Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Thursday, April 9, 2015

Castle Knight Walkthrough Guide

Castle Knight
Castle Knight Logo

Play Online: Castle Knight
Developer: Halome Games
Genre: Action, Defense

Castle Knight Guide
List of Upgrades in Castle Knight
Sword - Gives you better weapon with a greater power.
Cost: 2500 / 4500 / 6800 / 8640 / 9999
Health - Increases the amount of health.
Cost: 1200 / 1600 / 2500 / 4500 / 7200
Helpers - Increases the power of helpers.
Cost: 860 / 1430 / 2130 / 4280 / 6730
Loot - Increases the amount of loot.
Cost: 800 / 930 / 1340 / 2340 / 4120
Armor - Take damages of the hits.
Cost: 980 / 1150 / 1800 / 2800 / 3500
Castle - Increase the durability of the castle doors.
Cost: 950 / 1350 / 2680 / 6020 / 9340
Magnet - Attracts coins towards you.
Cost: 820 / 1200 / 2500 / 3800 / 5500

List of Helpers in Castle Knight
Mage Helper - Cost: 200
Archer Helper - Cost: 100

Recommended Build for Castle Knight
1. Sword
2. Loot
3. Health
4. Armor
5. Castle
6. Helper
7. Magnet
8. Repeat! :D

Castle Knight Walkthrough
Castle Knight is a mix of brawler flash game where you are running (on feet or horse), swing your sword or shoot arrows, take powerups from the princess, collect items from the flying pig and also you can hire helpers on the towers. The game progress quite slowly. But once you start upgrading your sword and other statistics, you are more badass than ever. For me, the first 7 waves were manageable, then I start buying Mage Helpers at wave 8 onwards. Comparing Archer and Mage Helper, I will almost go for Mage as it is designed to hit multiple enemies while Archer is stronger at attacking single monster. It's an investment needed to clear waves faster before they cluster into one. These monsters clustering together can comes in one pack and can hit you real hard; You can dying really fast within seconds. My strategy is change to bow and weaken a few of them first before finishing them off with sword. Use your horse to move from one side to another side. Some may find it useless but the extra movement speed helps me quite a bit. Good luck!

Thursday, March 12, 2015

Rage Zombie Shooter Walkthrough Guide

Rage Zombie Shooter
Rage Zombie Shooter Logo

Play Online: Rage Zombie Shooter
Developer: Nayata
Genre: Action, Shooter

Rage Zombie Shooter Guide
List of Items in Rage Zombie Shooter
Weapon
Glock
Damage: 15, Reload: 16, Cost: 0
Shotgun
Damage: 10, Reload: 40, Cost: 100
M16
Damage: 15, Reload: 10, Cost: 200
FAMAS G2
Damage: 20, Reload: 10, Cost: 500
Barret M80
Damage: 65, Reload: 45, Cost: 750
FN Tactical
Damage: 22, Reload: 8, Cost: 800
Ion Shotgun
Damage: 15, Reload: 40, Cost: 900
Plasma Guns
Damage: 30, Reload: 8, Cost: 1000
Plasma Rifle
Damage: 30, Reload: 8, Cost: 3000

Armor
Light Armor I
Armor Points: 5, Cost: 0
Light Armor II
Armor Points: 15, Cost: 200
Heavy Armor I
Armor Points: 20, Cost: 300
Heavy Armor II
Armor Points: 30, Cost: 400
Tactical Armor I
Armor Points: 35, Cost: 500
Tactical Armor II
Armor Points: 40, Cost: 600

List of Skills in Rage Zombie Shooter
Increase Damage - Rank: 5
Increase Health - Rank: 5
Chance to Critical Hit - Rank: 3
Increase Shooting Speed - Rank: 1
Increase Movement Speed - Rank: 2
Chance to Block Enemy Attack - Rank: 1
Chance to Resurrect After Death - Rank: 1
Increase Reward - Rank: 1
Increase Chance to Bonus Drop - Rank: 1

Recommended Build for Rage Zombie Shooter
Weapon
1. Glock
2. M16
3. Fn Tactical
4. Plasma Guns
5. Unlock any other weapon you want! :)

Armor
1. Light Armor I
2. Heavy Armor I
3. Tactical Armor II
4. Unlock any other armor you want! :)

Skills
1. Increase Reward
2. Increase Shooting Speed
3. Chance to Resurrect After Death
4. Increase Chance to Bonus Drop
5. Increase Health
6. Increase Damage
7. Chance to Block Enemy Attack
8. Chance to Critical Hit
9. Increase Movement Speed

Rage Zombie Shooter Walkthrough
Killing zombies could not have been more entertaining than this. They will approach you from all directions and will increase in numbers if you don't kill them with the first shot. With 24 levels you can collect a lot of experience points which you can use to increase damage, health, chance to critical hit, shooting speed and movement speed. To win this game, you just have to dodge and avoid getting chase by the zombies. Circle around randomly and bewares of clustering, do not be over zealous to collect the drops. From what I know, Plasma Guns and Plasma Rifle have pretty simple stats, but I prefer using Plasma Guns then Plasma Rifle. Plasma Guns seems to shoot more bullets than Plasma Rifle, that's how I feel, but you still can win with Plasma Rifle. Definitely no problem!

Thursday, March 5, 2015

Pirates vs Undead Game Review & Walkthrough Guide

Pirates vs Undead
Pirates vs Undead Logo

Play Online: Pirates vs Undead
Developer: Deqaf Studio
Genre: Action, Defense

Game Review
Pirates found a treasure map! Dangerous, scary island inhabited by strange creatures - Frankenstein, skeleton, a grandmother with a hatchet, a malicious clown, and many others! Break through hordes of undead to find the treasure! Basically, Pirates vs Undead is a row defense type of flash game. The game uses a lane-system where only certain enemies can walk on. You need to deploy your pirates on the same lane as enemy's. The objective is to survive 15 stages from the wave of undead and monsters. There are multiple rows in which the enemies will be coming from. You need to put a pirate or two in those lanes to fend off the invading enemies. You start off with 100 HP in every stage and there are a specific number of enemies that you need to fight per stage. Your goal is to make sure that your HP doesn’t drop to 0. If you fail to defend, you need to start the stage all over again.

You can choose from a plethora of pirates that you can unlock for a fee. The payment will come in the form of coins that you get depending on how well you did on a previous stage. Make sure to unlock all the pirates so that you can have diversity in your ranks. In order to use a pirate in a stage, they require some money to use. You can get money once you defeat every enemy you encounter. Your money will also rise every second that passes by, sending out each pirate has a different cost. The more expensive ones usually have stronger attacks and have sturdier builds. The enemies themselves are no push-overs especially the last 3 stages. The game does get harder as the stages gets farther which is just appropriate, so be prepared! The game is well-balanced and took me an hour or so to complete it. I enjoyed it!

Pirates Vs Undead Guide
List of Pirates in Pirates vs Undead
Jack
Damage: 5, Health: 10, Speed: 10, Type: Melee, Cost: 2
Haves
Damage: 4, Health: 4, Speed: 7, Type: Ranged, Cost: 3
Jim & Ray
Damage: 6, Health: 15, Speed: 15, Type: Melee, Cost: 6
Clegg
Damage: 6, Health: 20, Speed: 10, Type: Melee, Cost: 7
Bucko
Damage: 7, Health: 10, Speed: 10, Type: Ranged, Cost: 8
Omar
Damage: 10, Health: 28, Speed: 10, Type: Melee, Cost: 9
Patch
Damage: 9, Health: 13, Speed: 6, Type: Ranged, Cost: 10
Hook
Damage: 14, Health: 35, Speed: 7, Type: Melee, Cost: 12

Recommended Build for Pirates vs Undead
1. Jack
2. Haves
3. Jim & Ray
4. Clegg
5. Omar
6. Patch
7. Hook
8. Bucko

Pirates vs Undead Walkthrough
Most levels were too easy, but the last three were pretty fun and challenging. You've pretty much gotta complete the game with what you got from the start to the end, meeting harder and harder enemies with the same weak characters. It doesn't matter if your pirates reach the end, you're not taking health from the other side. You have to kill the enemies to get the opposite side to zero. The proper tactic on how to win this game is best to have 1 or 2 ranged troops (depending on how good the opponent is) and 1 melee to tank the fight. If your tanker dies, replace him otherwise your ranged troops will die. Mostly because, ranged units can dish out tons of damage as long they dont get close to enemies. Otherwise, you are wasting your hard earned gold summoning all those pirates and then lose 10 health which is not worth it. During battle, try to spam your bottle as much as possible on harder enemies and boss. Bombs on clusters to make use of the AOE.

Friday, January 23, 2015

How To Be a Gamer: Securing Your Accounts

Securing Your Accounts
The reality is that, on the whole, security for gamers and gaming isn’t all that different than best practices for normal online, social networking activities. You need to maintain strong passwords and be careful about the where you place your information.

Like anyone else online, gamers are the victims of data breaches, account takeovers, and various social engineering and phishing scams, but they also have the added anxiety of protecting game-specific characters and profiles, which can be occasionally wiped out by bugs, external applications and other malicious actions. Gamers should be very careful about people who claim to be moderators or enforcers asking for login credentials and claiming that an account has had complaints filed against it and is being locked out. Finally gamers should be skeptical of anyone or thing offering free prizes or credits that are often the parts of a larger scam.

GOOD SECURITY PRACTICES
CHOOSE A SECURE PASSWORD!
- Your password should not contain words from any dictionary; this includes words spelled backwards. Dictionaries are often used to generate a list of possible passwords from common words and terms.
- Use a combination of letters, numbers, special characters, spaces and capitalization but keep in mind that their distribution is also very important. For example, "qwerty123" is not very secure, but "t0n1htXp3c1al" is extremely difficult to guess.
- The longer the password, the less the chances that someone may be able to guess it. We recommend that you create a password that uses as many characters as possible.
- Many programs can detect common number/letter replacements (e.g. 5 for an S, 3 for an E, 1 for an I etc.) so try and avoid these when creating your password. Also try to avoid using keyboard sequences (e.g. 1234, qwert, zxasqw, asdasd, etc.) as these are commonly used to create passwords and are therefore often used by “Brute Force” programs.
- We recommend that you do not use your account name or summoner name in your password, as if it is followed by numbers, special characters or other words it will make it easier to guess. Finally try to use a unique password that is different from any of your other passwords (email account, social media websites, online bank account, other online game accounts, etc).

KEEP YOUR ANTIVIRUS SOFTWARE ACTIVE AND UPDATED!
- Antivirus software helps you fight against viruses and other malicious third party programs (i.e. key-loggers and Trojans).
- Computer viruses are software programs that are deliberately designed to interfere with computer operation; record, corrupt, or delete data; or spread themselves to other computers and throughout the Internet.
- You must update your antivirus software regularly, to help prevent the most current viruses. You can set up most types of antivirus software to update automatically.
- Protection from spam. Spam is incredibly annoying when you're bombarded with emails and ads that you have no interest in whatsoever. What many people do not realize is that if you're bombarded with spam that seems to come from nowhere every time you log in, that spam is most likely the result of a virus stored on your computer.
- Live your Antivirus software run 24/7.

UNCHECK REMEMBER PASSWORD AND CLEAR DATA
- Turn off the checkbox "Remember Me" when accessing a game or websites. When using a shared computer, anyone who has access to the same desktop session also will be able to automatically log in using your credentials.
- There is also risk that if somebody can steal a browser cookie, they can gain access to the site. And even that depends on what is being checked.
- Clear your data and wipe out all cookies and caches every time, you end your gaming session. This will protect your account to the fullest.

BAD SECURITY PRACTICES
DO NOT SHARE YOUR ACCOUNT INFORMATION!
- You should not share your account with anyone, not even a friend or a family member.
- Some players might try to con you to believe they are the moderator of the game, and start asking for your account username and password. Absolutely do not give them! A moderator have no rights to ask the players for their account information.
- Account trading should be avoided as you will have no way to reverse the transaction if the deal goes bad. Also, since the original account owner will have knowledge of creation details, it is possible that they might even be able to recover the account via Player Support! Do not be tempted by dubious offers.

Saturday, October 18, 2014

Llama In Your Face Walkthrough Guide

Llama in your Face
Llama In Your Face Logo

Play Online: Llama In Your Face
Developer: Peter Sperl & Simon Parzer
Genre: Action, Shooter

Llama In Your Face Guide
List of Upgrades in Llama In Your Face
Passive
Level 1
Bouncing Spit - Let you hit 2 / 3 / 4 / 5 visitors at once. Cost: $ 200 / 400 / 1,000 / 6,000
Knockback - Visitors get pushed back if they get hit. Cost: $ 300 / 800 / 5,000
Longer Combo Time - Increase the duration of the combo-bar so the combo counter won't be reset too fast to 8 seconds instead of 4. Cost: 500
Increase Spit Rate - Increase the spit rate by 115 / 130 / 150 / 175 / 200 %. Cost: $ 300 / 500 / 1,000 / 3,000 / 7,000
Cash Drop - Visitors drop larger amounts of cash by 150 / 200 / 300 / 400 / 550 %. Cost: $ 2,000 / 10,000 / 20000 / 40,000 / 80,000

Level 7
Magnetic Cursor - Increases magnetic radius of the cursor to collect coins more easily by 160 / 220 / 340 %. Cost: $ 500 / 1000 / 1500
Power Up - A mush have for all power-up users. Increases the awesomeness of all power-ups. Cost: 20,000
Guns (Ground) - These guns hit visitors on the ground. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 10,000 / 10,000 / 20,000 / 40,000
Heli - Call for 1 / 2 / 3 additional power-up helicopter during each level. Cost: $ 10,000 / 30,000 / 75,000
Combo Lock - Lock prevents breaking the combo chain when missing. 1 / 2 / 3 lock per combo. Cost: $ 10,000 / 20,000 / 30,000

Level 13
Damage - Double / Triple / Quadruple spit damage. Cost: $ 50,000 / 75,000 / 100,000
Longer Power Up - Power-ups last longer. This might come in handy to 11 / 15 / 19 Seconds. Cost: $ 75,000 / 150,000 / 200,000
Guns (Air) - These guns hit flying visitors. Level 1 / 1 / 2 / 3 gun on the left / both / both / both side of the cage. Cost: $ 25,000 / 25,000 / 50,000 / 100,000

Consumables
Health Pack - Heal yourself upon activation.
Battle Cry - Push back every visitor on the screen and pops every balloon.
Nuke - Summons a spitbomb carpet to wipe out most visitors on the screen.
Shield - Protect yourself from visitors jumping into the cage for a short time.

Recommended Build for Llama In Your Face
1. Longer Combo Time
2. Bouncing Spit
3. Knockback
4. Increase Spit Rate
5. Cash Drop
6. Magnetic Cursor
7. Combo Lock
8. Guns (Ground)
9. Power Up
10. Heli
11. Damage
12. Guns (Air)
13. Longer Power Up
14. Repeat!

Llama In Your Face Walkthrough
Llama In Your Face is not a difficult game, I completed the game quite effortlessly on the first try. But, if you're struggling, maybe you could follow this tip; Don't buy any of the consumable or helicopter upgrades. Focus on moneymaking and spit powers. Earn as many combos as you can and avoid spamming unnecessary spit which might reset your combo counter. Combos will make you additional tons of money or you can grind for cash by repeatedly fail a level... Then just before the last level, get all of your consumable and helicopter upgrades. You'll beat it no problem.

Saturday, September 27, 2014

GunFox vs. MonsterBoss Walkthrough Guide

GunFox vs. MonsterBoss
GunFox vs MonsterBoss Logo

Play Online: GunFox vs. MonsterBoss
Developer: KipperDigital
Genre: Action, Shooter

GunFox vs. MonsterBoss Guide
List of Upgrades in GunFox vs. MonsterBoss
Weapons
First Tree
The Vixen - GunFox's Legendary Gun. Layer: 1, Cost: 0
Shrapnel Shells - Adds 2 short-range shrapnel pieces to attack. Layer: 2, Cost: 60
Overcharge - Increases rate of fire. Layer: 2, Cost: 45
Ion Propulsion - Increase shrapnel range. Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 3, Cost: 60
Ubercharge - Hold your fire to build charge, then release mayhem! Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 4, Cost: 100
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 4, Cost: 80
Overcharge- Increases rate of fire. Layer: 4, Cost: 100
Chargulator - Increase charge speed. Layer: 4, Cost: 100
Shrapnel shells - Adds 2 short-range shrapnel pieces to attack. Layer: 5, Cost: 150
Plasma - Upgrades standard bullets to bouncing lasers. Layer: 5, Cost: 150
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 5, Cost: 100
Ion propulsion - Increase shrapnel range. Layer: 6, Cost: 250
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 6, Cost: 175
Kevlar Projectile - Doubles bullet movement speed. Layer: 6, Cost: 250
Overcharge - Increases rate of fire. Layer: 6, Cost: 225

Second Tree
Bomb Sack - +1 max bombs and +2 start bombs. Layer: 1, Cost: 25
Bomb Restock - Supply crate contains +1 bomb. Layer: 2, Cost: 40
Super Igniter - Increases blast radius. Layer: 2, Cost: 60
Mine Upgrade - Turns bombs into mines. Layer: 3, Cost: 75
Impact Upgrade- Bombs explodes on impact. Layer: 3, Cost: 85
Trigger Bombs - Remote controlled bombs triggered at your whim. Layer: 3, Cost: 100
Bomb Restock - Supply crate contains +1 bomb. Layer: 4, Cost: 120
Extra Bomb - +1 Start and max bombs. Layer: 4, Cost: 100
Extra Bomb - +1 Start and max bombs. Layer: 5, Cost: 150
Super Igniter - Increases blast radius. Layer: 5, Cost: 150
Bomb Restock - Supply crate contains +1 bomb. Layer: 5, Cost: 150
Item Boom - Monsters killed by bombs have a 10% chance of dropping an item. Layer: 6, Cost: 250
Explosive Coins - Coins create a minor explosion on pickup. Layer: 6, Cost: 200

Gear
First Tree
Bypass - +1 Start and maximum life. Layer: 1, Cost: 20
Bypass - +1 Start and maximum life. Layer: 2, Cost: 50
Box Heal - Supply crate contains +1 heart. Layer: 2, Cost: 50
Shield - Energy field that protects against projectiles. Layer: 3, Cost: 75
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 3, Cost: 75
Bypass - +1 Start and maximum life. Layer: 3, Cost: 75
Box Heal - Supply crate contains +1 heart. Layer: 4, Cost: 100
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 4, Cost: 110
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 5, Cost: 150
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 5, Cost: 175
Heart of Steel - Getting hit does not interrupt movement. Layer: 5, Cost: 150
Bypass - +1 Start and maximum life. Layer: 6, Cost: 200
Big Heart - Picking up a heart gives full health. Layer: 6, Cost: 300

Second Tree
Galoshes - Allows GunFox to doublejump. Layer: 1, Cost: 25
Knee Pads - Increases slide speed. Layer: 2, Cost: 40
Boost Belt - Boosts movement speed and rate of fire when taking damage. Layer: 2, Cost: 25
Aero Sock - 25% Faster movement speed. Layer: 3, Cost: 75
Springy Shoes - Allows GunFox to bounce on armored enemies. Layer: 4, Cost: 100
Spiked Shoes - Allows GunFox to kill unarmored foes by jumping on them. Layer: 4, Cost: 100
Aero Sock - 25% Faster movement speed. Layer: 5, Cost: 125
Jetpack - Allows GunFox to fly briefly after jumping. Layer: 6, Cost: 250
Fireproof Soles - Allows GunFox to walk on fire. Layer: 6, Cost: 275

Third Tree
Chain - If 2 monsters are shot within a second, the 2nd monster give +1 coin. Layer: 1, Cost: 25
Golden Pigeons - Pigeons drop an item on kill. Layer: 2, Cost: 35
Box of Coins - Supply crate contains +5 coins. Layer: 3, Cost: 50
Cash Reward - Coin pickups are worth 2 coins. Layer: 3, Cost: 60
Chain - Extend chains to 3. Layer: 4, Cost: 100
Lift Card - Allows GunFox to use the lift for free. Layer: 5, Cost: 125
Takesies Backsies - Sell back items and get a 100% refund. Layer: 5, Cost: 50
Continue! - Provides 1 continue. Upgrade disappears after death. Layer: 6, Cost: 100

Recommended Build For GunFox vs. MonsterBoss
Weapons
First Tree
1. The Vixen
2. Shrapnel Shells
3. Ion Propulsion
4. Coinator
5. Shrapnel Shells
6. Ion Propulsion

Second Tree
1. Bomb Sack
2. Bomb Restock
3. Mine Upgrade
4. Bomb Restock
5. Super Igniter
6. Explosive Coins

Gear
First Tree
1. Bypass
2. Bypass
3. Shield
4. Box Heal
5. Heart Goes Boom
6. Bypass

Second Tree
1. Galoshes
2. Knee Pads
3. Aero Sock
4. Spiked Shoes
5. Aero Sock
6. Fireproof Soles

Third Tree
1. Chain
2. Golden Pigeons
3. Cash Reward
4. Chain
5. Lift Card
6. Continue!

GunFox vs. MonsterBoss Walkthrough
This game is well put together and beautiful, but just not thought out enough. Some upgrades seem underpowered for their price. For example the projectile speed upgrade is barely noticeable. Follow the recommended build above as some upgrades seem unnecessary. The gameplay should be pretty manageable as enemies appear at a very comfortable pace. You shouldn't have any problems clearing stage 1 to 25 in my opinion. Once you reached stage 26 onwards, things are a little tricky here. The best way is learning how to dodge incoming projectiles and spam bombs as much as possible. Also, remember to watch your health.

The MonsterBoss with gaint arms at Level 30 is pretty much the same boss at level 20. Just clear one arm first, then another arm, then one shoulder first to another shoulder. TADA! Congratulations for defeating the evil MonsterBoss. :)

Pro-Tip: Press "N" for instant stage clear and "M" for free 150 coins.

Saturday, September 6, 2014

Nether Runner Walkthrough Guide

Nether Runner
Nether Runner Logo

Play Online: Nether Runner
Developer: Morbidware
Genre: Upgrades, Simulation

Nether Runner Guide
List of Upgrades in Nether Runner
Hero
Life - Nether sano in corpore sano they say. Upgrade your life for longer performances. Up to 8 hearts!
Cost: 750 / 1500 / 3000 / 6000 / 12000
Dark Arts - If you really want to show your power to those monsters out there, you should consider upgrading your magic power. This means your projectiles will cause more damage, fly for longer distances and with much more speed.
Cost: 600 / 1200 / 2400 / 4800 / 9600
Fuel - That tiny god on your head just can't handle everything on his own. Help the both of you by upgrading your fuel reserve! You'll thank me later.
Cost: 500 / 1000 / 2000 / 4000 / 8000
Speed - A true monster slayer must be quick. Incredibly quick. Upgrading your speed allows you to dodge faster but more importantly to reach distances in less time! Yeah you can finish a level in no time at high speed.
Cost: 650 / 1300 / 2600 / 5200 / 10400
Drain - The most useful and subtle way of suriviving this massacre is to drain the most out of the unlucky opponents. More fuel and more magic points!
Cost: 900 / 1800 / 3600 / 7200 / 14400
Luck - Well, anybody needs a little bit of luck to success in life. In your case you'll just become rich by hacing more chances of a monster dropping all his life savings after killing him. How cruel.
Cost: 1000 / 2000 / 4000 / 8000 / 16000

World
Fuel Dude - This dude is carrying fuel tank for no apparent reason. Kill him right away and make good use of all that fuel.
Cost: 2000
Mana Dude - Now I know who stole my chinese pottery. Full of first choice mana points!
Cost: 4000
Money Dude - The dudes usually wealthy monsters. I'm sure they'd be more than happy to share their money and life with you.
Cost: 6000
Life Dude - When dudes mate, they tend to rip off the heart of their beloved one. Extra juicy, extra healthy!
Cost: 10000

Books
Firenomicon - The Firenomicon acts like a machinegun. You just gently press the trigger and clean the way with the power of fire.
Cost: 2500
Tarnomicon - The Tarnomicon can generate a gooey liquid made with the hate found in the heart of all ferrets. When your Tarball hits a target it will split up in smaller Tarballs. How cute.
Cost: 5000
Thundernomicon - OK, The Thundernomicon is a nice prize of weaponry. Whenever you shoot a thunder, any monster in the way will be electrocuted in front of your happy eyes.
Cost: 10000
Tentanomicon - The ultimate weapon, your weaponicon of choice, the Tentanomicon! Nothing can stand its power, summon the great one's tentacles from the sunken dreaming city and destroy every single monster standing on your path. A true Massacre!
Cost: 15000

Spells
The Unholy Saws - This spells in use when human sacrifices were the trend! Its spawns 4 circular saws around your body chopping down to pieces anyone who gets too close.
Cost: 1500
The Sleeping - This spell was discovered from a butcher in a time when edible mammals where hard to find. It morphs your foes into tasty sheeps. Perfect for an incoming BBQ.
Cost: 3000
Justice For All - You know when a bomb is dropped and everybody dies? This spell does exactly that.
Cost: 9000
The Richocalypse - The perfect spell for the greed ones. Any monster hit by this spells turns into a shiny golden coin yours to spend.
Cost: 13000
The Miska Tonic - This spell was discovered in ancient times. After a good old massarce, The Miska Tonic can replenish your life and make you up and running when things go south.
Cost: 18000

Recommended Build for Nether Runner
Hero
1. Dark Arts
2. Drain
3. Life
4. Fuel
5. Speed
6. Luck
7. Repeat!

Nether Runner Walkthrough
In Nether Runner, everything that hurts you is purple. So keep an eye on any purple projectile, you don't want your life drop below 5 before reaching the final boss.
In this guide, I basically prioritize by upgrading Dark Arts and Drain first, which you can shoot things and regain plenty. The pattern for first and second boss can be pretty much memorized, if not grasped the basic. However if you are still having trouble with the second mini-boss, cast The Unholy Saws and get right in his face, he will die fast. Guaranteed! Grab The Miska Tonic if you are ready to fight the final boss. You can stack a few number of manas for your spell if you don't use it until a max number of 5.

The final boss has a few forms, so watch out! You can only hit it when the eyes are open. When the final boss has that "rock and laser" combo up, you can just fly all the way up or all the way down and kill the rock on your way, and you can dodge the laser all the way up or all the way down, depending which one was spawned. Once u unlock tentacle book, time yourself when to grab that book, it goes from fire, blob, lightning, and tentacle.

Saturday, August 9, 2014

Dragon Princess Walkthrough Guide

Dragon Princess
Dragon Princess Logo

Play Online: Dragon Princess
Developer: Anya 'apanda'
Genre: Shooter, Action

Dragon Princess Guide
List of Companions in Dragon Princess
Fire Mage
Skill: Shoots fireballs.
Rage: Killed enemy explodes.
Special: Damage of fireballs x2.

Ninja
Skill: Shoot Shurikens.
Rage: Launches a few giant shurikens around.
Special: Damages enemies so they can't attack.

Druid
Skill: Has a spiky thing floating around.
Rage: Spiky thing size x3 increased.
Special: Lots of leaves hurt enemies.

Archer
Skill: Shoots arrows.
Rage: Shoots x2 more arrows.
Special: Shoots arrows directly into enemy.

Knight
Skill: Launches a few swords.
Rage: Damage of swords doubled.
Special: Damages enemies so they can't attack.

Ice Mage
Skill: Shoots a few ice spikes around.
Rage: Shoots huge ice spikes.
Special: 50% chance to freeze enemy, if killed it freezes area around.

List of Upgrades in Dragon Princess
Mila's Upgrades
Healthy - +1 Life. Cost: 100
Fired Up - More fireball. Cost: 600
Faster Shooter - Faster recharge. Cost: 700
Health 2.0 - +1 Life. Cost: 950
Fire Master - Even more fireball. Cost: 110

Different Upgrades
Better Leader - +1 max group. Cost: 100
Smart With Money - More money from coins. Cost: 350
Greedy - +15% money from enemies. Cost: 500
Better Teleporter - Faster loot spawn. Cost: 750
Real Commander - +1 max group. Cost: 950

Fire Mage Upgrades
Fire Control - 50% more fireballs. Cost: 100
Hot Fire - 50% more damage. Cost: 400
Move Fast - 30% evasion. Cost: 500
More Special - +30% to special. Cost: 750
Power Shell - 60% more damage. Cost: 900

Ninja Upgrades
Bigger Pockets - 50% more shurikens. Cost: 100
Lucky Item - +30% chance to evade damage. Cost: 400
Sharper Weapons - +50% damage. Cost: 500
Secret Training - +50% special. Cost: 750
Power Strike - +50% to critical chance. Cost: 900

Druid Upgrades
New Spinning Spell - 30% faster spiky. Cost: 100
Better Control - 40% bigger range of spiky. Cost: 400
Nature Attacks - +40% damage. Cost: 500
Special Power - +30% chance of special. Cost: 750
Spin Spell 2.0 - +60% speed of spikes. Cost: 900

Archer Upgrades
Bull's Eye - 50% more arrows. Cost: 100
Power Impact - +50% damage. Cost: 400
Faster Moves - +50% evasion. Cost: 500
Secret Technic - +30% to special. Cost: 750
Mighty Archer - +50% damage. Cost: 900

Knight Upgrades
Metal Supplies - 50% more swords. Cost: 100
Tailsman - +50% critical chance. Cost: 400
Evade Death - +30% dodge. Cost: 500
Special Moves - +30% to special. Cost: 750
Crystal of Might - +50% critical chance. Cost: 900

Ice Mage Upgrades
Ice Control - 50% more ice spikes. Cost: 100
Piercing ice - 30% more damage. Cost: 400
Power Control - +50% critical chance. Cost: 500
Snow Storm - +60% damage. Cost: 750
Energy Storm - +50% more critical. Cost: 900

List of Enemies in Dragon Princess
Hairy Zombie - Life: Minimum, Vision: Small, Speed: Medium
Three Eye Greeny - Life: Medium, Vision: Wide, Speed: Medium
Double Zombie - Life: A lot, Vision: Medium, Speed: Medium
I-Eye - Life: A lot, Vision: Wide, Speed: Fast
Ghost - Life: Medium, Vision: Medium, Speed: Medium
Skeleton - Life: Minimum, Vision: Small, Speed: Medium
Mummy - Life: Small but can be revived, Vision: Medium, Speed: Medium
Bird of Prey - Life: Medium, Vision: Wide, Speed: Fast
Fire Spirit - Life: More than average, Vision: Small, Speed: Medium
Fire Rabbit - Life: A lot, Vision: Medium, Speed: Medium

Recommended Build for Dragon Princess
1. Better Leader
2. Smart With Money
3. Greedy
4. Better Teleporter
5. Real Commander
6. Healthy
7. Fired Up
8. Faster Shooter
9. Health 2.0
10. Fire Master
11. Upgrade anything you want! :D

Dragon Princess Walkthrough
I'll say the game, Dragon Princess is a bit easy. It's hard to get hit, additional teammates add so much power it's crazy, and you can kill last boss within star time limit with the main hero alone. For people who would like a little more challenge, try playing with your mouse rather than using WASD settings. You should be fine as long you don't get swarmed by enemies, always shoot them at a distance. Earn kill combos to gain charges to turn on rage mode. Yay, RAGEEE! >:D

Sunday, June 22, 2014

Turtle Trigger Walkthrough Guide

Turtle Trigger
Turtle Trigger Logo

Play Online: Turtle Trigger
Developer: Ignatus Zuk & Gonzossm
Genre: Action, Distance

Turtle Trigger Guide
List of Items In Turtle Trigger
Jet Pack - $7,500
Description: A flying turtle! Damn boy, must get this.
Super Shell - $6,000
Description: Doubles up your armor! Also, you'll look like a pimp!
Rifle - $0
Description: The most basic gun of all! Single shot fire.
Uzi - $3,500
Description: Go ghetto on dem dawg! Dat shi fo real!! Rapid fire!
Shotgun - $7,500
Description: Deliciousness in each sheel, spread shot, powerful!
AR-15 - $12,000
Description: Rapid firing Assault Rifle. Powerful.
Super Automatic Rocket Launcher - $30,000
Description: Own everything but this!

Recommended Build for Turtle Trigger
1. Super Shell
2. Jet Pack
3. Shotgun
4. AR-15
5. Super Automatic Rocket Launcher
5. Uzi

Weapon Setup
1. Rifle
2. Shotgun
3. AR-15
4. Super Automatic Rocket Launcher

Turtle Trigger Walkthrough
Turtle Trigger is all about competing for Highscores to be the best of the turtles! Survive this madness for as long as possible, and most importantly of all, don't die! Here are some quick tips for Turtle Trigger... Basically, use a shot gun against weak enemies in big groups, never shoot at bomber when near them. Use your jet pack when needed, such as spikes or enemies charging at you. The UZI is basically useless, you're better off with the rifle. The Bazooka overheats, spam slowly. I know it's hard. :P

To kill Rufus aka "The Boss", you have to shoot him in the head of the first part of the battle, except when he's about to do that ground pound thing (that's a no-damage mode for him). You'll see his head flash white with each hit that damages him. The second part of the battle starts when he "goes nuclear" as I put it, or when he shoots fireballs out in a circle. After that, any hit hurts him, including body shots. The ground pound no-damage mode still applies though. As for dealing with fireballs, you can try to dodge them, but you will probably still be hit.The best way to handle them is to shoot them; one shot will stop a fireball.

The best weapon for fighting Rufus is the assault rifle. While the rocket launcher looks like a good choice, the sustained fire you'll need to stop fireballs and hit Rufus will overheat it very quickly. The assault rifle, however, has a fast enough rate of fire to stop groups of fireballs and still hit Rufus, while also having a quick enough reload time to not get you killed while reloading. Additionally, it has a good enough damage rating to keep the fight from lasting too long, and it is more accurate than the other guns.

Pro-Tip: Reload the shotgun right after you shoot the first shot. The cooldown between reloading and then shooting is shorter than between each shot.

Tuesday, May 20, 2014

Dude and Zombies Walkthrough Guide

Dude and Zombies
Dude and Zombies Logo

Play Online: Dude and Zombies
Developer: FunCrow
Genre: Action, Shooter

Dude and Zombies Guide
List of Weapons in Dude and Zombies
Pistol - Ammo: 8, Cost: Free
Revolver - Ammo: 6, Cost: 50
Winchester - Ammo: 2, Cost: 200
Uzi - Ammo: 30, Cost: 500
Mossberg - Ammo: 6, Cost: 900
Ak-47 - Ammo: 30, Cost: 1400
M16 - Ammo: 30, Cost: 2000
Striker - Ammo: 12, Cost: 3000
Spitfire - Ammo: 60, Cost: 4500
Minigun - Ammo: 60, Cost: 6000
First Aid Kit - Restores your health by 50 / 75 / 100 / 150 HP, Cost: 100
Personal Mine - Injures zombies next to it, Cost: 200

List of Skills in Dude and Zombies
Regeneration I - Restores 2 HP once in 5 seconds, Cost: 1 point
Regeneration II - Restores 4 HP once in 5 seconds, Cost: 2 points
Regeneration III - Restores 6 HP once in 5 seconds, Cost: 3 points

Medicine I - First aid kit restores your health by 75 HP, Cost: 1 point
Medicine II - First aid kit restores your health by 100 HP, Cost: 2 points
Medicine III - First aid kit restores your health by 150 HP, Cost: 3 points

Accuracy I - Increases target accuracy by 30%, Cost: 1 point
Accuracy II - Increases target accuracy by 60%, Cost: 2 points
Accuracy III - Increases target accuracy by 100%, Cost: 3 points

Fast Reload I - Accelerates reloading by 0.6 seconds, Cost: 1 point
Fast Reload II - Accelerates reloading by 1.2 seconds, Cost: 2 points
Fast Reload III - Accelerates reloading by 1.8 seconds, Cost: 3 points

Businessman I - You get $5 more for killing a zombie, Cost: 1 point
Businessman II - You get $10 more for killing a zombie, Cost: 2 points
Businessman III - You get $15 more for killing a zombie, Cost: 3 points

Quick Learner I - You get 5 XP more for killing a zombie, Cost: 1 point
Quick Learner II - You get 10 XP more for killing a zombie, Cost: 2 points
Quick Learner III - You get 15 XP more for killing a zombie, Cost: 3 points

Repair I - Car repair increases by 30%, Cost: 1 point
Repair II - Car repair increases by 60%, Cost: 1 points
Repair III - Car repair increases by 100%, Cost: 1 points

Car Durability I - Durability of the car increases to 150, Cost: 1 point
Car Durability II - Durability of the car increases to 200, Cost: 2 points
Car Durability III - Durability of the car increases to 300, Cost: 3 points

Recommended Build for Dude Zombies
Skill
1. Businessman I
2. Quick Learner I
3. Businessman II
4. Quick Learner II
5. Businessman III
6. Quick Learner I
7. Regeneration I
8. Fast Reload I
9. Regeneration I
10. Fast Reload II
11. Regeneration I
12. Fast Reload III
13. Accuracy I
14. Accuracy II
15. Accuracy III
16. Add anything you like!

Weapon
1. Handgun
2. Uzi
3. M16
4. Minigun

Dude and Zombies Walkthrough
In Dude and Zombies, money is the key to survival. Leveling does not help you survive nearly as much as buying a better gun, more first aid kits, and land mines. Start the game by repairing the truck until the first rabbit gets near you. Fire the whole clip at him and immediately start repairing again, once you're reloading. Continue this process until you are either forced to flee from attackers or you need to get the parts. The hand gun will get you very far, if you use it right.

Once you have the door on the truck you should be able to afford the Uzi, if not, save your money until you can. Be sure to keep healing yourself as needed. Don't hesitate, just buy! Once you have the Uzi, you should be able to hold off on buying anything else until you can afford the M16. Then I didn't upgrade again until I had enough for the minigun, but normally I will complete the game without minigun.

Pro-Tip: If the big guys are giving you a hard time, take out their knees and they fall, making them much slower. Land mines also take out the legs, and can kill the birds at close range.

Saturday, May 17, 2014

Notebook Space Wars 2 Walkthrough Guide

Notebook Space Wars 2
Notebook Space Wars 2 Logo

Play Online: Notebook Space Wars 2
Developer: Francisco Ferreres
Genre: Action, Shooter

Notebook Space Wars 2 Guide
List of Spaceship in Notebook Space Wars 2
Tier 1
Ship 1 - Armor: 35, Speed: 4, Magnet: 50, Slots: 1, Price: 200

Tier 2
Ship 1 - Armor: 85, Speed: 5, Magnet: 80, Slots: 1, Price: 558
Ship 2 - Armor: 145, Speed: 2, Magnet: 110, Slots: 1, Price: 639
Ship 3 - Armor: 90, Speed: 5, Magnet: 95, Slots: 1, Price: 625

Tier 3
Ship 1 - Armor: 190, Speed: 5, Magnet: 150, Slots: 2, Price: 3135
Ship 2 - Armor: 270, Speed: 3, Magnet: 275, Slots: 3, Price: 6789
Ship 3 - Armor: 210, Speed: 4, Magnet: 230, Slots: 2, Price: 3356

Tier 4
Ship 1 - Armor: 570, Speed: 5, Magnet: 350, Slots: 4, Price: 34670
Ship 2 - Armor: 320, Speed: 7, Magnet: 290, Slots: 3, Price: 14356
Ship 3 - Armor: 430, Speed: 6, Magnet: 450, Slots: 3, Price: 16560

Tier 5
Ship 1 - Armor: 890, Speed: 8, Magnet: 520, Slots: 3, Price: 26568
Ship 2 - Armor: 730, Speed: 7, Magnet: 610, Slots: 4, Price: 64590

List of Addons in Notebook Space Wars 2
Magnet - Price: 75, Effect: Improves coin attraction by 30.
Metal Plate - Price: 250, Effect: Gives 20% more armor.
Turbo - Price: 135, Effect: Increment your speed by 1.
Money Printer - Price: 700, Effect: Enemies give 50% more money.
Damage Amplifier - Price: 1057, Effect: Your weapons do 15% more damage.
Fighter Drone - Price: 1200, Effect: Helps you shoot at enemies.
Healing Drone - Price: 1300, Effect: Slowly repairs you.

List of Weapons in Notebook Space Wars 2
Laser Gun - Price: 100
Level 1 - Damage: 5, Speed: 28, DPS: 11.36
Level 15 - Damage: 10, Speed: 28, DSP: 22.73

Machinegun - Price: 150
Level 1 - Damage: 5, Speed: 30, DPS: 12.5
Level 15 - Damage: 10, Speed: 30, DSP: 25

Plasma Gun - Price: 355
Level 1 - Damage: 10, Speed: 32, DPS: 22.78
Level 15 - Damage: 18, Speed: 32, DSP: 50

Snowball Canon - Price: 517, Effect: Freezes enemies.
Level 1 - Damage: 18, Speed: 20, DPS: 30
Level 15 - Damage: 34, Speed: 20, DSP: 56.67

ElectroNail Gun - Price: 496
Level 1 - Damage: 13, Speed: 30, DPS: 32.5
Level 15 - Damage: 24, Speed: 30, DSP: 60

Miniplasma Launcher - Price: 598
Level 1 - Damage: 14, Speed: 34, DPS: 43.75
Level 15 - Damage: 26, Speed: 34, DSP: 81.25

Titanium Machinegun - Price: 623
Level 1 - Damage: 17, Speed: 30, DPS: 42.5
Level 15 - Damage: 32, Speed: 30, DSP: 80

Incendiary Shrapnel - Price: 715, Effect: Puts enemies on fire.
Level 1 - Damage: 21, Speed: 22, DPS: 37.5
Level 15 - Damage: 40, Speed: 22, DSP: 71.43

High Energy Laser - Price: 1014, Effect: Instant laser!
Level 1 - Damage: 27, Speed: 28, DPS: 61.37
Level 15 - Damage: 50, Speed: 28, DSP: 113.64

Rocket Launcher - Price: 1023
Level 1 - Damage: 61, Speed: 5, DPS: 67.78
Level 15 - Damage: 114, Speed: 5, DSP: 126.67

Ultra Laser Gun - Price: 1567
Level 1 - Damage: 32, Speed: 30, DPS: 80
Level 15 - Damage: 60, Speed: 30, DSP: 150

Energy Canon - Price: 1735
Level 1 - Damage: 66, Speed: 10, DPS: 82.5
Level 15 - Damage: 124, Speed: 10, DSP: 155

Rocket Spreader - Price: 3200
Level 1 - Damage: 27, Speed: 38, DPS: 112.5
Level 15 - Damage: 50, Speed: 38, DSP: 208.33

Napalm Bombs - Price: 2350, Effect: Puts enemies in range in fire.
Level 1 - Damage: 42, Speed: 22, DPS: 75
Level 15 - Damage: 70, Speed: 22, DSP: 125

Gauss Gun - Price: 4168, Effect: Goes through enemies
Level 1 - Damage: 68, Speed: 20, DPS: 113.33
Level 15 - Damage: 128, Speed: 20, DSP: 213.33

Dark Matter Gun - Price: 11590
Level 1 - Damage: 107, Speed: 35, DPS: 356.67
Level 15 - Damage: 200, Speed: 35, DSP: 666.67

Sonic Wave Gun - Price: 3780
Level 1 - Damage: 50, Speed: 30, DPS: 125
Level 15 - Damage: 94, Speed: 30, DSP: 235

Grenade Launcher - Price: 4590, Effect: Explodes into shrapnel.
Level 1 - Damage: 43, Speed: 32, DPS: 119.44
Level 15 - Damage: 80, Speed: 32, DSP: 222.22

Plasma Spreader - Price: 5120
Level 1 - Damage: 45, Speed: 35, DPS: 150
Level 15 - Damage: 84, Speed: 35, DSP: 280

Homing Missiles - Price: 10050, Effect: They follow the enemies.
Level 1 - Damage: 103, Speed: 34, DPS: 321.88
Level 15 - Damage: 194, Speed: 34, DSP: 606.25

Meteor Canon - Price: 59800
Level 1 - Damage: 213, Speed: 40, DPS: 1065
Level 15 - Damage: 400, Speed: 40, DSP: 2000

Angry Pigs Gun - Price: 26500
Level 1 - Damage: 213, Speed: 28, DPS: 484.09
Level 15 - Damage: 400, Speed: 28, DSP: 909.09

Lighting Gun - Price: 31700
Level 1 - Damage: 160, Speed: 35, DPS: 533.33
Level 15 - Damage: 300, Speed: 35, DSP: 1000

Megaplasma Canon - Price: 32740, Effect: The explosion affects enemies in range.
Level 1 - Damage: 267, Speed: 20, DPS: 445
Level 15 - Damage: 500, Speed: 20, DSP: 833.33

Laser Spreader - Price: 12020
Level 1 - Damage: 61, Speed: 42, DPS: 381.25
Level 15 - Damage: 114, Speed: 42, DSP: 712.5

Lighting Spreader - Price: 21500
Level 1 - Damage: 69, Speed: 42, DPS: 431.25
Level 15 - Damage: 130, Speed: 42, DSP: 812.5

Gatlin Gun - Price: 42840
Level 1 - Damage: 107, Speed: 44, DPS: 891.67
Level 15 - Damage: 200, Speed: 44, DSP: 1666.67

Notebook Space Wars 2 Walkthrough
As far as weapons & ships go, I suggest buying 4 magnets for your starter ship. Save every coin you earn for High Energy Laser first, then buy the cheapest tier 3 ship with 3 weapon slots at 6.5k. Afterwards, your only focus is to buy Homing Missiles first and tier 5 ship with 4 weapon slots next. Only bosses pose some challenge even with 4 slots Homing Missiles. Just dodge any incoming projectiles and you will be fine. I suggest getting 4 Money Printer as add-ons. Once done, you can just buy whatever you want with a little farming.

For survival mode, it does get harder as you go on, each loop increases the HP of the enemies. Problem is a fully upgraded ship will pretty much destroy like 10+ loops before anything poses a problem. It's an extreme endurance test. I will highly recommend getting 2 Healing Drones and 2 Damage Amplifiers as add-ons. For Arcade mode, The key to Arcade mode is to be really, really aggressive early. Don't miss a single enemy, and use bombs on the meteors. The stronger you get early, the simpler it is as you progress.

Friday, May 2, 2014

Free Fred Walkthrough Guide

Free Fred
Free Fred Logo

Play Online: Free Fred
Developer: Denis Vasilev
Genre: Action, Shooter

Free Fred Guide
List of Upgrades in Free Fred
First Ship
Machine Gun
Cost: 80 / 120 / 180 / 250 / 400
Health
Cost: 80 / 120 / 180 / 250 / 400

Second Ship
Homing Missile
Cost: 300 / 400 / 500 / 700 / 1000
Machine Gun
Cost: 350 / 500 / 600 / 800 / 1100
Torpedo
Cost: 300 / 400 / 500 / 700 / 1000
Health
Cost: 300 / 400 / 500 / 700 / 1000

Third Ship
Aid Helicopter
Cost: 500 / 700 / 900 / 1100 / 1500
Homing Missile
Cost: 500 / 700 / 900 / 1100 / 1500
Machine Gun
Cost: 500 / 700 / 900 / 1100 / 1500
Cannon
Cost: 500 / 700 / 900 / 1100 / 1500
Torpedo
Cost: 500 / 700 / 900 / 1100 / 1500
Health
Cost: 500 / 700 / 900 / 1100 / 1500

Recommended Build for Free Fred
First Ship
1. Machine Gun
2. Health
3. Repeat!

Second Ship
1. Machine Gun
2. Homing Missile
3. Torpedo
4. Health
5. Repeat!

Third Ship
1. Machine Gun
2. Homing Missile
3. Torpedo
4. Cannon
5. Health
6. Aid Helicopter
7. Repeat!

Free Fred Walkthrough
Heyhey! Free Fred is a satisfying casual shooter, I completed the game in 23mins. Not much strategy, skill, or tactics required; enemies attack, new ships come in, more enemies attack, defeat is inevitable, but each contributes to the ultimate victory... Actually, you don't have to unlock every upgrade for your first and second ship. Just purchase enough upgrades for you to survive, so you can find new ships. Most of time, I'll target air units first because they are generally harder to aim. The boss at the end isn't very hard, try to aim the missile launchers and machine guns first. Everything else will be a breeze! Good luck.

Tuesday, April 29, 2014

Super Mega Ultra Battle Robot 2.0 Walkthrough Guide

Super Mega Ultra Battle Robot 2.0
Super Mega Ultra Battle Robot 2.0 Logo

Play Online: Super Mega Ultra Battle Robot 2.0
Developer: Nerdook
Genre: Action, Shooter

Super Mega Ultra Battle Robot 2.0 Guide
List of Items in Super Mega Ultra Battle Robot 2.0
Core
Ares - Additional 3 combo on full charge.
Archer - 4 Homing missiles on full charge.
Aegis - Destroys hostile missiles on full charge.
Mjolnir - Two orbital strikes on full charge.
Jammer - Threat bar reduced on full charge.
Ragnarok - Explodes a random enemy on full charge.
Midas - Gain 50x current combo on full charge.
Tremor - Destroy all ground units on full charge.

Body
Taurus - Standard chassis. Radiates freedom.
Ferromag - Attracts power chips, power bar tripled.
Behemoth - Movement speed halved, 2 additional HP.
Predator - Adds an auto aiming attack drone, shield recharges slower.
Wraith - Threat and power meters fill twice as slowly.
Frenzy - 120 Percent attack speed, 1 less HP.
Sentinel - No combo lost if hit, 1 less HP.
Omega - Shield recharge twice as quickly, 1 less HP.

Weapon
Dual Rippers - Increase primary autocannon firing rate.
Excalibur - No damage taken from melee contact, except on bosses and blade mechs.
Jackhammer - Spread-shot, short ranged shotgun.
Lancer - Electric lance that penetrates targets.
Groundhog - Fires bullets angled downwards.
Phoenix - Fires a homing missile.
Locusts - Fires six rockets in random directions.
Volcanis - Explodes into more shots on kill.

Wing
Angelus - The capitalist wings of democracy.
Jump Jet - Vertical speed increased, Vertical bullets when moving.
Carapace - 1 Additional HP, primary gun fires slower.
Mercury - Movement and firing speed increased, 1 less HP.
Talons - Primary autocannon damage doubled, firing rate halved.
Raven - Fires bullets upwards, secondary weapon fires slower.
Skater - Horizontal speed increased, adds rear firing bullets.
Rhino - Power meter charged on melee contract.

List of Enemy's Powerups in Super Mega Ultra Battle Robot 2.0
Armored Tanks - Battle tanks have extra armor.
Air Superity - Jet aircraft have extra cannons.
Battleship Armor - Battleships have extra armor.
Double Failsafe - ICBMs also explode when killed.
Explosive cargo - Bombers explode when killed.
Flak Cannons - Anti-air vehicles fire flak shells.
Rotary Cannons - Gunships have aimed autocannons.
Scorched Earth - Ground units explode when killed.
Stealth Technology - stealth aircraft are harder to see.
Shield Breaker - Artillery mechs fire EMP shots.

Recommended Build for Super Mega Ultra Battle Robot 2.0
Build Aegis, Ferromag, Dual Rippers and Mercury
This is my winning build for Super Mega Ultra Battle Robot 2.0. The firing rate is insane for this setup, all you need to do is shoot enemies and dodge any incoming projectiles. Ferromag attracts all power chips to your robot and trigger the core ability, Aegis, once its full. The reason why I chose Aegis is, you start off with only 2 Health Bar. I prefer to have some defense to last me throughout the stages more easily. I love it.

Build Archer, Predator, Groundhog and Raven
My second best build for Super Mega Ultra Battle Robot 2.0. This setup shoots up, down and middle, almost like a cone shape. You also have a drone to help you take down enemies randomly, and your core ability is 4 homing missiles! Isn't this build lovely? I managed to can clear all 5 stages quite easily with this build, however still need to learn how to dodge bullets sadly.

Build Ragnarok, Behemoth, Excalibur and Rhino
You're invincible in this setup! Bosses will do little damage, and your only threat is the sword mechs. Just stay on any random boss and make Excalibur glitch. Watch your combo grow faster than you did without your dad, then return playing like before because you "ain't no cheetah'"! Or if you're lazy, put yourself into the bottom right corner, enemies start to constantly blow up. ;D

Super Mega Ultra Battle Robot 2.0 Game Walkthrough Video

Saturday, April 26, 2014

Mighty Knight Walkthrough Guide

Mighty Knight
Mighty Knight Logo

Play Online: Mighty Knight
Developer: FireBeastStudio
Genre: Action, Upgrades

Mighty Knight Guide
List of Upgrades in Mighty Knight
Davion ShieldHeart
Life Armor - A set of fancy armor for your protection.
Cost: 1,750 / 5,250 / 15,750 / 31,500 / 630,00
Dodge Shield - Makes the word BLOCK appear more often.
Cost: 1,325 / 4,125 / 12,375 / 24,750 / 49,500
Fantasy Sword - Introducing the like a boss latest sword.
Cost: 2,500 / 7,500 / 22,500 / 45,000 / 90,000
Traverse Boon - zig and zag like that awesome spirit.
Cost: 2,175 / 6,525 / 19,575 / 39,150 / 78,300

Marcus Axesoul
Wild Instinct - Increase base status, focuses in Vaitality.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Brutality - Grows stronger for a while as the loss of HP.
Cost: 975 / 2,925 / 8,775 / 17,550 / 35,100
Twist Blade - Counter attacks with a familiar spinning moves.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Tomahawk - Execute a very powerful deadly smash.
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

Deesmond Daggerswift
Super Sense - Increase base status focuses in Agility.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Pickpocket - Steal like a mousem, get rich faster.
Cost: 975 / 2,925 / 8775 / 17550 / 35100
Swordplay - The way of cheating, hit twice at once.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Shadow Raid - Execute raid of slashes in a glimpse.
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

Ralph Archranger
Art of WAr - Increase base status focuses in Damage.
Cost: 2,150 / 6,450 / 19,350 / 38,700 / 77,400
Super Vision - The result of peeking increase attack range.
Cost: 975 / 2925 / 8750 / 17550 / 35100
Headshot - A better aim for a chance of cirtical hit.
Cost: 1,300 / 3,900 / 11,700 / 23,400 / 46,800
Rapid Shot - Shoot Arrows in burst mode. Pew pew pew!
Cost: 1,725 / 5,175 / 15,525 / 31,050 / 62,100

List of Skills in Mighty Knight
Spirit Wave - Slash an energy wave through a bunch of enemies.
Hurricane Blade - Deliver a continuous spinning attack damaging nearby enemies.

List of Runes in Mighty Knight
Rune of Ares - Increase base damage.
Effect: Dmg + 0 / 15 / 30 / 50 %, Cost: 0 / 1,000 / 2,000 / 5,000
Rune of Helios - Increase base health.
Effect: Max HP + 0 / 15 / 30 / 50 %, Cost: 0 / 800 / 2,400 / 4,000
Rune of Gaia - Cast health regeneration.
Effect: Regen + 0 / 0.4 / 0.8 / 1.2 % of HP Per Sec, Cost: 0 / 600 / 1,800 / 30,00
Rune of Midas - Increase ghost spawns rate.
Effect: Ghost rate + 0 / 5 / 10 / 15 %, Cost: 0 / 400 / 1,200 / 2,000
Rune of Hades - cast resurrection on hero.
Effect: Restore 0 / 25 / 50 / 100 of HP. Cost: 0 / 1,200 / 3,600 / 6,000

List of Monsters in Mighty Knight
Armed Hog - A peon of The Dark Order, don't be fooled by its cuteness.
Health: 250, Speed: 1.6, Attack: 50, Coin: 2, Ability: None
Bone Soldier - An Ordinary undead transformation of the guility soldiers.
Health: 450, Speed: 2.1, Attack: 70, Coin: 4, Ability: None
Amphibian - A waterspwaned unit that loves to crawl.
Health: 200, Speed: 2.5, Attack: 60, Coin: 6, Ability: None
Outlander - A Coward fighter who specializes range attack
Health: 350, Speed: 2.15, Attack: 40, Coin: 8, Ability: Range
Rock Titan - A living stone that has a giant form. Titan cominnnng in!!!
Health: 2,000, Speed: 1.1, Attack: 200, Coin: 20, Ability: None
Spirit Knight - An awesome spirit that requires no physical flesh to fight.
Health: 700, Speed: 2.75, Attack: 100, Coin: 12, Ability: None
War Boar - A high level boar designed for war, able to block some damage.
Health: 1,250, Speed: 2, Attack: 200, Coin: 10, Ability: Endure
Skelerior - Gulity, avengeful and has an ability to Lifesteal.
Health: 2,250, Speed: 2.6, Attack: 280, Coin: 20, Ability: Lifesteal
Dartphibian - A bigger amphibian with double hook, more aggressive and deadly.
Health: 1,000, Speed: 3, Attack: 240, Coin: 30, Ability: Charge
Berserker - A trained coward fighter that can impale lance in further distance.
Health: 1,750, Speed: 2.65, Attack: 160, Coin: 40, Ability: Range+
Steel Titan - A rock titan evolution that seems scarier and in fact much stronger.
Health: 10,000, Speed: 1.5, Attack: 800, Coin: 100, Ability: Super Health
Doom Knight - A frightening spirit that teleports in a glimpse.
Health: 3,500, Speed: 3.5, Attack: 400, Coin: 60, Ability: Teleport
Hedgeboar - Spawned with metal spine to blocks even more damage.
Health: 6,250, Speed: 2.4, Attack: 1,000, Coin: 50, Ability: Endure+
Skull Overlord - A scary skeleton that rules the underworld.
Health: 8,000, Speed: 3.1, Attack: 1,400, Coin: 100, Ability: Lifesteal & Reincarnation
Deathphibian - The final transformation of amphibian with trembling agility.
Health: 5,000, Speed: 3.5, Attack: 1,200, Coin: 60, Ability: Charge+
Tribal Warlord - A true war master that is known as the ancient sniper.
Health: 8,750, Speed: 3.15, Attack: 800, Coin: 50, Ability: Range++
Volocanic Titan - A rising creature upon volcanic disaster, brings the real threat to your journey.
Health: 50,000, Speed: 1.9, Attack: 4,000, Coin: 100, Ability: Super health & Earth Slam
SataKnight - The chaotic fighter with a set of lethal skills that could bring an end to this game.
Health: 17,500, Speed: 4.25, Attack: 2,000, Coin: 150, Ability: Teleport & Critical Bash

Recommended Build for Mighty Knight
Davion Shieldheart
1. Fantasy Sword
2. Life Armor
3. Dodge Shield
4. Traverse Boots
5. Repeat!

Marcus Axesoul
1. Wild Instinct
2. Twist Blade
3. Tomahawk
4. Brutality
5. Repeat!

Desmond Daggerswift
1. Super Sense
2. Swordplay
3. Shadow Raid
4. Pickpocket
5. Repeat!

Ralph Archranger
1. Art of War
2. Headshot
3. Rapid Shot
4. Super Vision
5. Repeat!

Character Upgrade Priority
1. Davion Shieldheart
2. Marcus Axesoul
3. Ralph Archranger
4. Desmond Daggerswift

Mighty Knight Walkthrough
The early campaigns of Mighty Knight are pretty much straightforward and alright. You should be able to clear them quite easily with little effort. Once you reached stage 6 onwards, things start to get a little trickier and harder. Monsters now are equipped with stronger abilities and are tougher to kill. The only way to clear these stages are to purchase better upgrades for your main and Non-Playable Characters aka NPCs. Typically for the stages that I failed once, I would normally buy runes to help me stay longer. I go for Level 1 Rune of Gaia and Level 1 Rune of Ares, it was more than enough for me most of the time.

However, if I still cannot clear them, I will go back to previous stages to grind for money two or three times, then try again where I've left out. After clearing all 14 stages, you will now approach the final stage, which you need to fight a demon god aka Phantogod. I must admit he is quite an annoying one for a boss! Not only can he teleport and cast Area of Damage spells, he also has a shield that protects him... Only when you break his shield then you can start doing real damage on him. Remember to spam Spirit Wave when he is down, also make a mental note not to misuse your Hurricane Blade, he can summon monsters too. Hurricane Blade is most useful at clearing monsters, not boss. I defeated the boss with almost full NPCs upgrades and max runes. It can take a few tries, don't rage quit uh!

For me, I did not attempt any challenging stages after knowing the sudden death and timed missions feel like the worst kind of luck based missions. You have to hope your AI allies actually attack nearby targets instead of wasting time chasing down an enemy you're already fighting, or that an archer doesn't instantly kill you because he was hiding behind a bigger friend. It's really ridiculous. No.

Pro-Tip: Stick with Marcus Axesoul; he has more Health than you which makes a very good tanker. You can let Archranger and Daggerswift die first, just not him! :D

Mighty Knight Final Stage Game Walkthrough Video

Thursday, April 10, 2014

Epic Boss Fighter Walkthrough Guide

Epic Boss Fighter
Epic Boss Fighter Logo

Play Online: Epic Boss Fighter
Developer: Entertainment Forge & GDV Concept
Genre: Action, Shooter

Epic Boss Fighter Guide
List of Upgrades in Epic Boss Fighter
Number of Bullets - Increase the amount of bullets fired.
Cost: 280 / 550 / 1600 / 220 / 3000 / 5000
Damage - Increase damage dealt to enemies.
Cost: 60 / 170 / 380 / 720 / 1050 / 1400 / 1800 / 2400 / 2950 / 3700
Attack Speed - Increase the firing speed.
Cost: 90 / 260 / 550 / 1470 / 2180 / 3100
Health - Increase health and last the game longer.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Movement Speed - Increase movement speed and avoid enemy bullets easily.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000
Coin Magnet - Increase the range of coin magnet and easily collect coins from hard to reach areas.
Cost: 60 / 190 / 500 / 1400 / 2100 / 3000

List of Equipments in Epic Boss Fighter
Energy Shield - Protect you from enemy bullets, bugs and boss for a limited time.
Cost: 100
Robot Suit - Increases all stats by +1 and damage by +2. A robot suit capable of inflicting heavy damages to enemies.
Cost: 2600
Bomb - Destroys enemies in one blow and deal damage to the boss.
Cost: 1600
Ally Droid - Mechanical ally that helps shoots enemies down.
Cost: 180
Droid Upgrade - Add 2nd Ally Droid.
Cost: 780
Droid Upgrade 2 - Add 3rd Ally Droid.
Cost: 2100
Ally Droid Damage - Increase damage dealt by Ally Droids to enemies.
Cost: 60 / 180 / 400 / 780 / 1100 / 1500 / 1900 / 2400 / 3100 / 3800
Heal Pack - Forces Bosses to drop heal pack randomly. Restore Health by +1.
Cost: 190

Recommended Build for Epic Boss Fighter
1. Number of Bullets
2. Speed
3. Damage
4. Health
5. Movement Speed
6. Heal Pack
7. Energy Shield
8. Robot Suit
9. Bomb
10. Ally Droid
11. Ally Droid Damage
12. Droid Upgrade
13. Droid Upgrade 2
14. Coin Manget
15. Repeat!

Epic Boss Fighter Walkthrough
There are a total of 10 bosses. Every boss got their attack pattern, here's the breakdown.
- Spider: Focus on avoiding small spiders and get away in time from big spider move.
- Tank: Begin left, move slowly to right, and dodge.
- Eye: Starting keeps moving around, yellow/green spiders come at you and blue ones move randomly. Shoot the eye.
- Cactus: When he shoots, move to the upper right, when he stamps shoot him.
- Octo: Go lower left when he shoots lasers, so you can avoid him easier.
- Armored Tank: Get to know shooting patterns, at firebomb phase, move slowly to the edge and end at the side of the tank the moment he stops shooting.
- Golem: Stay left, focus on avoiding. Take your time and slowly.
- Robot: Its shoots randomly, but quite easy to dodge. Learn the attack pattern.
- Ship: Begin right, move slowly left at phase 2. Use bomb to clear repairers.
- Alien: Focus on avoiding the critters and the rest. Don't focus on the eye, take your time.

First of all, keep your bomb and use it at the end of the boss; when the lower the health, the harder the boss gets. Second, do not deliberately collect the coins. You are risking your HP which you could defeat a stronger boss that has a bigger loot. Lastly, Droids are great shield! They can block projectiles. Nailed it, use it like Energy Shield. >:D

Wednesday, December 25, 2013

Zombies Ate My Motherland Walkthrough Guide

Zombies Ate My Motherland
Zombies Ate My Motherland Logo

Play Online: Zombies Ate My Motherland
Developer: Ilia Matrosov & Naram
Genre: Action, Shooter

Zombies Ate My Motherland Guide
List of Weapons in Zombies Ate My Motherland
Makarov Pistol - Nice and simple.
Type: First Weapon
Cost: 1

Axe - Kills weak zombies instantly.
Type: Second Weapon
Cost: 1

Grenade - The best choice for killing groups of zombies.
Type: Third Weapon
Cost: 1

Compass - Shows the direction to the box.
Type: Optional
Cost: 10

Brown Bear - Defends the house. Ex-soviet commander.
Type: Optional
Cost: 30

Minefield - Minefield near the house.
Type: Optional
Cost: 50

AK-47 - It's the world most popular assault rifle.
Type: First Weapon
Cost: 100

Kuvalda Hammer - Damages two zombies. Kills weak zombies instantly
Type: Second Weapon
Cost: 100

Molotov Coctail - Burn em down!
Type: Third Weapon
Cost: 50

Dragunov Rile - Semi-automatic sniper developed in the soviet union. Bullets hurt three zombies.
Type: First Weapon
Cost: 200

Balalayka - Russian folk instructment. Kills weak zombie instantly. Stuns zombies around.
Type: Second Weapon
Cost: 300

Naram Bomb - Nice for covering your back.
Type: Third Weapon
Cost: 50

Matrosov - The most powerful weapon in the game. Horde isn't a problem.
Type: First Weapon
Cost: 3000

List of Upgrades in Zombies Ate My Motherland
Amount of Health - Cost: 1 / 5 / 10 / 20 / 20 / 20 / 20 / 20 / 20
Amount of Grenades - Cost: 1 / 5 / 10 / 20 / 20 / 20 / 20 / 20 / 20
Amount of Crates - Cost: 10 / 20 / 30 / 40
Crate Open Time - Cost: 1 / 50 / 100

Recommended Build in Zombies Ate My Motherland
1. Crate Open Time
2. Amount of Crates
3. Amount of Grenades
4. Amount of Health
5. Repeat 1-4 until you maxed all of them.
6. Compass
7. Brown Bear
8. MineField
9. AK-47
10. Molotov Coctail
11. Naram Bomb
12. Kuvalda Hammer
13. Balalayka
14. Dragunov Rifle
15. Matrosov

Zombies Ate My Motherland Walkthrough
A solid home defense game, even though there is almost no challenge imo. Why? Because you can earn the stars easily and within 7-10 runs, you should almost gotten all the upgrades already. Please note that all the third weapon aka grenades are capped to only hold 10 bombs. Let's say you have 8 left... When a box drops 3-in-a-one bomb, it does not pick it up. Instead, when you get lower than 8, it will then be picked up. To capitalize your star count, spend your grenades wisely then replenish.

Pro-tip: Spend all your grenades and collect the stars before entering the house, during the "THE HORDE IS COMING" phase. You should notice yourself able to slaughter zombies without any difficulty. Just be careful and not to overextend. Going back home alive will grant you another 25% stars! :)

Tuesday, December 10, 2013

Battalion Commander 2 Walkthrough Guide

Battalion Commander
Battalion Commander 2 Logo

Play Online: Battalion Commander 2
Developer: Iriysoft
Genre: Upgrades, Action

Battalion Commander 2 Guide
List of Upgrades in Battalion Commander 2
Private
Weapon: Double Pistols - The leader wields two pistols.
Ally: Rifleman - Unlocks allied Rifleman. Riflemen shoot bullets straight forward.
Skill: Adrenaline Injection - Makes enemies and enemy bullets move slower.

Corporal
Weapon: Double SMGs - The leader wields two sub machine guns.
Ally: Grenadier - Unlocks allied Grenadier. Grenadiers throw grenades which explode either when hitting the enemy or after the timeout.
Logistics - + 100% to the money and XP magnet radius.

Sergeant
Skill: Napalm Wave - Every ally launches a burst of fire straight forward.
Ally Upgrade: Automatic Rifleman - Equops Riflemen with Automatic Rifles. Automatic Rifle shoots burst fire.
Fireteam: Rifleman - The game starts with one Rifleman in the squad.

Master Sergeant
Weapon: Shotgun - The leader shots 7 bullets.
Ally: Marksman - Unlocks allied Marksman. Marksmen shoot right in the target.
Fireteam: Grenadier - The game starts with one Grenadier in the squad.

2nd Lieutenant
Weapon: Jackhammer - The leader shots bursts of bullets.
Ally Upgrade: Flamethrower - Equips Grenadiers with Flamethrowers. Flamethrowers spray out burning fuel.
Battle Experience - Enemies drop 20% more money and XP.

1st Lieutenant
Weapon: Minigun - The leader fires 6-bullets bursts.
Ally: Rocketeer - Unlocks allied Rocketeer. Rocketeers launch rockets straight forward.
Fireteam: Marksman - The game starts with one Marksman in the squad.

Captain
Skill: Airstrike - Launches deadly air strike which hits every enemy on the screen.
Ally Upgrade: Advanced Sniper Rifle - Marksmen shoot two bullets.
Inspiration - Skills reload 30% faster.

Major
Weapon: Heavy Minigun - The leader fires 6-bullets bursts and throws grenades.
Weapon Training - All weapons reload 30% faster.
Fireteam: Rocketeer - The game starts with one Rocketeer in the squad

Lieutenant Colonel
Weapon: Rocket Launcher - The leader launches 3 rockets.
Ally Upgrade: Homing Missiles - Rocketeers launch homing missiles.
War Supplies - + 30% to bonuses drop rate.

Colonel
Weapon: Missile Launcher - The leader launches 1 rocket and 2 homing missiles.
Skill: AirSupport: Allied battle helicopter comes to support your squad.
Drilling - All the allies get 50% fire rate boost.

List of Perks in Battalion Commander 2
Complete those brown current missions to unlock perks.
Splinter Shells - Explosives produce Splinters.
APC Vehicle - The squad starts the game in the car.
Uranium Core Bullets - Bullets cause more damage.
Fire Bullets - Bullets set fire to target.
Napalm Core - Explosives are loaded with napalm.
Medi Kit - Leader can heal allies.
Fireproof Spray - Squad members do not burn.
Armor - Reduces damage.
U.A.V - UAVs will support the team.
Military Boots - + 20% squad movement speed.
Nano Bots - Leader regenerates.
Salvation - Restores 50% health when skill is activated.
M.R.E Pack - + 100% to all allies.
Grenades - Allies throw grenades.
Energy Shield - Grants temporary shield when skill is activated.
X-Ray Glasses - Unveils hidden enemies.

Recommended Build for Battalion Commander 2
Upgrades
1. Weapon: Double SMGs
2. Logistics
3. Ally: Grenadier
4. Ally Upgrade: Automatic Rifleman
5. Skill: Napalm Wave
6. Weapon: Shotgun
7. Ally: Marksman
8. Battle Experience
9. Weapon: Jackhammer
10. Ally Upgrade: Flamethrower
11. Ally: Rocketeer
12. Inspiration
13. Ally Upgrade: Advance Sniper Rifle
14. Weapon Training
15. War Supplies
16. Ally Upgrade: Homing Missiles
17. Drilling
18. Weapon: Missile Launcher
19. Fireteam: Rifleman
20. Fireteam: Grenadier
21. Fireteam: Marksman
22. Fireteam: Rocketeer
23. Skill: AirStrike
24. Weapon: Rocket Launcher
25. Weapon: Heavy Minigun
26. Skill: AirSupport
27. Weapon: Minigun

Perks
1. Military Boots
2. Armor
3. Uranium Core Bullets
4. Energy Shield or Fireproof Spray

Battalion Commander 2 Walkthrough
Battalion Commander 2 is pretty much similar if compared to the very first game, Battalion Commander. My strategy and guide are almost the same except there are slight changes. This time round, I will equip myself with Jackhammer and Napalm Wave for the most part. Jackhammer is an upgraded version of a shotgun that shoots 3 bursts of bullets in a spread effect. Super effective in killing when the map is wide and do tons of damage! Napalm Wave destroys anything in a straight path which is good at clearing clustering and perfect for its fairly short cooldown time.

The recommended build worked well for me, I completed the game after upgrading War Supplies. I'd only unlock those upgrades, I feel is necessary... Like Jackhammer, Advance Sniper Rifle and Weapon Training. These are very overpowered upgrades; Definitely must get as soon as you can! While Minigun, AirSupport and Rocket Launcher are kinda useless imho. They don't feel right for me.

For the final boss, it can be divided into three parts/stage. The first stage should be easy, basically activate napalm and start running around with a full squad. Second stage is the flamethrower and missiles part. The simplest way to counter is to pick fireproof spray perk. Just laugh when it dealt no damage to you and your squad. >:D In the third stage, since the bullets are in a patter just dodging them by moving back and forth. Your allies will most likely die but don't stop here! Keep dodging and launch napalm whenever possible. Tada, you win!

Saturday, November 2, 2013

Bit Battles Walkthrough Guide

Bit Battles
Bit Battles Logo

Play Online: Bit Battles
Developer: Boarding Party
Genre: Action, Defense

Bit Battles Guide
List of Items in Bit Battles
Bomb - Average blast and damage.
Ice Bomb - Slows enemies and increases push.
Fire Bomb - Damage over time, no push.
Push Bomb - Small blast, huge push and damage.
Bertha Bomb - Biggest of the booms.
Cap UP (1) - Increase unit by 25.
Cap UP (2) - Increase unit by 25.
Health Max - Vastly increase max health.
Mana Max - Vastly increase max mana.
Mana Regen - Vastly increase mana regeneration.

Recommended Build for Bit Battles
1. Ice Bomb
2. Fire Bomb
3. Push Bomb
4. Bertha Bomb
5. Mana Regen
6. Mana Max
7. Cap UP (1)
8. Cap UP (2)
9. Health Max

Bit Battles Walkthrough
Found myself using the same tactic to win every battle. In Bit Battles, Knights are good at handling enemies in the top row. Spearmen are better at beating middle rows by spamming their ability. Mages are superb against the bottom row due to the later suiciding enemies. Every wins will grant you gold and you should upgrade all the bombs first. I've found it better to just zerg every battle to win. When battle begins, click once across my line for defense and then spam click in one spot where enemy is thinnest and send all my troops down that one path. Then spam bombs to clear their way before they can reach your defenses. Use the bombs (ice especially) to slow down the enemies if needed.

After clearing a battle, level the stat attack on the mages and knights. For spearmen, add the stat push; It is really overpowering in the later game. For the final boss, it was beaten by my spearmen using the rush tactics and with the push bombs alone. Or else, you can also use mages! They are good at clearing massive waves of enemies due to their fullscreen laser ability.

Sunday, September 22, 2013

Battalion Commander Game Review & Walkthrough Guide

Battalion Commander
Battalion Commander Logo

Play Online: Battalion Commander
Developer: Iriysoft
Genre: Upgrades, Action

Game Review
We have Battalion Commander by IriySoft here. Battalion Commander is an addictive, action-packed bullet hell shooting flash game. It plays like a linear top down shooter where enemies come at you from up top as you keep going forward. Battalion Commander shares a lot of similarities to their other game in this sub-genre, Band of Heroes.

You play as a lone commando trapped within enemy territories, and as you keep going forward you can rescue POWs from cages which increase your squad and firepower. Mainly riflemen, snipers and grenade shooters! Along the way you face all sorts of enemies from their own riflemen, machine gunners, snipers, bunkers, towers, huge tanks, helicopters and airstrikes. Enemies wear red Camo while friendlies wear green making it easy to differentiate between the two. If the leader ever dies, the battle is over. You will gain experience and rise in rank from Private to Colonel.

Increased rank gives you more base hit points, allows you to command a large troop of allies and gives you access to the wide variety of upgrades. You can upgrade yourself to have better weapons/powers as well as your squad to fire faster and other perks. The game’s mechanics are easy-to-understand; only require your mouse to move your troops as they automatically shoot. Activating air support with a simple mouse click. The objective is very clear. Basically, get to the end of the level which turns out to be easy as you continue to upgrade your commander.

In my conclusion, I find Battalion Commander to have great graphics, great shooting, smooth gameplay. One flaw is that there are quite a lot of unnecessary periods of rest between "waves" of enemies that got kind of uneventful. I am just saying the pacing is a slightly off. Otherwise, definitely worth playing through though! A very nice way to kill time which I spent an hour or so completing. ^^

Battalion Commander Guide
List of Upgrades in Battalion Commander
Private
Weapon: Double Pistols - The leader wields two pistols.
Ally: Rifleman - Unlocks allies Rifleman. Riflemen shoots bullets straight forward.
Skill: AirStrike - Launches deadly air steike which hits every enemy on the screen.

Corporal
Stamina - + 20% movement speed.
Ally: Grenadier - Unlocks allied Grenadier. Grenadier throw grenades which explode either when hitting the enemy of after the timeout.
Logistics - + 100% to the money and XP magnet radius

Sergeant
Weapon: Shotgun - The leader fires spreads of Bullets.
Fireteam: Rifleman - The game starts with one Rifleman in the squad.
Attached Grenade Launcher - Rifleman throws a grenade instead of each 10th shot.

Master Sergeant
Small Arms Mastery - + 20% fire rate of leader's Double Pistols and Shotgun
Fireteam: Grenadier - The game starts with one Grenadier in the squad.
Skill - Every ally launches a burst of fire straight forward.

2nd Lieutenant
Fast Start - The Squad Starts the game in the car.
Ally: Marksman - Unlocks allied Marksman. Marksman shoot right in the target.
Battle Experience - Enemies drop 20% more money and XP.

1st Lieutenant
Weapon: Minigun - The leader fires bursts of bullets.
Fireteam: Marksman - The game starts with one Marksman in the squad.
First-Aid Kit - When the leader health drops to 0, he restores 50% of health. Works only once per game.

Captain
Extra Ammo - + 4 bullets to Shotgun and Minigun.
Ally: Automatic Rifleman - Unlocks allied Automatic Rifleman. Automatic Rifleman shoot burst fire.
Inspiration - Skills reload 30% faster.

Major
Weapon: Rocket Launcher - The leader launches 4 homing missiles.
Drilling - All the allies get 50% fire rate boost.
Skill: Heroic Dash - The squad becomes invulnerable and the running speed rises for 3 seconds.

Lieutenant Colonel
Big Guns Mastery - 30% faster Minigun and Rocket Launcher reload.
Ally: AA Specialist - Unlocks allied AA Specialist. AA Speciallist launch homing missiles.
War Supplies - + 30% to bonuses drop rate.

Colonel
Nanobots - The leader regenerates.
Future Armor - + 100% HP to all allies
Salvation - The leader and every ally restore 50% health when skill is activated.

Recommended Build for Battalion Commander
1. Logistics
2. Stamina
3. Ally: Grenadier
4. Weapon: Shotgun
5. Attached Grenade Launcher
6. Fireteam: Rifleman
7. Small Arms Mastery
8. Skill: Napalm Wave
9. Fireteam: Grenadier
10. Battle Experience
11. Ally: Marksman
12. Fireteam: Marksman
13. First-Aid Kit
14. Extra Ammo
15. Inspiration
16. Drilling
17. War Supplies
18. Future Armor
19. Salvation
20. Nanobots
21. Weapon: Minigun
22. Ally: Automatic Rifleman
23. Weapon: Rocket Launcher
24. Big Guns Mastery
25. Ally AA Specialist
26. Skill: Heroic Dash
27. Fast Start

Battalion Commander Walkthrough
Battalion Commander gets easier over time to win as you progress and unlock more upgrades. For me, I will equip myself with Shotgun and Napalm Wave. Simply reasoning, because spread bullets is more effective to kill and Napalm Wave have fairly short cooldown time. I win the game at after upgrading Nanobots according to my recommended build.

If you've noticed, I leave Minigun, Rocket Launcher, Heroic Dash and Fast Start at the very end of the build. Personally, I find Minigun and Rocket Launcher less useful than Shotgun. In my opinion, Heroic Dash is pretty terrible in practice... All the enemies are able to target, including behind them. While you and your allies are mostly just able to shoot straight ahead. "Heroic Dash" should be called as "Horrible Death". ^^ Fast start is actually quite useful but unable to toggle it off and may cause lag. I feel it's best to upgrade it last.

Pro-tip: A fast way to get quick cash and xp. Buy the Fast Start as soon as you can, when you start the mission, try it hit as many foot soldiers as you can. After your car explodes and you can collect all the dropped money and xp, quit the level and restart + repeat. Very fast way to get all the upgrade and ranks, however it's a grindfest.

Saturday, July 20, 2013

The Peacekeeper Game Review & Walkthrough Guide

The Peacekeeper
The Peacekeeper Logo

Play Online: The Peacekeeper
Developer: Berzerk Studio
Genre: Shooter, Action

Game Review
Now here’s a new addictive and a humorous flash game that shooter defense fans will enjoy. Being one the last member of the Peace de Resistance, what will do when you’re surrounded by thousands of vicious enemies? Bingo! You slaughter everything in their path to get it. Just to safely ensure that your enemies don't show up and hog all the damn peace!

You are playing as a lone Peacekeeper stationed in your Peace-Ditch, and nothing keeps the peace better than shooting them right in the face! Simply point and click to fire at the waves of invading enemies. You'll duck down into the ditch whenever you are not firing and roll you around the ditch to avoid more close-up weapons. You can also lob grenades, heal packs and EMPs to help you clear. Remember, Peace at any cost!

Killing enemies or completing achievements earns you some valuable cash, which can be ultimately spent on upgrades in-between waves. Definitely plays a big part which keeps things interesting. The Peacekeeper is a bloody good time; the simple gameplay makes it playable and challenging enough for all ages. Overall, fantastic dialogue, good game mechanics but nothing too complicated, full of greatness. I enjoyed playing it, laughed out loud a few times

I have been telling people for years that games are not violent, they are peaceful. Thank you for proving this once and for all. This is the most "peaceful" game I've ever played. Why? Throws a Grenade and kills 5 enemies. Screams "Violence is not the answer!" :D

The Peacekeeper Guide
List of Unlocks in The Peacekeeper
Stage 5: Health Unlocked
Stage 10: Armor Unlocked
Stage 15: Upgrade Limit Increase to 7
Stage 20: E.M.P. Unlocked
Stage 25: Gun Canon Unlocked
Stage 30: Upgrade Limit Increase to 10

List of Upgrades in The Peacekeeper
Mags - Increase number of rounds per load
Price: 400 / 1400 / 2200 / 3000 / 4600 / 7900 / 14200 / 27000 / 52600
Ammo Dmg. - Increase your gun damage
Price: 400 / 1400 / 2200 / 4500 / 7000 / 12000 / 14200 / 27000 / 52600
Gun Body - Increase pushback a.k.a knockback effect
Price: 800 / 1400 / 2200 / 3000 / 4600 / 7900 / 14200 / 27000 / 52600
Backpack - Increase the amount of gold earned
Price: 800 / 1400 / 2200 / 3000 / 4600 / 7900 / 14200 / 27000 / 52600
Armor - Increase the Peacekeeper's HP
Price: 2000 / 4000 / 5000 / 6000 / 8000 / 9900 / 14200 / 27000 / 52600
Gun Canon - Spread bullets
Price: 2000 / 6000 / 8000 / 10000 / 20000 / 30000 / 40000 / 50000 / 75000
Grenade - Increase grenade damage
Price: 1400 / 2200 / 3000 / 4600 / 7900 / 14200 / 27000 / 52600
Health - Reduce the health pack cooldown
Price: 2500 / 3500 / 4500 / 6000 / 7900 / 14200 / 27000 / 52600
E.M.P. - Reduce the E.M.P. cooldown
Price: 2000 / 3000 / 4500 / 7000 / 9900 / 14200 / 27000 / 52600

Recommended Build for The Peacekeeper
Skip any upgrade until you've unlocked it.
1. Backpack
2. Ammo Dmg.
3. Gun Body
4. Mags
5. Armor
6. Health
7. E.M.P.
8. Gun Canon
9. Grenade
10. Repeat!

The Peacekeeper Walkthrough
You should always kill the suicide bombers and the flame thrower soldier first, these units dealt the most damage to you. And after purchasing Gun Canon for spread bullets effect, press and release your mouse for maximum damage. Single bullet is bad, multiple bullets is good! Here onwards, you shouldn't face any reloading or ammo problems.

Reaching stage 30, you will meet the 3 Bosses you've fought previously! If you have trouble clearing the level, here's the guide. Kill the them in this order: Axe-Throwing Boss first, Missile Launching Boss second, and Shield Boss last. You should spam E.M.P as soon as possible when available and drop the Axe-Throwing Boss low. Take a close look on your health, if it drops below 25-30%... Just heal yourself with no hesitation. Once the Axe-Throwing Boss is dead, peace is yours! ^^

Pro Tip: When you get the health pack, try to use it to max out your health towards the end of the game so you can get the full gold reward.