Showing posts with label Shooter. Show all posts
Showing posts with label Shooter. Show all posts

Thursday, May 7, 2015

Family Rush Walkthrough Guide

Family Rush
Castle Knight Logo

Play Online: Family Rush
Developer: Denis Vasilev
Genre: Shooter, Upgrades

Family Rush Guide
List of Upgrades in Family Rush
Daddy - Daddy is a universal soldier. He has a rapid-firing gun. It quickly damage all types of enemies.
Health
Cost: 10 / 50 / 200 / 500 / 1000 / 2000
Damage
Cost: 10 / 50 / 200 / 700 / 2000 / 5000

Mother - Mother has surface-to-air missile launcher. It is a very powerful weapon, but attacks flying monsters only.
Health
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Damage
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Grandma - Grandma has a cat with explosives. Radio controlled cat destroys ground enemies.
Health
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Damage
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Grandpa - Grandpa is an old sniper, he shoots slowly but very effective.
Health
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Damage
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Sparky - Sparky is a medic dog, it treats wounded members of family.
Health
Cost: 200 / 500 / 800 / 900 / 1000 / 2000
Damage
Cost: 200 / 500 / 800 / 900 / 1000 / 2000

Recommended Build for Family Rush
Priorities
1. Daddy
2. Mother
3. Grandpa
4. Sparky
5. Grandma

Upgrades (Any Character)
1. Health
2. Damage
3. Health
4. Damage
5. Health
6. Damage
7. Damage
8. Damage
9. Damage
10. Health
11. Health
12. Health

Family Rush Walkthrough
Family Rush is a short and sweet little flash game. Beat it in about 30 minutes, pretty straightforward. All you need do is focus your hard earned coins on getting 3 Health upgrades first then all on the damage. It will be an easy win without much struggle. I didn't even need to max all the characters to win. Upgrade Daddy, Mother, Grandpa, Sparky and Grandma accordingly first. The Daddy and Grandpa are the only two mouse controlled characters, the rest all controlled by computer. So during the gameplay, try to shoot the enemies that appear first with your mouse controlled characters. These enemies will tend to do damage to your characters if you don't kill them within a certain number of seconds. And during boss fight, the boss can summon his creatures. Always clear these enemies first as they will soon cluster and do damage to your characters fairly quickly with no mercy. You will not have enough time to response after they start to attack you.

Thursday, April 2, 2015

Air War 1941 Game Review & Walkthrough Guide

Air War 1941
Air War 1941 Logo

Play Online: Air War 1941
Developer: Daniil Naletov
Genre: Shooter

Game Review
The open skies are your battlefield in this scrolling shooter game. Pilot your fighter plane in Air War 1941 as you engage enemy aircraft in thrilling dog fights, and do everything to control your jet plane. This is a real war, so you must be very attentive and careful; One mistake, and you are dead! Collect coins and medals which you can use to upgrade your plane with new weapons and abilities. win the battle for air superiority.

Air War 1941 is pretty challenging game featuring 10 increasingly challenging levels, I have to admit. This was pretty good for the most part. The controls were smooth and the artwork was good for what it was trying to go for. My only real complaint is the amount of enemies. If this was trying to be a bullet hell game, then I would suggest redoing the coin system, so that they are dropped most by enemies and not the other way around. Or at least add a survival feature and more upgrades. Currently, you spend more time dodging bullets than killing planes because your attack isn't sufficient enough. Other than that, a good game you can complete in less than half hour.

Air War 1941 Guide
List of Upgrades in Air War 1941
Weapon - Increase the number of bullets at the shot.
Cost: 0 / 70 / 450 / 800
Life - Adds a unit of health.
Cost: 0 / 120 / 300 / 450
Regeneration - Health restores faster.
Cost: 0 / 20 / 80 / 120
Explosion - Bullets scatter around the unit.
Cost: 0 / 100 / 250 / 500
Rocket - Shooting missiles at enemies.
Cost: 0 / 100 / 250 / 500

Recommended Build for Air War 1941
1. Regeneration
2. Weapon
3. Explosion
4. Rocket
5. Life
6. Repeat! :D

Air War 1941 Walkthrough
Air War 1941 is mostly about dodging enemy's bullets and then finish off the planes with your bullets. It can be quite challenging at times until you get some upgrades, especially once you've gotten Explosion and Rocket upgrades! The game should start feeling a little manageable and easier to complete. Try to spam your explosions as frequent as possible because it has low cooldown. For rockets, I will save it when there is a cluster of planes you can't handle. It's important that you pick up all the powerups, but do not be over excited and soak up too much damage. It is not worth it and die! It just wasting your effort. Slowly and steady, keep a good lookout for bullets then pick up the powerups.

Thursday, March 12, 2015

Rage Zombie Shooter Walkthrough Guide

Rage Zombie Shooter
Rage Zombie Shooter Logo

Play Online: Rage Zombie Shooter
Developer: Nayata
Genre: Action, Shooter

Rage Zombie Shooter Guide
List of Items in Rage Zombie Shooter
Weapon
Glock
Damage: 15, Reload: 16, Cost: 0
Shotgun
Damage: 10, Reload: 40, Cost: 100
M16
Damage: 15, Reload: 10, Cost: 200
FAMAS G2
Damage: 20, Reload: 10, Cost: 500
Barret M80
Damage: 65, Reload: 45, Cost: 750
FN Tactical
Damage: 22, Reload: 8, Cost: 800
Ion Shotgun
Damage: 15, Reload: 40, Cost: 900
Plasma Guns
Damage: 30, Reload: 8, Cost: 1000
Plasma Rifle
Damage: 30, Reload: 8, Cost: 3000

Armor
Light Armor I
Armor Points: 5, Cost: 0
Light Armor II
Armor Points: 15, Cost: 200
Heavy Armor I
Armor Points: 20, Cost: 300
Heavy Armor II
Armor Points: 30, Cost: 400
Tactical Armor I
Armor Points: 35, Cost: 500
Tactical Armor II
Armor Points: 40, Cost: 600

List of Skills in Rage Zombie Shooter
Increase Damage - Rank: 5
Increase Health - Rank: 5
Chance to Critical Hit - Rank: 3
Increase Shooting Speed - Rank: 1
Increase Movement Speed - Rank: 2
Chance to Block Enemy Attack - Rank: 1
Chance to Resurrect After Death - Rank: 1
Increase Reward - Rank: 1
Increase Chance to Bonus Drop - Rank: 1

Recommended Build for Rage Zombie Shooter
Weapon
1. Glock
2. M16
3. Fn Tactical
4. Plasma Guns
5. Unlock any other weapon you want! :)

Armor
1. Light Armor I
2. Heavy Armor I
3. Tactical Armor II
4. Unlock any other armor you want! :)

Skills
1. Increase Reward
2. Increase Shooting Speed
3. Chance to Resurrect After Death
4. Increase Chance to Bonus Drop
5. Increase Health
6. Increase Damage
7. Chance to Block Enemy Attack
8. Chance to Critical Hit
9. Increase Movement Speed

Rage Zombie Shooter Walkthrough
Killing zombies could not have been more entertaining than this. They will approach you from all directions and will increase in numbers if you don't kill them with the first shot. With 24 levels you can collect a lot of experience points which you can use to increase damage, health, chance to critical hit, shooting speed and movement speed. To win this game, you just have to dodge and avoid getting chase by the zombies. Circle around randomly and bewares of clustering, do not be over zealous to collect the drops. From what I know, Plasma Guns and Plasma Rifle have pretty simple stats, but I prefer using Plasma Guns then Plasma Rifle. Plasma Guns seems to shoot more bullets than Plasma Rifle, that's how I feel, but you still can win with Plasma Rifle. Definitely no problem!

Saturday, December 6, 2014

Bloody Night Walkthrough Guide

Bloody Night
Bloody Night Logo

Play Online: Bloody Night
Developer: ConquerorStudio
Genre: Shooter, Defense

Bloody Night Guide
List of Weapons in Bloody Night
The Twins - Cost: 0 / 1000 / 4000 / 7000 / 10000
Full Upgrades:
- Quick reload
- Execute two shot at the same time

Shotgoon - Cost: 2000 / 4000 / 6000 / 8000 / 10000
Full Upgrades:
- Short arc spread shot
- Small knockback effect

Heart Piercer - Cost: 2000 / 4000 / 6000 / 10000 / 15000
Full Upgrades:
- Full piercing shot

The Behemoth - Cost: 5000 / 10000 / 15000 / 20000 / 25000
Full Upgrades:
- High speed bullets
- Critical hits

Fiery Cocktail - Cost: 3000 / 6000 / 10000 / 15000 / 20000
Full Upgrades:
- Damage per second
- Wide area of effect
- Critical

Little Baby - Cost: 3000 / 5000 / 7000 / 12000 / 18000
Full Upgrades:
- Explosion trap
- Small area of effect

Triple Threats - Cost: 3000 / 5000 / 7000 / 10000 / 15000
Full Upgrades:
- Long and wide arc spread shot

Electrocutor - Cost: 3000 / 6000 / 10000 / 12000 / 15000
Full Upgrades:
- Lock down target
- Wide splash damage

List of Upgrades in Bloody Night
Health - Buff your hero to make him last longer in battlefield.
Cost: 5000 / 10000 / 15000 / 20000

Armor - Reduce damage taken by your hero.
Cost: 5000 / 10000 / 15000 / 20000

Luck - More luck means more golds from enemy.
Cost: 5000 / 10000 / 15000 / 20000

Constructor - Increase hit points of all towers.
Cost: 5000 / 10000 / 15000 / 20000

Fortress - Better materials increase all of your towers defense.
Cost: 5000 / 10000 / 15000 / 20000

Artillery - Tower hits faster and stronger.
Cost: 5000 / 10000 / 15000 / 20000

Cannon - Improve attack range of all towers.
Cost: 5000 / 10000 / 15000 / 20000

Recommended Build for Bloody Night
Weapons
1. Max Heart Piercer
2. Max Triple Threats
3. Max Shotgoon
4. Max The Behemoth
5. Max Electrocutor

Upgrades
1. Artillery
2. Cannon
3. Constructor
4. Fortress
5. Health
6. Armor
7. Luck
8. Repeat!

Bloody Night Walkthrough
Here are some tips from me. You can't win the game with just one type of weapon. My favorite is the crossbow aka Heart Piercer. It is in my opinion the best weapon out of all the 8. The damage and reload are pretty decent, but if you align it against a row of enemies its splash is gigantic. It's pretty much the lurker of Starcraft with unlimited range, which deals tons of damage, but weak against bosses. Get Triple Threats for enemies like spiders, and The Behemoth or Shotgoon mostly for bosses. And for money, achievement gives you a lot of money, just take a peek of it; Clearing level 1 with only the starting weapon nets you 15k, plus an extra 1k for your first kill. All the kills and combos you rack up are close to meaningless compared to that, but still quite a good amount after a few stages. Last tip, try your best to avoid projectiles. :)

Saturday, November 22, 2014

Viking Valor Walkthrough Guide

Viking Valor
Viking Valor Logo

Play Online: Viking Valor
Developer: HighUpStudio
Genre: Defense, Shooter

Viking Valor Guide
List of Skills in Viking Valor
Cannons
Grizzly Gremlin - The standard cannon every sailor needs.
> Damage Upgrade: Increase the damage of this cannon.
Damage: 20 / 25 / 35 / 45 / 60 / 70
> Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 1.8 / 1.7 / 1.6 / 1.4 / 1.2 / 1 sec

Rounded Regina - Known as the Queen of Cannons, she will lead you to victory!
> Damage Upgrade: Increase the damage of this cannon.
Damage: 70 / 80 / 90 / 100 / 120 / 150
> Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 2.5 / 2.3 / 2 / 1.7 / 1.4 / 1 sec

Gentle Gemini - Two is better than one and is far from gentle!
> Damage Upgrade: Increase the damage of this cannon.
Damage: 30 / 45 / 60 / 75 / 90 / 100
> Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 2.3 / 2 / 1.7 / 1.3 / 1 / 0.7 sec

Evacuator - Leads to people evacuating in more ways than one.
> Damage Upgrade: Increase the damage of this cannon.
Damage: 100 / 160 / 220 / 280 / 350 / 500
> Cooldown Upgrade: Decrease the cooldown of this cannon.
Cooldown: 4 / 3.5 / 3 / 2.5 / 2 / 1.4 sec

Trusty Cannoneers I - Your crewman will fire at all to defend their captains ship!
> Gunner Upgrade: Increase the damage and fire rate of your gunners.
Damage: 20 / 40 / 60 / 80 / 100 / 120 / 150
Cooldown: 7.5 / 7 / 6.5 / 6 / 5.5 / 5 / 4.5 sec

Trusty Cannoneers II - Your crewman will fire at all to defend their captains ship!
> Gunner Upgrade: Increase the damage and fire rate of your gunners.
Damage: 20 / 40 / 60 / 80 / 100 / 120 / 150
Cooldown: 7.5 / 7 / 6.5 / 6 / 5.5 / 5 / 4.5 sec

Upgrades
Cannon Ball - Cannon deals 15% more damage.
> Duck Hunt - Cannon does 30% more damage against flying enemies.
> Ground Locked - Cannon does 20% more damage against ground enemies.

Pumping Iron - Increase Trusty Cannoneers damage by 20 %.
> Lightning Fast - Increase Trusty Cannoneers fire-rate by 20 %.

Juggernaut - Increase ships health by 400.
> Raise the shields - Take 15% less damage from projectiles.
> Puny Weapons - Take 8% less damage from melee attacks.

Spells
Hammer of Thor - Hurl lightning from the sky upon your enemies.
Damage: 200, Cooldown: 60 sec
> Damage Upgrade - Deal 60 % more damage.
> Cooldown Upgrade - Reduce cooldown by 20 %.

Draugr's Gift - Hail meteor from the god Draugr to the earth.
Damage: 100 per meteor, Cooldown: 100 sec
> Damage Upgrade - Deal 80 % more damage.
> Cooldown Upgrade - Reduce cooldown by 40 %.

Skadi's Reckoning - Rain shards of ice upon your enemies.
Damage: 20 per ice shard, Slow: 40 %. Cooldown: 75 sec
> Damage Upgrade - Deal 100 % more damage.
> Cooldown Upgrade - Reduce cooldown by 60 %.

List of Traps in Viking Valor
Spikes - Spiked planks that cause damage to enemies as they walk across it.
> Spikes Upgrade
Damage: 15 / 30 / 40

Horn Blower - Powerful wind turbine that slows enemies.
> Horn Blower Upgrade
Slow: 42 / 56 / 70 %

Dynamite - Stick of pure badassery, it will make all nearby enemies explose!
> Dynamite Upgrade
Damage: 180 / 300 / 500

Hog Grill - The intense fire from the grill will burn all enemies walking over it.
> Hog Grill Upgrade
Burn: 15 / 21 / 27 per sec, Duration: 2 sec

Spring Board - Launches the enemies backward, what more would you need?
> Spring Board Upgrade
Knockback: 2 meter, Cooldown: 8 / 5 / 3 sec

Fireball Pipes - Shoots 4 firefballs out of its tubes, causing damage on hit and damage over time.
> Fireball Pipes Upgrade
Damage: 15 / 30 / 50, Burn: 9 / 15 / 21 per sec, Duration: 2 sec

Tesla Coil - Nikola Tesla told us it releases a burst of electricity, damage all nearby units, land and air alike.
> Tesla Coil Upgrade
Damage: 30 / 50 / 70, Cooldown: 12 / 11 / 10 sec

Recommended Build for Viking Valor
Skills
1. Max Grizzly Gremlin
2. Max Rounded Regina
3. Cannon Ball
4. Ground Locked
5. Duck Hunt
6. Max Evacuator
7. Trusty Cannoneers I
8. Trusty Cannoneers II
9. Pumping Iron
10. Lightning Fast
11. Max Draugr's Gift
12. Max Hammer of Thor
13. Max Skadi's Reckoning
14. Juggernaut
15. Raise the shields
16. Puny Weapons

Traps
1. Max Horn Blower
2. Max Fireball Pipes
3. Max Dynamite

Viking Valor walkthrough
Viking Valor is not terribly long or difficult, but I felt it was a little grinding. New cannons seem to be downgrades every time, until I spend several level's worth of points to make it better. By that time, the next cannon is already unlocked. That's why I skipped buying Gentle Gemini in my build above. Just remember to set your priorities right by aiming those quicker enemies, and you should be fine until facing the last boss. For the last boss, my trap layout are Horn Blower, Fireball Pipes, Fireball Pipes, Horn Blower, Fireball Pipes, Fireball Pipes, Horn Blower, Fireball Pipes, Fireball Pipes. The boss didn't even make it to the ship to deal any damage. Easy game! :P

Saturday, October 18, 2014

Llama In Your Face Walkthrough Guide

Llama in your Face
Llama In Your Face Logo

Play Online: Llama In Your Face
Developer: Peter Sperl & Simon Parzer
Genre: Action, Shooter

Llama In Your Face Guide
List of Upgrades in Llama In Your Face
Passive
Level 1
Bouncing Spit - Let you hit 2 / 3 / 4 / 5 visitors at once. Cost: $ 200 / 400 / 1,000 / 6,000
Knockback - Visitors get pushed back if they get hit. Cost: $ 300 / 800 / 5,000
Longer Combo Time - Increase the duration of the combo-bar so the combo counter won't be reset too fast to 8 seconds instead of 4. Cost: 500
Increase Spit Rate - Increase the spit rate by 115 / 130 / 150 / 175 / 200 %. Cost: $ 300 / 500 / 1,000 / 3,000 / 7,000
Cash Drop - Visitors drop larger amounts of cash by 150 / 200 / 300 / 400 / 550 %. Cost: $ 2,000 / 10,000 / 20000 / 40,000 / 80,000

Level 7
Magnetic Cursor - Increases magnetic radius of the cursor to collect coins more easily by 160 / 220 / 340 %. Cost: $ 500 / 1000 / 1500
Power Up - A mush have for all power-up users. Increases the awesomeness of all power-ups. Cost: 20,000
Guns (Ground) - These guns hit visitors on the ground. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 10,000 / 10,000 / 20,000 / 40,000
Heli - Call for 1 / 2 / 3 additional power-up helicopter during each level. Cost: $ 10,000 / 30,000 / 75,000
Combo Lock - Lock prevents breaking the combo chain when missing. 1 / 2 / 3 lock per combo. Cost: $ 10,000 / 20,000 / 30,000

Level 13
Damage - Double / Triple / Quadruple spit damage. Cost: $ 50,000 / 75,000 / 100,000
Longer Power Up - Power-ups last longer. This might come in handy to 11 / 15 / 19 Seconds. Cost: $ 75,000 / 150,000 / 200,000
Guns (Air) - These guns hit flying visitors. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 25,000 / 25,000 / 50,000 / 100,000

Consumables
Health Pack - Heal yourself upon activation.
Battle Cry - Push back every visitor on the screen and pops every balloon.
Nuke - Summons a spitbomb carpet to wipe out most visitors on the screen.
Shield - Protect yourself from visitors jumping into the cage for a short time.

Recommended Build for Llama In Your Face
1. Longer Combo Time
2. Bouncing Spit
3. Knockback
4. Increase Spit Rate
5. Cash Drop
6. Magnetic Cursor
7. Combo Lock
8. Guns (Ground)
9. Power Up
10. Heli
11. Damage
12. Guns (Air)
13. Longer Power Up
14. Repeat!

Llama In Your Face Walkthrough
Llama In Your Face is not a difficult game, I completed the game quite effortlessly on the first try. But, if you're struggling, maybe you could follow this tip; Don't buy any of the consumable or helicopter upgrades. Focus on moneymaking and spit powers. Earn as many combos as you can and avoid spamming unnecessary spit which might reset your combo counter. Combos will make you additional tons of money or you can grind for cash by repeatedly fail a level... Then just before the last level, get all of your consumable and helicopter upgrades. You'll beat it no problem.

Saturday, September 27, 2014

GunFox vs. MonsterBoss Walkthrough Guide

GunFox vs. MonsterBoss
GunFox vs MonsterBoss Logo

Play Online: GunFox vs. MonsterBoss
Developer: KipperDigital
Genre: Action, Shooter

GunFox vs. MonsterBoss Guide
List of Upgrades in GunFox vs. MonsterBoss
Weapons
First Tree
The Vixen - GunFox's Legendary Gun. Layer: 1, Cost: 0
Shrapnel Shells - Adds 2 short-range shrapnel pieces to attack. Layer: 2, Cost: 60
Overcharge - Increases rate of fire. Layer: 2, Cost: 45
Ion Propulsion - Increase shrapnel range. Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 3, Cost: 60
Ubercharge - Hold your fire to build charge, then release mayhem! Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 4, Cost: 100
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 4, Cost: 80
Overcharge- Increases rate of fire. Layer: 4, Cost: 100
Chargulator - Increase charge speed. Layer: 4, Cost: 100
Shrapnel shells - Adds 2 short-range shrapnel pieces to attack. Layer: 5, Cost: 150
Plasma - Upgrades standard bullets to bouncing lasers. Layer: 5, Cost: 150
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 5, Cost: 100
Ion propulsion - Increase shrapnel range. Layer: 6, Cost: 250
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 6, Cost: 175
Kevlar Projectile - Doubles bullet movement speed. Layer: 6, Cost: 250
Overcharge - Increases rate of fire. Layer: 6, Cost: 225

Second Tree
Bomb Sack - +1 max bombs and +2 start bombs. Layer: 1, Cost: 25
Bomb Restock - Supply crate contains +1 bomb. Layer: 2, Cost: 40
Super Igniter - Increases blast radius. Layer: 2, Cost: 60
Mine Upgrade - Turns bombs into mines. Layer: 3, Cost: 75
Impact Upgrade- Bombs explodes on impact. Layer: 3, Cost: 85
Trigger Bombs - Remote controlled bombs triggered at your whim. Layer: 3, Cost: 100
Bomb Restock - Supply crate contains +1 bomb. Layer: 4, Cost: 120
Extra Bomb - +1 Start and max bombs. Layer: 4, Cost: 100
Extra Bomb - +1 Start and max bombs. Layer: 5, Cost: 150
Super Igniter - Increases blast radius. Layer: 5, Cost: 150
Bomb Restock - Supply crate contains +1 bomb. Layer: 5, Cost: 150
Item Boom - Monsters killed by bombs have a 10% chance of dropping an item. Layer: 6, Cost: 250
Explosive Coins - Coins create a minor explosion on pickup. Layer: 6, Cost: 200

Gear
First Tree
Bypass - +1 Start and maximum life. Layer: 1, Cost: 20
Bypass - +1 Start and maximum life. Layer: 2, Cost: 50
Box Heal - Supply crate contains +1 heart. Layer: 2, Cost: 50
Shield - Energy field that protects against projectiles. Layer: 3, Cost: 75
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 3, Cost: 75
Bypass - +1 Start and maximum life. Layer: 3, Cost: 75
Box Heal - Supply crate contains +1 heart. Layer: 4, Cost: 100
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 4, Cost: 110
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 5, Cost: 150
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 5, Cost: 175
Heart of Steel - Getting hit does not interrupt movement. Layer: 5, Cost: 150
Bypass - +1 Start and maximum life. Layer: 6, Cost: 200
Big Heart - Picking up a heart gives full health. Layer: 6, Cost: 300

Second Tree
Galoshes - Allows GunFox to doublejump. Layer: 1, Cost: 25
Knee Pads - Increases slide speed. Layer: 2, Cost: 40
Boost Belt - Boosts movement speed and rate of fire when taking damage. Layer: 2, Cost: 25
Aero Sock - 25% Faster movement speed. Layer: 3, Cost: 75
Springy Shoes - Allows GunFox to bounce on armored enemies. Layer: 4, Cost: 100
Spiked Shoes - Allows GunFox to kill unarmored foes by jumping on them. Layer: 4, Cost: 100
Aero Sock - 25% Faster movement speed. Layer: 5, Cost: 125
Jetpack - Allows GunFox to fly briefly after jumping. Layer: 6, Cost: 250
Fireproof Soles - Allows GunFox to walk on fire. Layer: 6, Cost: 275

Third Tree
Chain - If 2 monsters are shot within a second, the 2nd monster give +1 coin. Layer: 1, Cost: 25
Golden Pigeons - Pigeons drop an item on kill. Layer: 2, Cost: 35
Box of Coins - Supply crate contains +5 coins. Layer: 3, Cost: 50
Cash Reward - Coin pickups are worth 2 coins. Layer: 3, Cost: 60
Chain - Extend chains to 3. Layer: 4, Cost: 100
Lift Card - Allows GunFox to use the lift for free. Layer: 5, Cost: 125
Takesies Backsies - Sell back items and get a 100% refund. Layer: 5, Cost: 50
Continue! - Provides 1 continue. Upgrade disappears after death. Layer: 6, Cost: 100

Recommended Build For GunFox vs. MonsterBoss
Weapons
First Tree
1. The Vixen
2. Shrapnel Shells
3. Ion Propulsion
4. Coinator
5. Shrapnel Shells
6. Ion Propulsion

Second Tree
1. Bomb Sack
2. Bomb Restock
3. Mine Upgrade
4. Bomb Restock
5. Super Igniter
6. Explosive Coins

Gear
First Tree
1. Bypass
2. Bypass
3. Shield
4. Box Heal
5. Heart Goes Boom
6. Bypass

Second Tree
1. Galoshes
2. Knee Pads
3. Aero Sock
4. Spiked Shoes
5. Aero Sock
6. Fireproof Soles

Third Tree
1. Chain
2. Golden Pigeons
3. Cash Reward
4. Chain
5. Lift Card
6. Continue!

GunFox vs. MonsterBoss Walkthrough
This game is well put together and beautiful, but just not thought out enough. Some upgrades seem underpowered for their price. For example the projectile speed upgrade is barely noticeable. Follow the recommended build above as some upgrades seem unnecessary. The gameplay should be pretty manageable as enemies appear at a very comfortable pace. You shouldn't have any problems clearing stage 1 to 25 in my opinion. Once you reached stage 26 onwards, things are a little tricky here. The best way is learning how to dodge incoming projectiles and spam bombs as much as possible. Also, remember to watch your health.

The MonsterBoss with gaint arms at Level 30 is pretty much the same boss at level 20. Just clear one arm first, then another arm, then one shoulder first to another shoulder. TADA! Congratulations for defeating the evil MonsterBoss. :)

Pro-Tip: Press "N" for instant stage clear and "M" for free 150 coins.

Saturday, September 6, 2014

Nether Runner Walkthrough Guide

Nether Runner
Nether Runner Logo

Play Online: Nether Runner
Developer: Morbidware
Genre: Upgrades, Simulation

Nether Runner Guide
List of Upgrades in Nether Runner
Hero
Life - Nether sano in corpore sano they say. Upgrade your life for longer performances. Up to 8 hearts!
Cost: 750 / 1500 / 3000 / 6000 / 12000
Dark Arts - If you really want to show your power to those monsters out there, you should consider upgrading your magic power. This means your projectiles will cause more damage, fly for longer distances and with much more speed.
Cost: 600 / 1200 / 2400 / 4800 / 9600
Fuel - That tiny god on your head just can't handle everything on his own. Help the both of you by upgrading your fuel reserve! You'll thank me later.
Cost: 500 / 1000 / 2000 / 4000 / 8000
Speed - A true monster slayer must be quick. Incredibly quick. Upgrading your speed allows you to dodge faster but more importantly to reach distances in less time! Yeah you can finish a level in no time at high speed.
Cost: 650 / 1300 / 2600 / 5200 / 10400
Drain - The most useful and subtle way of suriviving this massacre is to drain the most out of the unlucky opponents. More fuel and more magic points!
Cost: 900 / 1800 / 3600 / 7200 / 14400
Luck - Well, anybody needs a little bit of luck to success in life. In your case you'll just become rich by hacing more chances of a monster dropping all his life savings after killing him. How cruel.
Cost: 1000 / 2000 / 4000 / 8000 / 16000

World
Fuel Dude - This dude is carrying fuel tank for no apparent reason. Kill him right away and make good use of all that fuel.
Cost: 2000
Mana Dude - Now I know who stole my chinese pottery. Full of first choice mana points!
Cost: 4000
Money Dude - The dudes usually wealthy monsters. I'm sure they'd be more than happy to share their money and life with you.
Cost: 6000
Life Dude - When dudes mate, they tend to rip off the heart of their beloved one. Extra juicy, extra healthy!
Cost: 10000

Books
Firenomicon - The Firenomicon acts like a machinegun. You just gently press the trigger and clean the way with the power of fire.
Cost: 2500
Tarnomicon - The Tarnomicon can generate a gooey liquid made with the hate found in the heart of all ferrets. When your Tarball hits a target it will split up in smaller Tarballs. How cute.
Cost: 5000
Thundernomicon - OK, The Thundernomicon is a nice prize of weaponry. Whenever you shoot a thunder, any monster in the way will be electrocuted in front of your happy eyes.
Cost: 10000
Tentanomicon - The ultimate weapon, your weaponicon of choice, the Tentanomicon! Nothing can stand its power, summon the great one's tentacles from the sunken dreaming city and destroy every single monster standing on your path. A true Massacre!
Cost: 15000

Spells
The Unholy Saws - This spells in use when human sacrifices were the trend! Its spawns 4 circular saws around your body chopping down to pieces anyone who gets too close.
Cost: 1500
The Sleeping - This spell was discovered from a butcher in a time when edible mammals where hard to find. It morphs your foes into tasty sheeps. Perfect for an incoming BBQ.
Cost: 3000
Justice For All - You know when a bomb is dropped and everybody dies? This spell does exactly that.
Cost: 9000
The Richocalypse - The perfect spell for the greed ones. Any monster hit by this spells turns into a shiny golden coin yours to spend.
Cost: 13000
The Miska Tonic - This spell was discovered in ancient times. After a good old massarce, The Miska Tonic can replenish your life and make you up and running when things go south.
Cost: 18000

Recommended Build for Nether Runner
Hero
1. Dark Arts
2. Drain
3. Life
4. Fuel
5. Speed
6. Luck
7. Repeat!

Nether Runner Walkthrough
In Nether Runner, everything that hurts you is purple. So keep an eye on any purple projectile, you don't want your life drop below 5 before reaching the final boss.
In this guide, I basically prioritize by upgrading Dark Arts and Drain first, which you can shoot things and regain plenty. The pattern for first and second boss can be pretty much memorized, if not grasped the basic. However if you are still having trouble with the second mini-boss, cast The Unholy Saws and get right in his face, he will die fast. Guaranteed! Grab The Miska Tonic if you are ready to fight the final boss. You can stack a few number of manas for your spell if you don't use it until a max number of 5.

The final boss has a few forms, so watch out! You can only hit it when the eyes are open. When the final boss has that "rock and laser" combo up, you can just fly all the way up or all the way down and kill the rock on your way, and you can dodge the laser all the way up or all the way down, depending which one was spawned. Once u unlock tentacle book, time yourself when to grab that book, it goes from fire, blob, lightning, and tentacle.

Saturday, August 9, 2014

Dragon Princess Walkthrough Guide

Dragon Princess
Dragon Princess Logo

Play Online: Dragon Princess
Developer: Anya 'apanda'
Genre: Shooter, Action

Dragon Princess Guide
List of Companions in Dragon Princess
Fire Mage
Skill: Shoots fireballs.
Rage: Killed enemy explodes.
Special: Damage of fireballs x2.

Ninja
Skill: Shoot Shurikens.
Rage: Launches a few giant shurikens around.
Special: Damages enemies so they can't attack.

Druid
Skill: Has a spiky thing floating around.
Rage: Spiky thing size x3 increased.
Special: Lots of leaves hurt enemies.

Archer
Skill: Shoots arrows.
Rage: Shoots x2 more arrows.
Special: Shoots arrows directly into enemy.

Knight
Skill: Launches a few swords.
Rage: Damage of swords doubled.
Special: Damages enemies so they can't attack.

Ice Mage
Skill: Shoots a few ice spikes around.
Rage: Shoots huge ice spikes.
Special: 50% chance to freeze enemy, if killed it freezes area around.

List of Upgrades in Dragon Princess
Mila's Upgrades
Healthy - +1 Life. Cost: 100
Fired Up - More fireball. Cost: 600
Faster Shooter - Faster recharge. Cost: 700
Health 2.0 - +1 Life. Cost: 950
Fire Master - Even more fireball. Cost: 110

Different Upgrades
Better Leader - +1 max group. Cost: 100
Smart With Money - More money from coins. Cost: 350
Greedy - +15% money from enemies. Cost: 500
Better Teleporter - Faster loot spawn. Cost: 750
Real Commander - +1 max group. Cost: 950

Fire Mage Upgrades
Fire Control - 50% more fireballs. Cost: 100
Hot Fire - 50% more damage. Cost: 400
Move Fast - 30% evasion. Cost: 500
More Special - +30% to special. Cost: 750
Power Shell - 60% more damage. Cost: 900

Ninja Upgrades
Bigger Pockets - 50% more shurikens. Cost: 100
Lucky Item - +30% chance to evade damage. Cost: 400
Sharper Weapons - +50% damage. Cost: 500
Secret Training - +50% special. Cost: 750
Power Strike - +50% to critical chance. Cost: 900

Druid Upgrades
New Spinning Spell - 30% faster spiky. Cost: 100
Better Control - 40% bigger range of spiky. Cost: 400
Nature Attacks - +40% damage. Cost: 500
Special Power - +30% chance of special. Cost: 750
Spin Spell 2.0 - +60% speed of spikes. Cost: 900

Archer Upgrades
Bull's Eye - 50% more arrows. Cost: 100
Power Impact - +50% damage. Cost: 400
Faster Moves - +50% evasion. Cost: 500
Secret Technic - +30% to special. Cost: 750
Mighty Archer - +50% damage. Cost: 900

Knight Upgrades
Metal Supplies - 50% more swords. Cost: 100
Tailsman - +50% critical chance. Cost: 400
Evade Death - +30% dodge. Cost: 500
Special Moves - +30% to special. Cost: 750
Crystal of Might - +50% critical chance. Cost: 900

Ice Mage Upgrades
Ice Control - 50% more ice spikes. Cost: 100
Piercing ice - 30% more damage. Cost: 400
Power Control - +50% critical chance. Cost: 500
Snow Storm - +60% damage. Cost: 750
Energy Storm - +50% more critical. Cost: 900

List of Enemies in Dragon Princess
Hairy Zombie - Life: Minimum, Vision: Small, Speed: Medium
Three Eye Greeny - Life: Medium, Vision: Wide, Speed: Medium
Double Zombie - Life: A lot, Vision: Medium, Speed: Medium
I-Eye - Life: A lot, Vision: Wide, Speed: Fast
Ghost - Life: Medium, Vision: Medium, Speed: Medium
Skeleton - Life: Minimum, Vision: Small, Speed: Medium
Mummy - Life: Small but can be revived, Vision: Medium, Speed: Medium
Bird of Prey - Life: Medium, Vision: Wide, Speed: Fast
Fire Spirit - Life: More than average, Vision: Small, Speed: Medium
Fire Rabbit - Life: A lot, Vision: Medium, Speed: Medium

Recommended Build for Dragon Princess
1. Better Leader
2. Smart With Money
3. Greedy
4. Better Teleporter
5. Real Commander
6. Healthy
7. Fired Up
8. Faster Shooter
9. Health 2.0
10. Fire Master
11. Upgrade anything you want! :D

Dragon Princess Walkthrough
I'll say the game, Dragon Princess is a bit easy. It's hard to get hit, additional teammates add so much power it's crazy, and you can kill last boss within star time limit with the main hero alone. For people who would like a little more challenge, try playing with your mouse rather than using WASD settings. You should be fine as long you don't get swarmed by enemies, always shoot them at a distance. Earn kill combos to gain charges to turn on rage mode. Yay, RAGEEE! >:D

Friday, May 23, 2014

Cerberus: Lord of the Underworld Walkthrough Guide

Cerberus: Lord of the Underworld
Cerberus Lord of the Underworld Logo

Play Online: Cerberus: Lord of the Underworld
Developer: Lance Knifehand
Genre: Upgrades, Shooter

Cerberus: Lord of the Underworld Guide
List of Upgrades in Cerberus: Lord of the Underworld
Vigor
Hide - Take 1 extra hit before dying or shrinking.
Bomb - Unleash a powerful explosion on click.
Hide II - Take 1 extra hit before dying or shrinking.
Spicy Meat - Unlock exploding fireballs.
Hide III - Take 1 extra hit before dying or shrinking.
Growth - Start off one size larger and faster with an extra shot.
Hide IV - Take 1 extra hit before dying or shrinking.
Nutritious Meat - Unlock homing fireballs.
Growth II - Start off one size larger and faster with an extra shot.
Bomb Invuln - Gain invulnerability for 2 seconds when using bomb.
Hide V - Take 1 extra hit before dying or shrinking.
Hide VI - Take 1 extra hit before dying or shrinking.
Growth III - Start off one size larger and faster with an extra shot.
Filling Meat - Unlock rapid-fire fireballs.
Hide VII - Take 1 extra hit before dying or shrinking.
Hide VIII - Take 1 extra hit before dying or shrinking.
Hide IX - Take 1 extra hit before dying or shrinking.
Bomb heal - Heal 50% of your max health every time bomb is used.

Tenacity
Fireball - Shoot 2 additional fireballs.
Sprint - Run like the wind! Run fast as you avoid damage.
More Souls - Enemies drop twice as many souls on death.
Soul Forge - Earn 1 soul every time you shoot.
Fireball II - Shoot 2 additional fireballs.
Bonus Souls - Each achievement gives a bonus + 3% to all souls gained.
Soul Efficiency - Earn 5% more souls and enemies spawn 5% faster.
Cheat Death - Earn free souls when you die.
Bonus Souls II - Each achievement gives a bonus + 5% to all souls gained.
Flock - Imps are worth 25 more when killed for each enemy upgrade.
Fast Shot - Your fireballs shoot faster.
Soul Efficiency II - Earn 10 more souls and enemies shoot 10% faster.
Hunger - Feeding frenzies appear 25% more often.
Bonus Souls III - Each achievement give a bonus + 8% to all souls gained.
Horde - Imps are worth 50 more when killed for each other enemy upgrade.
Fireball III - Shoot 2 additional fireballs.
Ravage - feeding frenzies appear 25% more often.
Soul Efficiency III - Earn 15% more souls.
Swarm - Imps are worth 125 more when killed for each other enemy upgrade.
Bomb Recharge - Bomb recharges 25% faster.

Prey
Imp - Imps are worth X souls.
2x/4x/8x Imp - Imps are worth double.
Medusa - Medusa are worth X souls.
2x/4x/8x Medusa - Medusas are worth double.
Magnet - Souls are drawn towards you and are worth 1 more.
Minotaur - Minotaurs are worth X souls.
2x/4x/8x Minotaur - Minotaur are worth double.
Charon - Charon are worth X souls.
2x/4x/8x Charon - Charon are worth double.
Magnara - More souls are drawn towards you and are worth 5 more.
Nightmare - Nightmare are worth X souls.
Erinyes - Erinyes are worth X souls.
2x/4x Cyclops - Cyclops are worth double.
2x/4x Erinyes - Erinyes and the souls earned from shooting are doubled.
Magnetaga - All souls are drawn towards you and are worth 25 more.
Cyclops - Cyclops are worth X souls.
2x/4x Nightmare - Nightmares are worth double.
Chimera - Chimera are worth X souls.
2x/4x Chimera - Chimeras are worth double.
Rampage - Destroy any enemy by running into them.

Recommended Build for Cerberus: Lord of the Underworld
Note: Buy the cheapest enemy's upgrade with any leftover souls.
1. Bomb
2. Sprint
3. 2x Imp
4. Fireball
5. Soul Forge
6. More Souls
7. Hide
8. Soul Efficiency
9. 4x Imp
10. Hide II
11. 8x Imp
12. Fireball II
13. Flock
14. Spicy Meat
15. Hide III
16. Growth
17. Bonus Souls
18. Bonus Souls II
19. Fast Shot
20. Cheat Death
21. Soul Efficiency
22. Magnet
23. Nutritious Meat
24. 2x Medusa
25. Hide IV
26. Hide V
27. 2x Minotaur
28. 4x Medusa
29. 8x Medusa
30. Growth II *Optional*
31. 4x Minotaur
32. 8x Minotaur
33. Growth III *Optional*
34. Filling Meat
35. Horde
36. Hide VI
37. Magnara
38. Magnetaga
39. Bomb Invuln
40. Hunger
41. Bonus Souls III
42. Fireball III
43. Soul Efficiency III
44. Swarm
45. Hide VII
46. Hide VIII
47. Hide IX
48. Ravage
49. 2x Charon
50. 4x Charon
51. 8x Charon
52. 2x Cyclops
53. 4x Cyclops
54. 2x Erinyes
55. 4x Erinyes
56. 2x Nightmare
57. 4x Nightmare
58. 2x Chimera
59. 4x Chimera
60. Rampage
61. Bomb Heal
62. Bomb Recharge

Cerberus: Lord of the Underworld Walkthrough
The different colors of meat represent different bonuses you get from them:
- Red/White meat = 1 normal bullet.
- Orangish tinted meat = 1 fireball bullet.
- Purple tinted meat = 3 normal bullets aka rapid fire.
- Blue/Black meat = 1 homing bullet.

The trick is to only grab the rapid fire or the homing bullet meat because those are the best bonuses. Think carefully when buying the 'Growth' ability because it starts you off with random bonuses which makes it harder to win the game. And sometimes I wish I grew smaller because I was such an easy target for the enemies. Also, try and break the rocks right when they show up on the screen, but stay near the middle of the screen. Make sure to stay away from the Minotaur because he can easily kill you at close range. Lastly, Bomb Invuln and Rampage seem to be good a combo against bosses! Just launch your bomb and ram into anything while still invulnerable. I hope this helps! :)

Tuesday, May 20, 2014

Dude and Zombies Walkthrough Guide

Dude and Zombies
Dude and Zombies Logo

Play Online: Dude and Zombies
Developer: FunCrow
Genre: Action, Shooter

Dude and Zombies Guide
List of Weapons in Dude and Zombies
Pistol - Ammo: 8, Cost: Free
Revolver - Ammo: 6, Cost: 50
Winchester - Ammo: 2, Cost: 200
Uzi - Ammo: 30, Cost: 500
Mossberg - Ammo: 6, Cost: 900
Ak-47 - Ammo: 30, Cost: 1400
M16 - Ammo: 30, Cost: 2000
Striker - Ammo: 12, Cost: 3000
Spitfire - Ammo: 60, Cost: 4500
Minigun - Ammo: 60, Cost: 6000
First Aid Kit - Restores your health by 50 / 75 / 100 / 150 HP, Cost: 100
Personal Mine - Injures zombies next to it, Cost: 200

List of Skills in Dude and Zombies
Regeneration I - Restores 2 HP once in 5 seconds, Cost: 1 point
Regeneration II - Restores 4 HP once in 5 seconds, Cost: 2 points
Regeneration III - Restores 6 HP once in 5 seconds, Cost: 3 points

Medicine I - First aid kit restores your health by 75 HP, Cost: 1 point
Medicine II - First aid kit restores your health by 100 HP, Cost: 2 points
Medicine III - First aid kit restores your health by 150 HP, Cost: 3 points

Accuracy I - Increases target accuracy by 30%, Cost: 1 point
Accuracy II - Increases target accuracy by 60%, Cost: 2 points
Accuracy III - Increases target accuracy by 100%, Cost: 3 points

Fast Reload I - Accelerates reloading by 0.6 seconds, Cost: 1 point
Fast Reload II - Accelerates reloading by 1.2 seconds, Cost: 2 points
Fast Reload III - Accelerates reloading by 1.8 seconds, Cost: 3 points

Businessman I - You get $5 more for killing a zombie, Cost: 1 point
Businessman II - You get $10 more for killing a zombie, Cost: 2 points
Businessman III - You get $15 more for killing a zombie, Cost: 3 points

Quick Learner I - You get 5 XP more for killing a zombie, Cost: 1 point
Quick Learner II - You get 10 XP more for killing a zombie, Cost: 2 points
Quick Learner III - You get 15 XP more for killing a zombie, Cost: 3 points

Repair I - Car repair increases by 30%, Cost: 1 point
Repair II - Car repair increases by 60%, Cost: 1 points
Repair III - Car repair increases by 100%, Cost: 1 points

Car Durability I - Durability of the car increases to 150, Cost: 1 point
Car Durability II - Durability of the car increases to 200, Cost: 2 points
Car Durability III - Durability of the car increases to 300, Cost: 3 points

Recommended Build for Dude Zombies
Skill
1. Businessman I
2. Quick Learner I
3. Businessman II
4. Quick Learner II
5. Businessman III
6. Quick Learner I
7. Regeneration I
8. Fast Reload I
9. Regeneration I
10. Fast Reload II
11. Regeneration I
12. Fast Reload III
13. Accuracy I
14. Accuracy II
15. Accuracy III
16. Add anything you like!

Weapon
1. Handgun
2. Uzi
3. M16
4. Minigun

Dude and Zombies Walkthrough
In Dude and Zombies, money is the key to survival. Leveling does not help you survive nearly as much as buying a better gun, more first aid kits, and land mines. Start the game by repairing the truck until the first rabbit gets near you. Fire the whole clip at him and immediately start repairing again, once you're reloading. Continue this process until you are either forced to flee from attackers or you need to get the parts. The hand gun will get you very far, if you use it right.

Once you have the door on the truck you should be able to afford the Uzi, if not, save your money until you can. Be sure to keep healing yourself as needed. Don't hesitate, just buy! Once you have the Uzi, you should be able to hold off on buying anything else until you can afford the M16. Then I didn't upgrade again until I had enough for the minigun, but normally I will complete the game without minigun.

Pro-Tip: If the big guys are giving you a hard time, take out their knees and they fall, making them much slower. Land mines also take out the legs, and can kill the birds at close range.

Saturday, May 17, 2014

Notebook Space Wars 2 Walkthrough Guide

Notebook Space Wars 2
Notebook Space Wars 2 Logo

Play Online: Notebook Space Wars 2
Developer: Francisco Ferreres
Genre: Action, Shooter

Notebook Space Wars 2 Guide
List of Spaceship in Notebook Space Wars 2
Tier 1
Ship 1 - Armor: 35, Speed: 4, Magnet: 50, Slots: 1, Price: 200

Tier 2
Ship 1 - Armor: 85, Speed: 5, Magnet: 80, Slots: 1, Price: 558
Ship 2 - Armor: 145, Speed: 2, Magnet: 110, Slots: 1, Price: 639
Ship 3 - Armor: 90, Speed: 5, Magnet: 95, Slots: 1, Price: 625

Tier 3
Ship 1 - Armor: 190, Speed: 5, Magnet: 150, Slots: 2, Price: 3135
Ship 2 - Armor: 270, Speed: 3, Magnet: 275, Slots: 3, Price: 6789
Ship 3 - Armor: 210, Speed: 4, Magnet: 230, Slots: 2, Price: 3356

Tier 4
Ship 1 - Armor: 570, Speed: 5, Magnet: 350, Slots: 4, Price: 34670
Ship 2 - Armor: 320, Speed: 7, Magnet: 290, Slots: 3, Price: 14356
Ship 3 - Armor: 430, Speed: 6, Magnet: 450, Slots: 3, Price: 16560

Tier 5
Ship 1 - Armor: 890, Speed: 8, Magnet: 520, Slots: 3, Price: 26568
Ship 2 - Armor: 730, Speed: 7, Magnet: 610, Slots: 4, Price: 64590

List of Addons in Notebook Space Wars 2
Magnet - Price: 75, Effect: Improves coin attraction by 30.
Metal Plate - Price: 250, Effect: Gives 20% more armor.
Turbo - Price: 135, Effect: Increment your speed by 1.
Money Printer - Price: 700, Effect: Enemies give 50% more money.
Damage Amplifier - Price: 1057, Effect: Your weapons do 15% more damage.
Fighter Drone - Price: 1200, Effect: Helps you shoot at enemies.
Healing Drone - Price: 1300, Effect: Slowly repairs you.

List of Weapons in Notebook Space Wars 2
Laser Gun - Price: 100
Level 1 - Damage: 5, Speed: 28, DPS: 11.36
Level 15 - Damage: 10, Speed: 28, DSP: 22.73

Machinegun - Price: 150
Level 1 - Damage: 5, Speed: 30, DPS: 12.5
Level 15 - Damage: 10, Speed: 30, DSP: 25

Plasma Gun - Price: 355
Level 1 - Damage: 10, Speed: 32, DPS: 22.78
Level 15 - Damage: 18, Speed: 32, DSP: 50

Snowball Canon - Price: 517, Effect: Freezes enemies.
Level 1 - Damage: 18, Speed: 20, DPS: 30
Level 15 - Damage: 34, Speed: 20, DSP: 56.67

ElectroNail Gun - Price: 496
Level 1 - Damage: 13, Speed: 30, DPS: 32.5
Level 15 - Damage: 24, Speed: 30, DSP: 60

Miniplasma Launcher - Price: 598
Level 1 - Damage: 14, Speed: 34, DPS: 43.75
Level 15 - Damage: 26, Speed: 34, DSP: 81.25

Titanium Machinegun - Price: 623
Level 1 - Damage: 17, Speed: 30, DPS: 42.5
Level 15 - Damage: 32, Speed: 30, DSP: 80

Incendiary Shrapnel - Price: 715, Effect: Puts enemies on fire.
Level 1 - Damage: 21, Speed: 22, DPS: 37.5
Level 15 - Damage: 40, Speed: 22, DSP: 71.43

High Energy Laser - Price: 1014, Effect: Instant laser!
Level 1 - Damage: 27, Speed: 28, DPS: 61.37
Level 15 - Damage: 50, Speed: 28, DSP: 113.64

Rocket Launcher - Price: 1023
Level 1 - Damage: 61, Speed: 5, DPS: 67.78
Level 15 - Damage: 114, Speed: 5, DSP: 126.67

Ultra Laser Gun - Price: 1567
Level 1 - Damage: 32, Speed: 30, DPS: 80
Level 15 - Damage: 60, Speed: 30, DSP: 150

Energy Canon - Price: 1735
Level 1 - Damage: 66, Speed: 10, DPS: 82.5
Level 15 - Damage: 124, Speed: 10, DSP: 155

Rocket Spreader - Price: 3200
Level 1 - Damage: 27, Speed: 38, DPS: 112.5
Level 15 - Damage: 50, Speed: 38, DSP: 208.33

Napalm Bombs - Price: 2350, Effect: Puts enemies in range in fire.
Level 1 - Damage: 42, Speed: 22, DPS: 75
Level 15 - Damage: 70, Speed: 22, DSP: 125

Gauss Gun - Price: 4168, Effect: Goes through enemies
Level 1 - Damage: 68, Speed: 20, DPS: 113.33
Level 15 - Damage: 128, Speed: 20, DSP: 213.33

Dark Matter Gun - Price: 11590
Level 1 - Damage: 107, Speed: 35, DPS: 356.67
Level 15 - Damage: 200, Speed: 35, DSP: 666.67

Sonic Wave Gun - Price: 3780
Level 1 - Damage: 50, Speed: 30, DPS: 125
Level 15 - Damage: 94, Speed: 30, DSP: 235

Grenade Launcher - Price: 4590, Effect: Explodes into shrapnel.
Level 1 - Damage: 43, Speed: 32, DPS: 119.44
Level 15 - Damage: 80, Speed: 32, DSP: 222.22

Plasma Spreader - Price: 5120
Level 1 - Damage: 45, Speed: 35, DPS: 150
Level 15 - Damage: 84, Speed: 35, DSP: 280

Homing Missiles - Price: 10050, Effect: They follow the enemies.
Level 1 - Damage: 103, Speed: 34, DPS: 321.88
Level 15 - Damage: 194, Speed: 34, DSP: 606.25

Meteor Canon - Price: 59800
Level 1 - Damage: 213, Speed: 40, DPS: 1065
Level 15 - Damage: 400, Speed: 40, DSP: 2000

Angry Pigs Gun - Price: 26500
Level 1 - Damage: 213, Speed: 28, DPS: 484.09
Level 15 - Damage: 400, Speed: 28, DSP: 909.09

Lighting Gun - Price: 31700
Level 1 - Damage: 160, Speed: 35, DPS: 533.33
Level 15 - Damage: 300, Speed: 35, DSP: 1000

Megaplasma Canon - Price: 32740, Effect: The explosion affects enemies in range.
Level 1 - Damage: 267, Speed: 20, DPS: 445
Level 15 - Damage: 500, Speed: 20, DSP: 833.33

Laser Spreader - Price: 12020
Level 1 - Damage: 61, Speed: 42, DPS: 381.25
Level 15 - Damage: 114, Speed: 42, DSP: 712.5

Lighting Spreader - Price: 21500
Level 1 - Damage: 69, Speed: 42, DPS: 431.25
Level 15 - Damage: 130, Speed: 42, DSP: 812.5

Gatlin Gun - Price: 42840
Level 1 - Damage: 107, Speed: 44, DPS: 891.67
Level 15 - Damage: 200, Speed: 44, DSP: 1666.67

Notebook Space Wars 2 Walkthrough
As far as weapons & ships go, I suggest buying 4 magnets for your starter ship. Save every coin you earn for High Energy Laser first, then buy the cheapest tier 3 ship with 3 weapon slots at 6.5k. Afterwards, your only focus is to buy Homing Missiles first and tier 5 ship with 4 weapon slots next. Only bosses pose some challenge even with 4 slots Homing Missiles. Just dodge any incoming projectiles and you will be fine. I suggest getting 4 Money Printer as add-ons. Once done, you can just buy whatever you want with a little farming.

For survival mode, it does get harder as you go on, each loop increases the HP of the enemies. Problem is a fully upgraded ship will pretty much destroy like 10+ loops before anything poses a problem. It's an extreme endurance test. I will highly recommend getting 2 Healing Drones and 2 Damage Amplifiers as add-ons. For Arcade mode, The key to Arcade mode is to be really, really aggressive early. Don't miss a single enemy, and use bombs on the meteors. The stronger you get early, the simpler it is as you progress.

Wednesday, May 14, 2014

Dead Zed 2 Walkthrough Guide

Dead Zed 2
Super Mega Ultra Battle Robot 2.0 Logo

Play Online: Dead Zed 2
Developer: 3KG Games
Genre: Defense, Shooter

Dead Zed 2 Guide
List of Locations in Dead Zed 2
Town 1
Warehouse - Abandoned Warehouse
Might Find: Survivors, Hunting Weapons | Cost: 15
Residence 1 - Looks like no-one's home.
Might Find: Survivors, Hunting Weapons | Cost: 25
Residence 2 - The windows are barricaded.
Might Find: Survivors | Cost: 40
Residence 3 - Luxury, 3-storey building, lights are on.
Might Find: Survivors, Rifle, Hunting Weapons | Cost: 70
Residence 4 - The house is on sale, though someone broke in.
Might Find: Survivors, Handguns | Cost: 90
Business Center - A small local office building.
Might Find: Survivors, Handguns | Cost: 100
Restaurant - Seems like no-one inside survived.
Might Find: Handguns, SMG | Cost: 130
Town Hall - Security guards had weapon, worth checking out.
Might Find: Survivors, Handguns | Cost: 130
Church - An old church, probably it was used as a shelter, might find some survivors.
Might Find: Survivors | Cost: 160
Mayor's Residence - A really nice place!
Might Find: Survivors, Rifle | Cost: 210
Convenience Store - Windows are barricaded. Could find people inside.
Might Find: Survivors, SMG | Cost: 250

Town 2
Hospital - Probably the place where it all started.
Might Find: Survivors | Cost: 220
Residence 1 - There was a shootout in the front yard.
Might Find: Assault Rifles, SMG | Cost: 250
Residence 2 - Looks like this one is a hoarder...
Might Find: Survivors, Rifles | Cost: 275
Residence 3 - The windows are boarded.
Might Find: Survivors | Cost: 280
Residence 4 - The swimming pool in the backyard trapped a few zombies.
Might Find: SMG, Assault Rifles, Survivors | Cost: 300
Residence 5 - A human body lays on the lawn, both legs missing.
Might Find: Survivors, SMG | Cost: 270
Residence 6 - A small place crash-landed right through the roof, I wonder if anyone survived.
Might Find: Assault Rifle | Cost: 360
Fire Station - The last fire was in 1959. If anyone survived, they probably bored to death.
Might Find: Survivors, SMG, Assault Rifles | Cost: 400
Weapon Store - This probably the first place that was looted in this town.
Might Find: Assault and Hunting Rifles | Cost: 330
Town Mall - A large building with lots of goods.
Might Find: Survivors, Hunting Rifle | Cost: 230
Police Station - Most officers had to deal with the first wave of attacks and were the first to turn.
Might Find: Assault Rifle | Cost: 325

Town 3
Residence 1 - A luxury house with a swimming pool on the roof.
Might Find: Survivors, Assault Rifles | Cost: 310
Residence 2 - A 3-storey building, why would you need so much space?
Might Find: Survivors | Cost: 350
Residence 3 - This one has a Helipad on the roof. No helicopter though...
Might Find: Assault Rifles | Cost: 370
Residence 4 - The door is barricaded from the outside. Something definitely tried to get out...
Might Find: Assault Rifle | Cost: 400
Residence 5 - This one was recently sold, the folks moved in just a few days ago.
Might Find: Grenade Launcher, Survivors | Cost: 410
Residence 6 - A car went right through the garage door.
Might Find: Weapons | Cost: 430
Residence 7 - Sheriff's residence worth checking out.
Might Find: Machinegun, Survivors | Cost: 435
Motel Suit 1 - Generic 1-storey building.
Might Find: Assault Rifle | Cost: 460
Motel Suit 2 - The lights are on and someone's moving inside.
Might Find: Machinegun | Cost: 470
Motel Suit 3 - Windows are broken, blood and bodies all over the place.
Might Find: Machinegun, Grenade Launcher | Cost: 490
Motel Suit 4 - Managers office.
Might Find: Machinegun | Cost: 495
Motel Suit 5 - A generic building.
Might Find: Survivors, Grenade Launcher | Cost: 500
Motel Suit 6 - The windows are boarded.
Might Find: Survivors | Cost: 505

List of Weapons in Dead Zed 2
Bow | Damage: 4, Fire Rate: 1, Recoil: 0, Accuracy: 2, Magazine Size: -, Fire Mode: -
Crossbow | Damage: 5, Fire Rate: 1, Recoil: 0, Accuracy: 3, Magazine Size: -, Fire Mode: -
M9 | Damage: 2, Fire Rate: 3, Recoil: 3, Accuracy: 1, Magazine Size: 15, Fire Mode: Semi
Colt Python | Damage: 4, Fire Rate: 3, Recoil: 4, Accuracy: 2, Magazine Size: 6, Fire Mode: Semi
Ingram | Damage: 2, Fire Rate: 5, Recoil: 4, Accuracy: 1, Magazine Size: 32, Fire Mode: Full Auto
MP5 | Damage: 2, Fire Rate: 3, Recoil: 2, Accuracy: 2, Magazine Size: 32, Fire Mode: Semi/Full Auto
Springfield | Damage: 4, Fire Rate: 1, Recoil: 3, Accuracy: 4, Magazine Size: 8, Fire Mode: Bolt Action
Remington | Damage: 5, Fire Rate: 1, Recoil: 3, Accuracy: 5, Magazine Size: 8, Fire Mode: Bolt Action
Ak-47 | Damage: 3, Fire Rate: 3, Recoil: 3, Accuracy: 3, Magazine Size: 30, Fire Mode: Semi/Full Auto
M4 | Damage: 3, Fire Rate: 4, Recoil: 2, Accuracy: 4, Magazine Size: 30, Fire Mode: 3 Burst/Full Auto
FAMAS | Damage: 3, Fire Rate: 4, Recoil: 3, Accuracy: 4, Magazine Size: 25, Fire Mode: Semi/Full Auto
Steyr AUG | Damage: 3, Fire Rate: 3, Recoil: 2, Accuracy: 5, Magazine Size: 30, Fire Mode: Semi/Full Auto
SCAR | Damage: 4, Fire Rate: 3, Recoil: 4, Accuracy: 3, Magazine Size: 20, Fire Mode: Semi/Full Auto
M79 | Damage: 5, Fire Rate: 1, Recoil: 2, Accuracy: 1, Magazine Size: 1, Fire Mode: Single Round
PKM | Damage: 4, Fire Rate: 3, Recoil: 4, Accuracy: 3, Magazine Size: 100, Fire Mode: Full Auto
M249 | Damage: 3, Fire Rate: 4, Recoil: 3, Accuracy: 4, Magazine Size: 200, Fire Mode: Full Auto

List of Upgrades in Dead Zed 2
Floodlights - Installs lights to illuminate the yard during the night.
Effect: Better Visibility during night time. | Cost: 150
Stronger Barricades - Use stronger material for barricades.
Effect: Barricades last longer. | Cost: 200
Explosives Lab - Set up an improvized explosives manufacturing.
Effect: Ability to build and use explosive devices. | Cost: 250
Radiostation - Set up a radio station to inform survivors of your location.
Effect: Chances of finding survivors is 25% higher. | Cost: 300

Recommended Build for Dead Zed 2
Town 1
Route
1. Warehouse
2. Residence 1
3. Residence 3
4. Residence 2
5. Residence 4
6. Restaurant
7. Mayor's Residence
8. Town Hall
9. Business Center
10. Convenience Store
11. Church

Best Weapon of Choice
- Springfield & Crossbow
- MP5 & Springfield
- MP5 & Colt Python

Town 2
Route
1. Residence 2
2. Residence 1
3. Hospital
4. Town Mall
5. Residence 5
6. Residence 3
7. Residence 4
8. Fire Station
9. Police Station
10. Weapon Store
11. Residence 6

Best Weapon of Choice
- Remington & Springfield
- Remington & M4
- M4 & AK-47

Town 3
Route
1. Motel Suit 4
2. Motel Suit 3
3. Motel Suit 2
4. Residence 2
5. Residence 1
6. Residence 7
7. Motel Suit 6
8. Residence 5
9. Motel Suit 5
10. Motel Suit 1
11. Residence 6
12. Residence 3
13. Residence 4

Best Weapon of Choice
- M79 & PKM
- M79 & M249
- PKM & M249

Dead Zed 2 Walkthrough
In Dead Zed 2, each survivor comes with 3 skills; Shooting, Melee and Searching. You can assign them into groups based on their skills. For Shooter group, it's based on Shooting skill, Melee group is based on Melee. Search Party is a little tricky here; The size and melee skill of the group determines the group visibility. If the group is spotted, shooting and Melee skill will determine the survival of each member. Search Skill determines the chance of finding valuable loot.

With this information, I can safely say the most important skill is melee! Searching skill is far less important in my opinion. Only put people with a high Melee skill in that group, ideally someone with 1/3/2 and never put more than 4 people in it. The ideal group of 4 people with 1/3/2 has 60% 80% 85%. Putting more people in that group only slightly raises the chance to find stuff, but radically lowers the chance to go unnoticed.

Only with high Melee, you can keep the survivors alive and don't take Morale penalties. Once you run into the first disastrous search where two or more people die... The game is over. The morale lost, and valuable survivors being lost, you can't recover. Why? Each civilian is worth -30 on death, and you gain about 15 from a full item haul, and what you get from searching/how efficient everyone is, is based on moral. You end up in a negative loop.

In actual shooting, for the people having difficulty aiming; try using weapons with single fire mode like Steyr AUG, AK-47, Remington. Use them to get as much headshots as possible. Also, to get a personal assistant as soon as possible it will help a lot. Just switch weapon when it's empty, don't bother reloading by yourself. Lastly, spam rage mode! >:D

Friday, May 2, 2014

Free Fred Walkthrough Guide

Free Fred
Free Fred Logo

Play Online: Free Fred
Developer: Denis Vasilev
Genre: Action, Shooter

Free Fred Guide
List of Upgrades in Free Fred
First Ship
Machine Gun
Cost: 80 / 120 / 180 / 250 / 400
Health
Cost: 80 / 120 / 180 / 250 / 400

Second Ship
Homing Missile
Cost: 300 / 400 / 500 / 700 / 1000
Machine Gun
Cost: 350 / 500 / 600 / 800 / 1100
Torpedo
Cost: 300 / 400 / 500 / 700 / 1000
Health
Cost: 300 / 400 / 500 / 700 / 1000

Third Ship
Aid Helicopter
Cost: 500 / 700 / 900 / 1100 / 1500
Homing Missile
Cost: 500 / 700 / 900 / 1100 / 1500
Machine Gun
Cost: 500 / 700 / 900 / 1100 / 1500
Cannon
Cost: 500 / 700 / 900 / 1100 / 1500
Torpedo
Cost: 500 / 700 / 900 / 1100 / 1500
Health
Cost: 500 / 700 / 900 / 1100 / 1500

Recommended Build for Free Fred
First Ship
1. Machine Gun
2. Health
3. Repeat!

Second Ship
1. Machine Gun
2. Homing Missile
3. Torpedo
4. Health
5. Repeat!

Third Ship
1. Machine Gun
2. Homing Missile
3. Torpedo
4. Cannon
5. Health
6. Aid Helicopter
7. Repeat!

Free Fred Walkthrough
Heyhey! Free Fred is a satisfying casual shooter, I completed the game in 23mins. Not much strategy, skill, or tactics required; enemies attack, new ships come in, more enemies attack, defeat is inevitable, but each contributes to the ultimate victory... Actually, you don't have to unlock every upgrade for your first and second ship. Just purchase enough upgrades for you to survive, so you can find new ships. Most of time, I'll target air units first because they are generally harder to aim. The boss at the end isn't very hard, try to aim the missile launchers and machine guns first. Everything else will be a breeze! Good luck.

Tuesday, April 29, 2014

Super Mega Ultra Battle Robot 2.0 Walkthrough Guide

Super Mega Ultra Battle Robot 2.0
Super Mega Ultra Battle Robot 2.0 Logo

Play Online: Super Mega Ultra Battle Robot 2.0
Developer: Nerdook
Genre: Action, Shooter

Super Mega Ultra Battle Robot 2.0 Guide
List of Items in Super Mega Ultra Battle Robot 2.0
Core
Ares - Additional 3 combo on full charge.
Archer - 4 Homing missiles on full charge.
Aegis - Destroys hostile missiles on full charge.
Mjolnir - Two orbital strikes on full charge.
Jammer - Threat bar reduced on full charge.
Ragnarok - Explodes a random enemy on full charge.
Midas - Gain 50x current combo on full charge.
Tremor - Destroy all ground units on full charge.

Body
Taurus - Standard chassis. Radiates freedom.
Ferromag - Attracts power chips, power bar tripled.
Behemoth - Movement speed halved, 2 additional HP.
Predator - Adds an auto aiming attack drone, shield recharges slower.
Wraith - Threat and power meters fill twice as slowly.
Frenzy - 120 Percent attack speed, 1 less HP.
Sentinel - No combo lost if hit, 1 less HP.
Omega - Shield recharge twice as quickly, 1 less HP.

Weapon
Dual Rippers - Increase primary autocannon firing rate.
Excalibur - No damage taken from melee contact, except on bosses and blade mechs.
Jackhammer - Spread-shot, short ranged shotgun.
Lancer - Electric lance that penetrates targets.
Groundhog - Fires bullets angled downwards.
Phoenix - Fires a homing missile.
Locusts - Fires six rockets in random directions.
Volcanis - Explodes into more shots on kill.

Wing
Angelus - The capitalist wings of democracy.
Jump Jet - Vertical speed increased, Vertical bullets when moving.
Carapace - 1 Additional HP, primary gun fires slower.
Mercury - Movement and firing speed increased, 1 less HP.
Talons - Primary autocannon damage doubled, firing rate halved.
Raven - Fires bullets upwards, secondary weapon fires slower.
Skater - Horizontal speed increased, adds rear firing bullets.
Rhino - Power meter charged on melee contract.

List of Enemy's Powerups in Super Mega Ultra Battle Robot 2.0
Armored Tanks - Battle tanks have extra armor.
Air Superity - Jet aircraft have extra cannons.
Battleship Armor - Battleships have extra armor.
Double Failsafe - ICBMs also explode when killed.
Explosive cargo - Bombers explode when killed.
Flak Cannons - Anti-air vehicles fire flak shells.
Rotary Cannons - Gunships have aimed autocannons.
Scorched Earth - Ground units explode when killed.
Stealth Technology - stealth aircraft are harder to see.
Shield Breaker - Artillery mechs fire EMP shots.

Recommended Build for Super Mega Ultra Battle Robot 2.0
Build Aegis, Ferromag, Dual Rippers and Mercury
This is my winning build for Super Mega Ultra Battle Robot 2.0. The firing rate is insane for this setup, all you need to do is shoot enemies and dodge any incoming projectiles. Ferromag attracts all power chips to your robot and trigger the core ability, Aegis, once its full. The reason why I chose Aegis is, you start off with only 2 Health Bar. I prefer to have some defense to last me throughout the stages more easily. I love it.

Build Archer, Predator, Groundhog and Raven
My second best build for Super Mega Ultra Battle Robot 2.0. This setup shoots up, down and middle, almost like a cone shape. You also have a drone to help you take down enemies randomly, and your core ability is 4 homing missiles! Isn't this build lovely? I managed to can clear all 5 stages quite easily with this build, however still need to learn how to dodge bullets sadly.

Build Ragnarok, Behemoth, Excalibur and Rhino
You're invincible in this setup! Bosses will do little damage, and your only threat is the sword mechs. Just stay on any random boss and make Excalibur glitch. Watch your combo grow faster than you did without your dad, then return playing like before because you "ain't no cheetah'"! Or if you're lazy, put yourself into the bottom right corner, enemies start to constantly blow up. ;D

Super Mega Ultra Battle Robot 2.0 Game Walkthrough Video

Thursday, April 10, 2014

Epic Boss Fighter Walkthrough Guide

Epic Boss Fighter
Epic Boss Fighter Logo

Play Online: Epic Boss Fighter
Developer: Entertainment Forge & GDV Concept
Genre: Action, Shooter

Epic Boss Fighter Guide
List of Upgrades in Epic Boss Fighter
Number of Bullets - Increase the amount of bullets fired.
Cost: 280 / 550 / 1600 / 220 / 3000 / 5000
Damage - Increase damage dealt to enemies.
Cost: 60 / 170 / 380 / 720 / 1050 / 1400 / 1800 / 2400 / 2950 / 3700
Attack Speed - Increase the firing speed.
Cost: 90 / 260 / 550 / 1470 / 2180 / 3100
Health - Increase health and last the game longer.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Movement Speed - Increase movement speed and avoid enemy bullets easily.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000
Coin Magnet - Increase the range of coin magnet and easily collect coins from hard to reach areas.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000

List of Equipments in Epic Boss Fighter
Energy Shield - Protect you from enemy bullets, bugs and boss for a limited time.
Cost: 100
Robot Suit - Increases all stats by +1 and damage by +2. A robot suit capable of inflicting heavy damages to enemies.
Cost: 2600
Bomb - Destroys enemies in one blow and deal damage to the boss.
Cost: 1600
Ally Droid - Mechanical ally that helps shoots enemies down.
Cost: 180
Droid Upgrade - Add 2nd Ally Droid.
Cost: 780
Droid Upgrade 2 - Add 3rd Ally Droid.
Cost: 2100
Ally Droid Damage - Increase damage dealt by Ally Droids to enemies.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Heal Pack - Forces Bosses to drop heal pack randomly. Restore Health by +1.
Cost: 190

Recommended Build for Epic Boss Fighter
1. Number of Bullets
2. Speed
3. Damage
4. Health
5. Movement Speed
6. Heal Pack
7. Energy Shield
8. Robot Suit
9. Bomb
10. Ally Droid
11. Ally Droid Damage
12. Droid Upgrade
13. Droid Upgrade 2
14. Coin Manget
15. Repeat!

Epic Boss Fighter Walkthrough
There are a total of 10 bosses. Every boss got their attack pattern, here's the breakdown.
- Spider: Focus on avoiding small spiders and get away in time from big spider move.
- Tank: Begin left, move slowly to right, and dodge.
- Eye: Starting keeps moving around, yellow/green spiders come at you and blue ones move randomly. Shoot the eye.
- Cactus: When he shoots, move to the upper right, when he stamps shoot him.
- Octo: Go lower left when he shoots lasers, so you can avoid him easier.
- Armored Tank: Get to know shooting patterns, at firebomb phase, move slowly to the edge and end at the side of the tank the moment he stops shooting.
- Golem: Stay left, focus on avoiding. Take your time and slowly.
- Robot: Its shoots randomly, but quite easy to dodge. Learn the attack pattern.
- Ship: Begin right, move slowly left at phase 2. Use bomb to clear repairers.
- Alien: Focus on avoiding the critters and the rest. Don't focus on the eye, take your time.

First of all, keep your bomb and use it at the end of the boss; when the lower the health, the harder the boss gets. Second, do not deliberately collect the coins. You are risking your HP which you could defeat a stronger boss that has a bigger loot. Lastly, Droids are great shield! They can block projectiles. Nailed it, use it like Energy Shield. >:D

Sunday, January 26, 2014

Sentry Knight Walkthrough Guide

Sentry Knight
Sentry Knight Logo

Play Online: Sentry Knight
Developer: Tyler Myers, Jason Coates, J.Wolf Games
Genre: Shooter, Defense

Sentry Knight Guide
List of Talent Skills in Sentry Knight
Fire Tree
Tier 1
Lively - Increases your maximum HP.
Rank 1: Max HP increased by 100 hit points.

Combustible - Increases the chance your fire spells will Burn your enemies.
Rank 1: 5 % Increased chances of burning enemies.
Rank 2: 10 % Increased chances of burning enemies.

Fireball - Hurls a white-hot ball of fire that explodes on impact.
Rank 1: Deals 115 - 133 damage. 10 Second cooldown.
Rank 2: Deals 133 - 151 damage. 10 Second cooldown.
Rank 3: Deals 151 - 169 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell critical chance.

Ablaze - Increases the duration your enemies will remain burned.
Rank 1: Increases burn duration by 2 seconds.
Rank 2: Increases burn duration by 3 seconds.

Wall of Fire - Costs a barrier of flames, burning any enemy that attempts to walk through it.
Rank 1: Last 3 seconds. 30 second cooldown.
Rank 2: Last 5 seconds. 30 second cooldown.
Rank 3: Last 8 seconds. 30 second cooldown.

Pierce - Increases the chance in whihc your arrows will deal a Critical Hit.
Rank 1: 5 % Increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Reignite - Your enemies take more damage from their burns.
Rank 1: Increases burn damage by 85 %.
Rank 2: Increases burn damage by 125 %.

Hellfire - Unleashes a lava spout, throwing out bombs of scalding hot magma at your enemies.
Rank 1: Deals 124 - 142 damage per bomb. 70 second cooldown.
Rank 2: Deals 142 - 160 damage per bomb. 70 second cooldown.
Rank 3: Deals 142 - 178 damage per bomb. 70 second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Thaw - Increases the chance your fire spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 65 %.
Rank 2: Increases crit chance on frozen enemies by 100 %.

Sea of Fire - Unleash your wrath in the form of flames, torching the entire battlefield and dealing damage to all enemies.
Rank 1: Deals 356 - 400 damage. 120 Second cooldwon.

Fire Arrows - Your arrows are lit on fire, giving them a chance to burn enemies.
Rank 1: 5% chance to burn enemy.

Ice Tree
Tier 1
Fortification - Reduces all incoming damage to your tower.
Rank 1: Resistance increased by 8 %.

Glaciate - Increases he chance your ice spells will freeze your enemies.
Rank 1: 7 % increased chance of freezing enemies.
Rank 2: 20 % increased chance of freezing enemies.

Frigid Blast - Blasts a cone of frozen air and particles, damaging and knocking back all nearby enemies.
Rank 1: Deals 26 - 44 damage. 10 second cooldown.
Rank 2: Deals 44 - 62 damage. 10 second cooldown.
Rank 3: Deals 62 - 80 damage. 10 second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Peak Freeze - Increases the duration your enemies will remain frozen.
Rank 1: Increases freeze duration by 1 second.
Rank 2: Increases freeze duration by 3 second.

Ice Shard - Thrusts an array of deadly icicles upwards from the ground, impaling all nearby enemies. The shard will eventually explode, dealing extra damage.
Rank 1: Deals 169 - 186 damage. 30 second cooldown.
Rank 2: Deals 186 - 204 damage. 30 second cooldown.
Rank 3: Deals 204 - 222 damage. 30 second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Chill Out - Grants your Frigid Blast spell an extra chance to freeze enemies.
Rank 1: 6 % extra chance of freeze enemies.
Rank 2: 15 % extra chance of freeze enemies.

Hailstorm - Rains down dagger-sharp icicles to wreak havoc on your enemies below.
Rank 1: Deals 17 - 35 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 2: Deals 35 - 53 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 3: Deals 53 - 72 damage per hail. Last 8 seconds. 50 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Icebreaker - Increases the chances your ice spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 30 %.
Rank 2: Increases crit chance on frozen enemies by 50 %.

Blightfrost - Casts a wintry chaos throughout the battlefield, automatically freezing all enemies.
Rank 1: Freezes enemies for 9 seconds. 120 second cooldown.

Ice Arrows - Your arrows are encased in ice, giving them a chance to freeze enemies.
Rank 1: 5 % chance to freeze enemy.

Demon Tree
Tier 1
Regeneration - Increases the power of your Blood Heal.
Rank 1: Blood Heal regenerates 25% more HP.

Contagion - Envelopes plague bane with a noxious agent, plaguing any enemies that are damaged by it.
Rank 1: Plagues enemies for 6 seconds.
Rank 2: Plagues enemies for 12 seconds.

Plague Bane - Instantly curses an area of the battlefield, dealing damage to all nearby enemies.
Rank 1: Deals 53 - 62 damage. 10 Second cooldown.
Rank 2: Deals 62 - 71 damage. 10 Second cooldown.
Rank 3: Deals 80 - 89 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Decaying Grip - Your Death Reach spell now has a chance to permanently decrease enemy speed on hit.
Rank 1: 15 % chance to decrease enemy speed by 50 %.
Rank 2: 25 % chance to decrease enemy speed by 50 %.

Death Reach - Undead hands reach up from the battlefield to damage your enemies hastily over time.
Rank 1: Deals 3 - 7 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 2: Deals 7 - 10 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 3: Deals 10 - 14 damage per hit. Last 8 seconds. 30 Second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Siphon Life - Your Gargoyle's attacks will deal you for a portion of its damage.
Rank 1: Leeches 5 % of Gargoyle damage dealt back into Tower HP.
Rank 2: Leeches 15 % of Gargoyle damage dealt back into Tower HP.

Gargoyle - Call down a Gargoyle to hover near your tower, automatically targetting and damaging incoming enemies.
Rank 1: Deals 89 - 124 damage. Last 5 shots. 80 Second cooldown.
Rank 2: Deals 106 - 142 damage. Last 7 shots. 80 Second cooldown.
Rank 3: Deals 124 - 160 damage. Last 10 shots. 80 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Gravedigger - Causes Scourge Burst to do extra fly-bys, increasing the total amount of bombs dropped.
Rank 1: Scourge Burst does 1 extra fly-by.
Rank 2: Scourge Burst does 2 extra fly-by.

Scourge Burst - A Gargoyle flies quickly over the battlefield releasing an array of deadly bombs.
Rank 1: Deals 267 - 284 damage. 120 Second cooldown.

Demon Arrows - Your arrows are corrupted with leeches, give them a chance to Siphon health from enemies.
Rank 1: 5 % chance to Siphon enemy.

List of Bestiary in Sentry Knight
Bat - The Bat has 40 HP and deals 5 melee damage per attack. They are quite fast and can deal good amount of damage in bunches.
Slime - The slime has 75 Hp and deals 10 ranged damage per attack. They are slow, but pack quite a punch from a distance.
Goblin - The Goblin has 65 HP and deals 10 melee damage per attack. Goblins aren't the fastest of creatures, but have a decent melee attack.
Mage - The Mage has 70 HP and deals 25 melee damage per attack. Mages can and will demolish your from distance, so take out as soon as possible.
Zombie - The zombies has 100 HP and deals 8 melee damage per attack. Some are faster than others, but can be killed quitw fast.
Skeleton - The Skeleton has 125 HP and deals 12 melee damage per attack. Skeleton are slow and may be taken out a bit later than other priority creatures.
Spider - The spider has 180 HP and deals 10 ranged damage per attack. Spiders are taken out most efficiently by arrows, as most spells will not be able to reach them on their webbing.
Flowr - The Flowr has 55 Hp and deals 7 ranged damage per attack. Flowrs are similar to Mages except much weaker, however much faster.
Burrower - The Burrower has 60 HP and deals 12 ranged damage per attack. Burrowers will pop ou randomly to attack you and proceed to hide again, so keep an eye out!
Troll - The Troll has 160 Hp and deals 12 melee damage per attack;. Trolls come stock with pretty high amount of health for a common creature.
Orc - The Orc has 1750 HP and deals 18 melee damage per attack. Big and slow, but entirely devastating and full of health.
Priest - The Priest has 200 HP. Priests do not deal any direct damage, but they will have a hand in killing you as they channel a spell that will freeze you and your tower if you do not interrupt him in time.
Suicidal Goblin - The Sucidal Goblin has 65 Hp and deals 50 melee damage per attack. Very fast, very deadly.
Succubus - The Succubus has 750 Hp and deals 12 melee damage per attack. Extremely quick movement and attack speed with a big portion of health.
Cyclops - The Cyclops has 2250 HP and deals 25 melee damage per attack. Similar to the ORc but much more powerful. Huge and slow, but can deal out some massive damage.
Cavalry - The Cavalry has 800 HP and deals 15 melee damage per attack. Troll riding horse? Yes indeed and it will mess you up with its quick speed and damaging attacks.
Cannon - The Cannon has 1000 HP and deals 30 ranged damage per attack.
Battering Ram - The Battering Ram has 1600 HP and deals 20 melee damage per attack.
Shield - The Shield has 2500 HP and deals 22 melee damage per attack.
Catapult - The Catapult has 3000 HP and deals 50 melee damage per attack.
Bat King - The Bat King is the boss of Wildwood. He has a couple attacks that will require you to time your spells properly in order to efficiently kill him without dying.
Elf Sorceror - The Elf Sorceror is the boss of The Peaks. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Ice Hellion - The Ice Hellion is the boss of Glacier Gorge. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Scourage Templar - The Scourage is the boss of Molten Summit. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.

Recommended Build For Sentry Knight
Talent Points
0. Fire Tree - Fireball (Default)
1. Fire Tree - Reinforced Arrows
2. Ice Tree - Frigid Blast
3. Demon Tree - Plague Bane
4. Fire Tree - Lively
5. Fire Tree - Pierce
6. Fire Tree - Fireball
7. Fire Tree - Fireball
8. Fire Tree - Quick Shots
9. Fire Tree - Hellfire
10. Fire Tree - Mage Mastery
11. Fire Tree - Fire Arrows
12. Fire Tree - Spell Boon
13. Ice Tree - Reinforced Arrows
14. Demon Tree - Reinforced Arrows
15. Ice Tree - Fortication
16. Ice Tree - Pierce
17. Ice Tree - Frigid Blast
18. Ice Tree - Frigid Blast
19. Ice Tree - Quick Shots
20. Ice Tree - HailStorm
21. Ice Tree - Mage Mastery
22. Ice Tree - Ice Arrows
23. Ice Tree - Spell Boon
24. Demon Tree - Regeneration
25. Demon Tree - Pierce
26. Demon Tree - Plague Bane
27. Demon Tree - Plague Bane
28. Demon Tree - Quick Shots
29. Demon Tree - Mage Mastery
30. Demon Tree - Focused
31. Demon Tree - Demon Arrows
32. Demon Tree - Spell Boon
33. Fire Tree - Focused
34. Ice Tree - Focused
35. Fire Tree - Hellfire
36. Fire Tree - Hellfire
37. Ice Tree - HailStorm
38. Ice Tree - HailStorm
39. Add the remaining talent points on Fire Tree and Ice Tree! :D

BlackSmith
1. Bow
2. Arrows
3. Torch
4. Tower
5. Repeat!

Sentry Knight Walkthrough
Normal Mode
I managed to complete the game with the recommended build above. Equip the all 3 tier 1 elemental spells because all of it has a very low cooldown. In the later part, Spell Boon will further decrease the cooldown which makes the spells especially good to spam. Hellfire is just one overpower nuke spell imo, use it only on higher priority creatures. Hailstorm is my only crowd control aka CC skill in the game, dealing a decent damage and freezing some enemies in the battlefield. This isn't the best build I must say, however, it worked well for me on the first try.

A bit of a tip here, because spells are having this Area Of Effect aka AOE; Try to hit as many enemies as possible to maximize your damage throughput. Pro-Tip: Do not wait for the next wave, it seems kind of pointless. You get some gold for calling it early, but there's literally no downside to it, since the only perk you gain is the cooldown to your spells.

Endless Mode
I find it to be quite handy for Endless Mode. Here's the upgrades you'll need: Sea of Fire, Blightfrost, and Thaw. Scourge Burst with Gravedigger also helps for stronger enemies. Okay, so set up your Hotbar with your usual spells, and play as normal, but when you start to get overrun, swap out for the above spells. You can choose the order that you want. Now use them in this order: Blightfrost, Sea of Fire, Scourge Burst (Optional). Then you can swap back to your normal spells, and you should have cleared the field, if you’re at a point where this doesn't fully kill them, try using Plauge Bane to clear them up. Well played! :D

Saturday, January 4, 2014

Road Of Fury Walkthrough Guide

Road Of Fury
Road Of Fury Logo

Play Online: Road Of Fury
Developer: IriySoft
Genre: Upgrades, Shooter

Road Of Fury Guide
List of Vehicles in Road of Fury
Lightning [Free]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
Sat Support - Launches mighty air strike. Upgrade for extra air strike.
Cost: 0 / 1000 / 2000 / 3000 / 4000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 300 / 500 / 750 / 1000 / 1250

Viper [1500]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
Time Compressor - Slows down time. Upgrade for extra charge.
Cost: 0 / 1100 / 2250 / 3500 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 350 / 550 / 800 / 1050 / 1300

Lance [1700]
Grenade Launcher - Launches grenades. Upgrade for higher damage and fire rate.
Cost: 0 / 600 / 9000 / 1300 / 1900
Energy Shield - Blocks damage. Upgrade for stronger shield.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 300 / 500 / 750 / 950 / 1200

Knight [2200]
Grenade Launcher - Launches grenades. Upgrade for higher damage and fire rate.
Cost: 0 / 600 / 9000 / 1300 / 1900
Guided Missiles - Launches guided missiles. Upgrade for higher fire rate.
Cost: 0 / 1500 / 2000 / 3000 / 4500
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 500 / 700 / 950 / 1150 / 1400

Beast [2500]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
Energy Shield - Blocks damage. Upgrade for stronger shield.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 600 / 800 / 1050 / 1250 / 1500

Thunder [2750]
Railgun - Fires a piercing beam. Upgrade for higher damage and fire rate.
Cost: 0 / 1000 / 1300 / 1750 / 2500
EMP Cannon - Disables enemey weapons. Upgrade for extra EMP charge.
Cost: 0 / 1250 / 2500 / 3750 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 500 / 750 / 1000 / 1250 / 1500

Punisher [3500]
Railgun - Fires a piercing beam. Upgrade for higher damage and fire rate.
Cost: 0 / 1000 / 1300 / 1750 / 2500
Sat Support - Launches mighty air strike. Upgrade for extra air strike.
Cost: 0 / 1000 / 2000 / 3000 / 4000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1000 / 1200 / 1400 / 1600 / 1800

Stalker [4000]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
EMP Cannon - Disables enemey weapons. Upgrade for extra EMP charge.
Cost: 0 / 1250 / 2500 / 3750 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1200 / 1350 / 1550 / 1700 / 1900

Berzerk [4500]
Rocket Launcher - Launches rockets. Upgrade for extra rocket.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Time Compressor - Slows down time. Upgrade for extra charge.
Cost: 0 / 1100 / 2250 / 3500 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1200 / 1400 / 1600 / 1800 / 2000

Rasputin [4000]
Laser - Constantly fires a beam. Upgrade for higher damage.
Cost: 0 / 1200 / 1400 / 1900 / 2750
Energy Shield - Blocks damage. Upgrade for stronger shield.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 800 / 1150 / 1500 / 1850 / 2200

Bomber [4500]
Grenade Launcher - Launches grenades. Upgrade for higher damage and fire rate.
Cost: 0 / 600 / 900 / 1300 / 1900
Spares Dispenser - Supplies random car. Upgrade for supplies more often.
Cost: 0 / 1750 / 3000 / 4500 / 6000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 900 / 1250 / 1600 / 1950 / 2300

Bad Boy [5000]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
UAV Station - Launches UAV bot. Upgrade for extra UAV bot.
Cost: 0 / 2000 / 3500 / 5000 / 7000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1000 / 1350 / 1750 / 2100 / 2500

Boss [5000]
Railgun - Fires a piercing beam. Upgrade for higher damage and fire rate.
Cost: 0 / 1000 / 1300 / 1750 / 2500
UAV Station - Launches UAV bot. Upgrade for extra UAV bot.
Cost: 0 / 2000 / 3500 / 5000 / 7000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1200 / 1550 / 1950 / 2300 / 2700

Booster [5500]
Laser - Constantly fires a beam. Upgrade for higher damage.
Cost: 0 / 1200 / 1400 / 1900 / 2750
Spares Dispenser - Supplies random car. Upgrade for supplies more often.
Cost: 0 / 1750 / 3000 / 4500 / 6000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1100 / 1500 / 1950 / 2350 / 2800

Ram [6000]
Rocket Launcher - Launches rockets. Upgrade for extra rocket.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Guided Missiles - Launches guided missiles. Upgrade for higher fire rate.
Cost: 0 / 1500 / 2000 / 3000 / 4500
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1300 / 1700 / 2150 / 2550 / 3000

Road Of Fury Walkthrough
I have completed Road of Fury and found out that the Railgun, Grenade Launcher and Laser are just practically useless. The Railgun takes an hour to fire, and the Laser just has no power and rotation takes ages. They're just underpowered as single target weapons. Grenade Launcher is OK for the most part, however far too weak for flying enemies. I would recommend staying away from Laser, Railgun and Grenade Launcher as much as possible if you want a sweet and easy win.

Build Ram(Front), Bad Boy(Middle), and Stalker(Back)
This build can't be stopped. I've completed the game easily with this setup without fully upgraded the Ram. The setup consists of 2 miniguns and a rocket launcher which deal tons of damage. The Guided Missiles are also another OP weapon due to its decent cooldown. Best part of all, it's a passive! EMP Cannon helps tremendous a lot once you reach 2000+ miles, and UAV but is a great additional helper to take down those Jetpack guys.

Build Beast(front), Berzerk(Middle), and Bad Boy(Back)
Similar build but still quite an imba one! I manage to get to 2000+ miles with a little effort. A very good setup if you want to earn the most money using the most affordable vehicle I could think of. The Rocket launcher makes so damage, it was enough for me to have one with miniguns supporting. Energy Shield can tank quite a lot too. Try it and you will know!