PC.
- Click on Left Terminal.
- Recall the numbers seen on the hats and enter them in the order they appear.
- Enter "267".
- Exit.
- Click on Middle Terminal.
- Consolidate the three poster codes into 0xBAD and convert this to decimal.
- Enter "2989".
- Exit.
- Click on Right Terminal.
- Recall the code found on the Laptop.
- Enter "1827".
- Exit.
- Exit.
- Get Key.
- Turn Left.
- Use Key on Keyhole.
- Win!

Hacker's Escape Walkthrough

Tuesday, February 17, 2015

In drmzzz Game Review & Walkthrough Guide

In drmzzz
In drmzzz Logo

Play Online: In drmzzz
Developer: Bart Bonte
Genre: Puzzle

Game Review
In drmzzz is a point-and-click game created by Bart Bonte for the Nitrome Jam, under the theme "dreams". The game takes place in two areas and was created as a much shorter and simpler online flash game. One in a bedroom, and another in outer space. In drmzzz's gameplay is presented as one continuous flow, without the division of levels. The player uses their mouse to click on different objects, which can affect their behaviour on screen. The mouse cursor's movement can also have an influence on certain objects such as the alarm clock.

The game was easy to live with, it didn't give me frustration and it was simple. Loved the music and simplicity, quickly introducing new 'mechanics' or tasks without telling the player, but remaining simple and not challenging. This game is incredibly and adorably imaginative, a guy who falls asleep and dreams about colourful worms poking themselves out planets, what's not to love? Easily one of my favourite 5-minutes flash game.

In drmzzz Guide
Solutions to In drmzzz
- Click on a humanoid egg-shaped child's eyes to make him fall asleep.
- Click the z's peering out on the far left sides of the screen.
- Then once a small creature identical to the child climbs into the alarm clock, the player must click the alarm clock three times.
- The child temporarily opens its eyes and the player must click its eye to close it again.
- Keep their cursor over the alarm clock to make it rise into the air.
- The scenery will then change to that of space with one asteroid partly seen in the foreground and another in the background. A worm-like creature will pop out of one of the holes in the asteroid and the player is required to click it to make it move to the asteroid in the foreground.
- Once the player clicks the worm-like creature in the foreground, it will pop back up and cause several other identical creatures of different colours to appear in the holes of the asteroid in the background. Click the worm in the background asteroid till they turn yellow like the worms in the foreground.
- Once this is done, the worms will disappear and instead the worm in the foreground will begin to fly in the air. The player can make the worms change directions by a click of the mouse and should direct the creature into the various stars that appear.
- Once all stars are collected, several different coloured stars will appear as well as several other worms along with them. By clicking again, the player should direct all of the worms into the stars that match their colour. It is easier to focus on one worm at a time then all of them at once.
- Upon all stars being collected, the game will end with the child awakening.

Sunday, January 11, 2015

Mini Commando Game Review & Video Walkthrough

Mini Commando
Mini Commando Logo

Play Online: Mini Commando
Developer: BeGamer & FastGames
Genre: Puzzle, Education

Game Review
Mini Commando, is in the same style as Soldier Diary I've once reviewed. The gameplay wise is excellent as it makes the style of point and click adventure games exciting. Normally, I play point and click adventure games and I get so bored but not in Mini Commando. And it tells the story of World War II behind the scenes of action. Of a man destined to save his family from the cold hands of war. We don't realize the perspective of the civilians when we think about war most of the time, and even though this is a small flash game, it does a great job of showing what some people go through when war time rolls around. I really do appreciate the bit at the end about WWII as well. This was a very real and horribly tragic era of the history of humanity. Learning from the mistakes we have made in the past will allow us to avoid them in the future. A single man willing to risk his life no matter the danger, all for his family. One short game with a powerful message.

This is truly a great little game! It has been a long time since I've played a such sweet flash game, the music fits perfectly with the game itself as it's fast paced. Beautiful game, the perfect casual gaming experience. Overall if you like these types of point and click flash games then Mini Commando is a must play!

Mini Commando Guide
Mini Commando Video Walkthrough

Sunday, December 28, 2014

Also Which? Game Review & Walkthrough Guide

Also Which?
Also Which Logo

Play Online: Also Which?
Developer: Yoshio Ishii
Genre: Puzzle

Game Review
Yoshio Ishii's clever and addicting puzzle game Also Which? is back! Like Which? and More Which?, you're given a simple task to pick one of two correct circles by figuring out what the clue in each level is asking you to look for. The idea may be simple and short, but unlike other 'experimentation' type games, there is logic in this, far more than some games that claim to use clear logic. Interact with the two circles or the environment and answer the 20 questions correctly, just think about the circles as though they were in real life.

This is one of those games that is really a beautifully simple concepts. It manages to keep the delightfully tricky puzzles coming with yet another batch of sneaky but cute levels... It's just challenging enough, requiring occasional outside knowledge example physics, to provide a full feeling of satisfaction when you make it through 20 levels with a perfect score. Try to click and point out which is which. I got 19 out 20 on my first try! :P

Also Which? Guide
Solution to Also Which?
1) Which Triangle? - The circles are actually cones and cylinders, their true nature visible by dragging the bottom edge up. The cone-shaped ones are the correct ones.
2) Which Berserk? - The circles open their eyes when moused over. The correct circle will open its mouth and scream at the cursor when clicked on.
3) Which Shadow? - Because the correct 03 circle is actually a shadow, the cursor darkens when inside.
4) Which Minute? - That's "minute" as in "small", not "minute" as in "60 seconds". Question 04 circles move choppily when dragged. The correct circle is the one that makes smaller "jumps".
5) Which Rotation? - Dragging across an circle makes multi-coloured scratches. The correct circle is rotating quickly, which makes the scratches look like multi-coloured circles.
6) Which Bigger? - The 6 circles rest on a plane; drag up to reveal the truth. The correct circle is the one that's further away (it's bigger so it looks the same size from that distance).
7) Which Button? - Each circle is a swinging cover that can be dragged around and up. The correct circle has a blue button behind it that turns the lights on and off when clicked. TURN THE LIGHT OFF BEFORE MAKING YOUR CHOICE!
8) Which Twinkle? - This one's either easy or impossible, depending on your preparations. If you left the lights off when you inspected the 7 circles, the correct 8 circle will light up when moused over. If you didn't, they're indistinguishable, requiring you to pick one and cross your fingers.
9) Which Concave? - Question 9 circles are lenses. Drag them over the text. Concave lenses make things appear smaller; convex, bigger. Thus, the one that makes the text appear smaller is correct.
10) Which Weak? - Question 10 circles shrink when clicked and held. The correct one is the one that shrinks faster.
11) Which Bigger? - Question 11 circles are hard circles concealed in fluffy shells that make them look the same size. Poke them gently with the cursor; the fluffy shell on the correct circle won't give as much.
12) Which Fluffy? - To test the question 12 circles, drag the ceiling down to squash them. The correct circle will spring back to shape when the ceiling is raised; the incorrect circle won't.
13) Which Glass? - The glass used to make the correct 13 circles is fragile. Hold the mouse over each one for a second or so; the correct one will crack.
14) Which Wet? - Drag both circles. The correct one will leave a trail.
15) Which Display? - The correct 15 circle is a display screen; the incorrect one is a camera. When you mouse over the incorrect circle, your cursor will be displayed on the correct one.
16) Which Counterclockwise Rotation? - That's "counterclockwise" as seen from above. Each 16 circle will freely spin if clicked, but only in one direction. The correct circle will spin only if its right half is clicked, and halt if its left half is clicked; the incorrect circle, vice-versa.
17) Which Right? - Be careful! Question 17 circles are superimposed on inverted space. The correct circle is the one that says "Right" when moused over. For the purposes of matching the buttons to the circles, ignore the reversal.
18) Which Short? - Question 18 circles are pendulums on invisible chains. Drag them up and watch them swing. The correct circle's swing has a sharper arc, created by a shorter chain. It also swings more quickly.
19) Which Hole? - Drag left and right. The correct circle will have stars and changes of color visible inside it.
20) Which Do Not Touch? - Not to be confused with question 20 with "Which Do Not Press? - ", although the principle is similar. When you mouse over either 20 circle, the text will become jittery and the screen will flash red. If it's the incorrect circle, it'll stop after two or three seconds; if it's the correct circle, it won't, but pick fast before the screen explodes!

Saturday, November 29, 2014

Mystery IQ Test Walkthrough Guide

Deepest Sleep
The Deepest Sleep Logo

Play Online: The Deepest Sleep
Developer: EntertainmentForge
Genre: Puzzle

The Deepest Sleep Guide
Solutions to Mystery IQ Test
1. Go through door no. 3 (the number of triangles in the picture).
2. Walk on the tiles marked 20, 19, 18 etc. to 0.
3. When the cage falls on you, press the [shift] key, then walk through the door.
4. Take the tile with four horizontal lines and put it in the slot, then walk through the door.
5. Take the tile with a dot on it, put it in the slot, exit.
6. Walk on the tiles that follow the same pattern as the four green ones at the start of the maze.
7. Take the tile marked anything other than 8 and put them in the slot.
8. Go straight through to the next room, then go up into the next room, then go left. Pull the first and the third lever, go right, remember the order of the pictures .on the stones. Go down, change the order to match the one on the stones.
9. Press the right arrow key when the arrow on the screen is straight, and the left key when the arrow is circular, until you reach the door.
10. Go through door no. 1.
11. Put the box on one button. Take the cheese near the hole and wait for the mouse to come out. Put the cheese on the other button, the mouse will follow. When the mouse steps on the other button, exit.
12. Click on the door with your mouse.
13. Take the tile with the 90 degree angle pointing left (the tile nearest the robot) and put it in the left slot. Take the tile with a sharp angle pointing right into the slot on the right.
14. Go through the door marked 15 (number not divisible by 6).
15. Go through door no. 4 (last letters of each line spell out "four").
16. Press [space] when you reach the bar with 2013 on it, then move along with it to the door.
17. Walk to the opposite wall, in the lower half of it there is an invisible door, go through it.
18. Take the tile with one dot on the top and two in the middle on opposite sides, put it in the slot, the window will open and show the number 3. Go through door no. 3.
19. Go through the lowest door.
20. Start from the tile marked 0, then 1, 2 until 7, then 6, 5 until 1 at the door. Alternatively, start at 16, then 15, 14 and so on until 1 at the door.
21. Take the tile nearest to you (the one that looks like a clock showing 12:25), put it in the slot, then walk on the tiles which spell out "emitemit".
22. Write with your keyboard "Mystery IQ Test".
23. Take the tile showing one horizontal line and one line going from the top right corner to the lower left, put it in the slot. Take another tile and put it on the button. Walk on the tiles repeating the pattern of the four green ones.
24. Go through door marked 16 (the number of triangles).
25. Put tiles numbered 4, 3, 2, and 1 in the slots in that order, then walk on the tiles marked "43214321".
26. Take the tile with one horizontal line at the top, place it in the slot.
27. Take the tile with the number 9, put it in the slot, then walk on tiles that spell out "Darkdark".
28. Start from the fourth tile from the top, then right, down, down, right, right, up, right, up, up, right, up, right and out the door.
29. Go through door number 3 (the number of times the screen flickers).
30. Go through door number 1.

Saturday, November 1, 2014

Escape from Jay is Games Walkthrough Guide

Escape from Jay is Games
Escape from Jay is Games Logo

Play Online: Escape from Jay is Games
Developer: Mateusz Skutnik
Genre: Puzzle

Escape from Jay is Games Guide
Solutions to Escape from Jay is Games
To complete the game, you have to collect four reptilian limps and a valve, and then use them all over the main entrance in the room.
Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.

Limb 1:
- Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.

Limb 2:
- Grab the floor brush in the lower left of the main entrance scene.
- Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the "welcome" sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.
- Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.

Limb 3:
- Push the red book lying on the other books on the bokkshelf in the starting scene. (Upper right) Get the note that falls out.
- Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.

*The code*
- For example, 5 means the fifth number counted from upper left, and red left to right, top to bottom.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
...

Limb 4:
- In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogny eye.
- Push the left button in the upper left of the starting scene. (If you can't push it because it has a cover on it, see "limb 2" to find out about how to open it.)
- Turn left to the junkyard scene, and get the mahogny eye from the hole in the wall. Turn left to the main entrance scene.
- Put both eyes in the strange statue in the upper left. Get the reptilian limb.

Valve:
- In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.

Endgame:
- Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.
- Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.

This is optional steps that doesn't affect gameplay.
Starting scene:
- Push the headphones.
- Zoom in on the chalkboard, and get the leftmost crayon. Use it on the spot in the middle right of the chalkboard.

Bed scene:
- Get and read the notes on the bed, and the one under it.
- Open the top drawer and get the pristine nail. Use it on the wall behind the alien.
- Push the game controller in the lower left.
- Use the knife on the piggy bank.

Main entrance scene:
- Push the button in the middle right.

Junkyard scene:
- 731 (A coordinate for SNEE(Another Mateusz game))
- Put the knife in any coin slot after getting the coin.
- A lot of levers and game controllers to push.
- Zoom in on the screen in the middle right.

Saturday, October 11, 2014

The Deepest Sleep Walkthrough Guide

The Deepest Sleep
The Deepest Sleep Logo

Play Online: The Deepest Sleep
Developer: Scriptwelder
Genre: Puzzle

The Deepest Sleep Guide
Solution to The Deepest Sleep
1. After waking up, you'll find yourself in a room. Keep clicking the shadowed figure slightly to the left, until you finish a conversation.
2. Click on the light and forward to a room.
3. Pick up the bottle on the floor, then head forward into the door.
4. Move forward twice, and you will find yourself in a church with three passageways. Go right and enter the storeroom.
5. Pick up the screwdriver at the top of the center shelf, and hammer at the right side. Once done, go back and proceed left again.
6. Use your screwdriver to pick up the gem stuck in the statue, and then use the hammer to smash the bottle. You should have two gems now.
7. Head back to the church and enter the center passageway. Now, place your gems into the stone skull's eyes. This will unlock the secret door on the left, so go left.
8. Dismount the small gem stuck onto the gray hole, then mount the small gem back into the blue hole. Once done, go left.
9. Do the same in this room, dismount all the gems first, then place them in the blue holes, then go left.
10. Same again here, then go left. Now grab the handle and head back to the church by redoing the mounting and dismounting.
11. Head to the left passageway and insert the handle into the reel. Click the reel to pull the rope down. Go back to church, then head right all the way until you are in this room where you find a hanging clown.
12. Pick up the stool, then goes back left twice. Place the stool under the door and go back to the reel.
13. Unwind the reel and head back to the sewer. Now the metal gate is opened, go forward then right.
14. BECAREFUL! This part is quite tricky. Your mouse movements will may trigger the monster to devour you if you move too quickly. Slowly and steadily move your mouse to the right and pull down the switch, then swiftly move your mouse to exit the right door.
15. Go right and enter the restroom. Pick the golden key at the sink, then exit.
16. Use the golden key to unlock the door, then go left 4 times. You should be in a corridor with three different doors.
17. Enter the center one and pick up the empty gease can. Exit and go to the left most inner room.
18. Pick up the square stone tablet (1/4) in the wall, then use your hammer and smash the fat, oily mushroom. Fill the gease can with oil then exit.
19. You should be back in the corridor and go right. Click the window and pick up a windup key. Once done, leave the window and go right.
20. Now pour the grease and open the rusty lock. Head down.
21. Slowly move your mouse to the stone tablet lying against the wall. BECAREFUL! It's the monster again! Just swiftly click the door on the right.
22. Pick up your hammer and throw it on the pile of plates. The monster should catch your attention and appear here. Proceed left again and pick up the square stone tablet (2/4) and leave immediately, up the ladder.
23. Head back at the way left until you are at room with the music box, use the windup key here.
24. Go left, and draw the curtain back then enter. Pick up the square stone tablet (3/4) near the skeleton skull, then proceed back to the corridor all the way right 6 times.
25. Enter the center room and use your screwdriver to open the lid of some sort, then jam the gears with your screwdriver. Head back to the room with the music box.
26. Go forward twice, right then enter the kitchen. Now pick up the last square stone tablet (4/4) at the shelf, then go back to the area with the music box.
27. Go left and click the paper on the ground. Memorize the patterns, it's different in every gameplay.
28. Proceed right 3 times and assemble the stone tablets into the empty square slots, according to the patterns you've memorized. A ladder should appear.
29. Lower the ladder by turning the valve. The monster should make a surprise entry after 3-4 turns. Just continue turning until you couldn't.
30. Climb up the ladder and look yourself in the mirror.
31. Go right then click on the door.

>> Click here for ending spoilers!
Ending #1: You catch the man and take his body, waking up.
Ending #2: You let the man go and stay forever in the deepest sleep.

Saturday, September 20, 2014

Lexicopolis: A-B-City Walkthrough Guide

Lexicopolis: A-B-City
Lexicopolis A-B-City Logo

Play Online: Lexicopolis: A-B-City
Developer: Vampirewalrus
Genre: Puzzle

Lexicopolis: A-B-City Guide
Solutions to Lexicopolis: A-B-City
- TOWN HALL
- CITY HALL
- HALL
- PARLIAMENT
- LEGISLATURE
- CONGRESS
- SENATE
- SAND BOX
- BENCH
- MAIL BOX
- POST BOX
- PHONE BOOTH
- TELEPHONE BOOTH
- TELEPHONE BOX
- PHONE BOX
- CALL BOX
- POLICE BOX
- TARDIS
- TIME MACHINE
- STREET LIGHT
- STREET LAMP
- LAMP POST
- TRASH CAN
- TRASH BIN
- GARBAGE CAN
- GARBAGE BIN
- RECYCLING BIN
- RECYCLE BIN
- COMPOST BIN
- PICNIC TABLE
- STAND
- LEMONADE STAND
- KIOSK
- NEWS STAND
- HOT DOG STAND
- LOO
- LAVATORY
- OUT HOUSE
- PORTA POTTY
- PORTA JOHN
- BATH ROOM
- REST ROOM
- WASH ROOM
- TOILET
- TOILETS
- WATER CLOSET
- STOP SIGN
- YIELD SIGN
- TRAFFIC SIGN
- STOP LIGHT
- STOP SIGNAL
- TRAFFIC SIGNAL
- TRAFFIC LIGHT
- WALK SIGN
- WALK SIGNAL
- DONT WALK SIGN
- DONT WALK SIGNAL
- METER
- PARKING METER
- HYDRANT
- FIRE HYDRANT
- HOT TUB
- JACUZZI
- ATM
- ABM
- AUTOMATIC TELLER MACHINE
- AUTOMATED TELLER MACHINE
- AUTOMATIC BANK MACHINE
- AUTOMATED BANK MACHINE
- BANK MACHINE
- TELLER MACHINE
- CASH MACHINE
- CASH POINT
- CASH LINE
- HOLE IN THE WALL
- WELL
- PUMP
- WATER PUMP
- SHED
- PUMPHOUSE
- SILO
- OBELISK
- MENHIR
- MONUMENT
- TOWER
- WATCH TOWER
- CLOCK TOWER
- BELL TOWER
- WIND TURBINE
- STELA
- FLAG
- FLAG POLE
- POLE
- WATER TOWER
- LIGHTHOUSE
- PALM TREE
- PALM
- TOTEM
- TOTEM POLE
- TRAILER
- MOBILE HOME
- AIRSTREAM
- AIRSTREAM TRAILER
- RV
- CAMPER
- CART
- FOOD CART
- HOGAN
- SUBWAY
- SUBWAY STATION
- METRO
- METRO STATION
- UNDERGROUND
- UNDERGROUND STATION
- STATION
- BUS STOP
- CARAVAN
- CARAVAN CAMPER
- CARAVAN TRAILER
- CAMPER TRAILER
- TRAVEL CAMPER
- TRAVEL TRAILER
- HOUSE
- HOME
- TREE
- GARDEN
- YARD
- YURT
- HUT
- IGLOO
- BARN
- DOUBLE WIDE
- DOUBLE WIDE TRAILER
- TIPI
- TEEPEE
- CABIN
- LOG CABIN
- DACHA
- CHALET
- LODGE
- HOVEL
- SHANTY
- SQUAT
- SHACK
- MAUSOLEUM
- CRYPT
- QUONSET
- COTTAGE
- GUESTHOUSE
- BUNGALOW
- TENT
- CAMP
- STORE
- SHOP
- TOY STORE
- BOOK STORE
- FLORIST
- FLOWER SHOP
- PHARMACY
- PHARMACIST
- APOTHECARY
- CHEMISTS
- CHEMIST
- DRUGGIST
- DRUGSTORE
- DISPENSARY
- CLINIC
- DOCTORS
- DOCTORS OFFICE
- CHIROPRACTOR
- CHIROPRACTORS
- CHIROPRACTORS OFFICE
- DENTISTS
- GRANARY
- TREE HOUSE
- TREE FORT
- CLUB HOUSE
- CAROUSEL
- MERRY GO ROUND
- ROUNDABOUT
- GALLOPER
- HORSEABOUT
- BOUTIQUE
- HABERDASHERY
- HABERDASHERS
- ARCH
- DOLMEN
- GAZEBO
- STATUE
- INUKSHUK
- LAUNDROMAT
- LAUNDRY
- BARBER
- BARBERS
- BARBER SHOP
- SALON
- HAIR DRESSER
- HAIR DRESSERS
- BAKERY
- BAKE SHOP
- WINDMILL
- GATE
- TORII
- TORI
- SHRINE
- HELIPAD
- BLOCK HOUSE
- DELI
- DELICATESSEN
- WIGWAM
- FIRE
- CAMP FIRE
- BONFIRE
- ELEVATED WORK PLATFORM
- CHERRY PICKER
- BOOM LIFT
- MAN LIFT
- BASKET CRANE
- HYDRALADDER
- FAST FOOD
- FAST FOOD RESTAURANT
- BURGER JOINT
- DRIVE THRU
- DRIVE THROUGH
- BUTCHER
- DAY CARE
- JEWELER
- JEWELLER
- JEWELRY STORE
- GOLD SMITH
- SILVER SMITH
- PLATINUM SMITH
- MASSEUSE
- MASSAGE PARLOR
- REFLEXOLOGIST
- REFLEXOLOGISTS
- REFLEXOLOGISTS OFFICE
- ELEVATOR
- GREENHOUSE
- GLASSHOUSE
- BRIDGE
- CRANE
- MOBILE CRANE
- CONSTRUCTION CRANE
- HOIST
- RADIO TOWER
- RADIO ANTENNA
- TV TOWER
- TV ANTENNA
- TELEVISION TOWER
- TELEVISION ANTENNA
- DRAW BRIDGE
- SUSPENSION BRIDGE
- GEYSER
- OLD FAITHFUL
- LAUNCHPAD
- DUPLEX
- OFFICE
- LAB
- LABORATORY
- POND
- DUCK POND
- GROCER
- GROCERS
- GROCERY
- SUPERMARKET
- SUPERSTORE
- HYPERMART
- HYPERMARKET
- POOL
- CORRAL
- STABLE
- THEATER
- THEATRE
- CINEMA
- CINEPLEX
- MULTIPLEX
- MOVIES
- MOVIE THEATER
- CLUB
- NIGHT CLUB
- CASINO
- RESTAURANT
- CAFE
- DINER
- EATERY
- CAFETERIA
- CANTEEN
- COFFEE HOUSE
- COFFEE SHOP
- FUN HOUSE
- MADRASA
- POLICE
- POLICE DEPARTMENT
- POLICE STATION
- POST
- POST OFFICE
- TEAHOUSE
- INN
- SPEAKEASY
- BAR
- TAVERN
- GIN JOINT
- DIVE
- DIVE BAR
- PUB
- CANTINA
- BROTHEL
- ARCADE
- PIT
- BOTTOMLESS PIT
- LAVA
- LAVA PIT
- COURT
- B BALL COURT
- BASKETBALL COURT
- VOLLEYBALL COURT
- VOLLEYBALL NET
- BEACH VOLLEYBALL
- BEACH VOLLEYBALL COURT
- BEACH VOLLEYBALL NET
- GAS STATION
- FUEL STATION
- FUELING STATION
- FUELLING STATION
- FILLING STATION
- PETROL STATION
- GALLERY
- ART GALLERY
- STUDIO
- ART STUDIO
- PAINTING STUDIO
- TENNIS COURT
- ARMORY
- DUNGEON
- OUBLIETTE
- FUNERAL HOME
- MORTUARY
- MORGUE
- APARTMENT
- LOFT
- FLAT
- TENEMENT
- HOTEL
- HIGH RISE
- RESIDENCE
- FOUNTAIN
- CAMP GROUND
- CAMP SITE
- LOT
- PARKING
- CAR LOT
- PARKING LOT
- CHURCH
- CHAPEL
- TEMPLE
- FORUM
- PARTHENON
- PANTHEON
- BANK
- MINT
- EMBASSY
- COURT HOUSE
- OBSERVATORY
- PLANETARIUM
- TELESCOPE
- DOME
- WAREHOUSE
- HANGAR
- PARKADE
- PARKING GARAGE
- MULTISTOREY
- MULTISTORY CAR PARK
- MULTISTOREY CAR PARK
- PLAYGROUND
- GYMNASIUM
- GYM
- FIRE HOUSE
- FIRE STATION
- FIRE DEPARTMENT
- FIRE BRIGADE
- DRIVING RANGE
- DOCK
- PIER
- FERRIS WHEEL
- FORT
- ARCHERY RANGE
- ARCHERY BUTT
- BATTING CAGES
- PAGODA
- PAVILLION
- SKYSCRAPER
- CONDO
- CONDOMINIUM
- TOWN HOUSE
- BLOCK
- FACTORY
- INDUSTRY
- MANUFACTORY
- PLANT
- POWER PLANT
- COAL PLANT
- GAS PLANT
- NATURAL GAS PLANT
- MILL
- STORAGE
- SELF STORAGE
- GARAGE
- ASYLUM
- SANITARIUM
- MAD HOUSE
- NUT HOUSE
- LOONY BIN
- HOSTEL
- SHELTER
- DORM
- DORMITORY
- HALFWAY HOUSE
- BREWERY
- SMOKEHOUSE
- QUARRY
- CIRCUS
- CIRCUS TENT
- MARQUEE
- BIG TOP
- BIG TOP TENT
- LIBRARY
- SCHOOL
- GRAMMAR SCHOOL
- KINDERGARTEN
- YESHIVA
- ELEMENTARY SCHOOL
- MIDDLE SCHOOL
- HIGH SCHOOL
- JUNIOR HIGH
- JUNIOR HIGH SCHOOL
- SLAUGHTERHOUSE
- ABATTOIR
- KNACKER YARD
- KNACKERS YARD
- KNACKER YARDS
- KNACKERS YARDS
- KNACKERY
- BUS STATION
- BUS DEPOT
- DEPOT
- BUS LOOP
- PAR THREE
- PITCH N PUTT
- PITCH AND PUTT
- MINI GOLF
- PUTT PUTT
- FAIR
- - FAIR GROUND
- FAIR GROUNDS
- - FESTIVAL
- RENAISSANCE FAIR
- REN FAIR
- MARKET
- FARM MARKET
- FARMERS MARKET
- MOTEL
- MOTOR INN
- TIRE YARD
- TIRE FIRE
- TRAIN STATION
- RAIL STATION
- CENTRAL STATION
- NURSING HOME
- CARE HOME
- RETIREMENT HOME
- ASSISTED LIVING
- ASSISTED LIVING HOME
- HOSPICE
- SPA
- DAY SPA
- ACADEMY
- STADIUM
- COLISEUM
- COLOSSEUM
- ARENA
- OVAL
- PITCH
- TRACK
- RACE TRACK
- VELODROME
- HIPPODROME
- BASEBALL DIAMOND
- BASEBALL FIELD
- BASEBALL STADIUM
- FOOTBALL FIELD
- FOOTBALL STADIUM
- SOCCER FIELD
- SOCCER STADIUM
- SOCCER PITCH
- RINK
- HOCKEY STADIUM
- HOCKEY ARENA
- CYCLOTRON
- AQUARIUM
- ZOO
- MENAGERIE
- AVIARY
- JUNK YARD
- LAND FILL
- DUMP
- AMPHITHEATER
- VENUE
- STAGE
- CONCERT VENUE
- OPERA
- OPERA HOUSE
- CONCERT HALL
- BALLET
- SYMPHONY
- ORCHESTRA
- AUDITORIUM
- MUSEUM
- ARCHIVES
- MALL
- PANOPTICON
- HOFBRAUHAUS
- BIERGARTEN
- BEER GARDEN
- LAKE
- LOCH
- BEACH
- SHORE
- VILLA
- BOWLING
- BOWLING ALLEY
- ZEN GARDEN
- DEALERSHIP
- CAR DEALERSHIP
- CAR DEALER
- TRAILER PARK
- MOBILE HOME PARK
- RADIO STATION
- TV STATION
- TELEVISION STATION
- VIDEO GAME MUSEUM
- COMPUTER GAME MUSEUM
- COMPUTER MUSEUM
- PARK
- SQUARE
- COURTYARD
- PLAZA
- PIAZZA
- CEMETERY
- GRAVEYARD
- MAZE
- LABYRINTH
- CATHEDRAL
- MONASTERY
- CONVENT
- NUNNERY
- FRIARY
- ABBEY
- BASILICA
- SYNAGOGUE
- MOSQUE
- STUPA
- CASTLE
- PALACE
- FORTRESS
- CITADEL
- WHARF
- HARBOR
- WATERFRONT
- MARINA
- PORT
- BAY
- BARRACKS
- ORPHANAGE
- HOSPITAL
- JAIL
- PRISON
- PENITENTIARY
- ROLLER COASTER
- STRIP MALL
- MANSION
- ESTATE
- WEIHNACHTSMARKT
- CHRISTKINDLMARKT
- CHRISTKINDLSMARKT
- CHRISTKINDLESMARKT
- CHRISTMAS MARKET
- VOLCANO
- CAVE
- PYRAMID
- ZIGGURAT
- DAM
- HYDROELECTRIC DAM
- RESORT
- PRESERVE
- SAFARI PARK
- WILDLIFE PARK
- - WILDLIFE PRESERVE
- NATURE PRESERVE
- FARM
- FIELD
- CORN FIELD
- WHEAT FIELD
- SOYBEAN FIELD
- FOREST
- DELL
- DALE
- ARBORETUM
- ORCHARD
- WINERY
- VINYARD
- WIND FARM
- COLLEGE
- UNIVERSITY
- RANCH
- MOUNTAIN
- MINE
- AIRPORT
- BASE
- GOLF COURSE
- AMUSEMENT PARK
- ROLLER COASTER PARK
- THEME PARK
- FUN PARK
- CARNIVAL
- FUN FAIR
- TRAIL
- WALKING TRAIL
- MOUNTAIN TRAIL
- HIKING TRAIL
- WALKING PATH
- MOUNTAIN PATH
- HIKING PATH
- ARCOLOGY
- BIOSPHERE
- BIO DOME
- MOON BASE

Lexicopolis: A-B-City Walkthrough
In Lexicopolis: A-B-City, you have to be very creative at making words and managing your resources, in this case the resource is the alphabets. How large, how populated and how prosperous your city is depends entirely on letters harvested from the land. Try to find spots with lots of vowels, and have enough consonants to construct words. Buildings come in various sizes, with surrounding roads included, so larger buildings can obviously collect more letters on the grid. However, length of the word does not reflect the size of the building. The example will be GYM and SUBWAY STATION; GYM is a much shorter word than SUBWAY STATION, but the GYM object takes up more space than the SUBWAY STATION object. Finally, be as creative as you can! There is no right or wrong, win or lose. ;)

Saturday, July 26, 2014

The Impossible Quiz Book: Chapter 3 Walkthrough Guide

The Impossible Quiz Book: Chapter 3
The Impossible Quiz Book Chapter 3 Logo

Play Online: The Impossible Quiz Book: Chapter 3
Developer: Splapp-Me-Do
Genre: Puzzle

The Impossible Quiz Book: Chapter 3 Guide
Solutions to The Impossible Quiz Book: Chapter 3
Note: Answers written in red indicate that the question features a bomb. The bolded red text next to it indicates the timer of the bomb. If the number is "in quotes", then the bomb won't cause a game over upon time running out. If the number has an ellipsis (...) before it, the bomb will appear if you take too long in a question.

101. Before Christ (TOO OBVIOUSLY!)
102. The upper right block (The hieroglyphs somewhat translate as the word water, and the upper right block looks like a stream of water)
103. Dinosaur in a top hat!
104. 2002 (the year the Ice Age movie was released)
105. Four (the holes in "TROLOLOL"; reference to Questions 1 and 100 from TIQ, as well as Question 30 from TIQ 2)
106. Kick it up the arse (the question is how do you make a dino SOAR, fly)
107. 2004 (the question boxes were from The Impossible Quiz demo from 2004)
108. Type "BANG" (if you wait until 4 seconds on the bomb a text shows up saying "hint: create the universe") (20)
109. Titting Arsing Retarded Dicking Impossible Shit-Quiz
110. Click on the bomb. (the hieroglyphics say "bomb") (10)
111. G (G-string, as in a thong)
112. Click on Badly Drawn Dog's anus (its shaped like "X" , and X marks the spot for a treasure.) (10)
113. Herr Schnipp (HERR SCHNIPP = HAIR SNIP from a hair clipper which barbers use)
114. Click somewhere close to the yellow dot under Chris and the chair will collapse. If you try to stroke him, you'll create a time paradox and get a Game Over! This is because you are playing as Chris, and Chris is not allowed to touch his past self.(reference to question 68 from The Impossible Quiz (10)
115. Pleistocine (the Ice Age era)
116. The quiz's budget ran out (The question and answers were written on paper)
117. Adolf Titler
118. It blows your hand off (reference to Question 10 from The Impossible Quiz 2; trying to click the time scar under the text "a penguin" will take a life away from you).
119. He doesn't have one (reference to Question 103 from the Impossible Quiz 2, with the words "collar", "blue" and "green" replaced by "anus", "pink" and "brown" respectively, because of the time scars).
120. Click on Nyan Shat about 30 times or until he poops out a rainbow. (10)
121. Click on the blue time scar beside the word "end". This will send a meteor to the prehistoric era, killing the dinosaurs. (reference to Question 66 from The Impossible Quiz; trying to click the "!" at the end of the "question" will actually take a life away from you). (10)
122. Don't do anything. Splapp only wanted to show you a pic of some lemurs eating poop (Do not click anything that appears when you move your mouse over it). ("10")
123. Click any of the C's in the word "Click" (C is the largest Roman numeral of the clickable options, although the question number, for example, is bigger) // FUSESTOPPER: Hidden in a bush, just above the V in 'lives'. Search for it.
124. Put your mouse outside the screen to make an elephant fall in, since elephants don't like mice (The task "Click the Answer" and the options come from Question 4 from TIQ, while making the elephant come from above comes from Question 37 from TIQ 2. If you try to click "The Answer", it will just take a life away from you).
125. Click on the blue time scar and then click on the monster's eyes. (You have to be quick) (12)
126. Top left. (Question says "WTF", answer is "Snow", as a surprise that it's snowing all of a sudden)
127. Triassic Garden (Triassic is the era before Jurassic)
128. DX (answer in Roman numerals, DX means 510)
129. Click 'Mutts 'N Sluts' magazine. (10)
130. Click the question number. (If you mashed the bottom left broken one, it tells you to click the question number)
131. Rub both of the dogs until they disappear (reference to Splapp's Badly Drawn Dog, series 3, episode 1. You have to be fast). (10)
132. Australia (The question is entirely messed up)
133. Type 'w' (Double Ewe, ewe=female sheep)
134. Gondwanaland (It is located at the bottom right one, drag the vines too see it.) (10)
135. Barbarism (Herr Schnipp was a barber)
136. Drag the vines away to find the button on the bottom of the screen, in the middle (an arrow should appear). (10)
137. A piano stuck up a tree ( A piano's keys is made from ivory, it has four legs and the tree has a trunk)
138. Rub the defective laser as fast as you can, and click on the sign when it appears (reference to Question 59 from The Impossible Quiz; charging and firin' the lazor will fire at the question number, create a black hole, and cause a Game Over!). (10)
139. Bond (Bondage, get it?) // SKIP: Click the top right valve.
140. Edam. The answer is in the bottom left option box, you have to wait until it appears (reference to Question 62 from The Impossible Quiz 2, with all rotating option boxes coming from the different Impossible Quiz games in the series) (you need to time yourself carefully)
141. Click on the second portal from the right at the bottom. Alternatively, type 'cast'. (Splapp revealed that this was a leftover from question 43)
142. Click the 42nd 42. (reference to Question 42 from The Impossible Quiz, except the correct '42' is located slightly to the right, plus the '42' in the hint counts as one of the 42 42s) (10)
143. Gabe Newell (He invented the Steam Engine which is created by the gaming company called Valve)
144. Press 'Y'. ("Why", just... "WHY") (The question page is sinking into lava, and after about 3 seconds, the 144 will sink into the lava) (5)
145. Rot! (Question asks for your favourite colour in German, the answer means "red")
146. Press '!' repeatedly. (You DON'T need to hold the shift key) (10)
147. The Battle of Hastings?
148. Click the buttons below in order: blue, red, blue, yellow. (obviously a reference to Questions 50, 56 and 98 from TIQ, and Question 84 from TIQ 2. The question is in a severely messed up state. You have to be quick, because if the yellow button moves off the screen, you have to either skip, or it's Game Over) (10)
149. 410 (30 in the Demo, 110 in IQ1, 120 in IQ2, 150 in this quiz; 30 + 110 + 120 + 150 = 410)
150. Choose to wipe The Impossible Quiz out of history in order to save Chris. (If you click "Sacrifice Your Lives" then it's Game Over....)

Saturday, July 19, 2014

The Impossible Quiz Book: Chapter 2 Walkthrough Guide

The Impossible Quiz Book: Chapter 2
The Impossible Quiz Book Chapter 2 Logo

Play Online: The Impossible Quiz Book: Chapter 2
Developer: Splapp-Me-Do
Genre: Puzzle

The Impossible Quiz Book: Chapter 2 Guide
Solutions to The Impossible Quiz Book: Chapter 2
Note: Answers written in red indicate that the question features a bomb. The bolded red text next to it indicates the timer of the bomb. If the number is "in quotes", then the bomb won't cause a game over upon time running out. If the number has an ellipsis (...) before it, the bomb will appear if you take too long in a question. If it's blue instead of red, then the bomb lasts for two questions instead of only one.

51. Depends on the size of your mouth (how many bits (of something on one) goes in one bite)
52. Hello score (Hi score!)
53. Load "" (used to fix a ZX Splapptrum)
54. Click all the dots, the one in the question number too (10)
55. Mostly harmless ("Hitchhiker's Guide to the Galaxy" reference)
56. All of the above (Think of really old games...)
57. Crab meat (Crabmeats are the crab Badniks from Sonic games)
58. Press "1", and then the "up"-arrow (1-Up!)
59. Click the 59th square (far right square on the 4th row)
60. Use the up and down arrow keys to move the paddle, it's highly recommended to just stay in the middle. Beat "Extremely Intelligent Phlovomite Programming" to win!
61-70 update: When update is finished, a big 5 fills the screen
Cassette-o-matic 4000: Type "" next to "Load" and then click Play. // LIFEBUOY: Type lifebuoy and click play (EASTER EGG: Type easteregg and click play)
61. Fifteen (How many colors in a ZX Spectrum)
62. Press the right key to kick, and the left to retract, repeat three or four times until the butt is bleeding.
63. Hold the up key to remove the ring from the question number (It looks like the Red Ring of Death) (10)
64. The Mega Drive (the first book of the Bible is the Genesis, and the Sega Genesis is known as Sega Mega Drive in Europe and Japan)
65. Metal Gear Flaccid (meaning, unfirm or unstable, an opposite of solid)
66. Neptune (Pluto is a dwarf planet) (10) (notice planets like Zebes from the Metroid series)
67. Residential (reference to Sim City, Commercial + Industrial = Residential)
68. Don't do anything, the bomb will take care of it (Bomberman reference) ("10")
69. Click 69 (question number) 69 times
70. Use the arrow keys to move Pac-Frank to eat all of the dots. If a ghost touches you, you lose one life. (Obviously a Pac-Man parody)
71-80 update: When update is finished, a big 7 fills the screen
71. Italy (Because of Mario)
72. Shoot (click) all the Phlovomite birds (if you miss any you're doomed, because of the bomb) (Reference to Duck Hunt) (10)
73. Spatula Future (the name of Chapter 3 of the Impossible Quiz Book)
74. One (How many letter S in settler?) (Because the last S is not a part of the word ‘letters’, the last S in ‘settlers’ is not a part of that word either, just like in Q11, or how letter is an anagram of settler)
75. Perform the addition using binary (e.g: 1001 + 1100 = 10101), (10+10=100, not 20)
- ex. 1 Question: 1001 + 1100 = 10101
- ex. 1 Question: 10 + 10 = 100
- ex. 1 Question: 01001101 + 10000000 = 1101101
- ex. 1 Question: 11111 + 01001 = 101000
- ex. 1 Question: 10000 x 00010 = 100000
- ex. 1 Question: 11011 - 01010 = 10001
- ex. 1 Question: 1001 + 0110 = 001111
- ex. 1 Question: 1000110 / 0000010 = 0100011
76. Type 'u' (ewe) (ewe = female sheep) (10)
77. Click "Lives" (It's an anagram of the word 'evil') (10) // FUSESTOPPER: Search for it, it's above the lifebuoy
78. Avoid being hit by asteroids (A good strategy is keeping in the edges)
79. Any of the options will work, since the game will pretend to crash and give you a Blue Screen of Death. When on this screen, press any of the key-shaped zeroes in the numbers present in the screen (there are two); trying to press anything on your keyboard will take a life away from you!
80. Win this AWESOME game by collecting 5 glowing orbs (Hint: Spatulons can be killed by jumping on them)
81-100 update: When update is finished, a big 1 fills the screen
Demo version finished: Click "Buy full version for only 1600 quiz points"
81. What a long, strange trip it's been (name of an achivement in "World of Warcraft", really hard to get)
82. Unzip Sackboy. However, you can click his head, and six options will appear, but they are all wrong. (15)
83. Yoctosecond (it's 10 ^ -24 of a second)
84. Africa (A free car)
85. Mash the broken one to fix it, then click "Lyre bird" (Lyre bird = Liar bird) (10)
86. Move the mines around the center until they fall off, then click the center; a Fusestopper is heavily recommended (from the Splapp's flash "The Orbinauts") (10)
87. 42 (answer to life, universe, and everything. While the question number is the correct result to the addition, clicking it makes you lose one life)
88. Pressing the right armpit gives the Giant Enemy Crab massive damage. (reference to The Giant Enemy Crab meme) (10)
89. Say "GAH"! (referring to Sonic, which was created by Sega, therefore "Say gah")
90. Choose "Fight!". In-battle, if your enemy is an Eye-on-legs, attack with either "Scratch" twice or "Poke" twice. If it's Bacon, attack with "Bite" twice. After the Phlovomite is defeated, he'll either find a Fez or say "I hate you, little ginger bum-hole". A big 9 fills the screen briefly.
91. Pull the question over (look at the bottom right corner of the question!)
92. Second burger from the right, top row (do a barrel roll) (10)
93. She is your bionic arm! (reference to Bionic Commando)
94. Click X on all the pop-ups, until you get one about dirty pics and yiffing. Once you get that pop-up, click on "CLICK HERE!!!".
95. I was saving it for question 95.
96. Press X until a guy with a balloon will come, being smashed by a car (reference to Heavy Rain for the PS3; during the intro of this chapter, it says at the bottom left corner "PRESS X TO JASON").
97. Floater (A lemming who uses in a toilet) (12)
98. Mash to fix the bottom left one, then click "Amber lamps" (A pun on Ambulance and 999 is the emergency number in London; the other possible answers are Lara Croft, Master Chief and Kevin Butler).
99. Yellow, yellow, red, yellow, blue, pink (rhythm of happy birthday). After the loco rocos are clicked, an empty plate falls in with a little card that reads "The cake is a LIE". (meme from Portal)
100. The password is 5719 (each of the numbers comes from the aftermath of the updates and the battle in Q90; misclick once and the bomb will go off instantaneously!) (10)

Saturday, July 12, 2014

The Impossible Quiz Book: Chapter 1 Walkthrough Guide

The Impossible Quiz Book: Chapter 1
The Impossible Quiz Book Chapter 1 Logo

Play Online: The Impossible Quiz Book: Chapter 1
Developer: Splapp-Me-Do
Genre: Puzzle

The Impossible Quiz Book: Chapter 1 Guide
Solutions to The Impossible Quiz Book: Chapter 1
Note: Answers written in red indicate that the question features a bomb. The bolded red text next to it indicates the timer of the bomb. If the number is "in quotes", then the bomb won't cause a game over upon time running out. If the number has an ellipsis (...) before it, the bomb will appear if you take too long in a question.

1. Carefully (starting like you can)
2. Clint Eastwood (He's a really good shooter)
3. 2:30 (tooth-hurty = Two-thirty)
4. A femur (female lemur)
5. Click the empty SKIP arrow (It points the same way as east on the compass pointing to east)
6. Click the word "What" (It wasn't a question, since there was no question mark)
7. Illegal (ill eagle)
8. Press "H" on the keyboard (the alphabet) (variant of a question from first The Impossible Quiz, even hinted at by one of the options)
9. Blnd Pg, since it has no eyes (no i's)
10. Count the sperms, it's either 7 or 8 (If one of the upper is tired, it's 8; if not, 7) (reference to Splapp's Badly Drawn Dog, series 3, episode 1)
11. 4 (How many letter S in assassin?) (Because the last S is not a part of the word ‘letters’, the last S in ‘assassins’ is not a part of that word either, or because there are 4 unique letters in the word)
12. Click the dots in order. (20) // SKIP: Press the empty dot after 7, then continue
13. Corn flakes (tons of them fall on the floor)
14. Click the correct item (pigeon/dolphin to the left, fork to the right)
15. >:( (Angry, because it's hard)
16. Click the word "question" (Options read "Press", "the", "long", "one"; "question" is the longest word of the question)
17. Press "C" on the keyboard, since it's showing a picture of a sea (sea = C)
18. The dictionary (since it will give you the meaning of the WORD "life")
19. A tin (reference to a question from the first Impossible Quiz)
20. Click Chris repeatedly until he is done licking his leg.
21. Drag the dot between the 2 and 1 in the question number, and then press the resulting 2.1 (10)
22. A yoglett (a baby yogurt)
23. Pop the correct amount of bubbles, (either 18, 23 or 27) then click the arrow (20) // FUSESTOPPER: Click the dark purple bubble (Middle left one)
24. Click the words ‘far too’ (it turns into "FART oo")
25. Seaweed (as in, the sea urinated (joined)
26. Yes (If not, the last question would be wrong)
27. Wow. The Impossible Quiz sure has gone downhill (considering the same question was asked 3 times)
28. Drag off the body, then click the liver (De-liver = remove the liver, it's the weird shape like the heart on his body) (10)
29. A yoglett (see Q22)
30. Press left and right arrows until Chris is hit by a tank (Left, right, left, right, left, right, left)
31. No U (100 pennies in a POUND, but the U is left out of "pound")
32. Press "M" on the keyboard (1 in "a Minute", 2 in "a MoMent", none in "a thousand years") (10)
33. You wrote it with your left hand (The creator of this question is right-handed)
34. Biased! (Bi=Two, A**=Donkey)
35. Press "P" on the keyboard, since it shows a guy peeing (pee = P)
36. Drag the word “bowel” and click "Answer" ("Bowel movements" = movement of (the word) “bowel”)
37. Click the button repeatedly until the bar fills up and transforms Chris into his real-life counterpart, Socks! (10)
38. 25.81 (square root of 666)
39. People die (swine flu reference from this quiz)
40. In my gentleman's area (or otherwise) (click on the doll's crotch)
41. Wipe their arse (dump means poop)
42. Mash all the keys on your keyboard (except TAB) until Pig Buster (the worm on the right) is dead (reference to a flash game made by DeviantArt user gingerneck; also referenced in Question 42 in The Impossible Quiz 2) (10)
43. Type cast on the keyboard (The answer is (to) type CAST) (10)
44. Drag the word "mouse" on top of "here", then click the arrow on the right of the screen (reference to the maze questions of the previous TIQ games, especially the second)
45. Drag the word "ground" down, and fix the leaks under there (The under ground pipes = The pipes under (the word) “ground”) (10)
46. There are 7 different questions:
- ex. 1 Question: JFMAMJJASON? (Answer: D) January, February, March, April, May, June, July, August, September, October, November (Answer: December)
- ex. 2 Question: OTTFFSSEN? (Answer: T) One, Two, Three, Four, Five, Six, Seven, Eight, Nine (Answer: Ten)
- ex. 3 Question: MTWTFS? (Answer: S) Monday, Tuesday, Wednesday, Thursday, Friday, Saturday (Answer: Sunday)
- ex. 4 Question: ROYGBI? (Answer: V) Red, Orange, Yellow, Green, Blue, Indigo (Answer: Violet)
- ex. 5 Question: MVEMJSUN? (Answer: P) Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune (Answer: Pluto)
- ex. 6 Question: TIQTIQTTIQ? (Answer: B) The Impossible Quiz, The Impossible Quiz Two, The Impossible Quiz (Answer: Book)
- ex. 7 Question: FFFRRPPHHH? (Answer: That’s a fart isn’t it?)
47. Rub the mouse up and down the pole until the tesla coil Badly Drawn Dog/Bitch/Pups are chewing on, until it's struck by the bigger tesla coil (reference to Splapp's Badly Drawn Dog, series 3, episode 2) (15)
48. 1 (keys to make something unstable: 1 key = Wonky)
49. Either drag the word "Life" onto Mars, or click Mars' craters until a Phlovomite (blue alien) pops out with a sign that says "Yes!" (you will have to do only one of these tasks each time, it's completely random) (20)
50. Shoot (click) the headed hook three times. You need to be quick! (5)

Saturday, July 5, 2014

The Impossible Quiz 2 Walkthrough Guide

The Impossible Quiz 2
The Impossible Quiz 2 Logo

Play Online: The Impossible Quiz 2
Developer: Splapp-Me-Do
Genre: Puzzle

The Impossible Quiz 2 Guide
Solutions to The Impossible Quiz 2
Note: Answers written in red indicate that the question features a bomb. The bolded red text next to it indicates the timer of the bomb. If the number is "in quotes", then the bomb won't cause a game over upon time running out. If the number has an ellipsis (...) before it, the bomb will appear if you take too long in a question. A [WATCH OUT] warning means you must pay attention or react on time, should you fail to do it, you may lose.

1. Up his sleevies (armies = arms, sleevies = sleeves)
2. Paint (green paint, because otherwise there wouldn't be green to see?)
3. Earth (the rest of the options are actually candy bars)
4. American (A merry can!)
5. Type what Frank tells you to do (either "arse", "carrot", or "udder")
6. 8 (“Sentence” has 8 letters)
7. Press the right arrow key (on your keyboard)
8. 10 letters in ("The Great Wall of China" starts after ten letters into the question)
9. Click the creature several times to make it evolve. //SKIP: Click the bubble on the right side.
10. Click and drag the words "a penguin" to reveal the answer.
11. Don't touch the blue parts of the maze. First head up, then to the left, click and hold the left mouse button to grab the key, then head over to the right and put it into the lock to proceed!
12. Fine (even reading the question upside-down, the answer is still the right way up!)
13. Lederhosen (a hosen is a construction used to spread liquids through an area)
14. Click the 14 twice (if you drag the dots around so that the red markings line up with the white boxes, they create the message: 'Click the question number twice')
15. A backwards dog (God is the word "dog" spelled backwards!)
16. Chris (the series' cat; you can see him and his name in the credits)
17. Touch the brown balloon with your mouse, but don't touch any of the red ones. It's best to start with your mouse at the top of the screen then move into position
18. Fly sandwiches (a spider likes eating flies, a man likes eating sandwiches)
19. Fusestopper (it says so in the instructions of this quiz)
20. Turn on the light then pop all of Slick's zits. (12) //FUSESTOPPER: Pop the purple zit on Slick’s visible ear.
21. 30 (questions in The Impossible Quiz Demo, not The Impossible Quiz)
22. Pink Clouds (candy floss looks like pink clouds!)
23. Win the Tic-Tac-Toe game by dragging the circle around 23 to the appropriate spot. It's on the 2nd column at the bottom.
24. Space (it's located under the "sea", or "C" key)
25. When it's a jar (a jar = ajar, which means open)
26. You run. You run so far away. (taken from the Demo of the first Quiz; reference to the 80s song "I Ran (So Far Away)" by A Flock of Seagulls)
27. Press 1 on the keyboard. (5)
28. This is Sparta! (location pointed in the map)
29. Move the mouse to the small area to the right of the stream of water to find a green gem. If you accidentally uncover a bomb, drag it to the water to put it out. Be careful; there are some 1-second time-bombs! Don't just drag the bombs screen, it will still cause a GAME OVER. (1-5) //SKIP: Find the green bomb under RC in “search” and let it explode. ("3")
- You'll have to use the sink to defuse the bombs, instead of the Fusestoppers.
30. Click the 0 in 30. (A Rolo is a chocolate candy with no holes) (10)
31. Drive down the M4 (two whales = to Wales, to which you get by driving the M4)
32. Click the finger ("pick nose", as in "picking your nose") (10)
33. Click the 33 (which looks like a pair of bare arses)
34. Click the "Death" button (pressing the word "this" in the question's message will give you a Game Over; don't get tricked!). (10)
35. Aim for the face (you play darts by aiming at the face... of the dartboard, not of the babies!)
36. Tequila (to kill her!)
37. Move the mouse out of the flash window or right-click, and an elephant will fall (since elephants don't like mice).
38. Mash any buttons on the keyboard (except TAB) to fill the meter (10)
39. Same as 11, only your pointer disappears. Use the circles to guide you through the maze. Head up and to the left in the branching point, then to where the key is located; head all the way back from where you came holding the key, then go to the lock in the right path of the branching and open it with the key! (15)
- Fusestoppers won't wake up because the bomb's timer doesn't start until you make the maze appear.
40. Toucan (Two can!)
41. Click on the circle to the right of the word "smallest", which will shrink a few seconds after getting here. You don't have to wait until it shrinks to click it. // FUSESTOPPER: You can find it in the bottom-right corner; it's invisible until you put your mouse on him!
42. Drag Horse-Worm's fist and drop it on Pig Buster (the worm on the right with the scarf) (reference to a Flash by Gingerneck)
43. A random question from The Impossible Quiz (10)
- ex. 1 Question: "Save changes to untitled?" - "Bran" (q. 23)
- ex. 2 Question: "Click the answer" - Click the word "Answer" (q. 4)
- ex. 3 Question: "What flavour is cardboard?" - "Egg Mayonnaise" (q. 29)
- ex. 4 Question: "Bridget makes everyone..." - "Tom Cruise" (q. 43)
- ex. 5 Question: "Which magical property do dog eggs contain?" - "Blindness" (q. 89)
- ex. 6 Question: "Which is the correct spelling?" - "SPLAPP-ME-DO" (q. 49)
- ex. 7 Question: "?" - Top right "?" (q. 73)
44. What you say!! (reference to the "All your base are belong to us" meme)
45. Click the second E in "I see" (it'll turn green) then the I, then the E, then the I, then the O in "O RLY?" (EIEIO!)
46. Around Orion's waist (Orion and Orion's Belt are constellations, and the Belt is literally located on Orion's starry waist!)
47. Universal Serial Bus (It’s in space, it's carrying cereals, and it's a bus!)
48. USB Ports (where Universal Serial Buses pick up their passengers)
49. Follow Frank's directions. Be careful not to type anything if it doesn't say "Frank Says" at the top, though. (it's either 4-3-?-9-Enter, which gives you a picture of Dennis the Square Tomato; Delete loads of times, which gives you a lemur with a Santa hat; Ctrl-Space-Up-Alt, which gives a pic of a gross stick figure; or X-Q-B, which gives you a pic of Chris).
50. Part 1: Click the Badly Drawn Dog's mouth to chew the bone (10); part 2: Rub your mouse over him to "pet" him. (6)
- There's TWO bombs in here. A Fusestopper can't be bothered to deal with two of them!
51. Click "came last" (it will turn into "CAMEL ast")
52. Move the mouse back and forth over the lamp to clean it. You can do it up and down.
53. Click next to the G (notice it looks like an arrow, which is uncommon on the quiz.)
54. There is a mouse's tail near the bottom right corner. Drag that mouse onto the circle, so that it gets caught. (6)
55. Pokémon (to get Pikachu onto a bus, just "Poke him on!")
56. lol micropenis (located on the duck's crotch!)
57. Four (the answer "FOUR" has FOUR letters)
58. Press Space on your keyboard (since it's displaying outer space)
59. Click and drag the 'R' in "varnish" away from it (so that it says "vanish", before vanishing itself)
60. Just keep dragging the cat down as quickly as you can. (10)
61. To get to the other side (this will always be the reason the chicken crossed the road!)
62. Edam (a kind of cheese that happens to be the word "made" backwards!)
63. Press the "Quality" button on the bottom of the screen (because it has "Q", the seventeenth letter of the alphabet) //SKIP: Type "Q" on your keyboard.
64. Click on all six differences between the Spatulon images: the planet in the background; a very small cloud missing on the right side; one of the mountain tops near the missing cloud is missing the spatula on its peak; a crease under the Spatulon's eye; the smallest tooth closest to its cheek is missing; and at the very bottom near its right hand the ground is a different color. (You must click on the differences on the image on the right!) (15)
65. Goat's Blood (a cow's favorite beverage)
66. Click all the lighter colored leaves off the body. (10) // FUSESTOPPER: Click the flower on its necklace
67. Intricate maze with invisible cursor. Start by going up and to the left; then, take the narrow lower path until the very end, and put your mouse on the green button; a message in the middle of the screen will appear, saying "The code to turn off the universe: 8-2-7-5", which you must remember for Question 100; take the shortcut back to the beginning of the narrow path, but head up instead, to where the key is located. After grabbing the key, go the right and then down, avoiding getting crushed by the blocks, and then open the lock with the key!
68. Checkpoints are for the weak and mentally challenged. (these quizzes are known for not giving you checkpoints!)
69. Click on the bomb's counter when it's at 2 (it's the result of the subtraction); by the way, LOL 69 (10)
- How are you gonna find the answer without the bomb?
70. [WATCH OUT] Click on Chris, then memorize how many times he gets punched before fainting.
71. 28.8kbps modem (insanely great thing) (10)
72. Violence (Violence the Strawberry, a character by Splapp)
73. Mash the bush repeatedly to cut it and give it a new shape (8)
74. No (question taken from the Demo of the first Quiz; if you click "Yes", it's Game Over! Simples!)
75. Refer to Q70, how many punches Chris took before passsing out.
76. AIDS (Splapp admitted in his Tumblr that this question has no actual logic or pun, it's just random)
77. A fat bloke (likely to see in America; question taken from the Demo of the first Quiz)
78. Move the mouse over the handle until the Phlovomite's head pops out of the box (15)
79. Drag the “on” in "dragon" ("Drag-on”) to the circle.
80. A corpse's bra (blood turns blue (deoxygenated) when you die, hence the blue tits of the question)
81. Grey goose (9th picture at the bottom right, that's an anser!)
82. Click "Obvious" after the bomb starts flashing, when it gets to 3 seconds (too obvious, man...) (8)
- You need the timer of the bomb reaching 3 seconds or lower to click the answer.
83. Drag the ground away, then click next (7)
84. Click blue, red, blue and yellow (referencing the color code in Question 50 of the first Quiz; it's also given as a Tip of the Day in this quiz's loading screen!)
85. NEVAR! (Splapp stated at the end of the credits: “I’m not making any more, two of the quizzes is enough!”)
86. Type “U” on your keyboard (letter of the alphabet that comes after "T") (5)
87. [WATCH OUT] Click the egg that was pointed at by an arrow instead of the carrots.
88. Don’t do anything (the bomb will just say zero, then read 'OH') ("15")
- It's a dud, therefore you can't defuse it.
89. I'd have thought at least one of them would have ducked (the people mentioned in the question's message walked into a bar; an iron bar, that is, which makes you wonder why didn't they dodge it!)
90. TL;DR (don't read the message; a GIANT 1-second bomb will appear and scare the life outta you!!) (...1)
- The bomb won't appear until after a while, and it's just too big to be defused!
91. [WATCH OUT] Click on Amy Rose's head when the aim appears. BOOM! Headshot! (scene from Splapp's animation "Sonic Breaks his Neck")
92. None - I'm on question 92 of the Impossible Quiz 2 :( (if you have made to this question, you probably don't have a life at ALL)
93. Click the phrase "the odd one out" (NOT Dennis the Square Tomato) (7)
94. Silence (if you say "silence", you break the silence!)
95. Click the numbers in the following order: '-15,1', '-4', '0', '2', '15', '15,1', '76', '151', then wait or click the arrow that reads "Enough" that will appear on the top left of the picture. (15)
96. Click your current number of lives at the bottom of the screen (smaller than all of the four options you are given) (5)
97. Click “K” in “BLACK” (the K is in the center of the "blacK hole" from the question) (15)
98. 5 (the amount of times lemurs have appeared or been mentioned throughout the Quiz!)
99. Burst 99 red balloons. Popping a blue one will make you lose 1 life; popping a green one will reduce the red balloon counter by 1, and the bomb rocket will KILL YOU! (song "99 Red Ballons" will play in the background afterwards)
- Bomb-like balloons can't be defused, so pay attention!
100. Click 8-2-7-5 then click the red flashing lever (the code is from green button in Question 67) (10)

Chris' Incredible 20 Questions
101. Type the whole alphabet from "A" to "Z" on your keyboard. (10)
102. Drag away all the pictures, and then click Chris' face in the middle. (7)
103. Red (the blood is the collar, and blood is red; it could also be referring to his actual collar, which he's wearing on the credits, accessible from the main menu) (8)
104. Clean the windows; a Fusestopper recommended. (15)
105. Click the switch behind the question number. Once you click it, a picture of an animal with burning eyes will appear. (10)
106. Remove the eye of the left Sigworminator and put it one the metal-thingy legs in the middle to make eye on legs, then drag the ball in the hand into the place where the eye originally was (10)
107. Question repeat from this quiz, with the respective original options being omitted. Click on where the answer was in, including your number of lives or the question number if it's either of those cases. (10)
108. Follow the green arrows, not the red ones, and click Chris's head (it's best to remember the path, sometimes, and the green arrows are the right way, while the red arrows point in the opposite direction.) (10)
109. Graphite (graph fight) (15)
110. Click all the red squares (remember, it's not always the same). (15)
111. Type: “tebahpla eht” (That includes the space key.) (10)
112. Drag the can of Cheesy Fish-mush to the can opener. Use the mouse to operate the can opener by going round and round. When the can is open, drag it to the dish (15)
113. Click brown, the nicest color (Chris' fur's color, also used as the question color; rather straight-forward!).
114. Use the left and right keys repeatedly of the keyboard to brush the teeth (12)
115. Caturday (It's Chris' favorite day of the week.) (10)
116. Drag the pieces into the unfinished fusestopper. (These look weird.) (10)
117. A question from the Demo of the original Impossible Quiz, randomly chosen from those that didn't make it into neither of the two full-length Impossible Quizzes (answer normally).
118. Don't do anything! (If you press tab in any of the quizzes except the Demo, it's Game Over!) ("10")
119. Type "horse", then "peanut" then "chihuahua" before each Frank Bomb explodes.
- Frank Bombs are immune to Fusestoppers.
120. Random reference to a previously answered question from this Quiz. Click on the number that represents said question and you will win! (You cannot skip this question.)(10)
- ex. 1 Question: What was the first balloon question? (Q 17)
- ex. 2 Question: Which is the second maze question? (Q 39)
- ex. 3 Question: One question had a red question number. Which was it? (Q 43)
- ex. 4 Question: Which question was Longcat in? (Q 60)
- ex. 5 Question: One Hit Wonder (Q 99)
- ex. 6 Question: Burnt face duck (Q 56)
- ex. 7 Question: There are two "Frank Says" questions. One is #5. Which is the other? (Q 49)
- ex. 8 Question: Which question did Mars first appear in? (Q 58)
- ex. 9 Question: LOL (Q 69)
- ex. 10 Question: Ponk Plucking (Q 66)
- ex. 11 Question: Which question was the second Fusestopper on? (Q 41)

Saturday, June 28, 2014

The Impossible Quiz Walkthrough Guide

The Impossible Quiz
The Impossible Quiz Logo

Play Online: The Impossible Quiz
Developer: Splapp-Me-Do
Genre: Puzzle

The Impossible Quiz Guide
Solutions to The Impossible Quiz
Note: Answers written in red indicate that the question features a bomb. The bolded red text next to it indicates the timer of the bomb. If the number is "in quotes", then the bomb won't cause a game over upon time running out. If the number has an ellipsis (...) before it, the bomb will appear if you take too long in a question.

1. Four (holes in the words "A Polo" or 4 holes in a polo shirt: head, arms, and bottom)
2. No, but a tin can (Word play: A match can't box but a tin can.)
3. K.O (O.K backwards)
4. Click the words THE ANSWER
5. Right click then move over then click, or move around the screen, or click the left mouse button, move straight to the destination point and then release it.
6. Shallots (Shallots are the roots of onion!)
7. An elephant (it's referring to real life)
8. Find the green checkmark with the message "Yes!" (under "se" in "Search!")
9. Top right 'THAT ONE' (it points to the bottom left option, where the answer to Q2 was)
10. Dentures ("choose = "chews", therefore making the task "Chews Food") //+1 Skip
11. n (It's follows the word "December" second)
12. The dot above ' i ' (It's the smallest blue dot there!)
13. F'TAANG (does sound a lot like a bell!)
14. Torch (lighter as in brighter, adding a torch makes it "lighter")
15. Type 'Horse' on the on-screen keyboard
16. H (the 7th letter of the alphabet)
17. The question number (result of the subtraction of the question)
18. Hammer (MC Hammer reference: "Hammer Time!" in the clock)
19. Blue, Orange, Green, Green, Yellow (BOGGY)
20. Seal! (Seal the deal!) //+ 1 Skip
21. Top left option box (will flash in green after a few seconds)
22. +1 Skip (skip to the next question)
23. BRAN (You have to give a name to the file in order to save your changes!)
24. "Click the 'V' in lives" (If you cycle over the colors, they show that message)
25. Shoe Polish (has silver nitrate, and silver can be used to kill werewolves)
26. Arsefacey (the rest of the locations actually exist in the UK)
? (27.): GO TO 28 (you're in Question 27, so you'll be sent to the following one)
28. Abundance ("A bun dance", perfectly describing the dancing cupcake)
29. Egg Mayonnaise (Splapp thinks it tastes like cardboard!)
30. Cross through the tunnel (Or cheat by either abusing right-clicking, or holding the left mouse button)
31. Woof. Woof. Woof. (number of times Splapp's Badly Drawn Dawg barks)
32. Babycham and Human Faeces ("Babycham"= "sham", "faeces" = "poo", making "shampoo" together)
33. 7 (There are 7 letters in "HIS HAND")
34. Move cursor away from the screen (or just right-click)
35. Wait 5 seconds, then click the green smiling button that appears. //+ 1 Skip
36. A walk (because a fly without wings can't fly, therefore making it a walk)
37. Any answer is correct (you can't get this question wrong!)
38. Mary Rose (as in "Mary got up" after sitting on a pin)
39. Cylindrical Adventures (Splapp's Flash animation where the cylinder belongs)
40. Cross over the maze; you can cheat by right-clicking or holding the left mouse button, moving to the point and then releasing it.
41. AFRO (the most peculiar thing of that duck, plus it's not called "afro")
42. The 42nd 42 (it is the second 42 on the bottom row)
43. Tom Cruise (Jerry McGuire reference)
44. Click the dot on the nailed puzzle piece (if you solve the puzzle, it says: "Click here" and has an arrow pointing to that dot)
45. WRONG (top right option box). (everything is in Wingdings: question says "Potatoes fly", options say "Indeed", "WRONG", "Why not?", "ROFL")
46. OMGF U KILLS SONIKKU U BASTUD (one of the comments to Splapp's Flash "Sonic Breaks his Neck", from which the picture is taken)
47. Find the red button with an invisible cursor (around where the arrow on the "Vanish" bottle was)
48. SNAAAAKE! (Metal Gear Solid reference)
49. SPLAPP-ME-DO (correct spelling of the name)
50. O.K. (you must remember both codes)
51. Repeatedly click the Spatulon and the Phlovomite until the Spatulon wins (because Spatulons are the better ones!)
52. Click the third batch of leaves, which belongs to a carrot (Splapp actually traced a carrot's leaves for that one)
53. ...but pa might not. ("Marmite" = "ma might")
54. No, about 20cm off the ground ("Shanghai" = "She hang/hung high")
55. A games console for wholemeal biscuits (definition of a digestive system) (10) //+ 1 Skip
56. Using your invisible cursor, press the buttons in the following order: Blue, red, blue, yellow (color code from Q50)
57. Erm... one? (Count Dracula... Count him!)
58. Shepherd's Pie (the ones made OUT of shepherds! Also, blood is a drink)
59. Repeatedly click the Shoop da Whoop face until he's charged his laser and destroys the bomb. (10)
60. Answer this honestly: no if you didn't make it the first time you got here since opening the Flash, or yes if you managed to do it the first time. If you lie, it's a Game Over!
61. Thumbs up icon ("(Y)" makes the thumbs up emoticon on MSN)
62. Moss (the question was written with a lisp, so "moth" actually means "moss")
63. Tasteless white filth (author's personal opinion on Chicken McNuggets)
64. Egg > 28 (completely random, according to Splapp)
65. Click the word "LARGEST"
66. The '!' at the end of the words 'the world' (10)
67. A big hairy arsonist (because the picture IS an "arse on IST")
68. Stroke Chris the cat with your mouse until filling the bar; he'll make an odd "meow" before you move on.
69. LOL, 69 (sex position and reference to question number)
70. Using its anus (as in what makes the dog smell bad)
71. Click on any option box when it turns green (timing's important!)
72. Click on the light switch, located near the left edge of the screen; you will be presented with a funny picture of a lemur before moving on.
73. Top right '?' (the one that matches the one in the task)
74. No one knows that (the game assumes nobody who has got to this point knows how many questions there are)
75. After the bomb is lit up, click the ESCAPE arrow quickly (it will appear under the question number; if you fail, it's an instant Game Over!) (1) //+ 1 Skip
76. Sugar, honey, honey (reference to the song "Sugar Sugar" by The Archies)
77. Question 77 (the question isn't talking about the picture, but actually about itself!)
78. Four (the only option that has ever been a correct answer before; "Déjà vu" is when you experience something you think you have already experienced before)
79. Click the U in 'what do yoU mean?', (it's shaped like a horseshoe, and that's what the question's asking you to click!) (10)
80. Filthy Romanians (Romania was known to have the highest rate of hepatitis, which is a liver infection)
81. Rub the cursor up and down on the pole, and after the lightning strikes on it, click on the green arrow that will appear on the monitor on the right.
82. Cut all 10 toenails by clicking them (you have to be fast!) (6)
83. National Dyslexic Association (joke about how dyslexic people would naturally mess up the initial letters of their own association)
84. You must only touch the shooting star, avoiding the meteors. Before doing so, you MUST grab the Skips here, since you will need them later.
SKIPS: There are 2 Skips here. the first one will appear around the top left corner, while the second will fly from the top right corner of the screen towards the left side shortly afterwards. Roll the mouse over them to collect them.
85. I loved it! (you'd better have enjoyed the mini-game!)
86. The Prince (from the Katamari video game series; he's green, and the "sticky balls" refer to the Katamaris, which collect what they touch!)
87. The dot after '87' (it's hidden; therefore, it's what is missing from this question)
88. Repeatedly click until Eggman snaps Sonic's leg (a scene from Sonic Break His Neck) (10)
89. Blindness (dog eggs don't exist; if you can see them, you are blind!)
90. Nonce (Michael Jackson HAD nose jobs, but "nonce" is British and Australian slang for "child sex offender") (10)
91. Hover under the third hole in the paper on the left side; it will start to rip. You have to move all the way across to rip the paper in half. (...5)
92. Click the numbered heads in descending order ('194', '27', '26', '14', '9', '3', '2.5', '1', '0.4'). If you do it, Mars will sing 'What Is The Light?' by the Flaming Lips. If you take too long to answer this question, a bomb will appear. (...10)
93. Move the bomb away and press "Go!" (10)
94. You must NOT do anything; the bomb is a dud, and clicking the "Detonate" button would obviously make it go off! ("10")
95. Move your cursor away from the screen (or right-click), then click the red button after the cat leaves (the cat will stay on the screen if your mouse is on screen, as cats like mice)
96. A right mess (if you put both a number 1 (pee) and a number 2 (poo) on a calculator, that's the result!) (10)
97. 10+ times! (the game will assume you have restarted that amount of times anyway!) (10)
98. Click on the words "Blue, red, blue, yellow", ignoring the colors they're written in (referencing the color code from Q50) (10)
99. When the traffic light turns green (at 1 second), click the sign next to it (10)
100. Two (there are two holes in two Polo mints!)

The Epic 10
101. Type 'Chihuahua' on the on-screen keyboard (10)
102. Touch all of the dots by rolling your mouse over them and avoid the squares. One section has no circle and just one square; wait for the square to disappear. if you miss one, you lose a life and start the question over.
103. Using your invisible cursor, search for Dennis the Square Tomato, who's invisible as well (it's on where the "c" in "search" was located before fading away). Glitch: if you click it twice, you'll skip Q104! (10)
104. Large yellow sad moon (the opposite of what the task said; "yellow" doesn't have an opposite) Glitch: like the previous one, click that moon twice and you'll skip the following question! (10)
105. Spell "BANANA" using the "A" in "Apple", the "N" in "nectariNe", and the "B" in "gooseBerry" (it's the only way to refer to the picture of the banana on screen!) (10)
106. Follow the road, then click on the arrow that will appear on the end (right-clicking doesn’t work here, unlike previous maze questions; clicking and holding the LEFT mouse button in the beginning and releasing it in the end WILL do the trick though!)
107. When you put your mouse on any of the answers, a fake Game Over screen comes up. Don't do anything. Just wait and it will disappear, before you proceed. (If you click TRY AGAIN on the fake Game Over screen, a new one that says "Oh, you idiot!" will apear and you will actually get a Game Over!)
108. Type "4 8 15 16 23 42" (the number code from Q50 and reference to "Lost") on the on-screen keyboard, then click 'Execute'; if you fail to do this, the computer will go completely crazy and display hieroglyphics before you get a Game Over! (11)
109. Repeatedly click Spidermonkey until he craps out an arrow. Click on the arrow to move on (10)
110. Use all of your Skips by clicking on them; if you don't have all seven of them when getting here, it's Game Over! (10)