Saturday, September 27, 2014

GunFox vs. MonsterBoss Walkthrough Guide

GunFox vs. MonsterBoss
GunFox vs MonsterBoss Logo

Play Online: GunFox vs. MonsterBoss
Developer: KipperDigital
Genre: Action, Shooter

GunFox vs. MonsterBoss Guide
List of Upgrades in GunFox vs. MonsterBoss
Weapons
First Tree
The Vixen - GunFox's Legendary Gun. Layer: 1, Cost: 0
Shrapnel Shells - Adds 2 short-range shrapnel pieces to attack. Layer: 2, Cost: 60
Overcharge - Increases rate of fire. Layer: 2, Cost: 45
Ion Propulsion - Increase shrapnel range. Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 3, Cost: 60
Ubercharge - Hold your fire to build charge, then release mayhem! Layer: 3, Cost: 75
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 4, Cost: 100
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 4, Cost: 80
Overcharge- Increases rate of fire. Layer: 4, Cost: 100
Chargulator - Increase charge speed. Layer: 4, Cost: 100
Shrapnel shells - Adds 2 short-range shrapnel pieces to attack. Layer: 5, Cost: 150
Plasma - Upgrades standard bullets to bouncing lasers. Layer: 5, Cost: 150
Coinator - Adds a 20% chance that monsters drop a coin on death. Layer: 5, Cost: 100
Ion propulsion - Increase shrapnel range. Layer: 6, Cost: 250
Heartinator - Adds a 5% chance that monsters drop a heart on death. Layer: 6, Cost: 175
Kevlar Projectile - Doubles bullet movement speed. Layer: 6, Cost: 250
Overcharge - Increases rate of fire. Layer: 6, Cost: 225

Second Tree
Bomb Sack - +1 max bombs and +2 start bombs. Layer: 1, Cost: 25
Bomb Restock - Supply crate contains +1 bomb. Layer: 2, Cost: 40
Super Igniter - Increases blast radius. Layer: 2, Cost: 60
Mine Upgrade - Turns bombs into mines. Layer: 3, Cost: 75
Impact Upgrade- Bombs explodes on impact. Layer: 3, Cost: 85
Trigger Bombs - Remote controlled bombs triggered at your whim. Layer: 3, Cost: 100
Bomb Restock - Supply crate contains +1 bomb. Layer: 4, Cost: 120
Extra Bomb - +1 Start and max bombs. Layer: 4, Cost: 100
Extra Bomb - +1 Start and max bombs. Layer: 5, Cost: 150
Super Igniter - Increases blast radius. Layer: 5, Cost: 150
Bomb Restock - Supply crate contains +1 bomb. Layer: 5, Cost: 150
Item Boom - Monsters killed by bombs have a 10% chance of dropping an item. Layer: 6, Cost: 250
Explosive Coins - Coins create a minor explosion on pickup. Layer: 6, Cost: 200

Gear
First Tree
Bypass - +1 Start and maximum life. Layer: 1, Cost: 20
Bypass - +1 Start and maximum life. Layer: 2, Cost: 50
Box Heal - Supply crate contains +1 heart. Layer: 2, Cost: 50
Shield - Energy field that protects against projectiles. Layer: 3, Cost: 75
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 3, Cost: 75
Bypass - +1 Start and maximum life. Layer: 3, Cost: 75
Box Heal - Supply crate contains +1 heart. Layer: 4, Cost: 100
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 4, Cost: 110
Heart Goes Boom - Provides 1 bomb for every excess heart picked up. Layer: 5, Cost: 150
Heart of Fire - Retliate with a hail of shots when you are hurt. Layer: 5, Cost: 175
Heart of Steel - Getting hit does not interrupt movement. Layer: 5, Cost: 150
Bypass - +1 Start and maximum life. Layer: 6, Cost: 200
Big Heart - Picking up a heart gives full health. Layer: 6, Cost: 300

Second Tree
Galoshes - Allows GunFox to doublejump. Layer: 1, Cost: 25
Knee Pads - Increases slide speed. Layer: 2, Cost: 40
Boost Belt - Boosts movement speed and rate of fire when taking damage. Layer: 2, Cost: 25
Aero Sock - 25% Faster movement speed. Layer: 3, Cost: 75
Springy Shoes - Allows GunFox to bounce on armored enemies. Layer: 4, Cost: 100
Spiked Shoes - Allows GunFox to kill unarmored foes by jumping on them. Layer: 4, Cost: 100
Aero Sock - 25% Faster movement speed. Layer: 5, Cost: 125
Jetpack - Allows GunFox to fly briefly after jumping. Layer: 6, Cost: 250
Fireproof Soles - Allows GunFox to walk on fire. Layer: 6, Cost: 275

Third Tree
Chain - If 2 monsters are shot within a second, the 2nd monster give +1 coin. Layer: 1, Cost: 25
Golden Pigeons - Pigeons drop an item on kill. Layer: 2, Cost: 35
Box of Coins - Supply crate contains +5 coins. Layer: 3, Cost: 50
Cash Reward - Coin pickups are worth 2 coins. Layer: 3, Cost: 60
Chain - Extend chains to 3. Layer: 4, Cost: 100
Lift Card - Allows GunFox to use the lift for free. Layer: 5, Cost: 125
Takesies Backsies - Sell back items and get a 100% refund. Layer: 5, Cost: 50
Continue! - Provides 1 continue. Upgrade disappears after death. Layer: 6, Cost: 100

Recommended Build For GunFox vs. MonsterBoss
Weapons
First Tree
1. The Vixen
2. Shrapnel Shells
3. Ion Propulsion
4. Coinator
5. Shrapnel Shells
6. Ion Propulsion

Second Tree
1. Bomb Sack
2. Bomb Restock
3. Mine Upgrade
4. Bomb Restock
5. Super Igniter
6. Explosive Coins

Gear
First Tree
1. Bypass
2. Bypass
3. Shield
4. Box Heal
5. Heart Goes Boom
6. Bypass

Second Tree
1. Galoshes
2. Knee Pads
3. Aero Sock
4. Spiked Shoes
5. Aero Sock
6. Fireproof Soles

Third Tree
1. Chain
2. Golden Pigeons
3. Cash Reward
4. Chain
5. Lift Card
6. Continue!

GunFox vs. MonsterBoss Walkthrough
This game is well put together and beautiful, but just not thought out enough. Some upgrades seem underpowered for their price. For example the projectile speed upgrade is barely noticeable. Follow the recommended build above as some upgrades seem unnecessary. The gameplay should be pretty manageable as enemies appear at a very comfortable pace. You shouldn't have any problems clearing stage 1 to 25 in my opinion. Once you reached stage 26 onwards, things are a little tricky here. The best way is learning how to dodge incoming projectiles and spam bombs as much as possible. Also, remember to watch your health.

The MonsterBoss with gaint arms at Level 30 is pretty much the same boss at level 20. Just clear one arm first, then another arm, then one shoulder first to another shoulder. TADA! Congratulations for defeating the evil MonsterBoss. :)

Pro-Tip: Press "N" for instant stage clear and "M" for free 150 coins.

Saturday, September 20, 2014

Lexicopolis: A-B-City Walkthrough Guide

Lexicopolis: A-B-City
Lexicopolis A-B-City Logo

Play Online: Lexicopolis: A-B-City
Developer: Vampirewalrus
Genre: Puzzle

Lexicopolis: A-B-City Guide
Solutions to Lexicopolis: A-B-City
- TOWN HALL
- CITY HALL
- HALL
- PARLIAMENT
- LEGISLATURE
- CONGRESS
- SENATE
- SAND BOX
- BENCH
- MAIL BOX
- POST BOX
- PHONE BOOTH
- TELEPHONE BOOTH
- TELEPHONE BOX
- PHONE BOX
- CALL BOX
- POLICE BOX
- TARDIS
- TIME MACHINE
- STREET LIGHT
- STREET LAMP
- LAMP POST
- TRASH CAN
- TRASH BIN
- GARBAGE CAN
- GARBAGE BIN
- RECYCLING BIN
- RECYCLE BIN
- COMPOST BIN
- PICNIC TABLE
- STAND
- LEMONADE STAND
- KIOSK
- NEWS STAND
- HOT DOG STAND
- LOO
- LAVATORY
- OUT HOUSE
- PORTA POTTY
- PORTA JOHN
- BATH ROOM
- REST ROOM
- WASH ROOM
- TOILET
- TOILETS
- WATER CLOSET
- STOP SIGN
- YIELD SIGN
- TRAFFIC SIGN
- STOP LIGHT
- STOP SIGNAL
- TRAFFIC SIGNAL
- TRAFFIC LIGHT
- WALK SIGN
- WALK SIGNAL
- DONT WALK SIGN
- DONT WALK SIGNAL
- METER
- PARKING METER
- HYDRANT
- FIRE HYDRANT
- HOT TUB
- JACUZZI
- ATM
- ABM
- AUTOMATIC TELLER MACHINE
- AUTOMATED TELLER MACHINE
- AUTOMATIC BANK MACHINE
- AUTOMATED BANK MACHINE
- BANK MACHINE
- TELLER MACHINE
- CASH MACHINE
- CASH POINT
- CASH LINE
- HOLE IN THE WALL
- WELL
- PUMP
- WATER PUMP
- SHED
- PUMPHOUSE
- SILO
- OBELISK
- MENHIR
- MONUMENT
- TOWER
- WATCH TOWER
- CLOCK TOWER
- BELL TOWER
- WIND TURBINE
- STELA
- FLAG
- FLAG POLE
- POLE
- WATER TOWER
- LIGHTHOUSE
- PALM TREE
- PALM
- TOTEM
- TOTEM POLE
- TRAILER
- MOBILE HOME
- AIRSTREAM
- AIRSTREAM TRAILER
- RV
- CAMPER
- CART
- FOOD CART
- HOGAN
- SUBWAY
- SUBWAY STATION
- METRO
- METRO STATION
- UNDERGROUND
- UNDERGROUND STATION
- STATION
- BUS STOP
- CARAVAN
- CARAVAN CAMPER
- CARAVAN TRAILER
- CAMPER TRAILER
- TRAVEL CAMPER
- TRAVEL TRAILER
- HOUSE
- HOME
- TREE
- GARDEN
- YARD
- YURT
- HUT
- IGLOO
- BARN
- DOUBLE WIDE
- DOUBLE WIDE TRAILER
- TIPI
- TEEPEE
- CABIN
- LOG CABIN
- DACHA
- CHALET
- LODGE
- HOVEL
- SHANTY
- SQUAT
- SHACK
- MAUSOLEUM
- CRYPT
- QUONSET
- COTTAGE
- GUESTHOUSE
- BUNGALOW
- TENT
- CAMP
- STORE
- SHOP
- TOY STORE
- BOOK STORE
- FLORIST
- FLOWER SHOP
- PHARMACY
- PHARMACIST
- APOTHECARY
- CHEMISTS
- CHEMIST
- DRUGGIST
- DRUGSTORE
- DISPENSARY
- CLINIC
- DOCTORS
- DOCTORS OFFICE
- CHIROPRACTOR
- CHIROPRACTORS
- CHIROPRACTORS OFFICE
- DENTISTS
- GRANARY
- TREE HOUSE
- TREE FORT
- CLUB HOUSE
- CAROUSEL
- MERRY GO ROUND
- ROUNDABOUT
- GALLOPER
- HORSEABOUT
- BOUTIQUE
- HABERDASHERY
- HABERDASHERS
- ARCH
- DOLMEN
- GAZEBO
- STATUE
- INUKSHUK
- LAUNDROMAT
- LAUNDRY
- BARBER
- BARBERS
- BARBER SHOP
- SALON
- HAIR DRESSER
- HAIR DRESSERS
- BAKERY
- BAKE SHOP
- WINDMILL
- GATE
- TORII
- TORI
- SHRINE
- HELIPAD
- BLOCK HOUSE
- DELI
- DELICATESSEN
- WIGWAM
- FIRE
- CAMP FIRE
- BONFIRE
- ELEVATED WORK PLATFORM
- CHERRY PICKER
- BOOM LIFT
- MAN LIFT
- BASKET CRANE
- HYDRALADDER
- FAST FOOD
- FAST FOOD RESTAURANT
- BURGER JOINT
- DRIVE THRU
- DRIVE THROUGH
- BUTCHER
- DAY CARE
- JEWELER
- JEWELLER
- JEWELRY STORE
- GOLD SMITH
- SILVER SMITH
- PLATINUM SMITH
- MASSEUSE
- MASSAGE PARLOR
- REFLEXOLOGIST
- REFLEXOLOGISTS
- REFLEXOLOGISTS OFFICE
- ELEVATOR
- GREENHOUSE
- GLASSHOUSE
- BRIDGE
- CRANE
- MOBILE CRANE
- CONSTRUCTION CRANE
- HOIST
- RADIO TOWER
- RADIO ANTENNA
- TV TOWER
- TV ANTENNA
- TELEVISION TOWER
- TELEVISION ANTENNA
- DRAW BRIDGE
- SUSPENSION BRIDGE
- GEYSER
- OLD FAITHFUL
- LAUNCHPAD
- DUPLEX
- OFFICE
- LAB
- LABORATORY
- POND
- DUCK POND
- GROCER
- GROCERS
- GROCERY
- SUPERMARKET
- SUPERSTORE
- HYPERMART
- HYPERMARKET
- POOL
- CORRAL
- STABLE
- THEATER
- THEATRE
- CINEMA
- CINEPLEX
- MULTIPLEX
- MOVIES
- MOVIE THEATER
- CLUB
- NIGHT CLUB
- CASINO
- RESTAURANT
- CAFE
- DINER
- EATERY
- CAFETERIA
- CANTEEN
- COFFEE HOUSE
- COFFEE SHOP
- FUN HOUSE
- MADRASA
- POLICE
- POLICE DEPARTMENT
- POLICE STATION
- POST
- POST OFFICE
- TEAHOUSE
- INN
- SPEAKEASY
- BAR
- TAVERN
- GIN JOINT
- DIVE
- DIVE BAR
- PUB
- CANTINA
- BROTHEL
- ARCADE
- PIT
- BOTTOMLESS PIT
- LAVA
- LAVA PIT
- COURT
- B BALL COURT
- BASKETBALL COURT
- VOLLEYBALL COURT
- VOLLEYBALL NET
- BEACH VOLLEYBALL
- BEACH VOLLEYBALL COURT
- BEACH VOLLEYBALL NET
- GAS STATION
- FUEL STATION
- FUELING STATION
- FUELLING STATION
- FILLING STATION
- PETROL STATION
- GALLERY
- ART GALLERY
- STUDIO
- ART STUDIO
- PAINTING STUDIO
- TENNIS COURT
- ARMORY
- DUNGEON
- OUBLIETTE
- FUNERAL HOME
- MORTUARY
- MORGUE
- APARTMENT
- LOFT
- FLAT
- TENEMENT
- HOTEL
- HIGH RISE
- RESIDENCE
- FOUNTAIN
- CAMP GROUND
- CAMP SITE
- LOT
- PARKING
- CAR LOT
- PARKING LOT
- CHURCH
- CHAPEL
- TEMPLE
- FORUM
- PARTHENON
- PANTHEON
- BANK
- MINT
- EMBASSY
- COURT HOUSE
- OBSERVATORY
- PLANETARIUM
- TELESCOPE
- DOME
- WAREHOUSE
- HANGAR
- PARKADE
- PARKING GARAGE
- MULTISTOREY
- MULTISTORY CAR PARK
- MULTISTOREY CAR PARK
- PLAYGROUND
- GYMNASIUM
- GYM
- FIRE HOUSE
- FIRE STATION
- FIRE DEPARTMENT
- FIRE BRIGADE
- DRIVING RANGE
- DOCK
- PIER
- FERRIS WHEEL
- FORT
- ARCHERY RANGE
- ARCHERY BUTT
- BATTING CAGES
- PAGODA
- PAVILLION
- SKYSCRAPER
- CONDO
- CONDOMINIUM
- TOWN HOUSE
- BLOCK
- FACTORY
- INDUSTRY
- MANUFACTORY
- PLANT
- POWER PLANT
- COAL PLANT
- GAS PLANT
- NATURAL GAS PLANT
- MILL
- STORAGE
- SELF STORAGE
- GARAGE
- ASYLUM
- SANITARIUM
- MAD HOUSE
- NUT HOUSE
- LOONY BIN
- HOSTEL
- SHELTER
- DORM
- DORMITORY
- HALFWAY HOUSE
- BREWERY
- SMOKEHOUSE
- QUARRY
- CIRCUS
- CIRCUS TENT
- MARQUEE
- BIG TOP
- BIG TOP TENT
- LIBRARY
- SCHOOL
- GRAMMAR SCHOOL
- KINDERGARTEN
- YESHIVA
- ELEMENTARY SCHOOL
- MIDDLE SCHOOL
- HIGH SCHOOL
- JUNIOR HIGH
- JUNIOR HIGH SCHOOL
- SLAUGHTERHOUSE
- ABATTOIR
- KNACKER YARD
- KNACKERS YARD
- KNACKER YARDS
- KNACKERS YARDS
- KNACKERY
- BUS STATION
- BUS DEPOT
- DEPOT
- BUS LOOP
- PAR THREE
- PITCH N PUTT
- PITCH AND PUTT
- MINI GOLF
- PUTT PUTT
- FAIR
- - FAIR GROUND
- FAIR GROUNDS
- - FESTIVAL
- RENAISSANCE FAIR
- REN FAIR
- MARKET
- FARM MARKET
- FARMERS MARKET
- MOTEL
- MOTOR INN
- TIRE YARD
- TIRE FIRE
- TRAIN STATION
- RAIL STATION
- CENTRAL STATION
- NURSING HOME
- CARE HOME
- RETIREMENT HOME
- ASSISTED LIVING
- ASSISTED LIVING HOME
- HOSPICE
- SPA
- DAY SPA
- ACADEMY
- STADIUM
- COLISEUM
- COLOSSEUM
- ARENA
- OVAL
- PITCH
- TRACK
- RACE TRACK
- VELODROME
- HIPPODROME
- BASEBALL DIAMOND
- BASEBALL FIELD
- BASEBALL STADIUM
- FOOTBALL FIELD
- FOOTBALL STADIUM
- SOCCER FIELD
- SOCCER STADIUM
- SOCCER PITCH
- RINK
- HOCKEY STADIUM
- HOCKEY ARENA
- CYCLOTRON
- AQUARIUM
- ZOO
- MENAGERIE
- AVIARY
- JUNK YARD
- LAND FILL
- DUMP
- AMPHITHEATER
- VENUE
- STAGE
- CONCERT VENUE
- OPERA
- OPERA HOUSE
- CONCERT HALL
- BALLET
- SYMPHONY
- ORCHESTRA
- AUDITORIUM
- MUSEUM
- ARCHIVES
- MALL
- PANOPTICON
- HOFBRAUHAUS
- BIERGARTEN
- BEER GARDEN
- LAKE
- LOCH
- BEACH
- SHORE
- VILLA
- BOWLING
- BOWLING ALLEY
- ZEN GARDEN
- DEALERSHIP
- CAR DEALERSHIP
- CAR DEALER
- TRAILER PARK
- MOBILE HOME PARK
- RADIO STATION
- TV STATION
- TELEVISION STATION
- VIDEO GAME MUSEUM
- COMPUTER GAME MUSEUM
- COMPUTER MUSEUM
- PARK
- SQUARE
- COURTYARD
- PLAZA
- PIAZZA
- CEMETERY
- GRAVEYARD
- MAZE
- LABYRINTH
- CATHEDRAL
- MONASTERY
- CONVENT
- NUNNERY
- FRIARY
- ABBEY
- BASILICA
- SYNAGOGUE
- MOSQUE
- STUPA
- CASTLE
- PALACE
- FORTRESS
- CITADEL
- WHARF
- HARBOR
- WATERFRONT
- MARINA
- PORT
- BAY
- BARRACKS
- ORPHANAGE
- HOSPITAL
- JAIL
- PRISON
- PENITENTIARY
- ROLLER COASTER
- STRIP MALL
- MANSION
- ESTATE
- WEIHNACHTSMARKT
- CHRISTKINDLMARKT
- CHRISTKINDLSMARKT
- CHRISTKINDLESMARKT
- CHRISTMAS MARKET
- VOLCANO
- CAVE
- PYRAMID
- ZIGGURAT
- DAM
- HYDROELECTRIC DAM
- RESORT
- PRESERVE
- SAFARI PARK
- WILDLIFE PARK
- - WILDLIFE PRESERVE
- NATURE PRESERVE
- FARM
- FIELD
- CORN FIELD
- WHEAT FIELD
- SOYBEAN FIELD
- FOREST
- DELL
- DALE
- ARBORETUM
- ORCHARD
- WINERY
- VINYARD
- WIND FARM
- COLLEGE
- UNIVERSITY
- RANCH
- MOUNTAIN
- MINE
- AIRPORT
- BASE
- GOLF COURSE
- AMUSEMENT PARK
- ROLLER COASTER PARK
- THEME PARK
- FUN PARK
- CARNIVAL
- FUN FAIR
- TRAIL
- WALKING TRAIL
- MOUNTAIN TRAIL
- HIKING TRAIL
- WALKING PATH
- MOUNTAIN PATH
- HIKING PATH
- ARCOLOGY
- BIOSPHERE
- BIO DOME
- MOON BASE

Lexicopolis: A-B-City Walkthrough
In Lexicopolis: A-B-City, you have to be very creative at making words and managing your resources, in this case the resource is the alphabets. How large, how populated and how prosperous your city is depends entirely on letters harvested from the land. Try to find spots with lots of vowels, and have enough consonants to construct words. Buildings come in various sizes, with surrounding roads included, so larger buildings can obviously collect more letters on the grid. However, length of the word does not reflect the size of the building. The example will be GYM and SUBWAY STATION; GYM is a much shorter word than SUBWAY STATION, but the GYM object takes up more space than the SUBWAY STATION object. Finally, be as creative as you can! There is no right or wrong, win or lose. ;)

Saturday, September 13, 2014

Curl Up and Fly! Walkthrough Guide

Curl Up and Fly!
Curl Up and Fly Logo

Play Online: Curl Up and Fly!
Developer: Kongregate, Jmtb02 & Jimp
Genre: Upgrades, Launch

Curl Up and Fly! Guide
List of Upgrades in Curl Up and Fly!
Power Generators - Adds a power generator to your launch. Total: 4
Launch Power - Base modifier for launch (x power generators). Total: 20
Bounciness - How bouncy your armadillo is. Total: 20
Total Objects - How often springs, mines and balloons appear. Total: 20
Total Fuel - How much fuel you have. Total: 20
Fuel Recharge - How fast your fuel recharges while in ball mode. Total: 20
Magnet - How attractive you are to coins. Total: 8
Thrust - How fast your rocket thrusts. Total: 20
Coin Bonus - How valuable each coin in. Total: 20

Recommended Build for Curl Up and Fly!
Upgrades
Note: 1 being the most important, 9 being the less important.
1. Power Generators
2. Launch Power
3. Coin Bonus
4. Magnet
5. Fuel Recharge
6. Thrust
7. Total Objects
8. Bounciness
9. Total Fuel

Kongpanions
Note: 1 being the most important, 8 being the less important.
1. Coin Bonus
2. Magnet
3. Launch Power
4. Fuel Recharge
5. Thrust
6. Total Objects
7. Bounciness
8. Total Fuel

Curl Up and Fly! Walkthrough
The game will escalate quite quickly after 5-10 run. Simply aim to get as all 4 Power Generators first, this will definitely give you a huge boost in distance. Afterwards, I stacked on fuel recharge, coin bonus, magnet, thrust. Maximizing those gives you the ability to recover when you're near the bottom. With quick thrust you gain speed much quicker, mixed with recharge and you just need 1 mine/balloon/spring, and you gain almost max fuel. Try to get max speed while staying low, there is a coin forest between the ground and the first layer of balloons. With coin bonus and magnet I pulled in so much money so early. I nearly made 5 million in 1 round very early on.

At that moment (for me, it was between day 20-30), you can make every run infinite. Using the rocket to make sure your speed doesn't slow below 10, and using mines/springs/balloons to keep your height, you can literally never stop. I went from 300,000ft to 800,000ft at 30mph like this, and I had to let it die to "win" the game. It breaks the game from that point on, and I could spam every achievement by just letting the game run and tapping space. Still, I had lots of fun with this game.

Saturday, September 6, 2014

Nether Runner Walkthrough Guide

Nether Runner
Nether Runner Logo

Play Online: Nether Runner
Developer: Morbidware
Genre: Upgrades, Simulation

Nether Runner Guide
List of Upgrades in Nether Runner
Hero
Life - Nether sano in corpore sano they say. Upgrade your life for longer performances. Up to 8 hearts!
Cost: 750 / 1500 / 3000 / 6000 / 12000
Dark Arts - If you really want to show your power to those monsters out there, you should consider upgrading your magic power. This means your projectiles will cause more damage, fly for longer distances and with much more speed.
Cost: 600 / 1200 / 2400 / 4800 / 9600
Fuel - That tiny god on your head just can't handle everything on his own. Help the both of you by upgrading your fuel reserve! You'll thank me later.
Cost: 500 / 1000 / 2000 / 4000 / 8000
Speed - A true monster slayer must be quick. Incredibly quick. Upgrading your speed allows you to dodge faster but more importantly to reach distances in less time! Yeah you can finish a level in no time at high speed.
Cost: 650 / 1300 / 2600 / 5200 / 10400
Drain - The most useful and subtle way of suriviving this massacre is to drain the most out of the unlucky opponents. More fuel and more magic points!
Cost: 900 / 1800 / 3600 / 7200 / 14400
Luck - Well, anybody needs a little bit of luck to success in life. In your case you'll just become rich by hacing more chances of a monster dropping all his life savings after killing him. How cruel.
Cost: 1000 / 2000 / 4000 / 8000 / 16000

World
Fuel Dude - This dude is carrying fuel tank for no apparent reason. Kill him right away and make good use of all that fuel.
Cost: 2000
Mana Dude - Now I know who stole my chinese pottery. Full of first choice mana points!
Cost: 4000
Money Dude - The dudes usually wealthy monsters. I'm sure they'd be more than happy to share their money and life with you.
Cost: 6000
Life Dude - When dudes mate, they tend to rip off the heart of their beloved one. Extra juicy, extra healthy!
Cost: 10000

Books
Firenomicon - The Firenomicon acts like a machinegun. You just gently press the trigger and clean the way with the power of fire.
Cost: 2500
Tarnomicon - The Tarnomicon can generate a gooey liquid made with the hate found in the heart of all ferrets. When your Tarball hits a target it will split up in smaller Tarballs. How cute.
Cost: 5000
Thundernomicon - OK, The Thundernomicon is a nice prize of weaponry. Whenever you shoot a thunder, any monster in the way will be electrocuted in front of your happy eyes.
Cost: 10000
Tentanomicon - The ultimate weapon, your weaponicon of choice, the Tentanomicon! Nothing can stand its power, summon the great one's tentacles from the sunken dreaming city and destroy every single monster standing on your path. A true Massacre!
Cost: 15000

Spells
The Unholy Saws - This spells in use when human sacrifices were the trend! Its spawns 4 circular saws around your body chopping down to pieces anyone who gets too close.
Cost: 1500
The Sleeping - This spell was discovered from a butcher in a time when edible mammals where hard to find. It morphs your foes into tasty sheeps. Perfect for an incoming BBQ.
Cost: 3000
Justice For All - You know when a bomb is dropped and everybody dies? This spell does exactly that.
Cost: 9000
The Richocalypse - The perfect spell for the greed ones. Any monster hit by this spells turns into a shiny golden coin yours to spend.
Cost: 13000
The Miska Tonic - This spell was discovered in ancient times. After a good old massarce, The Miska Tonic can replenish your life and make you up and running when things go south.
Cost: 18000

Recommended Build for Nether Runner
Hero
1. Dark Arts
2. Drain
3. Life
4. Fuel
5. Speed
6. Luck
7. Repeat!

Nether Runner Walkthrough
In Nether Runner, everything that hurts you is purple. So keep an eye on any purple projectile, you don't want your life drop below 5 before reaching the final boss.
In this guide, I basically prioritize by upgrading Dark Arts and Drain first, which you can shoot things and regain plenty. The pattern for first and second boss can be pretty much memorized, if not grasped the basic. However if you are still having trouble with the second mini-boss, cast The Unholy Saws and get right in his face, he will die fast. Guaranteed! Grab The Miska Tonic if you are ready to fight the final boss. You can stack a few number of manas for your spell if you don't use it until a max number of 5.

The final boss has a few forms, so watch out! You can only hit it when the eyes are open. When the final boss has that "rock and laser" combo up, you can just fly all the way up or all the way down and kill the rock on your way, and you can dodge the laser all the way up or all the way down, depending which one was spawned. Once u unlock tentacle book, time yourself when to grab that book, it goes from fire, blob, lightning, and tentacle.