Monday, October 29, 2012

Goggleyes Game Review

Goggleyes
Goggleyes Logo

Play Online: Goggleyes
Developer: PipkinGames
Genre: Puzzle

Game Review
If you want to know why I am doing this game review, it's because I saw my sister playing this flash game in the afternoon. She challenges me to play a game with her... Obviously, challenge accepted! I won her effortlessly in first try; 7.5k to 5.8k points. :)

Goggleyes is simple, easy to pick up and play but most importantly... addictive like no other. Goggleyes is all about dragging bubbles to increase group of same color. You can swap bubbles if only they form a group of three or more. Lastly, double click to pop three or more bubbles. I find Goggleyes pretty interesting and I haven't seen this exact mechanic before.

I have played quite a number of match-three puzzles. Most of them ends at the 60 second mark, and you probably need to really concentrate hard enough just to score high points. However in Goggleyes, I can do the same but in a relatively slow pace with no time limit, which allows you to think slowly on your next move. Planning is quite important if you want to beat the score. Always beware of gray bubbles, they appear randomly and slowly accumulating to block your possible moves. It is not clickable but can be destroyed only by bombs. Normally, the endgame is pretty intense when it comes to getting those last few points.

Even though getting the very highest scores involves a small degree of luck, I would say it is still strangely addicting. It has a colorful graphic and funny music make this game sweet and fascinating. If you're looking for a simple, straightforward match-three game, this is worth a try or two.

Saturday, October 27, 2012

Siegius Arena Game Review & Walkthrough Guide

Siegius Arena
Siegius Arena Logo

Play Online: Siegius Arena
Developer: Justin Conclaves and Mike Sleva
Genre: Action, RPG

Game Review
Siegius Arena is an action RPG flash game based on the idea of Roman Gladiator. As a centurion betrayed by one of his own men, you have been framed as a traitor and sentenced to death in the arena. The only way to survive and seek revenge is to slash and fight your way through.The overall gameplay of Siegius Arena is simple, albeit fun atmosphere and attractive plot premise. Move with arrow keys and attacks with ZX keys which correspond to light and heavy attack in battle. X key for item and Z key for casting magic spells.

As you stab your way through your foes, the crowd's excitement rises. Whenever the bar to the right side of the screen fills, hitting spacebar to unleash your ultimate attack. Getting hit yourself will cause the bar's level to drop. The combo system flows very well, although it's shallow. Ended up mindless mashing the buttons with no real strategy. The developer could have done more by creating a slightly complicated combo system to improve combat.

Once an enemies is down, you can loot coins from corpses during matches to spend on better weapons and armor to help you in subsequent arena fights. As a gamer, we all know that getting a powerful weapon and beating up all the weak guys is cheap. Unfortunately, the game begins to feel poorly scaled as it progresses. Why? Because I am always in the situation where I got the best gear of what's been unlocked so far. Yet I very much have difficulty in beating the round to get to the next set of equipment to unlock, which doesn't do me any good, but I still like the challenge of the game in a good way.

The general fighting style of Siegius Arena is pretty well done. I have noticed Roman gladiator has become one of the more popular themes trending around the flash games. For me, I can never resist a good gladiator flash game. I mean, who can? Time for some gladiator fun now!

Siegius Arena Guide
Item and Potions Shop in Siegius Arena
Although you consume these items when using them, they can turn the tides of a battle.
Small Potion - Heal 50 HP, Cooldown 5 sec. (Max 5)
Big Potion - Heal 100 HP, Cooldown 5 sec. (Max 5)
Huge Potion - Heal 200 HP, Cooldown 5 sec. (Max 5)
Javelin - Attack 50, Cooldown 0.5 sec. (Max 20)
Spear - Attack 140, Cooldown 0.5 sec. (Max 20)
Trident - Attack 250, Cooldown 0.5 sec. (Max 20)
Golden Lager - The elixer instantly pull stray coin to you. Cooldown 5 sec. (Max 5)
Elixer of Cooldown - This elixer will instantly refresh the Cooldown of your spell. cooldown 5sec. (Max 4)
Popularity Mints - This concoation will instantly half your crowd bar. Cooldown 5 sec. (Max 3)

Magic Spells Shop in Siegius Arena
You can cast them everytime they are off cooldown, and they ignore enemy armor.
Shock - Deals damage in a small radius. Attack 50, Cooldown 3 sec.
Tremor - Deals damage in a medium radius. Attack 100, Cooldown 5 sec.
Quake - Deals damage in a small radius. Attack 200, Cooldown 7 sec.
Bolt - Deals damage in a straight line. Attack 30, Cooldown 1 sec.
Lightning - Deals increased damage in a straight line. Attack 70, Cooldown 2 sec.
Thunder - Deals huge damage in a straight line. Attack 180, Cooldown 3 sec.
Comet - Drops 2 meteors. Attack 50, Cooldown 5 sec.
Meteor - Drops 4 meteors. Attack 65, cooldown 7 sec.
Armageddon - Drops 6 meteors. Attack 90, cooldown 9 sec.

Shield Weapons Shop in Siegius Arena
While they do less damage, They give a huge armor boost.
Wooden Shield - Attack 10, Armor +30%
Legionary Shield - Attack 20, Armor +30%
Reinforced Shield - Attack 30, Armor +30%
Pretty in Pink - Attack 40, Armor +30%, Gold +5%, Excitement +5%
Nubian Shield - Attack 50, Armor +30%, Power +5%, Gold +5%
Greek Shield - Attack 60, Armor +30%
Runic Shield - Attack 70, Armor +30%, Power +5%, Cooldown -5%
Spartan Shield - Attack 80, Armor +30%, Excitement +5%
Obsidian Shield - Attack 90, Armor +30%, Health +50

Dual Weapons Shop in Siegius Arena
They have a high critical hit. Very effective against low armored enemies.
Wooden Swords - Attack 15
Gladius Swords - Attack 30
Gaul Pickaxes - Attack 45
Berserker Axes - Attack 60
Golden Rods - Attack 75, Power +10%, Gold +5%
Tenderizers - Attack 90
Sais - Attack 105
Ruby Daggers - Attack 120, Cooldown -5%
Obsidian Hammers - Attack 135, Health +10

Heavy Weapons Shop in Siegius Arena
They ignore most armor and are effective against shield or heavily armored enemies.
Long Axe - Attack 12
Iron Hammer - Attack 24
Giant's Cleaver - Attack 36, Armor +10%
Pulverizer - Attack 48, Cooldown -10%
Golden Staff - Attack 60, Power +10%, Gold +5%
Scythe - Attack 72
Mighty Cactus - Attack 84, Excitement +10%
Light Saber - Attack 96
Obsidian Axe - Attack 108, Health +20, Armor +5%

Helmet Shop in Siegius Arena
Helmets focus on magical ability and being able to cast magic quicker.
Leather Headgear - no stats
Winged Helm - Armor +1%, Cooldown -15%
Spiked Helmet - Armor +1%, Power +15%
Centurion Helm - Armor +1%, Power +15%, Cooldown -15%
Horned Iron Helm - Armor +1%, Power -10%, Cooldown -30%
Golden Helm - Armor +1%, Power +30%, Cooldown +10%
Barbarian Mask - Armor +3%, Power -10%, Cooldown +10%
Gladiator - Armor +1%, Power +30%, Cooldown -30%
Obsidian Helm - Health +20, Armor +8%, Power -10%, Cooldown +10%

Cape Shop in Siegius Arena
The nicer the cape, the more gold you will earn, and the more excited the crowd will get during fights!
Torn Slave cape - Excitement +5%
Slave Cape - Gold +5%, Excitement +5%
Legionary Cloak - Excitement +15%
Dacian Cape - Gold +15%, Excitement +5%
Alexander's Mantle - Gold +10%, Excitement +20%
Imperial Cape - Excitement +30%
Golden Cape - Gold +30%
Obsidian Mantle - Health +20, Armor +7, Gold -10%, Excitement -10%

Armor Shop in Siegius Arena
Armor raises your health and make you more resistance to damage, letting you last longer in fights.
Scaled Leather Guards - Health +25, Armor +1%
Gold Plated Gaurds - Health +50, Armor +3%, Gold +10%
Chain Mail Guards - Health +75, Armor +5%, Excitement +10%
Golden Chest Plate - Health +100, Armor +7%, Power +10%, Gold +10%
Centurion Armor - Health +125, Armor +10%, Power +10%, Cooldown -10%
Barbarian Guard - Health +185, Armor +1%
Aegis of Gladiators - Health +165, Armor +16%, Power +5%, Cooldown -5%, Gold +5%, Excitement +5%
Obsidian Armor - Health +215, Armor +20%, Power -5%, Cooldown +5%, Gold -10%, Excitement -10%

Boots Shop in Siegius Arena
Boots give a variety of bonuses. Equip the pair that suits you best!
Leather Sandles - Health +10
Leather Boots - Cooldown -5%
Bronze Footwear - Power +5%
Silver Footwear - Excitement +5%
Golden Footwear - Gold +5%
Winged Greaves - Critical +5%
Runic Greaves - Power +2%, Cooldown -2%, Gold +3%, Excitement +3%
Obsidian Boots - Health +20, Armor +10%

Setup for Siegius Arena
First, buy a magic spells first and familiarize with your controls and combos. Then always upgrade to the latest equipment, once you have unlocked it. Once you reached Stage 8 in The Pit, always bring the best health potions with you along the subsequent stages. The difficulty begins to feel poorly balanced from this stage 8 onward. Remember to kill clerics and mages first, they are annoying and deadly if you don't clear them fast.

Don't worry about vanishing coins, you will have more than enough coins to buy all the necessary equipment. There is an item called Golden Lager, it will drag all the coins to you. Retry some of the weaker stage to earn more coins. Trust me, you will eventually end up with too much cash quickly and the upgrades stay locked for too long.

Wednesday, October 24, 2012

Pocket Creature PVP Game Review & Walkthrough Guide

Pocket Creature PVP
Pocket Creature PVP Logo

Play Online: Pocket Creature PVP
Developer: NTFusion
Genre: Strategy, Upgrades, Multiplayer

Game Review
Pocket Creature PVP is an idle-strategy flash game by NTFusion. This is sort of a sequel to the original version Pocket Creature. Compared to the last, this new PVP version includes even more creatures, a new gam system and you can now challenge the others’ armies! Anyway, there's still the story proper behind the game; Queen Juliet is corrupted by mysterious evil power and World of Pocket Creature has become a world of chaos, fear and slaughter! You are the one to save this world once again which you have to conquer all 6 areas consist of 4 stages each.

There are 4 monster class to choose from: Dragon, Corpse, Variant and Pinocchio. Each of the four creature types has their own evolution upgrade tree with individual stats and powers. The entire time you will be feeding, feeding, feeding and achieve evolution! Well, the battle is simulated by itself so basically your main aim is to build the strongest party of 5 creatures and be the best. You can challenge other players from around the world on PVP mode but only after you conquered all the areas.

If you find PVP too mainstream for you, try endless mode! The real challenge in Pocket Creatures PVP endless mode isn't about earning gold or unlocking new creatures, but rather just finding that lucky combination of five pocket sized creatures to win the longest steaks for you. Building a well-rounded party member is the key for survival.

Pocket Creature PVP is absolutely a fun grinding game, it's simple to pick up, had some strategic qualities of team building, and some variance provided by gems. Not forgetting the nice art style that is noticeably alike to the Patapon series. I mean seriously, saw the loading screen and just thought... "Patapon much?"

Pocket Creature PVP Guide
List of Creatures in Pocket Creature PVP
Dragon
Melee
Dragon (Tier 1)
1 Gem + 250 Health + 20 Attack + 130 Speed + 30 Knockback
Gain additional 20 Attack, 20 Elasticity (Total 40 Attack, 50 Elasticity)

Tyrannosaurus (Tier 2)
1 Gem + 650 Health + 50 Attack + 140 Speed + 60 Knockback
Trample the ground and deal damage to opponents.

MechnicDragon (Tier 3)
3 Gems + 2700 Health + 75 Attack + 145 Speed + 200 Knockback
Gain 20% chance to knock oppenent back.

FireDragon (Tier 3)
3 Gems + 1700 Health + 100 Attack + 180 Speed + 95 Knockback
Gain 50% chance of critical attack (+300 Attack)

Ranged
BombardDragon (Tier 2)
2 Gems + 260 Health + 30 Attack + 125 Speed + 15 Knockback + 200 Range + 1.2 Attack Speed
Burn the oppenents in front of him.

DarkDragon (Tier 3)
1 Gem + 600 Health + 50 Attack + 120 Speed + 10 Knockback + 400 Range + 1.2 Attack Speed
Generate black hole to deal damage to the oppenents

ShadowDragon (Tier 3)
2 Gems + 300 Health + 40 Attack + 170 Speed + 10 Knockback + 900 Range + 1.5 Attack Speed
Gain additional 1.0 Attack Speed (Total 2.5 Attack Speed)

Corpse
Melee
Corpse (Tier 1)
1 Gem + 400 Health + 10 Attack + 90 Speed + 55 Knockback
Restore 10 HP per second.

DeathEater (Tier 2)
2 Gems + 840 Health + 25 Attack + 100 Speed + 110 Knockback
Restore 25 HP per hit.

EntropyAlien (Tier 3)
1 Gem + 1300 Health + 100 Attack + 0 Speed + 110 Knockback
Restore all friendly forces 40 HP per second.

Walker (Tier 2)
2 Gems + 800 Health + 20 Attack + 95 Speed + 100 Knockback
Restore 30 HP per second.

CorpseKing (Tier 3)
3 Gems + 2600 Health + 45 Attack + 100 Speed + 125 Knockback
Restore 60 HP per second.

DeathLord (Tier 3)
3 Gems + 2500 Health + 40 Attack + 85 Speed + 250 Knockback
Gain additional 1000 HP (Total 3500 HP).

Ranged
Devourer (Tier 3)
3 Gems + 800 Health + 250 Attack + 170 Speed + 100 Knockback + 260 Range + 0.5 Attack Speed
Restore 250 HP per hit.

Variant
Melee
Variant (Tier 1)
1 Gem + 150 Health + 15 Attack + 85 Speed + 10 Knockback
Gain 50% chance of critical attack (+10 Attack).

Warp (Tier 2)
3 Gems + 800 Health + 35 Attack + 120 Speed + 55 Knockback
Gain additional 100 elasticity (Toal 155 Elasticity).

EarthShaker (Tier 3)
3 Gems + 2200 Health + 80 Attack + 150 Speed + 380 Knockback
Gain additional 300 elasticity (Toal 680 Elasticity).

FrostSpirit (Tier 3)
3 Gems + 1600 Health + 175 Attack + 150 Speed + 85 Knockback
Gain 30% chance of double attack.

Spartan (Tier 3)
2 Gems + 900 Health + 60 Attack + 150 Speed + 85 Knockback
Restore his HP with the amount of damage he dealt.

Ranged
StarSpirit (Tier 2)
2 Gems + 300 Health + 20 Attack + 80 Speed + 15 Knockback + 450 range + 1.7 Attack Speed
Gain 50% chance of critical attack (+20 Attack).

SoulSeeker (Tier 3)
3 Gems + 600 Health + 85 Attack + 160 Speed + 30 Knockback + 700 range + 1.5 Attack Speed
Attacks can knockback oppenents.

Pinocchio
Melee
Pinocchio (Tier 1)
1 Gem + 330 Health + 8 Attack + 110 Speed + 35 Knockback
Restore 3 trackers to attack the opponents.

Striker (Tier 2)
3 Gems + 660 Health + 50 Attack + 135 Speed + 75 Knockback
Gain 20% chance to knock opponent back.

Ultima (Tier 3)
3 Gems + 1900 Health + 95 Attack + 150 Speed + 150 Knockback
You can feed him 8 times.

ScarFace (Tier 3)
3 Gems + 2700 Health + 0 Attack + 70 Speed + 200 Knockback
Restor all friendly forces 25 HP per second.

Ranged
Chronos (Tier 2)
2 Gems + 250 Health + 22 Attack + 70 Speed + 10 Knockback + 375 Range + 2.5 Attack Speed
Control time to make others think he attacks so fast.

Shadowkiller (Tier 3)
1 Gem + 850 Health + 35 Attack + 150 Speed + 15 Knockback + 700 Range + 0.8 Attack Speed
Attacks can penetrate all oppenents.

Chakra (Tier 3)
3 Gems + 1000 Health + 55 Attack + 155 Speed + 60 Knockback + 200 Range + 1.2 Attack Speed
Attacks can penetrate all oppenents.

Queen's Juliet Guardians
Melee
DogFace
1 Gem + 450 Health + 30 Attack + 110 Speed + 65 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Machetes
1 Gem + 1200 Health + 40 Attack + 115 Speed + 150 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Knight
2 Gems + 1400 Health + 75 Attack + 250 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

WolfKnight
2 Gems + 1400 Health + 75 Attack + 250 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Templar
3 Gems + 2400 Health + 125 Attack + 125 Speed + 200 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Alien
3 Gems + 4000 Health + 0 Attack + 500 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Hercules
3 Gems + 1850 Health + 160 Attack + 150 Speed + 250 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Galio
3 Gems + 3000 Health + 100 Attack + 170 Speed + 250 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Ranged
CatFace
1 Gem + 200 Health + 20 Attack + 80 Speed + 15 Knockback + 300 Range + 1.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Vuvuzela
1 Gem + 400 Health + 40 Attack + 90 Speed + 15 Knockback + 500 Range + 1.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Giant
0 Gem + 700 Health + 140 Attack + 100 Speed + 100 Knockback + 600 Range + 1.3 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Chariot
2 Gems + 600 Health + 300 Attack + 100 Speed + 180 Knockback + 650 Range + 0.4 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Azrael
3 Gems + 600 Health + 35 Attack + 100 Speed + 80 Knockback + 650 Range + 0.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Romeo And Juliet
Melee
Romeo
1 Gem + 2400 Health + 200 Attack + 250 Speed + 120 Knockback

Ranged
Juliet-S
1 Gem + 5599 Health + 84 Attack + 28 Speed + 280 Knockback + 650 Range + 1 Attack Speed

Pocket Creature PVP Party Build for Story Mode
I have came up with 2 build that's simple and overpowering guide for you to win the story mode without losing once in around 52 days. The setup for gems is simple, always equip your ranged with your damage gems. For melees, try to build HP gems and Ela gems. Lastly, you can give a 15 speed gem to EntropyAlien so he can move.

Party Sequence: ShadowDragon, SoulSeeker, EntropyAlien, Scarface, Ultima

1) Buy a Pinocchio, evolve to an Ultima.
2) Buy a Dragon, evolve to ShadowDragon.
3) Evolve Variant to Soulseeker.
4) Evolve Corpse to EntropyAlien.
5) Buy a Pinocchio, evolve to Scarface.

Or

Party Sequence: Chakra, Chakra, Scarface, Ultima, Ultima

1) Buy a Pinocchio, evolve to an Chakra.
2) Buy a Pinocchio, evolve to an Scarface.
3) Buy a Pinocchio, evolve to an Chakra.
4) Buy a Pinocchio, evolve to an Ultima.
5) Buy a Pinocchio, evolve to an Ultima.
6) To win the last level, buy a dragon and evolve to an ShadowDragon by replacing one ultima.

Pro Tip: Use queen's guards to fill empty slots to help you along the way until your build is complete, but don't feed them.

Pocket Creature PVP Party Build for Endless Mode
Honestly, endless mode is a very unpredictable mode. The monsters are all randomized. There are times where you can go beyond stage 20 or stuck at stage 12 and just couldn't go above it. Personally, I find this the most frustrating mode.

Party Squence: Soulseeker, Shadowkiller, Shadowkiller, Shadowkiller, Devourer

For endless swirl use Devourer with 500 HP, 350 HP, 40 Ela gems. And a Soulseeker with 30 Atk, 15 Atk, 10 Atk gems and 3 Shadowkiller with 15 Atk gems each. Not the best build however I can achieve 90% getting a chest, 10% getting 2 chests every time. Good for earning lots of guards and gem exp.

Or

Party Sequence: Soulseeker, ShadowDragon, ShadowDragon, EntropyAlien, Devourer

This build once brought me to stage 47. Devourer up front +500 HP, 350 HP, 200 HP gems. Two ShadowDragon, one with 30 Atk, 15 Atk gems and the other with 15 Atk, 15 Atk gems. Soul Seeker with 40 Ela, 15 Atk & 10 Atk gems. EntropyAlien with 15 spd gem. (higher gets em killed too quick).

== Gement's Guide on Pocket Creature ==
This was the most helpful guide I found by far (especially gem strategy), so I'm posting my Story strategy solution here. Most of the strategy elements should hold true even if you like a different final combination.

I discovered this line-up when it was the only thing that let me beat Moon Castle III. (Part of the problem was terrible gem strategy, but even with terrible gem strategy, this reliably got through.) Then I worked out how to do it from the bottom without losing any battles.

Eventual goal line-up, in order:
Soulseeker Atk+15, Atk+15, Atk+15
Darkdragon Atk+30
Entropyalien Spd+15 (you're right, NO faster)
Scarface HP+350, Atk+10
Corpseking Ela+15, Atk+10, Atk+10

== How to get there with no waste or losses ==

Gem strategy in order (you get 10 by the end):
Get all the straight line Atk gems up to 30 first.
Get Spd+15 then the attached Atk+15 and HP+350.
Get Ela+15 then the attached Atk+15 (or HP+350).

As you say above, Atk gems go on ranged creatures first. I will add that the biggest attack gems should go on the *fastest* attack rate creatures since it multiplies their damage. Also, pile more attack gems on creatures with high damage instead of spreading it out; big lumps of damage are the way to combat groups with healers.

Lost Village:
Buy a Pinocchio,
Buy a Dragon,
Feed the Corpse once.

Now the strategy depends on which guard gets randomly dropped for your fifth creature. The basic tactic is, always keep two melee and two ranged. If you already have three melee, evolve one of them that will become ranged, or vice versa.

If you got Dogface (melee), evolve:
Pinocchio -> Chronos first to fix the balance, then
Corpse -> Deatheather because it's the source of renewable HP.
Then Dragon -> Tyrannosaur so it stops dying and starts doing real damage.

If you got Catface (ranged), skip the Pinocchio and evolve Corpse first, then Dragon.

(At the end of Jade Forest and Keel Wastes, you'll need to assess your melee/ranged balance again based on the type of the new dropped guard. It can be better to keep a weaker ranged creature for one or two rounds until you can level up to fix the balance, rather than reduce to one ranged creature.)

Also, as you go along, look at which one dies first (at first it's the dragon). If you can, evolve that one faster.

Evolve all four creatures once each before starting on secondary evolution. After all four are fully evolved, don't feed them any more. Save up 700 cash, then buy the Corpse King all at once. For me, this happened just before the last stage of Purple Night, so I never had to think about the guard drops after that.

After that, just keep feeding up whichever dies fastest until you run out of things to feed.

== Stuff that didn't work for me ==

Ranged: I tried combinations other people posted with Shadowdragons and Chakras, but Shadowdragons die if you look at them funny, and Chakras have to get too close to the action, so get killed by melee creatures.

Melee: I tried combinations with Ultimas and Earthshakers and Spartans, and they all had the same problem: They were tough, but disposable. The Corpselord and Scarface are the gift that keeps on giving. When all your front tanks are constantly replenishing HP, everything survives longer.

Second-best: Shadowkillers and Devourers worked okay, but Darkdragons and Corpsekings just plain worked better in story mode for me.

Sunday, October 21, 2012

Shadow Tag Game Review

Shadow Tag
Shadow Tag Logo

Play Online: Shadow Tag
Developer: Elvidian Entertainment
Genre: Action

Game Review
Shadow Tag, a flash game made by Elvidian Entertainment in 48 hours for the Newgrounds' "Cabin Jam" Game. Shadow Tag is an intriguing and scary type of avoidance flash game. The idea behind Shadow Tag is simple and repetitive; get to your car! However before hopping in, you need gather some fuel and find your keys. So you must wander around, very slowly, hedge mazes avoiding creepy shadow children which will run after you and possess you if they get really close to you.

I was impressed at how complicated this turned out to be. It was weird, because I thought it would just be one level where you tried to get the keys, but I knew that would be too easy. I had no idea there were actually enemies coming after you! It was freaky the first time you get possessed, but so long as you keep your temperament it becomes a simple puzzle game. It is enjoyable I'll admit, but it doesn't really help in making me want to play. The pacing is almost painfully slow and you have to die a few times learning each new level. Once you know each maze inside and out, where the items are, where the children starting positions are, then you can devise a strategy to outmaneuver the enemies. Still, that such minute and little errors can cost a player victory seems unkind and unbalanced; many times I died simply because I wound up snagged on a corner for only a second or two.

The sound design and the programming are top notch. The graphics were gorgeous and the atmosphere was foreboding and unwelcoming. For having made this in 48 hours, everyone involved outdid themselves. In the meantime, if you want a little bit of a shiver to be sent up your spine... you're it!

Friday, October 19, 2012

They Took Our Candy Game Review & Walkthrough Guide

They Took Our Candy
They Took Our Candy Logo

Play Online: They Took Our Candy
Developer: Ethan aka Rachid1984
Genre: Shooter, Upgrades

Game Review
I always have a special place in my heart towards shooter flash games no matter how overused they get, especially zombie and alien shooters. Likewise, They Took Our Candy is no exceptional game. I can safely say this game actually is quite awesome one. Awesome enough till I couldn't resist writing a game review and walkthrough guide for this flash game!

Something about the name of "They Took Our Candy" makes me think it is somewhat going to be related to Halloween, more precisely it’s the Trick-or-treat. Bingo, I'm correct! In another two week or less, we will be celebrating Halloween and according to the game's description, aliens are ruining Halloween and stealing all the candy. It is the rightful time to assemble a team of four vengeful Trick-or-Treaters to rid the streets of the extraterrestrial invaders!

Well, I really like They Took Our Candy for a few reasons. First of all, we are talking about the art style; the game is played in cute retro pixel art style. I loved it and totally suited perfectly. Secondly the replay value is high because we are talking about forming a team of four with a list of usable characters; different team combinations will mean slightly different approach and playing style to complete the game. Remember each character has their own stats and specialty. You'll just have to play the game to find out what I'm talking about. Lastly, there's a 50-level survival mode! :)

As a whole, I would say it has a very smooth progression. A little bit of difficulty but you get little stat boosts that will help tremendously especially in survival. One thing is irking me though... I wish the game had a bit better description of each character's projectile. For example, the Ninjas throw three stars but the only way to know is when you play it. Now tell your Mom, she is wrong! I can get stronger eating candies.

They Took Our Candy Guide

They Took Our Candy Screenshot
They Took Our Candy Screenshot

List of Characters in Realm of the Mad God
Super Hero - +10 Attack, +10 Speed, +20 Health
Special: Laser Beam - Shoots multiple lasers spread in front.

Knight - +10 Attack, +35 Health
Special: Protect - Temporarily absorbs 75% of damage taken. Does not stack.

Fairy - +15 Speed, +15 Special, +10 Health
Special: Pixie Dust - Heals the group by 10%.

Ninja - +20 Attack, +20 Speed
Special: Flurry - Barrage of throwing stars in all directions.

Witch - +10 Attack, +20 Special, +10 Health
Special: Witch's Brew - Temporary Attack and Speed increase.

Ghost - +10 Attack, +20 Speed, +10 Special
Special: Boo! - Frightens enemies.

Pirate - +15 Attack, +5 Special, +20 Health
Special: Broadside - Fires cannonballs from the sides.

Cat - +15 Attack, +25 Speed
Special: Frenzy - Temporary Attack increase.

Robot - +50 Health
Special: Vending - Dispenses candy.

Princess - +10 Speed, +15 Special, + 15 Health
Special: Charm - Stuns enemies.

Rabbit - +40 Speed, +5 Special, +5 Health
Special: Fleet foot - Temporary Speed increase.

Robin Hood - +25 attack, +15 Speed
Special: Quad Shot - Shoots four arrows forward

Upgrades in They Took Our Candy
Attack - Increases attack speed
Speed - Increases movement speed
Special - Increases special recharge rate
Health - Increases total hit points
Magnet - Increases range of candy pickup
Candy - Increases drop rate of candy

Recommended Build for They Took Our Candy
It is very important to max Special, Health and Attack as soon as possible. Once you max those 3 upgrades I have mentioned above, you can sit back and max other less important upgrades.
- Candy +1
- Magnet +1
- Candy +2
- Special +1
- Attack +1
- Special +2
- Attack +2
- Special +3
- Attack +3
- Health +1
- Health +2
- Health +3
- Health +4
- Special +4
- Attack +4
- Special +5
- Attack +5
- Special +6 (max)
- Attack +6 (max)
- Health +5
- Health +6 (max)
- Speed +1
- Speed +2
- Speed +3
- Speed +4
- Speed +5
- Speed +6 (max)

Build 2 Witches and 2 Ninjas
Trust me! You will love this setup especially in survival. This combination has a very decent specialty recharging rate which, you can eventually spam mindlessly once you max the Special upgrade. Remember, Witch's specialty is a temporary increase Attack and Speed. It has a tremendous effect on Ninja because they throw three stars in a cone shape which is ideal as it speeds up to get rid massive invaders fast.

Build 2 Cats and 2 Robin Hoods
Personally, This is like my second best setup. This combination is focus heavily on having tons of damage. Cats specialty is about temporarily increase Attack and Robin Hood has the highest Attack among the characters. The specialty of Robin Hood is strong enough to one hit on weaker monsters, ideal when monsters comes in a row.

Build Knight and 3 Robots (Just for fun)
I totally had fun with this team. A Robot can only generate a little amount of candy, imagine 3 Robots! Candy generating machine. At first, I tried with 4 robots but I failed in the later part of the game because I am practically weak in everything else. I adjusted the team and a knight seems to fit in awesomely with its Protect speciality.

Tuesday, October 16, 2012

Alone Game Review & Walkthrough Guide

Alone
Alone Logo

Play Online: Alone
Developer: TurtleSoup
Genre: Puzzle

Game Review
A brilliant little game with a creative concept I don't think I have yet seen before! Basically, this is a block-pushing puzzle with a small twist. I think the idea behind the game can be best described as follows; I don't want to be alone, I want to be left alone. In summary, you have to move the little x block surrounded by other less opaque block away alone in the number of moves allowed.

It is a little disappointing because there are only 9 levels but overall, it is still fun as is. There is a very well-balanced progression of difficulty and I managed to solve those seemingly difficult puzzles in 15 minutes. I was surprised by the last puzzle. I think you guys can solve it pretty easily if you ever played Pokemon Silver/Gold on a Gameboy; it is somewhat the same puzzle before fighting the 5th gym leader. I feel so nostalgic now... Where's my Gameboy?! :)

I personally like the lack of color; adding any color would likely ruin the feel of the game in my opinion. Less is more sometimes, however a little more contrast is needed for the text. It is just a little too subdued, but for a flash game that is created under 7 hours for a competition. You got to admit this is definitely a good piece of work. Even if I got the knowledge to make games, I don't think I would have even complete 1/3 in of what the developer have done in 7 hours.

Alone Guide
Solution to Alone
Level 1: R
Level 2: R U R R U U
Level 3: U L U U
Level 4: U R D D R R D
Level 5: L R D U R D R R R U R R R R
Level 6: L U U L L U U U U R R R R D D D D D D D D R R R R R R R U U U U U U U U R R R
Level 7: R R R R D U L L D D R D D R L U L D L L L L U U L L U U U L
Level 8: D D R R U U R U R D D D U U U U U L D L L L U U L L L L L L D D L
Level 9: U L U D R R U L U U L U D R R U L U U U R R U

Sunday, October 14, 2012

No,Birdie,No! Game Review & Walkthrough Guide

No,Birdie,No!
No Birdie Logo

Play Online: No,Birdie,No!
Developers: Giovanni Coli, Piero Molino & Piero Molino
Genre: Action

Game Review
One of the key reasons a successful flash game needs is its simplicity, No,Birdie,No! does exactly that. The gameplay can be understood by anyone, and even if you are completely new to gaming you will have no trouble understanding what needs to be done. I was shocked by its originality and creativity.

No, Birdie, No! is an action arcade game in which players have to use their manual coordination to face a finger twisting challenge. The main character is clinging to the edge of a cliff trying to avoid a mean birdie that wants to loosen his grip and make him fall down the endless pit. You can play this game with one hand on the ASDF keys. The player has to press four keys on the keyboard in order to simulate the grip and release the correct finger to dodge the birdʼs peaks. The longer the player resists the more points he scores. If you are too slow the bird pecks it and you lose that finger in the game. Lose all the fingers or accidentally release all your fingers and you will fall down the cliff to your death. Straightforward game!

This bird is a jerk. Anyways, the game features a 2D pixel art graphics and a friendly mechanism. The easy to grasp gameplay makes No,Birdie,No! extremely addictive. It would rather be more logical if there are eight inputs instead of four at once, I think the game is more challenging this way. Unfortunately most keyboards do not support the pressure of more than 4 keys simultaneously. Overall this is a funny flash game you can give it a try.

No,Birdie,No! Guide

No,Birdie,No!
No Birdie Screenshot Falling

Technique in No,Birdie,No!
At first I thought this game is hard, I keep panicking and releasing all the keys. Then later I realize the bird is actually a bit predictable; The bird will only peck on the finger that is not dodged. With this game mechanism, I came out with a mindlessly switching technique. Just switch AS and DF every time the bird changes position. This is a good way to earn up to 10,000 points or more.

Saturday, October 13, 2012

Pokemon Black and Blue Game Review

Pokemon Black and Blue
Pokemon Black and Blue Logo

Play Online: Pokemon Black and Blue
Developer: This is Pop
Genre: Action, Education

Game Review
Just in time for the launch of Pokemon Black & White 2, animal activist group PETA has released a parody game called Pokemon Black & Blue with the tagline "Gotta free 'em all." PETA occasionally make parody flash games which entirely reflect their views on animal cruelty. The organization claims that the animal-on-animal fighting gameplay central to the Pokemon series teaches children the wrong message on how animals should be treated. Well, the idea behind the game is good but I would say this is just one of their propaganda.

To get their message across they use some pretty heavy visuals. The game features Pikachu, Snivy, Tepig, and Oshawott, but they have a lot more battered and bruised than we’re used to seeing them originally. Pikachu has a chain around his neck and missing chuck from one of his ears, while Tepig is missing his ears altogether. Snivy has a syringe jutting out of his head and a tag clipped on his tail. Oshawott is shown to be skinned alive. Your enemies are humans which have attack moves such as "trap" and "chock collar". I would argue that showing images of bloody and severely injured Pokémon isn’t the best way to spread the message of animal rights to kids.

Interestingly, it looks like PETA has done its research, as Pikachu can be seen on the game’s site holding a sign that says “I support Team Plasma.” We all know that Team Rocket only attempt to steal powerful pokemon, while Team Plasma is fighting to free all Pokémon from their trainers. To be quite honest, I find it quite laughable. Why? The series as a whole when I was young, has always been about fostering trust and friendship with your newfound allies, and growing stronger with them. How can they see this as evil?

Thursday, October 11, 2012

Dream Symphony Game Review & Walkthrough Guide

Dream Symphony
Dream Symphony Logo

Play Online: Dream Symphony
Developer: 1g0rrr & zarkua
Genre: Upgrades, Launch

Game Review
Wow, one of the games with a mute button when I don't even want a mute button! Dream Symphony is a not-so-typical launch game incorporating a lot of sounds and 4 epic in game tracks. I absolutely love the dreamy artwork of this game and I like how it fits into the music. Well, you are an old musician trying to compose a symphony with a little inspiration, so you took a nap and make some music in your dream! In his dream, you will see a strange flying Squidward man, Nyan Cat, and evil instruments...

Once you get yourself launched vertically, your main goal is to avoid all red objects and reach the top in the shortest amount of time. The progression is slight however, I thoroughly enjoyed this game. The game seems to randomize the field with each launch so it remains fresh. The design nailed on the theme "Dream" in this game with it's crazy, Doctor Seuss-like style. The music game with 30 types of animals, 4 completely different locations and mix of colors, really catches your inner child's attention. What is even better is once you get powerups the panchromatic background suddenly light up in rainbow colors!

One last thing I have noticed and I like is the artist's quotes you can find under the upgrading menu. It is really sweet and I appreciate it especially the quote by Adele; "I don't make music for the eyes. I make music for the ears." Now this is how Mozart and Beethoven must have thought up their music. It's so complicated and complex.

Dream Symphony Guide

Dream Symphony Screenshot
Dream Symphony Screenshot

Upgrades in Dream Symphony
Hearts - More hearts to live longer
Jump Height - Upgrade your jump skills and reduce quantity of bad items
Multiply Money - Get more sounds for more points
Second Jump - Second jump height
Nyan Cat - See world in colours and hit whatever you want
Freez - All bad things are frozen now
Muse - A kind of Nirvana!

Recommended Build for Dream Symphony
- Jump Height +1
- Second Jump +1
- Multiply Money +1
- Nyan Cat +1 (max)
- Muse +1 (max)
- Freez +1 (max)
- Hearts +1
- Multiply Money +2
- Second Jump +2
- Jump Height +2
- Multiply Money +3
- Second Jump +3
- Jump Height +3
- Multiply Money +4 (max)
- Second Jump +4 (max)
- Jump Height +4 (max)
- Heart +2
- Heart +3
- Heart +4 (max)

Pro Tip: You are always entitle with a second jump once you land on any objects. Don't hesitate to use your second jump for that extra push.

Tuesday, October 9, 2012

Deep Sleep Game Review & Walkthrough Guide

Deep Sleep
Deep Sleep Logo

Play Online: Deep Sleep
Developer: Scriptwelder
Genre: Puzzle

Game Review
Now this is something we don't see often. Deep Sleep is on the concept of lucid dreaming, a state in which one is aware that one is dreaming. Deep Sleep is incredibly effective at convincing us we belong to this dream state. In Deep Sleep, you are stuck in a nightmare dream. The player has to escape the nightmare his mind has created. And as he or she explores the dark, mysterious world of sleep, it slowly turns out to be something more than just a nightmare. Something in the depths of your own mind wants to pull you even deeper. Someone will escape this dream for sure. The question is - who is that going to be?

Deep Sleep is a browser-based escape flash game, perhaps had to be the most enjoyable point and click game I've ever played. I played this game last night and it is incredible, it gave me the chills and a very thrilling experience. The atmosphere is a true spookiness and a sense of foreboding throughout the game; I am totally creeped out. Most flash games take horror as "loud noise and something jumping into your face", whereas this was done more as eerie and creepy. The lack of monsters actually got me tensed up because I kept expecting something to happen but it only very rarely did.

Every time I open a door at night, it's hard now not to think there's a creepy 8bit black monster walking towards me. That black monster thing sure got my adrenaline pumping. I am genuinely terrified when the phone whispering "Wake up! You have to wake up!" with no way to turn it off. This is the perfect game for Halloween is right around the corner.

I loved how the ambient music suddenly swelled during each of the scares in the game, and I am surprised that a game with 8-bit graphics could manage to convey a creepiness I honestly didn't expect. I also love the use of 8bit because super awesome graphics really aren't what makes a game great - it's the gameplay and story that shine through without the distractions. I am amazed by how the developer created such a disturbing, unsettling atmosphere, without relying on fancy effects or buckets of gore or anything. The graphics suited the game well, just like an old horror movie.

Deep Sleep Guide
Solution to Deep Sleep
1. Check the green vase for a key.
2. Go right and unlock the dresser with the key. Collect the blue cube.
3. Head left again, to find the skeleton in the bed. Collect his arm.
4. Leave the room to the right, and follow the stairs down, through the kitchen, and into the basement.
5. Pick up the cloth.
6. Go to the furnace (but not right up to it). Pick up some coal from the heap on the left, and put the bone in the metal box on the right of the furnace.
7. The bone now acts as a lever - pull it to switch the furnace off.
8. Go back to the kitchen and then right, to a room with a leaking pipe. Use the cloth on the puddle of water to get a damp cloth.
9. Take the damp cloth back to the furnace, and use it on the handle to open the door.
10. Take the key from the furnace floor, then click the back wall.
11. Click and drag your mouse to clean the wall, which will reveal a 4 digit number. It's randomly generated, so write it down.
12. Go back upstairs until you're outside the room you started in. Head north to the balcony, and follow the stairs to the office.
13. Take the phone off the hook, then open the desk cupboard for a flashlight.
14. Use the key from the furnace to open the top drawer of the desk to get some batteries for the flashlight.
15. The door in the kitchen is now open. You'll need the flashlight to get through.
16. Go forward and collect the gold statue if you like.
Then go left and forward twice more to get outside.
17. Climb in the lower window to get inside a tiled chamber.
18. Enter the code from the furnace wall into the console to unlock the door. Then open the door by clicking the very top of the lever next to it to rotate it.
19. Use the flashlight to light a path.
20. Go north until you see the pickaxe on the wall. Once you grab it
21. The door opens and a monster starts chasing you.
22. Run back to the tiled room and close the door.
23. Go back out through the window, and down to the bottom of the stairs. There's a hook here you can take.
24. Make your way back to the kitchen, then upstairs, so you're back outside the starting room. The door to the right is blocked 25. but you can break through it with the pickaxe to clear a path to the beach.
26.. Collect the net, and combine it with the hook you picked up from the stairs.
27. Take your new 'net with a hook' to the stairs outside to the tiled room (through the door in the kitchen). Use the hook/net combo on the uppermost window to gain access to a radio room.
28. Take the gold key from the wall and unlock the blue cube with it, to get a shiny blue gem.
29. Head back to the beach where you got the net. Go to the lighthouse, and climb to the top.
30. Put the blue gem in the lighthouse light source.
31. Go downstairs again to find the shadow creatures are coming after you!
32. Run back up to the to of the lighthouse, and use the levers to point the light at the shadow creatures.
33. Wait a few seconds for them to be destroyed, and you've won the game.

Friday, October 5, 2012

Oppa Gangnam Run Game Review

Oppa Gangnam Run
Oppa Gangnam Run Logo

Play Online: Oppa Gangnam Run
Developer: Fortunacus
Genre: Music, Distance

Game Review
Oppa Gangnam style, Gangnam style! Hey, sexy lady... Oh, I'm sure you recognize the recent viral hit on Gangnam Style by PSY. It is really a popular internet meme and the mass appeal of the music video has been attributed to its signature dance move known as “the horse-riding dance.” It actually combines simple hopping and hand movements resembling the posture of a horseback rider.

Yes, you are right! Big brother going crazy run in Gangnam District with his trendy and hilarious style. Get wild and become popular in Gangnam. Well, Oppa Gangnam Run is very normal distance runner game except you're PSY running away from Slendermen. I really love it when the developer mixed the 2 most strangely popular things, Gangam style and Slenderman. Wait so, I'm Gangnam man running from Slender? Seems legit. :)

I like this song. It is pretty catchy and it just makes you want to get up and dance! I find this to be a decent game. It's not one of my favorite games, probably because it doesn't have that much going on. It doesn't hold up to my standards for a runner game. It's still good for what it is.

Oppa Gangnam Style

Wednesday, October 3, 2012

Snake Squad Game Review & Walkthrough Guide

Snake Squad
Snake Squad Logo

Play Online: Snake Squad
Developer: YZIGames
Genre: Action, Upgrades, Shooter

Game Review
Remember the original Snake, for monochrome phones. Graphics consisted of black squares, and it had 4 directions. Each time the snake eats a piece of food, its tail grows longer, making the game increasingly difficult. Always trying to avoid hitting its own tail or the "walls" that surround the playing area. I love playing Snake. Snake Squad is a nice variation.

Snake Squad somewhat reminds me of a snake, except your tail keeps getting shot off. Your objective is to make your supreme squad and survive in the battlefield as long as you can. You are controlling your lone squad with the mouse across a bloody battlefield trying to avoid incoming attacks. Any nearby enemy will automatically be shot down. Once fallen, collect coins and upgrade your squad! Every 30 second a squad member appears randomly in the battlefield and if you get to them they join your squad effectively doubling your firepower. Don't be happy too early, everyone you find is a one shot one kill comrade...

In war time when it comes to desperate moments, you call for desperate measures; Air-strike! You gain one after a x10 kill combo. Snake Squad is quite fun to play and a lot of potential for a great game. If you are still unsure, read the messy tutorial and create your Human Centipede, with guns and explosions!

Snake Sqaud Guide

Snake Squad Screenshot
Snake Squad Screenshot

Upgrades in Snake Sqaud
Commander HP - Increase commander HP
Speed - Increase commanders movement speed
Squad Size - Decrease the distance between squad members
Coin Magnet - Bigger radius to attract the coins
Air Strike - More powerful air-strike
Reinforcement - Increase number of solders from start
Sniper - Good at long ranged attacks
RPG Soldier - Good at against tanks
Flamethrower - Lots of damage at small distances
Minigunner - Good in every use

Recommended Build for Snake Sqaud
1. Max Coin Magnet
2. Max Sniper
3. Max Reinforcement
4. Max Squad Size
5. Max Speed
6. Max Minigunner
7. Max Commander HP
8. Max Air-Strike
9. Max RPG soldier
10. Max Flamethrower *Optional*

Sniper is an very useful soldier because he can kill enemy outside the screen. I won't advice to upgrade flamethrower because it's useless. You hardly get near as your snipers will be busying doing his job. When your squad is bigger, the best strategy is to move less. If there are three or more tanks, use air-strikes. You won't take them down but you weaken them severely.

Learn to dodge incoming projectiles and homing missiles, it is AOE. They do massive damage to your troops and yourself. Life over loots, don't be greedy.