Sunday, January 26, 2014

Sentry Knight Walkthrough Guide

Sentry Knight
Sentry Knight Logo

Play Online: Sentry Knight
Developer: Tyler Myers, Jason Coates, J.Wolf Games
Genre: Shooter, Defense

Sentry Knight Guide
List of Talent Skills in Sentry Knight
Fire Tree
Tier 1
Lively - Increases your maximum HP.
Rank 1: Max HP increased by 100 hit points.

Combustible - Increases the chance your fire spells will Burn your enemies.
Rank 1: 5 % Increased chances of burning enemies.
Rank 2: 10 % Increased chances of burning enemies.

Fireball - Hurls a white-hot ball of fire that explodes on impact.
Rank 1: Deals 115 - 133 damage. 10 Second cooldown.
Rank 2: Deals 133 - 151 damage. 10 Second cooldown.
Rank 3: Deals 151 - 169 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell critical chance.

Ablaze - Increases the duration your enemies will remain burned.
Rank 1: Increases burn duration by 2 seconds.
Rank 2: Increases burn duration by 3 seconds.

Wall of Fire - Costs a barrier of flames, burning any enemy that attempts to walk through it.
Rank 1: Last 3 seconds. 30 second cooldown.
Rank 2: Last 5 seconds. 30 second cooldown.
Rank 3: Last 8 seconds. 30 second cooldown.

Pierce - Increases the chance in whihc your arrows will deal a Critical Hit.
Rank 1: 5 % Increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Reignite - Your enemies take more damage from their burns.
Rank 1: Increases burn damage by 85 %.
Rank 2: Increases burn damage by 125 %.

Hellfire - Unleashes a lava spout, throwing out bombs of scalding hot magma at your enemies.
Rank 1: Deals 124 - 142 damage per bomb. 70 second cooldown.
Rank 2: Deals 142 - 160 damage per bomb. 70 second cooldown.
Rank 3: Deals 142 - 178 damage per bomb. 70 second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Thaw - Increases the chance your fire spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 65 %.
Rank 2: Increases crit chance on frozen enemies by 100 %.

Sea of Fire - Unleash your wrath in the form of flames, torching the entire battlefield and dealing damage to all enemies.
Rank 1: Deals 356 - 400 damage. 120 Second cooldwon.

Fire Arrows - Your arrows are lit on fire, giving them a chance to burn enemies.
Rank 1: 5% chance to burn enemy.

Ice Tree
Tier 1
Fortification - Reduces all incoming damage to your tower.
Rank 1: Resistance increased by 8 %.

Glaciate - Increases he chance your ice spells will freeze your enemies.
Rank 1: 7 % increased chance of freezing enemies.
Rank 2: 20 % increased chance of freezing enemies.

Frigid Blast - Blasts a cone of frozen air and particles, damaging and knocking back all nearby enemies.
Rank 1: Deals 26 - 44 damage. 10 second cooldown.
Rank 2: Deals 44 - 62 damage. 10 second cooldown.
Rank 3: Deals 62 - 80 damage. 10 second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Peak Freeze - Increases the duration your enemies will remain frozen.
Rank 1: Increases freeze duration by 1 second.
Rank 2: Increases freeze duration by 3 second.

Ice Shard - Thrusts an array of deadly icicles upwards from the ground, impaling all nearby enemies. The shard will eventually explode, dealing extra damage.
Rank 1: Deals 169 - 186 damage. 30 second cooldown.
Rank 2: Deals 186 - 204 damage. 30 second cooldown.
Rank 3: Deals 204 - 222 damage. 30 second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Chill Out - Grants your Frigid Blast spell an extra chance to freeze enemies.
Rank 1: 6 % extra chance of freeze enemies.
Rank 2: 15 % extra chance of freeze enemies.

Hailstorm - Rains down dagger-sharp icicles to wreak havoc on your enemies below.
Rank 1: Deals 17 - 35 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 2: Deals 35 - 53 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 3: Deals 53 - 72 damage per hail. Last 8 seconds. 50 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Icebreaker - Increases the chances your ice spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 30 %.
Rank 2: Increases crit chance on frozen enemies by 50 %.

Blightfrost - Casts a wintry chaos throughout the battlefield, automatically freezing all enemies.
Rank 1: Freezes enemies for 9 seconds. 120 second cooldown.

Ice Arrows - Your arrows are encased in ice, giving them a chance to freeze enemies.
Rank 1: 5 % chance to freeze enemy.

Demon Tree
Tier 1
Regeneration - Increases the power of your Blood Heal.
Rank 1: Blood Heal regenerates 25% more HP.

Contagion - Envelopes plague bane with a noxious agent, plaguing any enemies that are damaged by it.
Rank 1: Plagues enemies for 6 seconds.
Rank 2: Plagues enemies for 12 seconds.

Plague Bane - Instantly curses an area of the battlefield, dealing damage to all nearby enemies.
Rank 1: Deals 53 - 62 damage. 10 Second cooldown.
Rank 2: Deals 62 - 71 damage. 10 Second cooldown.
Rank 3: Deals 80 - 89 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Decaying Grip - Your Death Reach spell now has a chance to permanently decrease enemy speed on hit.
Rank 1: 15 % chance to decrease enemy speed by 50 %.
Rank 2: 25 % chance to decrease enemy speed by 50 %.

Death Reach - Undead hands reach up from the battlefield to damage your enemies hastily over time.
Rank 1: Deals 3 - 7 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 2: Deals 7 - 10 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 3: Deals 10 - 14 damage per hit. Last 8 seconds. 30 Second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Siphon Life - Your Gargoyle's attacks will deal you for a portion of its damage.
Rank 1: Leeches 5 % of Gargoyle damage dealt back into Tower HP.
Rank 2: Leeches 15 % of Gargoyle damage dealt back into Tower HP.

Gargoyle - Call down a Gargoyle to hover near your tower, automatically targetting and damaging incoming enemies.
Rank 1: Deals 89 - 124 damage. Last 5 shots. 80 Second cooldown.
Rank 2: Deals 106 - 142 damage. Last 7 shots. 80 Second cooldown.
Rank 3: Deals 124 - 160 damage. Last 10 shots. 80 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Gravedigger - Causes Scourge Burst to do extra fly-bys, increasing the total amount of bombs dropped.
Rank 1: Scourge Burst does 1 extra fly-by.
Rank 2: Scourge Burst does 2 extra fly-by.

Scourge Burst - A Gargoyle flies quickly over the battlefield releasing an array of deadly bombs.
Rank 1: Deals 267 - 284 damage. 120 Second cooldown.

Demon Arrows - Your arrows are corrupted with leeches, give them a chance to Siphon health from enemies.
Rank 1: 5 % chance to Siphon enemy.

List of Bestiary in Sentry Knight
Bat - The Bat has 40 HP and deals 5 melee damage per attack. They are quite fast and can deal good amount of damage in bunches.
Slime - The slime has 75 Hp and deals 10 ranged damage per attack. They are slow, but pack quite a punch from a distance.
Goblin - The Goblin has 65 HP and deals 10 melee damage per attack. Goblins aren't the fastest of creatures, but have a decent melee attack.
Mage - The Mage has 70 HP and deals 25 melee damage per attack. Mages can and will demolish your from distance, so take out as soon as possible.
Zombie - The zombies has 100 HP and deals 8 melee damage per attack. Some are faster than others, but can be killed quitw fast.
Skeleton - The Skeleton has 125 HP and deals 12 melee damage per attack. Skeleton are slow and may be taken out a bit later than other priority creatures.
Spider - The spider has 180 HP and deals 10 ranged damage per attack. Spiders are taken out most efficiently by arrows, as most spells will not be able to reach them on their webbing.
Flowr - The Flowr has 55 Hp and deals 7 ranged damage per attack. Flowrs are similar to Mages except much weaker, however much faster.
Burrower - The Burrower has 60 HP and deals 12 ranged damage per attack. Burrowers will pop ou randomly to attack you and proceed to hide again, so keep an eye out!
Troll - The Troll has 160 Hp and deals 12 melee damage per attack;. Trolls come stock with pretty high amount of health for a common creature.
Orc - The Orc has 1750 HP and deals 18 melee damage per attack. Big and slow, but entirely devastating and full of health.
Priest - The Priest has 200 HP. Priests do not deal any direct damage, but they will have a hand in killing you as they channel a spell that will freeze you and your tower if you do not interrupt him in time.
Suicidal Goblin - The Sucidal Goblin has 65 Hp and deals 50 melee damage per attack. Very fast, very deadly.
Succubus - The Succubus has 750 Hp and deals 12 melee damage per attack. Extremely quick movement and attack speed with a big portion of health.
Cyclops - The Cyclops has 2250 HP and deals 25 melee damage per attack. Similar to the ORc but much more powerful. Huge and slow, but can deal out some massive damage.
Cavalry - The Cavalry has 800 HP and deals 15 melee damage per attack. Troll riding horse? Yes indeed and it will mess you up with its quick speed and damaging attacks.
Cannon - The Cannon has 1000 HP and deals 30 ranged damage per attack.
Battering Ram - The Battering Ram has 1600 HP and deals 20 melee damage per attack.
Shield - The Shield has 2500 HP and deals 22 melee damage per attack.
Catapult - The Catapult has 3000 HP and deals 50 melee damage per attack.
Bat King - The Bat King is the boss of Wildwood. He has a couple attacks that will require you to time your spells properly in order to efficiently kill him without dying.
Elf Sorceror - The Elf Sorceror is the boss of The Peaks. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Ice Hellion - The Ice Hellion is the boss of Glacier Gorge. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Scourage Templar - The Scourage is the boss of Molten Summit. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.

Recommended Build For Sentry Knight
Talent Points
0. Fire Tree - Fireball (Default)
1. Fire Tree - Reinforced Arrows
2. Ice Tree - Frigid Blast
3. Demon Tree - Plague Bane
4. Fire Tree - Lively
5. Fire Tree - Pierce
6. Fire Tree - Fireball
7. Fire Tree - Fireball
8. Fire Tree - Quick Shots
9. Fire Tree - Hellfire
10. Fire Tree - Mage Mastery
11. Fire Tree - Fire Arrows
12. Fire Tree - Spell Boon
13. Ice Tree - Reinforced Arrows
14. Demon Tree - Reinforced Arrows
15. Ice Tree - Fortication
16. Ice Tree - Pierce
17. Ice Tree - Frigid Blast
18. Ice Tree - Frigid Blast
19. Ice Tree - Quick Shots
20. Ice Tree - HailStorm
21. Ice Tree - Mage Mastery
22. Ice Tree - Ice Arrows
23. Ice Tree - Spell Boon
24. Demon Tree - Regeneration
25. Demon Tree - Pierce
26. Demon Tree - Plague Bane
27. Demon Tree - Plague Bane
28. Demon Tree - Quick Shots
29. Demon Tree - Mage Mastery
30. Demon Tree - Focused
31. Demon Tree - Demon Arrows
32. Demon Tree - Spell Boon
33. Fire Tree - Focused
34. Ice Tree - Focused
35. Fire Tree - Hellfire
36. Fire Tree - Hellfire
37. Ice Tree - HailStorm
38. Ice Tree - HailStorm
39. Add the remaining talent points on Fire Tree and Ice Tree! :D

BlackSmith
1. Bow
2. Arrows
3. Torch
4. Tower
5. Repeat!

Sentry Knight Walkthrough
Normal Mode
I managed to complete the game with the recommended build above. Equip the all 3 tier 1 elemental spells because all of it has a very low cooldown. In the later part, Spell Boon will further decrease the cooldown which makes the spells especially good to spam. Hellfire is just one overpower nuke spell imo, use it only on higher priority creatures. Hailstorm is my only crowd control aka CC skill in the game, dealing a decent damage and freezing some enemies in the battlefield. This isn't the best build I must say, however, it worked well for me on the first try.

A bit of a tip here, because spells are having this Area Of Effect aka AOE; Try to hit as many enemies as possible to maximize your damage throughput. Pro-Tip: Do not wait for the next wave, it seems kind of pointless. You get some gold for calling it early, but there's literally no downside to it, since the only perk you gain is the cooldown to your spells.

Endless Mode
I find it to be quite handy for Endless Mode. Here's the upgrades you'll need: Sea of Fire, Blightfrost, and Thaw. Scourge Burst with Gravedigger also helps for stronger enemies. Okay, so set up your Hotbar with your usual spells, and play as normal, but when you start to get overrun, swap out for the above spells. You can choose the order that you want. Now use them in this order: Blightfrost, Sea of Fire, Scourge Burst (Optional). Then you can swap back to your normal spells, and you should have cleared the field, if you’re at a point where this doesn't fully kill them, try using Plauge Bane to clear them up. Well played! :D

Sunday, January 12, 2014

Loot Hero Walkthrough Guide

Loot Hero
Loot Hero Logo

Play Online: Loot Hero
Developer: Varagtp
Genre: Upgrades

Loot Hero Guide
List of Upgrades in Loot Hero
Attack - Increase attack damage.
Critical - Increase critical chance.
Defence - Increase defence.
Speed - Increase movement speed.

Recommended Build for Loot Hero
1. Defence
2. Attack
3. Critical
4. Speed
5. Repeat! :D

Loot Hero Walkthrough
In Loot Hero, you endlessly run from zone to zone, fighting orcs, goblins, ratmen, the undead, frost trolls, and dragons, gathering almost infinite loot that can only really be used to further improve your character's ability to fight aforementioned monsters. Defense is your main stats then followed by Attack. Speed is good but don't over upgrade it, as you can't control your character very well when you are too fast. It does lag the flash too, maintain it around 25-35. This range is the most manageable in my opinion, especially at higher levels you don't want to get your character killed. Critical is good, and I noticed you can still keep buying it even it it's maxed at 100%, but just leave at 100%. :D

Saturday, January 4, 2014

Road Of Fury Walkthrough Guide

Road Of Fury
Road Of Fury Logo

Play Online: Road Of Fury
Developer: IriySoft
Genre: Upgrades, Shooter

Road Of Fury Guide
List of Vehicles in Road of Fury
Lightning [Free]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
Sat Support - Launches mighty air strike. Upgrade for extra air strike.
Cost: 0 / 1000 / 2000 / 3000 / 4000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 300 / 500 / 750 / 1000 / 1250

Viper [1500]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
Time Compressor - Slows down time. Upgrade for extra charge.
Cost: 0 / 1100 / 2250 / 3500 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 350 / 550 / 800 / 1050 / 1300

Lance [1700]
Grenade Launcher - Launches grenades. Upgrade for higher damage and fire rate.
Cost: 0 / 600 / 9000 / 1300 / 1900
Energy Shield - Blocks damage. Upgrade for stronger shield.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 300 / 500 / 750 / 950 / 1200

Knight [2200]
Grenade Launcher - Launches grenades. Upgrade for higher damage and fire rate.
Cost: 0 / 600 / 9000 / 1300 / 1900
Guided Missiles - Launches guided missiles. Upgrade for higher fire rate.
Cost: 0 / 1500 / 2000 / 3000 / 4500
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 500 / 700 / 950 / 1150 / 1400

Beast [2500]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
Energy Shield - Blocks damage. Upgrade for stronger shield.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 600 / 800 / 1050 / 1250 / 1500

Thunder [2750]
Railgun - Fires a piercing beam. Upgrade for higher damage and fire rate.
Cost: 0 / 1000 / 1300 / 1750 / 2500
EMP Cannon - Disables enemey weapons. Upgrade for extra EMP charge.
Cost: 0 / 1250 / 2500 / 3750 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 500 / 750 / 1000 / 1250 / 1500

Punisher [3500]
Railgun - Fires a piercing beam. Upgrade for higher damage and fire rate.
Cost: 0 / 1000 / 1300 / 1750 / 2500
Sat Support - Launches mighty air strike. Upgrade for extra air strike.
Cost: 0 / 1000 / 2000 / 3000 / 4000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1000 / 1200 / 1400 / 1600 / 1800

Stalker [4000]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
EMP Cannon - Disables enemey weapons. Upgrade for extra EMP charge.
Cost: 0 / 1250 / 2500 / 3750 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1200 / 1350 / 1550 / 1700 / 1900

Berzerk [4500]
Rocket Launcher - Launches rockets. Upgrade for extra rocket.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Time Compressor - Slows down time. Upgrade for extra charge.
Cost: 0 / 1100 / 2250 / 3500 / 5000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1200 / 1400 / 1600 / 1800 / 2000

Rasputin [4000]
Laser - Constantly fires a beam. Upgrade for higher damage.
Cost: 0 / 1200 / 1400 / 1900 / 2750
Energy Shield - Blocks damage. Upgrade for stronger shield.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 800 / 1150 / 1500 / 1850 / 2200

Bomber [4500]
Grenade Launcher - Launches grenades. Upgrade for higher damage and fire rate.
Cost: 0 / 600 / 900 / 1300 / 1900
Spares Dispenser - Supplies random car. Upgrade for supplies more often.
Cost: 0 / 1750 / 3000 / 4500 / 6000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 900 / 1250 / 1600 / 1950 / 2300

Bad Boy [5000]
Minigun - Fires Bullets. Upgrade for higher damage and fire rate.
Cost: 0 / 750 / 1000 / 1500 / 2000
UAV Station - Launches UAV bot. Upgrade for extra UAV bot.
Cost: 0 / 2000 / 3500 / 5000 / 7000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1000 / 1350 / 1750 / 2100 / 2500

Boss [5000]
Railgun - Fires a piercing beam. Upgrade for higher damage and fire rate.
Cost: 0 / 1000 / 1300 / 1750 / 2500
UAV Station - Launches UAV bot. Upgrade for extra UAV bot.
Cost: 0 / 2000 / 3500 / 5000 / 7000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1200 / 1550 / 1950 / 2300 / 2700

Booster [5500]
Laser - Constantly fires a beam. Upgrade for higher damage.
Cost: 0 / 1200 / 1400 / 1900 / 2750
Spares Dispenser - Supplies random car. Upgrade for supplies more often.
Cost: 0 / 1750 / 3000 / 4500 / 6000
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1100 / 1500 / 1950 / 2350 / 2800

Ram [6000]
Rocket Launcher - Launches rockets. Upgrade for extra rocket.
Cost: 0 / 1200 / 1500 / 2000 / 3000
Guided Missiles - Launches guided missiles. Upgrade for higher fire rate.
Cost: 0 / 1500 / 2000 / 3000 / 4500
Durability - Resistance to damage. Upgrade for improved durability.
Cost: 0 / 500 / 1000 / 2000 / 3500
Durability: 1300 / 1700 / 2150 / 2550 / 3000

Road Of Fury Walkthrough
I have completed Road of Fury and found out that the Railgun, Grenade Launcher and Laser are just practically useless. The Railgun takes an hour to fire, and the Laser just has no power and rotation takes ages. They're just underpowered as single target weapons. Grenade Launcher is OK for the most part, however far too weak for flying enemies. I would recommend staying away from Laser, Railgun and Grenade Launcher as much as possible if you want a sweet and easy win.

Build Ram(Front), Bad Boy(Middle), and Stalker(Back)
This build can't be stopped. I've completed the game easily with this setup without fully upgraded the Ram. The setup consists of 2 miniguns and a rocket launcher which deal tons of damage. The Guided Missiles are also another OP weapon due to its decent cooldown. Best part of all, it's a passive! EMP Cannon helps tremendous a lot once you reach 2000+ miles, and UAV but is a great additional helper to take down those Jetpack guys.

Build Beast(front), Berzerk(Middle), and Bad Boy(Back)
Similar build but still quite an imba one! I manage to get to 2000+ miles with a little effort. A very good setup if you want to earn the most money using the most affordable vehicle I could think of. The Rocket launcher makes so damage, it was enough for me to have one with miniguns supporting. Energy Shield can tank quite a lot too. Try it and you will know!