Play Online: Dungelot
Developer: Pixeye
Genre: Adventure, RPG
Game Review
Hoping for more rogue like RPG flash games? First was Red Rogue and now we have Dungelot. Red Rogue was a fairly hardcore rouge like flash game mainly suitable for competitive gamer. I would say Dungelot is a lot more casual but it works in its favor. It is an amazing game concept, truly unique and very fun to play.
Dungelot is a very typical dungeon crawler. You have four playable characters that you can choose on; a paladin, a vampire, a dwarf brewer and an assassin. Each character have their own special abilities and stats (Health & Attack Rate). Basically, you flip over tiles to reveal amazing treasures or deadly monsters in your search for the key to exit the level. A side note here, if you encounter an enemy you do not have to fight right away but they do block passage.
During the run, you will sure face monster arena. Its a place where you must kill all monsters to get a chest with rewards, but there is no turning back if you agreed to go there. Next will be this tile that is constantly flashing object like slot machine; you must click fast to grab thing you want. "Greedy door" is one of the last additions. The idea is that you must pay something to open the door. Not necessarily money, sometimes it takes your hp or attack rate.
I like the game so far and it's quite addictive too! Not only that you can pick among different heroes and fight evil goblins and skeleton, the game improves as the player goes deeper into the dungeon. The quest option for some levels gives the player a special challenge and reason, more on motivation, to continue playing. Another thing I love the Dungelot is the fact that this game congratulates me upon dying makes this quite possibly one of the more enjoyable rogue like games I've played. No bitter feelings upon dying, nothing negative. Losing is fun! ^^
Dungelot Guide
Dungelot Ver. 1.4
Characters in Dungelot
Paladin - Divine powers make the paladin an effective warrior against undead.
Abilities
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Paladin manual for dummies.
+ 0 / 25 / 50 / 75 HP, + 0 / 1 / 2 / 3 Attack, + 0 / 5 / 10 / 20 Initiative, + 0 / 1 / 2 / 3 Crit Chance
Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Ablities
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 2 / 4/ 6 / 8 HP 4 / 8 / 10 / 12 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 10 / 20 / 30 HP, + 0 / 1 / 2 / 3 Attack, + 0 / 3.3 / 6.6 / 10 Initiative, + 0 / 2 / 4 / 6 Crit Chance
Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of slime.
Ablities
Spell Salvager: When converting spells scroll to health, more health is gained and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 35 / 70 / 105 HP, + 0 / 0.3 / 0.6 / 1 Attack, + 0 / 3.3 / 6.6 / 10 Initiative, + 0 / 1 / 2 /3 Crit Chance
Assassin - Fast and deadly assassin is a dangerously enemy.
Ablities
Dodger: A chance to dodge enemy attack.
4 / 8 / 12 / 16 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. Chance to stun target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 10 / 20 / 30 HP, + 0 / 0.3 / 0.6 / 1 Attack, + 0 / 5 / 10 / 15 Initiative, + 0 / 2.5 / 5 / 7.5 Crit Chance
List of Spell Scrolls in Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on random opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Next attack will deal 50% more damage.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim lose X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.
List of Artifacts in Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block enemy attack.
Lantern - Shows all traps on level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Increase critical hit by X%.
Resurrection Stone - Player Returned to life after death.
Short Sword - Add X points to hero attack.
Chest Armor - Reduce X point monster attack on hero. Enemy attack rate can't be smaller than 1 point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.
List of Monsters in Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A Persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take'em out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. YOu may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt to other foes is dealt to this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Dungelot Ver. 1.5Paladin - Divine powers make the paladin an effective warrior against undead.
Abilities
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Paladin manual for dummies.
+ 0 / 25 / 50 / 75 HP, + 0 / 1 / 2 / 3 Attack, + 0 / 5 / 10 / 20 Initiative, + 0 / 1 / 2 / 3 Crit Chance
Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Ablities
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 2 / 4/ 6 / 8 HP 4 / 8 / 10 / 12 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 10 / 20 / 30 HP, + 0 / 1 / 2 / 3 Attack, + 0 / 3.3 / 6.6 / 10 Initiative, + 0 / 2 / 4 / 6 Crit Chance
Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of slime.
Ablities
Spell Salvager: When converting spells scroll to health, more health is gained and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 35 / 70 / 105 HP, + 0 / 0.3 / 0.6 / 1 Attack, + 0 / 3.3 / 6.6 / 10 Initiative, + 0 / 1 / 2 /3 Crit Chance
Assassin - Fast and deadly assassin is a dangerously enemy.
Ablities
Dodger: A chance to dodge enemy attack.
4 / 8 / 12 / 16 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. Chance to stun target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 10 / 20 / 30 HP, + 0 / 0.3 / 0.6 / 1 Attack, + 0 / 5 / 10 / 15 Initiative, + 0 / 2.5 / 5 / 7.5 Crit Chance
List of Spell Scrolls in Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on random opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Next attack will deal 50% more damage.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim lose X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.
List of Artifacts in Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block enemy attack.
Lantern - Shows all traps on level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Increase critical hit by X%.
Resurrection Stone - Player Returned to life after death.
Short Sword - Add X points to hero attack.
Chest Armor - Reduce X point monster attack on hero. Enemy attack rate can't be smaller than 1 point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.
List of Monsters in Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A Persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take'em out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. YOu may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt to other foes is dealt to this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Characters in Dungelot
Paladin - Divine powers make the paladin an effective warrior against undead.
Abilities
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Crusading for dummies.
+ 0 / 50 / 100 / 150 HP
Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Ablities
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 1 / 2 / 3 / 4 HP, 4 / 8 / 12 / 16 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 50 / 100 / 150 HP
Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of slime.
Ablities
Spell Salvager: When converting spells scroll to health, more health is gained and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 50 / 100 / 150 HP
Assassin - Fast and deadly assassin is a dangerously enemy.
Ablities
Dodger: A chance to dodge enemy attack.
3 / 6 / 9 / 12 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. Chance to stun target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 50 / 100 / 150 HP
Alchemist - After realzing that burned eyebrows and constant explosions during a date aren't going to help her get married, she created her own husband.
Ablities
Strength Potion: A chance to get extra attack point.
25 / 50 / 75 / 100 % chance
Poison: Chance to poison newly revealed enemies.
7 / 14 / 21 / 28 % chance
Robosaur: Summon a minion on slain enemy place. Add extra attack point with little chance.
4 / 8 / 12 / 16 HP, 5 / 10 / 15 / 20 % chance to summon
Alchemist Manual: 101 recipes for cake in a mug.
+ 0 / 50 / 100 / 150 HP
List of Spell Scrolls in Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on random opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Doubles attack power for 3 attacks.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim lose X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.
List of Artifacts in Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block enemy attack.
Lantern - Shows all traps on level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Add X points to hero attack.
Resurrection Stone - Player Returned to life after death.
Chest Armor - Reduce X point monster attack on hero. Enemy attack rate can't be smaller than 1 point.
Mask of Happiness - Increase mood by X point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.
List of Weapons in Dungelot
Sword - Sword disarms an enemy every 4 attack. + 1 Attack.
Hammer - Hammer stuns an enemy every 5 attack. + 1 Attack.
Axe - Axe makes a killing blow every 8 attack. + 2 Attack.
Dagger - Dagger hits without stike back every 4 attack. + 0 Attack.
List of Monsters in Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take'em out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. YOu may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt to other foes is dealt to this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Evil Mushroom - These cute mushrooms won't kill you... Directly. They will poison you and heal your enemies. Don't try to eat them.
Orge King - Fat, strong and stupid. The Orge King Presents everything orges admire. He can't fit through the exit door, so he has to stay in dungeon forever, or until you kill him. Be warned through, he is so stupid that your spells have almost no effect on him!
Paladin - Divine powers make the paladin an effective warrior against undead.
Abilities
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Crusading for dummies.
+ 0 / 50 / 100 / 150 HP
Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Ablities
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 1 / 2 / 3 / 4 HP, 4 / 8 / 12 / 16 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 50 / 100 / 150 HP
Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of slime.
Ablities
Spell Salvager: When converting spells scroll to health, more health is gained and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 50 / 100 / 150 HP
Assassin - Fast and deadly assassin is a dangerously enemy.
Ablities
Dodger: A chance to dodge enemy attack.
3 / 6 / 9 / 12 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. Chance to stun target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 50 / 100 / 150 HP
Alchemist - After realzing that burned eyebrows and constant explosions during a date aren't going to help her get married, she created her own husband.
Ablities
Strength Potion: A chance to get extra attack point.
25 / 50 / 75 / 100 % chance
Poison: Chance to poison newly revealed enemies.
7 / 14 / 21 / 28 % chance
Robosaur: Summon a minion on slain enemy place. Add extra attack point with little chance.
4 / 8 / 12 / 16 HP, 5 / 10 / 15 / 20 % chance to summon
Alchemist Manual: 101 recipes for cake in a mug.
+ 0 / 50 / 100 / 150 HP
List of Spell Scrolls in Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on random opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Doubles attack power for 3 attacks.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim lose X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.
List of Artifacts in Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block enemy attack.
Lantern - Shows all traps on level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Add X points to hero attack.
Resurrection Stone - Player Returned to life after death.
Chest Armor - Reduce X point monster attack on hero. Enemy attack rate can't be smaller than 1 point.
Mask of Happiness - Increase mood by X point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.
List of Weapons in Dungelot
Sword - Sword disarms an enemy every 4 attack. + 1 Attack.
Hammer - Hammer stuns an enemy every 5 attack. + 1 Attack.
Axe - Axe makes a killing blow every 8 attack. + 2 Attack.
Dagger - Dagger hits without stike back every 4 attack. + 0 Attack.
List of Monsters in Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take'em out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. YOu may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt to other foes is dealt to this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Evil Mushroom - These cute mushrooms won't kill you... Directly. They will poison you and heal your enemies. Don't try to eat them.
Orge King - Fat, strong and stupid. The Orge King Presents everything orges admire. He can't fit through the exit door, so he has to stay in dungeon forever, or until you kill him. Be warned through, he is so stupid that your spells have almost no effect on him!
Strategy for Dungelot
Paladin
Paladin is a good class to play because in the later part, most of the monsters are mostly undead. Your Crusader Strike and Holy Strike have good synergy together and will deal tons of damage as you progress. The best part of being a Paladin is you can afford to die once, you get revived after being killed. If you see it in my context, you basically have a Resurrection Stone in your pocket every time you start a new game.
Vampire
So far, I feel that the vampire is probably the most most well balanced class in Dungelot. It can life steal, modify monster's damage and a mass attack power. Undead Sympathy in other words, a damage modifier has a chance to reduce the target's attack power against non-undead monsters up to 40%. You will find it handy once you reach floor 50 and above. Life Stealing HP from monsters means you are constantly healing bit by bit. It may seem little but essential for survival. I like!
Brewer
The brewer has the highest HP among all the classes. It has a skill which effectively converts spells scroll to health at a higher amount and there is a small chance to gain attack power after doing so. This skill really helped me clear through floors easily when you have extra spell scrolls to spare. Every time you attack, you have a 20% chance to stun an enemy for 3 turns and 6% to do extra damage based on the dwarf's health.
Assassin
The assassin has been badly nerfed but still an outstanding class to play with. The assassin has no direct or indirect way of healing but you are a cunning dodger; you dodge attacks and have the ability to hit the enemy twice. These skills are made to protect you and keep you alive longer. Dirty Punch cause damage to newly discovered enemies without hit back and stun target for 1 move. He is perfect in clearing bosses.
Alchemist
The alchemist is fairly new character in Dungelot. She is a more passive class I would say... She can poison newly revealed enemy and has a chance to gain extra attack rates. I like one of her unique skills which can summon a minion to tank damage from her. The HP may not be much but, just imagine if she can summon at least one minion in every floor. Calculate the total amount of temporary HP she gets? It is actually unbelievable.
In my opinion, I will explore all the tiles along the white lines shown above. Try to take out monsters in 1 hit if possible. A good offense is the best defense. Then explore the remaining dungeon floors as much as you can before fighting, since you might find upgrades or allies. Wait to open the barrels until all of the unexplored squares around them are gone, just to prevent monster that will block you. Clearing dungeon now gives rewards like health, golds, attack rate. In most cases, with the exception of quests and arenas, killing monsters unnecessarily in the later part of the game is a bad idea, as it reliably drains your health for only a tiny achievement gold boost at the end of the current game.
There are two types of ways you can use a scroll, cast it or exchange it. Try saving up scrolls like Polymorph, First Strike and Teleport. Let them stack up as much as possible as these three yield highest HP for trade in. Alternatively, you can save all fireball scrolls for levels 40+ and use them to take out ranged foes. Aside that, Lightning scrolls can be good in arenas since you're hitting ~8 monsters. General thumb of rule, wait until the next floor to exchange scrolls for health if possible, you might get more for them. If you are lucky to find artifacts, always keep as many Resurrection Stone and Ring Of Health as possible. They all the essential items for your survival.
Greedy doors mostly contain spells and rarely artifacts which makes it really quite easy to tell whether or not they're worth the price of admission. Remember also how much health you gain from burning a spell; that's the value of the door. If the door costs health, then, it's usually worth it, since you probably gain health by burning the spell outright. If it costs gold, it's frequently a better deal than the shop which does not necessarily say that it's a good deal. You receive spells too from challenge doors. It's pretty easy to clear it, so try your best to complete.
Lastly, towards the end when your HP is lower than 10, don't forget you can sell artifacts for money for those desperate situations. This will help you get extra gold to upgrade your character and buy single attack boost.
Pro Tip: Spell scrolls do stack. You can pick up spell scrolls even with full inventory, if there's a duplicate in there. You can exchange spell scrolls by consuming but do not eat all the spells scroll for health until you really need to, they give more HP the lower down you go.
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