Sunday, March 31, 2013

Siege Knight Game Review & Walkthrough Guide

Siege Knight
Siege Knight Logo

Play Online: Siege Knight
Developer: Funstorm & TylerNG
Genre: Upgrades, Shooter

Game Review
A fun tower defense and shooting game hybrid. This time I'm going to review Siege Knight, a fun tower defense and shooting hybrid flash game. In a fantasy world, you play as a Siege Knight going against skeletons, orcs and other creatures of the dark to defend the castle.

The game concept is pretty easy to explain. You defend your castle by defeating wave after wave of enemies through strategic trap placement and fast shooting. You will win once you defeat all the attackers, else you lose if the hitpoints of your castle reduce to zero. At the beginning, you only have access to one trap, the spike trap, which you can place on the battlefield. Slowly but surely, you will level up. You gain talent points from leveling and use it to upgrade your character's abilities and unlock more traps.

As far as weapons go, you start with a bow but can use upgrades to add a shotgun then lastly a cannon to your arsenal. If that is not enough, you can also unlock spells like fireball, iceball or a healing spell and use it in addition. Fun, though the field of vision needs to extend past the firing range. Either that or coins need to pick themselves up. Enemies drop a generous amount of coins on the floor but disappear fairly quickly. A coin magnet upgrade is always a welcome option in these types of games.

I enjoyed the whole game but I think it can be better. I highly suggest adding a storyline. It adds value to the game and I want to know why am I fighting or defending for... ^^ Graphics in Siege Knight are pretty appealing and music/effects suited incredibly well. Overall, Siege Knight is a little too easy for my taste even though the difficulty level increases near the end of the game. To end off, I think Siege Knight is an interesting blend of shooting and tower defense. Worth giving a quick run!

Siege Knight Guide
List of Upgrades in Siege Knight
Protector
Spike Trap - Increases spike trap damage by 10 / 20 / 30 / 40/ 50 %
Barricade - Unlocks barricade and increases health by 0 / 15 / 30 / 45 / 60 %
Coin - Enemies killed by traps have 5 / 10 / 15 / 20 / 25 % chance of dropping an extra coin
Hitpoints - Increases castle hitpoints by 30 / 60 / 90 / 120 / 150 %
Pit Trap - Unlocks the pit and reduces recharge time by 0 / 5 / 10 / 15 / 20 %
Hitpoint Regen - Regenerates 1 / 2 / 3 / 4 / 5 castle hitpoints per second
Knight - Unlocks the knight and increases health and attack damage by 0 / 10 / 20 / 30 / 40 %
Berserker - Knights go berserk at low health, boosting damage dealt by 50 % and reducing damage by 30 %

Champion
XP - Increases experience gained from enemies killed by the player by 5 / 10 / 15 / 20 / 25 %
Bow Upgrade - Increases damage done by bow by 1 / 2 / 3 / 4 / 5
Shotgun - Unlocks shotgun and increases damage done and bullets shot by 0 / 1 / 2 / 3 / 4
Bow Focus - Each consecutive arrow that hits an enemy deals 2 / 4 / 5 / 6 / 10 % extra damage up to a maximum of 30 % (Stacks with critical)
Cannon - Unlocks cannon and increases damage done by 0 / 25 / 50 / 75 / 100 %
Bow Crit - Arrows have 2 / 4 / 6 / 8 / 10 % chance of dealing double damage
Archer - Unlocks the archer and increases health and attack damage by 0 / 20 / 40 / 60 / 80 %
Poison Arrows - Archers shoot poison arrows which deal damage over time.

Sorcerer
Freeze Trap - Unlocks the ice trap which freezes enemies for 2 seconds and slows them by 0 / 12 / 24 / 36 / 48 % for an additional 0 / 1 / 2 / 3 / 4 seconds
Heal - Heals barricades, knights, and archers for 30 / 60 / 90 / 120 / 150 hitpoints
Fireball - Unlocks fireball and increases damage done to frozen or slowed enemies by 40 / 80 / 120 / 160 / 200 %
Iceball - Unlocks iceball and increases damage done to burning enemies by 40 / 80 / 120 / 160 / 200 %
Fireball Upgrade - Increases fireball burn length by 0.6 / 1.2 / 1.8 / 2.4 / 3 seconds and 2 / 4 / 6 / 8 / 10 damage
Iceball Upgrade - Increases iceball slow length by 0.6 / 1.2 / 1.8 / 2.4 / 3 seconds and 10 / 20 / 30 / 40 / 50 speed
Mana - Increases total mana by 25 / 50 / 75 / 100 / 125 % and mana regeneration by 50 / 100 / 150 / 200 / 250 %
Lightning - Unlocks lightning spells. BOOM!

Recommended Build for Siege Knight
1. XP +5
2. Bow Upgrade +5
3. Shotgun +5
4. Cannon +5
5. Bow Focus +5
6. Bow Crit +5
7. Archer +5
8. Poison Arrows +1
9. Spike Trap +5
10. Coins +5
11. Barricade +5
12. Freeze Trap +5
13. Hitpoints +5
14. Hitpoint Regen +5
15. Iceball +5
16. Iceball Upgrade +5
17. Mana +5
18. Fireball +5
19. Fireball Upgrade +5
20. Lightning +1
21. Heal +5
22. Pit Trap +5
23. Knight +5
24. Berserker +1

Siege Knight Walkthrough
For anyone having trouble with Siege Knight. Here is my simple guide to finish the game. I went with fully upgraded Archers in the first 3 rows to the right. Shielded them with two rows of fully upgraded walls, then another two row of Spike Trap. Lastly, end of with Freeze Trap. I think the most powerful combo you can unleash is Cannon(3) - Shotgun(2) - Bow(1). Simply hold the shoot button and press 321, 321 and repeat. Need not to be fast, just do it rhythmically. You will kill many other enemies with cannon this way. Don't forget that fireball and iceball are cheap and able to do triple damage if the target is frozen or burning. Switching back and forth the spells Fireball - Iceball - Fireball, will allow you to kill Dragons and Fire Demons quickly.

Thursday, March 28, 2013

More Which? Game Review & Walkthrough Guide

More Which?
More Which Logo

Play Online: More Which?
Developer: Yoshio Ishii
Genre: Puzzle

Game Review
Are you bored? Here is a simple five minutes pleasantly uncomplicated puzzle you can attempt to waste your time wisely and intelligently on. It is called More Which?. If you have been following me, I used to play and write a game review on Which? too. It's no surprise. More Which? is the follow-up of Which? by Yoshio Ishii of Nekogames. ^^

Both games have the exact same layout and idea. You start off with a question like 'Which Deep?'. Next, you will immediately notice the two circles side by side. You are supposed to find the solution or effects out the circles by clicking or dragging on them. The circles are the hints to the questions in other words. All you really need is some logic and observation to differentiate the differences. Most of the time they are pretty obvious and straightforward.

Very happy to see More Which?! Loved the first one and love this second incarnation. I have to admit some of these were really headscratcher; Which one "Full" and "Caught" had me stumped for a while. I also missed the last one, of course. Only 16/20 this time around but again, very clever game! It's nice to be appreciated and it feels to good to be told "Good."

More Which? Guide
Solution to More Which?
1) Which Eight? - Click and pull each circle. The one that stretches into 8 circles is it.
2) Which Skewer? - Lift up each circle. The one with a pole in the middle is it.
3) Which Deep? - Click and hold the cursor over each circle. The one in which the cursor sinks deeply is it.
4) Which Square? - Click and drag on the edges of each circle. The one whose four corners stay out into a square shape is it.
5) Which Mirror? - Hover your cursor over each circle. The one in which the cursor has a "reflection" is it.
6) Which Semitransparent? - Which your cursor as an arrow, click and hold between the two circles. Next, drag the arrow under each circle. The one under which you can see the arrow is semitransparent.
7) Which Iron? - Click and drag each circle up to the "ceiling." The one that sticks (notice the colors on top and bottom connote a magnet) is iron.
8) Which Emptiness? - Click on the blue space below the circles and drag it all the way down until it's all water. The circle that floats up to the surface is empty.
9) Which Clockwise? - Click and hold for a few seconds over each circle. The one that spins in a clockwise direction (from left to right) is clockwise.
10) Which Eraser? - Pick up each circle and "rub" it against the words at the top of the screen. The one that erases the words is an eraser.
11) Which Night? - Click the bottom of each circle and drag upwards to lift its "shades." The one that has a darkened sky with a pale blue moon (as opposed to a bright sunny sky) is night.
12) Which This Side? - Pick up each circle and drag it up to the words at the top of the screen. The one that goes over the words (instead of behind them) is on this side.
13) Which Clay? - Poke each circle. The one in which a lasting impression is made is clay.
14) Which Lacking? - Pull one circle over onto the other, and then vise verse. The one that gets cut out is lacking.
15) Which Caught? - Click on each circle to pull it up then click underneath it to hold it up. The one that wiggles like a caught fish is "caught." (This might take a little experimentation until you see it happen).
16) Which Long? - Click and pull each circle to the opposite side of the screen. The one that stretches out with a thinner line is long.
17) Which Slippery? - Click in the middle of each circle and drag upwards. The one on which your cursor swerves or slips around is slippery.
18) Which Fresh Mochi? - Mochi, the rice dough covered Japenese treat, is freshest when it's soft and pliant. So click on each circle and pull out. The one that pulls easiest and farthest is the fresh mochi.
19) Which Full? - Click the very top of each circle and pull up to look under its "lid." The one filled to the top with water is full.
20) Which Do not press? - This one you must answer quickly. When you click a circle, if the whole screen starts to shake, then quickly select it's corresponding "A" or "B" button before the screen blows up.

Sunday, March 24, 2013

Super Duck Punch! Game Review

Super Duck Punch
Super Duck Punch Logo

Play Online: Super Duck Punch
Developer: Jmtb02 & Jimp
Genre: Action

Game Review
Hey people, today’s game review are going to be an interesting one. It's called Super Duck Punch by the famous game developer, Jmtb02, the creator of LOOT the game and Epic Combo series. The flash game is completely action packed and you can carry the title "The Greatest Animal Fighter" after finishing the game. Really amazing!

In Super Duck Punch, you'll finally be answering one of the most trickiest question you have been avoiding; "Would you rather fight 100 duck-sized horses or 1 horse-sized duck?". At the first level, you are literally given a choice to fight either 100 duck-sized horses or 1 horse-ized duck. After selecting, you will be taking control of an old-time boxer, thrown into the ring and battle to your death. Apparently, there are 20+ battles to engage and many challenges to explore. The entire match ups are totally random and very funny to play, however they can be brutal.

I was silly enough to choose the 100 duck-sized horses. Those little creatures overwhelm me as soon as I tried to land my first kick. The controls are very simple and easy to understand; 3 keys, Z, X and C to jab, punch and kick. You can simply mash up the buttons and eventually you'll win with almost no real strategy. I believe any young players will love it. My only major concern was the frame rate issues. My computer runs DOTA 2 just fine but gets real lag in certain stages. Other than that, I enjoyed the whole idea and the visuals. Just take a close look at the sweet-looking muscular gentlemen especially the handlebar mustache! Here is my small request. I want Super Duck Punch to have more choices and variations. Perhaps we can choose and customize the animals we want to fight like 1 elephant with lion head or 25 mouse-sized dragon and so on. That will be really awesome!

Jmtb02 really love animals in a special way... Something I have realized. ^^

Wednesday, March 20, 2013

simian.interface Game Review

simian.interface
simian interface Logo

Play Online: Simian.interface
Developer: Vested Interest
Genre: Puzzle

Game Review
What is a simian? Simians are a classification of primates, which includes monkeys, apes, and humans. In other words, we are all simian but how do we prove it? Here is a test and we must complete some spatial reasoning puzzles to prove ourselves. Get ready and initialize puzzle simian.interface!

Vested Interest's simian.interface is a little strange puzzle flash game and hard to describe at first. As a monkey undergoing testing, your job is to move the mouse to align shapes and complete patterns. It started off simply filling one square with another, but as the levels progress difficulty ramps up quickly. You'll have to rely more and more by figuring out what you need to do as different colors and patterns come into play. I think all the puzzles are solvable and not overly taxing, however I've a feeling some may find this a little frustrating. Sort of mildly confused as to what's going on, but still intent on completing it.

It's almost a game created exclusively for me. Kept me entertained for a few minutes and amazed. Certainly not the hardest game I've played, but it made my brain work in a very different way. That's for sure! The subtle touches of minimalist colors, shapes, designs, and the cats, made this a memorable experience.

Monday, March 18, 2013

Nuclear Plant 2 Game Review & Walkthrough Guide

Nuclear Plant 2
Nuclear Plant 2 Logo

Play Online: Nuclear Plant 2
Developer: PPLLAAYY Games
Genre: Shooter, Upgrades

Game Review
Still remember you failed to grow a tree back in Nuclear Pant? Don't worry, you are given a second chance. PPLLAAYY is back with their Nuclear Plant series! Titled Nuclear Plant 2 where your main goal this time is the same as the previous one; As humanity is nearing its end, and it is up to you to preserve life at all costs.

You are given the same task as before but now everything is stationed on the moon. You need to grow the tree again which will eventually make the moon inhabitable with all the oxygen produced. There is a high possibility you can restart life on the moon. However, moon aliens are against it because oxygen is poisonous to them. Your focus is to fight off waves of enemies to buy yourself enough time to run the incubator and research to upgrade your skills.

Here's my two cents' worth. Nuclear Plant 2 is basically the exact same game, everything seems to have been kept the same other than a new background and power ups. What's worth mentioning is the developers have made the game slighting more challenging. An example is you can't jump over the enemies without getting hurt, and also due to slow reloading and poor accuracy in the early stages. I had to constantly buy health to stay alive. Lucky enough, Nuclear Plant 2 has Power ups like Acceleration and Freeze provides more control in battles.

Definitely a worthy sequel but lacking in something. Honestly, this game could have been so much better... Perhaps, floating on the moon or building turrets? It is a nice way to give the game longevity. ^^ I will say, more experienced players will expect more. Newer and more casual players should get better mileage from the game. All in all, you should give Nuclear Plant 2 a try in anyway.

Nuclear Plant 2 Guide
Recommended Skills Build For Nuclear Plant 2
- Science Researching +1
- Science Researching +2
- Science Researching +3
- Science Researching +5 (max)
- Money +1
- Money +2
- Money +3
- Money +5 (max)
- Reloading speed +1
- Reloading speed +2
- Reloading speed +3
- Reloading speed +5 (max)
- Shooting Accuracy +1
- Shooting Accuracy +2
- Shooting Accuracy +3
- Shooting Accuracy +5(max)
- Plant Growing Speed +1
- Plant Growing Speed +2
- Plant Growing Speed +3
- Plant Growing Speed +5 (max)
*Optional to upgrade Health Regeneration*
- Health Regeneration +1
- Health Regeneration +2
- Health Regeneration +3
- Health Regeneration +5 (max)
*Optional to upgrade Health Protection*
- Health Protection +1
- Health Protection +2
- Health Protection +3
- Health Protection +5(max)
Total Skill Points: 77 (full build) or 55 (semi-full build)

Skills Build for Nuclear Plant 2
1. Upgrade the Science Researching speed all the way first. Do not start working on the plant growing speed until all other skills are researched completely.
2. Upgrade the Money all the way.
3. Upgrade your Reloading Speed and Shooting Accuracy evenly according to your needs.
4. Upgrade Plant Growing Speed now.
5. (Optional) You can choose to upgrade your Health Protection and Health Regeneration later. You can always grab health packs at the shop.

Gun Build For Nuclear Plant 2
For full build, grab the energy gun at $150 then multi-ray gun at $3500, lastly when you have $12000 go for heavy pulsar gun. heavy pulsar gun is overpowered. Now, you can freely collect all the guns whenever you like. :)

Pro tip: My strategy for killing was to wait until the monsters are really close to me and then kill them as quick as possible and immediately afterwards hit down and shift at the same time to reload and keep upgrading. Don't hesitate to grab health packs if you need.


Friday, March 15, 2013

Fear Less! Game Review & Walkthrough Guide

Fear Less!
Fear Less Logo

Play Online: Fear Less!
Developer: Greg Lane & Anna Oliver
Genre: Distance, Upgrades

Game Review
Dear diary, I had a dream I was playing a wonderful flash game with awesome sound and perfectly fitting graphics. Unfortunately, I had to wake up... Fearless is an interesting idea and has a decent storyline for an distance flash game. The short storyline behind Fear Less is you playing as a little girl who has the same recurring dream over and over again, being chased by a fox grim reaper in a forest. It's pretty scary to have such nightmares! Therefore, clear your mind and overcome it by learning how to fear less.

It's a beautiful and enjoyable game the developers have crafted. So as she runs, the forest turns against her trying to cripple her with obstacles; Mushrooms trying to trip her, foxes start attacking her, rabbits slowing her down by skipping towards her and etc. I like how it makes sense how the game only ends once you've gotten all the medals, if you think about it. You start as a weak, mostly helpless girl with no idea what's going on, but as she goes through the nightmare again and again, she gets stronger and stronger, to the point where she's really no longer scared. She basically is being a stronger version of yourself to escape the nightmare. Here is something we can learn from!

I manage to beat the nightmare, it wasn't as difficult when it came down to it. It has some challenges but they don't take grinding, just getting a bit used to the game. Really the hardest part is to run flawlessly for 2 minutes. And the upgrade system is there to help you, it certainly adds a little replay value. I had a good time with this and am looking forward to a similar continuation of this. Keep up the good work! It makes me wonder how many foxes woke up that night after having a nightmare about strolling though a forest, minding their own business, only to be mercilessly being disemboweled by a passing girl with a red bow and a sword.

Fear Less! Guide
List of Upgrades in Fear Less!
Recover - Recover Health. Cost: 5 / 10 / 20 / 50 / 100
Health - Gain half a heart. Cost: 5 / 10 / 20 / 50 / 100
Jump - Jump higher. Cost: 5 / 10 / 20 / 50 / 100
Sword - Better sword aim. Cost: 5 / 10 / 20 / 50 / 100
Fox Ears - Foxes won't attack you. Cost: 200

Recommended Build for Fear Less!
1. Jump
2. Recover
3. Sword
4. Health
5. Repeat until you get all upgrades.
6. Fox Ears

List of Medals in Fear Less!
Death Dodger - Run 100m far.
Recurring Nightmares - Run 666m total.
The Grass is Greener - Run 500m far.
The Hardest One - Win a medal.
If You Can't Beat Em... - Buy the Fox Ears.
All of the Things - Buy all upgrades.
Traumatized - Die 10 times.
Fighting Back - Travel twice as far as your first run.
Master of Suspense - Recover from near death to full health.
Trouble With Truffles - Only take damage from mushrooms.
Like a Badger Badger - Jump over 100 mushrooms.
Mushroom Cloud - Jump over 500 obstacles total.
Out Fox - Pop 20 foxes.
Over the Moon - Pop 15 wolves.
With Her Bear Hands - Pop 10 bears.
How Could You? - Hurt an innocent bunny.
You're NOT on Fire! - Safely run past 100 fires.
Sunshine - Beat the Nightmare.
Collector - Get 15 Dream Coins in one run.
Hoarder - Get 300 Dream Coins in your bank.
All of the Money - Get 150 Dream Coins in one run.
Pacifist - Jump over an enemy.
Friend to Nature - Jump over every kind of animal.
Squat Thrusts - Jump off the screen.
Rhythm - Run 20s flawlessly.
Flow Ninja - Run 60s flawlessly.
Inception - Run 120s flawlessly.

Honestly getting all the medals are pretty straightforward but if you want to ask me which is the hardest medal to get... I personally think is to run flawlessly for 2 minutes. I would highly suggest you to get all the upgrades first before trying. Basically don't Double/Triple jump just because you can, you may need to Double/Triple jump over something and not be able to because your still in the air.

Pro-Tip: You can actually jump over enemies, if you miss on the sword bar, and avoid taking damage.

Tuesday, March 12, 2013

Cat God vs Sun King 2 Game Review & Walkthrough Guide

Cat God vs Sun King 2
Cat God vs Sun King 2 Logo

Play Online: Cat God vs Sun King 2
Developer: Nerdook
Genre: Action, Upgrades

Game Review
As soon as I saw Nerdook's name next to a game, I know I have to play it and write a game review about it. The flash game is called Cat God vs Sun King 2, apparently is a sequel of the original Cat God vs Sun King. I have never played Cat God vs Sun King yet but surprisingly, lots of comments said Nerdook took the Cat God vs Sun King 2 in a different direction.

As to what I feel about this game, I find it rather interesting. It is mainly defense based because you're playing as the Cat God who is defending himself from the tower being built. If the Sun King and its minion succeed in building its temple all the way up then you lose. You can't let it happen, so you have to destroy the Sun King and his Tower by using fireballs, a Divine Pillar of Flames, meteors, sandworms, locusts, and more! Fireballs rain down automatically following your cursor and the Divine Pillar of Flames can be activated by clicking when a fire ring is shown around your cursor.

You guys know what sucks? You are happily farming your way and maxing out all your upgrades before plowing through the levels, and then you realize... You must defeat yourself as a Sun King with 3 health bars! I got to say level 7 is the best one among all even though, it took me quite a while to defeat myself. I love replaying that because after playing as the sun emperor against my fully upgraded Cat God, I begin to realize what he feels as hundreds of his men die in vain. >:)

Nerdook, nice job as always. It's really a cool game and I like the concept. The gameplay is fluid and also addictive. After trying so hard to win this game, the ending was definitely worth the effort. I'm just saying... Some cats just want to watch the world burn.

Cat God vs Sun King 2 Guide
List of Upgrades in Cat God vs Sun King 2
Cat God
Health - Increase your starting health to 10 / 15 / 20 points. Price: 175 / 750 / 2000
Arrows - Reduces arrow speed and Archer firing rate. Price: 175 / 750 / 2000
Recharge - Recharge your Divine Pillar of Flames in 6 / 5 / 4 seconds. Price: 175 / 750 / 2000
Combos - 1 / 2 / 3 additional Coins per combo kill. Price: 175 / 750 / 2000
Scarabs - Increase the spawn rate and coin bonus of Scarabs. Price: 175 / 750 / 2000
Powers - Triggers a Scarab Power with 4 / 3 / 2 Scarabs. Price: 175 / 750 / 2000
Sandworm - Scarab Power: Summon a large sandworm to devour your enemies. Price: 200 / 800 / 2500
Locusts - Scarab Power: Each swarm eats up to three enemies. Price: 200 / 800 / 2500
Meteor - Scarab Power: Meteor now damages the building as it falls. Price: 200 / 800 / 2000
Firewall - Scarab Power: Increase duration to 4 / 5 / 6 seconds. Price: 200 / 800 / 2500
Mummies - Scarab Power: Createa total of 6 / 8 / 10 Mummies. Price: 200 / 800 / 2500
Ankh - Triggers on death: Restores 3 HP and teleports enemies away. Useable Once per game. Price: 1500

Sun King
Health - Increase Sun Emperor's starting Health to 4 / 5 / 6. Price: 175 / 750 / 2000
Offense - Increase the speed of the Sun Emperor's fireballs. Price: 175 / 750 / 2000
Defense - Increases the Sun Emperor's movement speed. Price: 175 / 750 / 2000

Enemy Codex in Cat God vs Sun King 2
Slave - The most common (and weakest) minion of the Sun King. Their bald heads allow for greater thermoregulation in the desert heat. They are decent builders, mostly due to their sheer numbers.
Soldier - With fireballs raining down constantly from the skies, they are the only ones smart enough to put a shield over their heads. But that does not actually protect them much.
Archer - Armed with a bow and seemingly limitless supply of arrows, these guys can take pot shots at the Cat God from a distance. Best to take them out early.
Priest - Selfless protectors of their fellow minions. Creates a cute little protective bubble around a random ally, which can take exactly one hit before disintegrating. Their robes are made of silky satin.
Artisan - Unlike the amateur slaves running around the place, these guys are actually trained in architecture and civil engineering. Builds three times faster than anyone else. Kill them quickly.
Priestess - Her special ability only triggers when you kill her, and make her stronger than you can possibly imagine Okay, not really. When she dies, she splits into two Ghosts.
Ghost - Half of a dead Priestess doomed to wander the temples of the Sun King until killed. On the other hand, they are immune to Locusts and Sandworms.
Jackal - Unlike all the other minions, this guys just stands still, and occasionally teleports to a random ally. When he teleports, he shoots a single arrow at Cat God. What a Jerk.
Flyer - Dreams of being a seagull, soaring high in the sky. Moves faster when ignited suicidally charging towards the Cat God. His erratic fly patterns makes him a little harder to hit.
Sun King - The big man. The head honcho. Mister numero uno. The once and future king, etc etc. Able to take multiple hits, with a chance of hurling fireballs back at the Cat God when struck.

Recommended Build for Cat God vs Sun King 2
Cat God
1. Combos
2. Recharge
3. Scarabs
4. Powers
5. Health
6. Arrows
7. Firewall
8. Sandworm
9. Locusts
10. Mummies
11. Meteor
12. Repeat!
13. Buy Ankh when you have extra money.

For Sun King battles: Aim and use the fireball to hit Scarabs to trigger power or, if you have bad aiming, use Divine Pillar of Flames to gather Scarabs. Next, remember to target the Sun King or other stronger minions in order to win. Stronger minion such as jackals or Sun King can launch projectiles like arrows and fireballs, always get rid of them as soon as possible. Don't wait until it's too late, health over money!

It's advisable to upgrade non-power based things first. Why? Because you'll use a power is only going to come up maybe once or twice a game, but that's unlikely - on average you'll use powers less than once in the beginning. As you start getting more money, upgrade Scarabs/Power and it becomes more worthwhile and cheap compared to the other upgrades!.

Sun King
1. Offense
2. Defense
3. Health
4. Repeat!

For God Cat battle: Dodge any incoming attacks to your best of your ability. The Cat God is very predictable. At any given point of time, if your minions or your fireball hits the God cat, it triggers Firewall. During this period, run to the edge and pray for Scarabs. Once Firewall is finished, aim God Cat again with your fireball. It's a cycle if you notice.

Thursday, March 7, 2013

Shotgun vs Zombies Game Review & Walkthrough Guide

Shotgun vs Zombies
Shotgun vs Zombies Logo

Play Online: Shotgun vs Zombies
Developer: pzUH
Genre: Shooter, Upgrades

Game Review
Shotgun Vs Zombies, I guess by reading the title you guys already figured out what is going on. Yes, you're right! The flash game is about a cool protagonist upgrading his sweet shotgun to kill all the cute and adorable zombies. On the last level, meet the super duper ultimate badass invincible boss and defeat him. It's not easy to be frank.

I will start off talking about my first impression towards Shotgun Vs Zombies; It reminds me closely to Stop GMO 2 quickly for some reason. Both games share great similarities in terms of graphics. I felt they looked a lot alike together with its general gameplay. If you played Stop GMO 2 before, I'm pretty sure you can adjust to Shotgun Vs Zombies easily. In the game, you will be mindlessly shooting zombies and progress by killing enough zombies. Every kill will earn you some money to upgrade your all-in-one shotgun and of course, along the way there are 8 different powerups to help you.

In my opinion, this would be a great game except for the fact that zombies carry weapons like guns or grenade launchers and they fall right above your head. It's frustrating when you find a good spot to do some killing but forced to move away after a few rounds of shooting. A little warning forehand when a zombie will drop on your head would be nice. I died countless times because a zombie dropped on my head... It can be very repetitive though, but definitely not a terrible zombie shooter. Be warned that the game contains some cartoon violence which includes blood, gore, limb, bones, skull, ribs, lungs, brains, and so on... ^^

Shotgun vs Zombies Guide
List of Upgrades in Shotgun vs Zombies
Health - Increase the player's HP by X points.
Damage - Damage per pellet increased by X points.
Accuracy - Increase the shotgun accuracy by X%.
Fire Rate - Reduce delay between each shot by X ms.
Number Of Pellets - Pellets per shot increased to X.
Ammo Capacity - The gun's magazine can store X shotshells.
Reload Speed - Reduce delay when reloading by X ms.
Bayonet - Add bayonet to the gun that will increase melee damage by X points.
Grenade Launcher - Install grenade launcher to the shotgun.
Rocket Launcher - Install rocket launcher to the shotgun.
Increndiary Pellets - Add incendiary magazine mod to the shotgun, that will do an additional damage.
Ice Pellets - Add ice magazine mod to the shotgun, Will add a chance to freeze the zombies.
Poison Pellets - Add poison magazine mod to the shotgun, will do a substantial damage over time.
Healing Pellets - Add health magazine mod to the shotgun, heals player when the bullet hit any zombies.

Recommended Build for Shotgun vs Zombies
1. Reload Speed
2. Fire Rate
3. Accuracy
4. Number Of Pellets
5. Ammo Capacity
6. Damage
7. Health
8. Healing Pellets
9. Repeat!

There is a reason why I never go for full upgrade... It is because zombies gets tougher to kill whenever you get a upgrade. To win the game, your upgrade must stick to a bare minimum. So, try not to upgrade anymore after you max out 1 to 8.

Or,

Melee Build for Shotgun vs Zombies
1. Bayonet
2. Health
3. Repeat!

Alternatively, you can one hit kill all types of zombies using melee attack by upgrading bayonet and health first. Then save up another 24k to buy all the upgrade at once upon reaching the boss level.

Monday, March 4, 2013

Battle Without End Game Review & Walkthrough Guide

Battle Without End
Battle Without End Logo

Play Online: Battle Without End
Developer: CritGame
Genre: Simulation, Upgrades

Game Review
If you are tired of wasting your time grinding in MMOs, try this flash game called Battle Without End instead. This is the most interesting idle RPG I have ever came across recently that really helps you kill some spare time. Battle Without End is a slightly more interactive type of idle game; sort of like an idle game that requires you to look after once in a while.

I have been playing the game since I discovered it. Battle Without End basically contains all the elements of an RPG game like having 5 different races to choose from, the skills that decide how powerful you are, equipped with entirely random stats, a blacksmiths system to upgrade your equipment with success rate, rebirth system where level doesn't mean everything, pet system and more. Everything you have known about RPG is now compressed into a flash simulation. You will be surprised how fun something so simple could be, especially with its easy to navigate interface.

I would say first time in my life, I have a game to leave running at night or while I am in class and still getting the feeling of achievement without the time dedication that traditional MMOs requires. I love this concept! It's a pretty addictive game in my opinion. This one has kept me hooked and kept me in it from the start, not just because of the incredible amount of hours I can put into it, but most importantly the developer is actively improving the game by updating the content and listening to what the players have to say or suggested. In other words, this game just getting better and better! Overall, Battle Without End is kinda slow enough to feel like an RPG, but fast enough to where you feel like you're getting somewhere.

I have suggested this game to a couple of my friends in my school, and everyone loves it! Now, I'm showing off my +15 Legendary items where most of them are still stuck at +11 Perfect. I am way ahead of them! ^^

Battle Without End Guide
List of Stats in Battle Without End
Str - Your physical strength. Increases base attack.
Dex - Dexterity is also your agility, or how nimble you are. It's the fine motor skills needed to fire weapons like bow and affects your balance.
Int - Your rational capability. Adds damage to Magical Skills, also increase the Chance of Skill Use.
Will - Your mental prowess and determination. The more Will you have, the better you can survive dangerous situations. Affects the player's Critical Hit Rate.
Luck - A mysterious and inexplicable phenomena that helps you. The more Luck you have, the more often good things happen to you. Affects the player's Critical Hit rate.
AP - Ability Points, or AP, are required to rank up skills.
Atk - The amount of damage you deal to enemies when you attack them with physical weapons like swords and bows.
Bal - Balance. The likelihood that your attacks will deal damage close to the max damage you are capable of. The more Balance you have, the higher the chance. Balance is affected by Dexterity and skill ranks.
Crt - The chance that an attack you deal will inflict deadly damage to your enemies. Your Critical rate is affected by your Luck and Will.
Crt.M - Critical multiplier is the number you multiply when determining critical hit damage!
Def - Defense. The amount of damage you absorb when you're hit by a physical attack. The more Defense you have, the less damage you take.
Prt - Protection. Reduces all damage received by %. It also reduces Critical Hits received.
Prt.I - How much of monsters protection you ignore. The more you ignore the more damage you deal!
CP - Combat Power is the value that determines how strong a player is.

List of Skills in Battle Without End
Smash (Melee)
Rank F
When skill is active:
- Damage 200%

Rank 1
When Skill is active:
- Damage 500%, Str + 8, Will + 8

Counterattack (Melee)
Rank F
When Skill is active:
- Counter 50% oppenent's + 100% user's dmg
- Fixed Crit. + 5%
- Mana cost: 5, dex + 1

Rank 1
When Skill is active:
- Counter 200% oppenent's + 150% user's dmg
- Fixed Crit. + 10%
- Mana cost: 20, dex + 15

Defence (All)
Rank F
When skill is active:
- Defence + 20
- Protection + 5
- Protection*1.1, HP + 2, Defence + 1

Rank 1
When skill is active:
- Defence + 65
- Protection + 30,
- Protection*2, HP + 41, Defence + 15

Mirage Missile (Ranged)
Rank F
- Damage: 100%
- Debuff: Posion (Cause 4 + Will*0.05 damage per turn, can be stacked)
- Mana cost: 6, dex + 1

Rank 1
- Damage: 200%
- Debuff: Posion (Cause 26 + Will*0.7 damage per turn, can be stacked)
- Mana cost: 15, dex + 23, int + 14

Life Drain (Melee)
Rank F
- Damage: 100% + Str*0.1%
- Effect: Steal 30% of the damage
- Mana cost: 10, Str + 1

Rank 1
- Damage: 100% + Str*0.75%
- Effect: Steal 100% of the damage
- Mana cost: 35, Str + 29, HP + 30

Corrosive Shot (Ranged)
Rank F
- Damage: 100%
- Debuff: Corrosion (Reduce 1 + Dex*0.01 pro. of target, can be stacked)
- Mana cost: 10, Dex + 1

Rank 1
- Damage: 200%
- Debuff: Corrosion (Reduce 3 + Dex*0.03 pro. of target, can be stacked)
- Mana cost: 25, Dex + 52

Firebolt (Magic)
Rank F
- Damage: 7-25
- Mana cost: 10, Int + 1

Rank 1
- Damage: 60-120
- Mana cost: 30, Int + 52

Icebolt (Magic)
Rank F
- Damage: 10-20
- Mana cost: 10, Int + 1

Rank 1
- Damage: 70-80
- Mana cost: 20, Int + 52

Lightning Bolt (Magic)
Rank F
- Damage: 1-40
- Mana cost: 10, Int + 1

Rank 1
- Damage: 40-150
- Mana cost: 25, Int + 52

Fireball (Magic)
Rank F
- Damage: 32-80
- Debuff: Burn (Cause Int*0.2 damage per turn, can be stacked)
- Mana cost: 40, Int + 3

Rank 1
- Damage: 320-480
- Debuff: Burn (Cause Int*1 damage per turn, can be stacked)
- Mana cost: 100, Int + 64, Str + 12

Ice Spear (Magic)
Rank F
- Damage: 80-88
- Debuff: Frozen (5% + Int*0.02% chance to stun target for 1 turn)
- Mana Cost: 30, Int + 1

Rank 1
- Damage: 160-240
- Debuff: Frozen (15% + Int*0.1% chance to stun target for 1 turn)
- Mana Cost: 70, Int + 29, MP + 30

Thunder (Magic)
Rank F
- Damage: 16-106
- Effect: Ignore 5 + Will*0.02 pro. of target
- Fixed Crit. + 5
- Mana cost: 45, MP + 5, Will + 1

Rank 1
- Damage: 160-880
- Effect: Ignore 15 + Will*0.1 pro. of target
- Fixed Crit. + 15
- Mana cost: 120, MP + 90, Will + 29

Mana Shield (Magic)
Rank F
- Effect: Every mana can absorb 0.5 + Int*0.002 damage from target (30% of damage at most)
- Mana cost: 5, MP + 2

Rank 1
- Effect: Every mana can absorb 1.5 + Int*0.01 damage from target (95% of damage at most)
- Mana cost: 15, MP + 50, Int + 11

Combat Mastery (Melee)
Rank F
- HP + 10, Str + 1
Using Melee Weapon:
- Att.Max + 1, Balance + 1

Rank 1
- HP + 150, Str + 42, Dex + 10
Using Melee Weapon:
- Att.Min + 8, Att.Max + 18, Balance + 15

Critical Hit (All)
Rank F
- Will + 3, + Cri.Mul + 50

Rank 1
- Will + 45, + Cri.Mul + 150

Magic Mastery (Magic)
Rank F
- MP + 10

Rank 1
- MP + 150, Int + 17

Blacksmithing (All)
Rank F
While Strengthen Equip:
- Success Rate + 0%
- Dex + 1, Int + 1

Rank 1
While Strengthen Equip:
- Success Rate + 14%
- Won't disappear before + 7
While Fail:
- 50% stay the same.
- Dex + 21, Int + 21

Range Mastery (Ranged)
Rank F
- Dex + 2
Using Ranged Weapon:
- Att.Max + 1, Balance + 1

Rank 1
- Dex + 50, Str + 6, Will + 10
Using Ranged Weapon:
- Att.Min + 10, Att.Max + 25, Balance + 15

List of Title in Battle Without End
The Beginner - Welcome to the game world. Protection + 1, Luck + 5
The Reborn - Rebirth After reaching age 20+. Str + 6, Int + 6, Dex +6, Will + 6, Luck + 6
The Adult - Become 18 years old. Will + 15, Dex + 3, Luck - 5
The All-Knowing - Character age is 30 or older. Int + 20, Int x1.1, Dex + 20, Will - 30, HP - 5, MP - 5
The Old - Character is 40 or older. Int + 35, Int x1.2, Dex + 10, Will - 40, Str - 5, HP - 10, MP - 10
Who Reached Lv 50 At Age 10 - Reach level 50 at age 10. Str + 20, Str x1.05, Will + 10, Will x1.05, Int - 20, Dex - 20, Luck + 10
The Wise - Level up with Int equal to or over 200. Int + 20, Int x1.1
The Strong - Level up with Str equal to or over 200. Str + 20, Str x1.1
The Skillful - Level up with Dex equal to or over 200. Dex + 20, Dex x1.1
The Tough - Level up with Will equal to or over 200. Will + 20, Will x1.1
The Lucky - Level up with Luck equal to or over 200. Luck + 20, Luck x1.1
The Beginner Forger - Acquire an equipment with level 5+. Str + 10, Luck + 10, Int - 10, Dex - 10
The Advanced Forger - Acquire an equipment with level 8+. Str + 15, Str x1.05, Luck + 10,
Luck x1.05, Int - 10, Int - x0.95, Dex - 10, Dex - x0.95
The Expert Forger - Acquire an equipment with level 12+. Str + 20, Str x1.1, Luck + 20, Luck x1.1, Int - 20, Int - x0.9, Dex - 20, Dex - x0.9
The God Blessed - Acquire an equipment with level 15+. Str + 30, Str x1.2, Luck + 30, Luck x1.2, Int - 30, Int - x0.8, Dex - 30, Dex - x0.8
Who Experienced Death - Endure a fatal attack (500+ damage) from any monster. HP + 50, HP x1.05, Protection +5, Int - 30, Dex -30
Who Transcended Death - Endure a fatal attack (1000+ damage) from any monster. HP + 80, HP x1.1, Protection +8, Protection x1.05, Int - 20, Dex -20
The Breaker - Deal (500+ Damage) to any monster in one attack. Str + 20, Str x1.05, Attack + 10, Int - 30, Luck - 20
The Terminator - Deal (1000+ damage) to any monster in one attack. Str + 30, Str x1.1, Attack + 20, Attack x1.05, Int - 20, Luck - 15
The Killer - Deal 100,000 damage in total. HP + 30, HP x1.05, Defence + 10, Defence x1.05
The Warlord - Deal 1,000,000 damage in total. HP + 50, HP x1.1, Defence + 15, Defence x1.1
The Boss Slayer - Defeat 100 bosses. Pro.Ignore + 5, Pro.Reduce + 3
The Butterfingers - Fail to strengthen equipment 4 times in a row. Protection + 10, Dex - 20, Luck - 20
The Weakness Discoverer - Critical hit 7 times in a row. Crit + 20, Crit x1.1, Cri.Mul + 30, Cri.Mul x1.05
The Elemental Apprentice - Acquire rank 1 in Icebolt, Firebolt, and Lightning Bolt and Thunder. MP + 200, MP x1.2, Int + 50, Int x1.2, Magic Attack +10, Magic Attack x1.1, Str - 20, Str - x0.8, Hp - 30, HP - x0.9
The Elemental Master - Acquire rank 1 in Ice Spear, Fireball, and Thunder. MP + 200, MP x1.2, Int + 50, Int x1.2, Magic Attack + 15, Magic Attack x1.15, Str - 30, Str - x0.7, HP - 60, HP - x0.8, Dex - 30, Dex - x0.9, Protection + 3
The Sniper - Acquire rank 1 in Range Master, Mirage Missile, and Corrosive Shot. Dex + 30, Dex x1.2, Crit +20, Crit x1.2
The Master of Blacksmithing - Rank 1 Blacksmithing. HP - 30, MP - 30, Dex + 30, Will + 10, Luck + 20, Luck x1.1
The Combat Master - Rank 1 Combat Mastery. HP + 50, Attack x1.2, Str + 20, Int - 20, Int - x0.8, Luck - 20
The Master of Counter - Rank 1 Counterattack. MP - 30, Str - 20, Int + 20, Dex + 20, Dex x1.1
The Master of Critical Hit - Rank 1 Critical Hit. HP + 30, Dex - 10, Dex - x0.9, Protection - 5, Will + 30, Will x1.2, Cri.Mul + 50
The Master of Defense - Rank 1 Defense. HP + 100, HP x1.1, Defence + 20, Protection + 10, Int - 10, Int - x0.9, Luck - 10
The Master of Firebolt - Rank 1 Firebolt. MP + 30, MP x1.1, Int + 15, Int x1.1, Str - 10, Str x0.9, Dex + 15, Luck - 10
The Master of Icebolt - Rank 1 Icebolt. MP + 20, MP x1.1, Int + 15, Int x1.1, Str - 20, Str x0.9, Dex + 15
The Master of Lightning Bolt - Rank 1 Lightning Bolt. MP + 30, MP x1.1, HP - 30, HP - x0.9, Int + 15, Int x1.1, Str +10, Luck - 10.
The Magic Master - Rank 1 Magic Mastery. MP + 50, MP x1.1, Magic Attack +5
The Master of Smash - Rank 1 Smash. Str + 20, Str x1.2, Dex - 20, Luck + 20, Protection - 10
The Master of Range - Rank 1 Range Mastery. Dex + 30, Dex x1.2, Str - 25, Str - x0.9, Will - 30, HP + 25
The Master Mirage Missile - Rank 1 Mirage Missile. Dex + 20, Dex x1.1, Int + 25, Str - 20, Will - 15, MP + 30
The Master of Corrosive - Rank 1 Corrosive Shot. Dex + 35, Dex x1.3, Will + 25, Str - 20, Str - x0.8, HP - 35, MP + 50
The Master of Fireball - Rank 1 Fireball. MP + 30, MP x1.2, Int + 15, Int x1.2, Str + 10, Str x1.1, Will - 10, Will x0.08, Dex - 20, Luck -20
The Master of Ice Spear - Rank 1 Ice Spear. MP + 30, MP x1.2, Int + 25, Int x1.3, Str - 20, Str - x0.8, Hp - x0.9, Dex +25, Luck + 20
The Master of Thunder - Rank 1 Thunder. MP + 30, MP x1.2, Int + 15, Will + 30, Will x1.2, Str - 15, Str x0.8
The Mana Shield Master - Rank 1 Mana Shield. MP +50, MP x1.2, Int + 25, Str - 10, Str - x0.9
The Life Drain Master - Rank 1 Life Drain. HP + 50, Hp x1.2, Str + 25, Str x1.1, Int - 20, Int - x0.8, Luck -20

Recommended Skill Build for Battle Without End
- Blacksmithing (Once you reach Blacksmithing Lv9, you should be able to
actually start crafting items. Keep all the high Luck Item)
- Combat Mastery
- Life Drain
- Smash
- Counter Attack
- Critical Hit
- Defense (Once you maxed defense, You can start collect Int Items)
- LightningBolt
- Thunder
- Magic Mastery
- Icebolt
- Ice Spear
- Firebolt
- Fireball
- Mana Shield (Once you maxed defense, You can start collect Dex Items)
- Range Mastery
- Mirage Missile
- Corrosive Shot

Recommended Title for Battle Without End
For Melee & Ranged User
1. The Combat Master
2. The Terminator
3. The Killer

For Magic User
1. The Master of Ice Spear
2. The Master of FireBolt
3. The Wise

Battle Without End Walkthrough
When you start off you will need to pick a races. There are 5 different races mainly Human, Elves, Giant, Undead and Dwarves. Human have best starting stats for caster, while Elves best for bow/crossbow users. Giants best for two-handed weapons. Undead for people who like to critical, balance with all type of weapons. Dwarves not much for stats but lucky, maybe good for finding better loot. I prefer going for Giant since you have no strong magic in the beginning, a high damage character is recommended. Then select the oldest Age, because at age of 20 you can rebirth which will allow you to keep your skills, skill points (AP), equipment, inventory, and gold but will reset your level so you can gain AP much much faster so do it as soon as you can! The lower the age you pick the more stats you gain per level but its such a slight amount that it wont matter much unless you plan to go for lv 40+.

For your information, I started as a magic user at first but the spell damage doesn't seem to scale hardly at all with Int and none of the gear comes innately with any magic attack value so, my rank 1 spells eventually were doing consistently less damage than my basic attack. It's also far less than my unleveled Smash, both of which cost me little Mana to use. Don't be discouraged! I can be wrong. :) If you insist or you like being a magic user, I suggest to keep a full set of Str items and full set of Int items so you can interchange whenever you like. Feel free to explore the map too and try to get a pet as soon as possible. It will speed up your game drastically.

Pro-Tip: Luck is the only important stat is the entire game because it increase the % of blacksmithing. In order to win you need to stack hundreds of luck until it's ridiculously high. After about two days of playing you should be in the 1000-1600 enemy CP range, with maxed blacksmithing. Now start looking for rings/necklaces with +luck. Get your luck stacked as high as possible. Eventually you will advance to where you are finding +50-75 luck items, keep those! You will hit the tipping point where you can get maxed equipment without breaking it fairly easy. Be reminded that you can filter the items you want under the options tab, for example if I only want rings and necklaces then just deselect everything other than rings and necklaces.

Lastly to fight ???, you will need to have high Critical and Critical Multiplier; Only Dagger and One handed Melee weapon fulfill the criteria. Max out your weapons first then equipments... Now with a near complete or full set of set of equipment, set your skills to defense, smash, counterattack and life drain. Congratulations! You have beat the game, now try PVP. :)

Friday, March 1, 2013

Steampunk Tower Game Review & Walkthrough Guide

Steampunk Tower
Steampunk Tower Logo

Play Online: Steampunk Tower
Developer: Dreamgate Company
Genre: Defense, Upgrades

Game Review
Usually in typical tower defense, you build guns and weapons standing by the side of the road. This kind of layout is terrible because you have little room for flexibility and require advance planning to finish the game. Personally I didn't think the genre had much left to offer but Dreamgate Company, have brought it back with a twist. Introducing one tower defense called Steampunk Tower. Something very rare in this time and age...

Steampunk Tower is quite different than usual. You start off by clicking the purchase arrow to buy your lethal cannons, then drag it to one of the platforms on either side of the tower. A cannon in the center of the tower won't fire, so don't do it. If you're not satisfied about the positioning or need a change in strategy? Simply rebuild your tower by moving the cannons around. There will be times where you calls for desperate measures. "The Eye" is your ultimate weapon that shoots accumulated steam under great pressure for a short while. It basically incinerate enemies.

Each cannon spends ammunition. Therefore, can only carry a limited amount of ammo which is represented by a yellow bar. Once emptied, it'll reload itself but I suggest you dragging it back into the tower as it reload faster. The blue bar is your experience bar; Your cannons are ready for an upgrade whenever its full. As you might expect, each level gets more difficult, introducing more and more enemy types, so you'll really want to not only figure out what weapons work best in any situation. It will help you earn all three stars on each level to spend on the skill tree. You can even replay levels you've already beaten in challenging mode to earn more stars, but they are not that easy.

Overall, it is a modern take on a "Tower Defense" game and keeps you interested while playing. The interchangeable tower encourages a little more strategy when moving your cannons around. The steampunkness fits perfectly and the nostalgic music sends me into a world of marvel. Very refreshing indeed... I definitely would love to see a sequel, or even an updated, more in depth version of this game. :)

Steampunk Tower Guide
List of Skill Upgrades in Steampunk Tower
Tower Upgrades
Economy - + $1000 at the beginning. Cost: 2 Stars
Reloading Speed - 20% less time reloading cannons. Cost: 2 Stars
Soldiers Training - 10% more exp. for cannons. Cost: 2 Stars
Rebels Funding - 10% more money from enemies. Cost: 4 Stars
"The Eye" - 20% less recharge time of "Eye" Cost: 4 Stars

Machinegun Upgrades
Ballistics - + 10 Firing range. Cost: 1 Star
Steel Heart - + 2% Chance of Critical hit. Cost: 2 Stars
Fire Heart - + 3% Chance of fire-setting. Cost: 3 Stars
New Bullets - + 20% Damage. Cost: 4 Stars
Max. Firing Speed - + 20% Firing Speed. Cost: 4 Stars

Heavygun Upgrades
Capacity - +5 Shells. Cost: 1 Star
New Shape - + 10 Firing range. Cost: 2 Stars
Shrapnel - + 20% Splash damage. Cost: 3 Stars
Thermite - + 10% Chance of fire-setting. Cost: 4 Stars
Trotly - + 15% Damage. Cost: 4 Stars

Lighning Upgrades
Current Intensity - + 10% Damage. Cost: 2 Stars
Calibration - + 20% Firing Speed. Cost: 2 Stars
Electric Shock - + 5% Shock. Cost: 3 Stars
Death to Many - + 1 chains in lightning. Cost: 3 Stars
Death to All - + 1 chains in lightning. Cost: 4 Stars

Saw Upgrades
Serial Production - Minus 10% cost to buy the first Saw. Cost: 2 Stars
More Saws - + 5 Shells. Cost: 2 Stars
New Mechanisms - + 20% Firing Speed. Cost: 3 Stars
Sharpening - + 5% Chance of Critical hit. Cost: 3 Stars
New Saw - + 15% Damage. Cost: 4 Stars

List of Cannons in Steampunk Tower
Machine Gun
Wasp 1 (Tier 1) - Attack: 4 - 7, Fire Rate: Fast, Ammo: 60, Distance: Short, Cost: 7000
Wasp 2 (Tier 2) - Attack: 7 - 11, Fire Rate: Fast, Ammo: 70, Distance: Short, Cost: 11000
Locust (Tier 3) - Attack: 8 - 13, Fire Rate: Fast, Ammo: 70, Distance: Short, High firing Speed, Cost: 22000
Desert Locust (Tier 4) - Attack: 15 - 20, Fire Rate: Fast, Ammo: 70, Distance: Short, Max firing speed, Cost: 30000
Hornet (Tier 3) - Attack: 15 - 20, Fire Rate: Fast, Ammo: 80, Distance: Average, High damage & fire-setting, Cost: 20000
Red Hornet (Tier 4) - Attack: 25 - 30, Fire Rate: Fast, Ammo: 90, Distance: Average, High damage & fire-setting, Cost: 28000

Heavy Gun
Axe (Tier 1) - Attack: 8 - 14, Fire Rate: Slow, Ammo: 30, Distance: Short, Cost: 10000
War Axe (Tier 2) - Attack: 20 - 35, Fire Rate: Slow, Ammo: 35, Distance: Short, Cost: 15000
Arrow (Tier 3) - Attack: 45 - 80, Fire Rate: Slow, Ammo: 40, Distance: Average, High damage, Cost: 26000
Lance (Tier 4) - Attack: 70 - 100, Fire Rate: Average, Ammo: 50, Distance: Long, High damage at long range, Cost: 35000
Mace (Tier 3) - Attack: 30 - 55, Fire Rate: Average, Ammo: 40, Distance: Average, Blast wave, Cost: 28000
Hammer (Tier 3) - Attack: 50 - 75, Fire Rate: Average, Ammo: 50, Distance: Long, Deadly blast wave, Cost: 38000

Lightning
Thunder (Tier 1) - Attack: 6 - 10, Fire Rate: Average, Ammo: 30, Distance: Average, Cost: 8000
Thunderstorm (Tier 2) - Attack: 10 - 20, Fire Rate: Average, Ammo: 35, Distance: Average, Cost: 14000
Hurricane (Tier 3) - Attack: 28 - 38, Fire Rate: Average, Ammo: 45, Distance: Average, More chains, Cost: 24000
Tornado (Tier 4) - Attack: 40 - 55, Fire Rate: Average, Ammo: 50, Distance: Average, More chains, Cost: 32000
Tempest (Tier 3) - Attack: 25 - 35, Fire Rate: Average, Ammo: 40, Distance: Average, Chance of shock, Cost: 25000
Blizzard (Tier 4) - Attack: 38 - 48, Fire Rate: Average, Ammo: 45, Distance: Average, High chance of shock, Cost: 33000

Launcher
Claw (Tier 1) - Attack: 12 - 19, Fire Rate: Slow, Ammo: 25, Distance: Average, Cost: 9000
Fang (Tier 2) - Attack: 28 - 38, Fire Rate: Slow, Ammo: 30, Distance: Long, Cost: 13000
Leopard (Tier 3) - Attack: 50 - 67, Fire Rate: Slow, Ammo: 40, Distance: Long, High firing speed, Cost: 22000
Guepard (Tier 4) - Attack: 68 - 80, Fire Rate: Average, Ammo: 45, Distance: Long, Very high firing speed, Cost: 30000
Tiger (Tier 3) - Attack: 62 - 78, Fire Rate: Slow, Ammo: 45, Distance: Long, High damage, Cost: 25000
Lion (Tier 4) - Attack: 75 - 110, Fire Rate: Slow, Ammo: 45, Distance: Long, Max damage, Cost: 33000

List of Enemies in Steampunk Tower
Infantry
Soldier - Life: 10, Armor: Low, Attack: 1 - 4, Speed: Fast
Steam Soldier - Life: 50, Armor: Medium, Attack: 3 - 5, Speed: Average

Motorized
Monocycle - Strength: 20, Armor: Low, Attack: 10 - 15, Speed: Fast
Tanket - Strength: 70, Armor: Medium, Attack: 4 - 9, Speed: Average
Armored Car - Strength: 100, Armor: Medium, Attack: 8 - 16, Speed: Fast

Tank Forces
Tank - Strength: 250, Armor: Medium, Attack: 18 - 24, Speed: Average
Armored Tank - Strength: 300, Armor: Medium, Attack: 16 - 22, Speed: Average
Grand Car - Strength: 900, Armor: High, Attack: 20 - 40, Speed: Slow
The Boss - Strength: 6666, Armor: High, Attack: 30 - 45, Speed: Slow

Prototype
Walker - Strength: 700, Armor: High, Attack: 15 - 30, Speed: Slow
Grand Walker - Strength: 4000, Armor: High, Attack: 20 - 35, Speed: Slow

Air Forces
Parachutist - Strength: 10, Armor: Low, Attack: 1 - 4, Speed: Fast
Airplane - Strength: 20, Armor: Low, Attack: 0.2 - 0.4, Speed: Fast
Helicopter - Strength: 100, Armor: Medium, Attack: 1 - 4, Speed: Average
Airship - Strength: 50, Armor: Low, Attack: 2 - 3, Speed: Slow
Balloon - Strength: 50, Armor: Low, Attack: 5 - 7, Speed: Fast
Parachutist - Strength: 3800, Armor: Gigh, Attack: 15 - 20, Speed: Slow

Steampunk Tower Walkthrough
Recommended Skill Upgrades Build #1
1. Economy
2. Ballistics
3. Reloading Speed
4. Soldier Training
5. Steel Heart
6. Rebel Funding
7. Fire Heart
8. New bullets
9. Max. Firing Speed
10. Current Intensity
11. Calibration
12. Electric Shock
13. Death to Many
14. Death to All
15. "The Eye"

Recommended Skill Upgrades Build #2
1. Economy
2. Reloading Speed
3. Soldiers Training
4. Rebels Funding
5. Current Intensity
6. Calibration
7. Electric Shock
8. Death to Many
9. Death to All
10. Serial Production
11. More Saws
12. New Mechanisms
13. Sharpening
14. New Saw
15. "The Eye"

Stage 1: Follow Skill Upgrades Build #1, build all Machine Guns.
Stage 2: Follow Skill Upgrades Build #1, build all Machine Guns.
Stage 3: Follow Skill Upgrades Build #1, build all Machine Guns.
Stage 4: Follow Skill Upgrades Build #1, build all Machine Guns.
Stage 5: Follow Skill Upgrades Build #1, build all Machine Guns.
Stage 6: Follow Skill Upgrades Build #1, build 2 Lightnings and 6 Machine Guns.
Stage 7: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 8: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 9: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 10: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 11: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 12: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 13: Follow Skill Upgrades Build #1, build 2 Lightnings and 8 Machine Guns.
Stage 14: Follow Skill Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.
Stage 15: Follow Skill Upgrades Build #2, build 4 Saw Launcher and 6 Lightnings.

Perferred Guns Upgrades
Machine Gun: Wasp 1 > Wasp 2 > Hornet > Red Hornet
Lightning: Lightning > Thunderstorm > Hurricane > Tornado
Saw Launcher: Claw > Fang > Leopard > Guepard

Skill Upgrades Build #1 focus on playing Machine Guns and Lightnings. I find it most effective to clear from stage 1 to stage 13 pretty easily with 3 stars. I have tested it and should work fine. Keep this in mind that you always have to upgrade your Machine Guns first then Lightnings because you want your Machine Guns to do as much damage as possible. Use "The Eye" when you think your guns cannot handle or multiple guns are reloading during fights.

After clearing stage 13, it's time to change strategy. Now, reset and follow Skill Upgrades Build #2 because most enemies in stages 14 and 15 are armored tanks and prototypes. They are strong and tanky... The only effective weapon available to slice through them is Saw Launchers. Lightning have the ability to stun enemies which is perfect for Saw Launchers to do more damage.

Pro-Tip: Whenever you upgrade your gun, it will automatically reload the ammo fully. So, it is recommended to upgrade those guns with low ammo first. This will help you save a little waiting time.

==Anonymous's Guide on Steampunk Tower==
Try pairing up appropriate towers with each other to make up for each others' weaknesses. Heavy Gun and Lightning work well together because lightning provides excellent air cover that heavy guns lack, and heavy guns are effective against all ground units when upgraded, though I was not a big fan of heavy guns. Saws and Machine Guns work well together because machine guns possess the rapid fire needed to kill swarms of enemies, and both are decent vs air.

I've tested out all the levels in order (from 1-15) using different combos of towers, or even 1 single tower. I usually do not use more than 2 per stage b/c that spreads the upgrades thin. When I say "works," I mean getting 3 stars. Here's what I found:
Mass lightning: Works on every stage that does not have Grand Walkers. Their stun ability gives them decent chance against grand tanks and walkers.
Mass Machine Guns: Works on every stage that does not have Grand Walkers, although I did pull off 3 stars when I upgraded them all to Red Hornet (Path 2).
Mass Saws: Works on every stage except the first one. this surprised me, because having 5 Saws on each side takes away their weakness of slow firing rate b/c you have a lot of them firing at once. Saws would be imbalanced if they fired a little faster.

The best combo I found was Saw and Lightning, usually 6 Saws, 4 Lightning. Lightning shreds all air and weak ground units and can stun big targets, while Saws deal with the big targets. You don't even need to steam strike on most levels if you use this strategy.